Commit Graph

780 Commits (b05236250a232a23324959a919fcda837658af85)
 

Author SHA1 Message Date
Jan Borsodi b05236250a Added skin MW_HLine which is used to display a horizintal line separator. 14 years ago
Marc Zinnschlag be8f852663 implemented skill value handling during character creation (untested) 14 years ago
Marc Zinnschlag bd983717de fixed compile problem (gcc related?) 14 years ago
Marc Zinnschlag 8de9619579 Merge commit 'amos/gui-windows' into newchar 14 years ago
Jan Borsodi ff6315a8a6 Improved parameter name for size sent to text input dialog. 14 years ago
Jan Borsodi 3cf8472ddc Centre race dialog on screen. 14 years ago
Jan Borsodi 31a728bf07 Made sure name and race dialog is properly reset when opening again. 14 years ago
Jan Borsodi 1d69689f77 Uppercase OK. 14 years ago
Jan Borsodi dbc3a43f13 Adjusting y coord of ok button is wrong, should be width. 14 years ago
Jan Borsodi 8770e4bc92 Made sure text edit widget gets focus when dialog is reopened. 14 years ago
Jan Borsodi 84acab03ec Avoid delegates being called repeatedly when pressing enter in name dialog. 14 years ago
Jan Borsodi 07dd5e5631 Race and name dialog are now kept in memory after ok/next is clicked, this avoids a crash where MyGUI would call into the dialog widgets after being destroyed. 14 years ago
Jan Borsodi 5802930500 Text edit field now gets focus when the dialog is shown. 14 years ago
Marc Zinnschlag 2527fe92a7 implemented creature/NPC level 14 years ago
Marc Zinnschlag d910baebe6 adjust player's attributes according to class boni 14 years ago
Marc Zinnschlag de04ae0900 class name wasn't displayed correctly 14 years ago
Marc Zinnschlag 243c9712a6 set player attributes according to race and gender 14 years ago
Marc Zinnschlag 53df82e293 fixed race name (was using internal ID as display name) 14 years ago
Jan Borsodi 1907aeb6c6 The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager.
At some point the gui mode code should be moved to a class that handles all game mode (engine?).
14 years ago
Marc Zinnschlag fff4bc29f4 store results of character creation and update GUI 14 years ago
Jan Borsodi 30e0d713ed Changed list of skill names to contain the ID of the names instead, the actual names are then fetched from GMST. 14 years ago
Marc Zinnschlag 5b0cb097cf calculate dynamic stats during character creation 14 years ago
Marc Zinnschlag c0b9424bcf added framework for character creation 14 years ago
Jan Borsodi 869bc4d084 Silence the compiler. 14 years ago
Jan Borsodi b037780a7d Disable the invenory window for now, it's not complete and gives compiler warnings. 14 years ago
Jan Borsodi 3f1b90e732 When a dialog is done and no new is to be shown we return to Game mode. 14 years ago
Jan Borsodi 850b8eb6a7 Race dialog uses the ID of the race object instead of the name when referencing it. 14 years ago
Jan Borsodi 0dafd30dfc The race dialog now fetches strings from GMST. 14 years ago
Jan Borsodi a676763aa6 Dialog now goes to next dialog if the "next" button is shown, this follows Morrowind's behavior. 14 years ago
Jan Borsodi 3cc57a058a The label for the name dialog is now fetched from the GMST store. 14 years ago
Marc Zinnschlag 9dffa75a15 handle name change during character creation 14 years ago
Jan Borsodi edb2df7d27 Merge remote branch 'zini/newchar' into gui-windows 14 years ago
Jan Borsodi e47568ea2e Merge branch 'master' into gui-windows 14 years ago
Jan Borsodi e34b86e5c2 Added new define CAELUM_STATIC which will disable all dllexport for the caelum project. Made sure the define is set for both openmw and caelum. 14 years ago
Jan Borsodi 4416e71a0a Fix for linker warnings on windows, this makes sure headers of MyGUI does not use dllexport for windows as we are supposed to link statically to the library. 14 years ago
Jan Borsodi 481734ee20 Implemented a general text input dialog which can be used to get text input from the player. Used the text input dialog to implement the name dialog for the character creation. 14 years ago
Jan Borsodi 85ded0edc3 Update description of the race dialog file. 14 years ago
Jan Borsodi cd9bb37f1f Change name of ifdef guard to reflect new filename. 14 years ago
Jan Borsodi 18cdb3cccc Removed prefix from mw_layout.hpp. 14 years ago
Jan Borsodi 4675402e0b Updated code to use the new name for the race dialog. 14 years ago
Jan Borsodi 93608ca892 Removed prefix from filename and changed name as only the race dialog will be placed in it. 14 years ago
Jan Borsodi 415426c30b Convert tabs to spaces. 14 years ago
Jan Borsodi 7c17e27be4 Set mode back to GM_Game when mode was not handled. 14 years ago
Jan Borsodi fb0f8d9386 Removed race dialog activation from the inventory mode for real this time. 14 years ago
Jan Borsodi ae4d5291b2 Change text for ok button to next when showNext is true, also adjust position/sizes. 14 years ago
Jan Borsodi de554dffd2 Race dialog is now triggered by setMode(GM_Race) and not part of the inventory mode anymore. Initial implementation of the dialog management of back/ok/next buttons. 14 years ago
Jan Borsodi a59a53882f Added events for ok/back buttons on race dialog, this is now hooked to functions in the window manager. For now they simple hide the window. 14 years ago
Jan Borsodi 670174004a Extra check in case of invalid index values. 14 years ago
Jan Borsodi b1451c4349 Only show playable races. 14 years ago
Jan Borsodi cb98bd1a79 Spellpower list is now fetched from the ESM store. 14 years ago