Commit Graph

22315 Commits (b09f0f8c2dda9c3707371df4c13407c1fc0b8450)
 

Author SHA1 Message Date
Andrei Kortunov b09f0f8c2d
Merge pull request #2458 from Capostrophic/jump
Don't "jump" with 0 vertical velocity in all cases (bug #5106)
5 years ago
Alexei Dobrohotov 307e9ba666
Merge pull request #2413 from akortunov/weapon
Refactor weapon types behaviour
5 years ago
Andrei Kortunov 9355881abc
Merge pull request #2481 from Capostrophic/nitristrips
Handle NiTriStrips (feature #5121)
5 years ago
Andrei Kortunov 196f8451b2
Merge pull request #2456 from Capostrophic/spells
Make sure getSpellSuccessChance() checks mana when necessary (bug #5112)
5 years ago
capostrophic a9c4b18d38 Make sure cast chance checks mana when necessary (bug #5112) 5 years ago
Andrei Kortunov 134631ad72
Merge pull request #2463 from Capostrophic/crit
Vanilla-friendly ranged crits (bug #5067)
5 years ago
Andrei Kortunov fcd6e915d4 Fallback for long animation groups 5 years ago
Andrei Kortunov 123ca175c8 Fallback for short weapon groups 5 years ago
Andrei Kortunov afaff8231d Use the Weapon Bone as fallback 5 years ago
Andrei Kortunov f0cef772fa Refactor weapon types behaviour
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
5 years ago
Alexei Dobrohotov 25dc06db73
Merge pull request #2482 from akortunov/arrows
Update weapon state when we cancel attack animation
5 years ago
Andrei Kortunov 07cf93f4db Update weapon state when we cancel attack animation (bug #5124) 5 years ago
capostrophic 9e93c9ecd2 Fix multiple-strip NiTriStrips loading 5 years ago
capostrophic fa910299d0 Update changelog 5 years ago
capostrophic 93f73fe87b Fix comparison 5 years ago
capostrophic 7fc3153f62 Reduce code duplication further 5 years ago
capostrophic 91efdf18a9 Reduce Bullet part code duplication 5 years ago
capostrophic ed154f0e2c Fix typo and replace failsave with an assert 5 years ago
capostrophic 7cc70ffb50 Reduce skinned shape code duplication 5 years ago
capostrophic bd6c455fd4 Reduce code duplication for non-skinned shapes 5 years ago
capostrophic b4f54651f8 Make sure strips have valid size 5 years ago
capostrophic 6599a28ecf Generate collision shape based on NiTriStrips 5 years ago
capostrophic adb06913f7 Add basic NiTriStrips rendering (no physics yet) 5 years ago
capostrophic 8efbdeaa57 Load NiTriStrips/NiTriStripsData (don't do anything yet) 5 years ago
Alexei Dobrohotov e524771b40
Merge pull request #2478 from Capostrophic/path
[Regression] Make sure local path includes trailing slash
5 years ago
capostrophic 7b6af4a893 Make sure local path includes trailing slash
Launcher assumes it does
5 years ago
Andrei Kortunov e03e4495e6
Merge pull request #2472 from Capostrophic/recastdemo
Purge unnecessary recast stuff
5 years ago
Alexei Dobrohotov ed364a1e29
Merge pull request #2476 from akortunov/arrows
Use magic glow for enchanted arrows
5 years ago
Alexei Dobrohotov b156be0209
Merge pull request #2477 from Assumeru/script-respawn
Add script for respawned creatures and NPCs with refcount 0 fixes #5123
5 years ago
unknown ff41302c69 Add changelog entry 5 years ago
Andrei Kortunov b7c214b1bc Do not use a separate GlowUpdater for every arrow in quiver 5 years ago
Andrei Kortunov 8557346fbd Use glow for enchanted arrows (feature #5122) 5 years ago
unknown 2a53f6bc3e Merge branch 'master' of https://github.com/OpenMW/openmw into script-respawn 5 years ago
Andrei Kortunov 1eed511b4e Use enchanted glow for pulled arrows 5 years ago
Andrei Kortunov 4c92f0c4e1 Move getEnchantmentColor() from Animation to Class 5 years ago
unknown 6baa5da6c9 Fix scripts not executing on respawn 5 years ago
Andrei Kortunov 06ba80e19b
Merge pull request #2469 from Capostrophic/instant
Apply instant effects of permanent spells in AddSpell immediately (bug #5055)
5 years ago
Andrei Kortunov ad8b10c8db
Merge pull request #2464 from Capostrophic/enchant
Ignore on-strike enchanted projectile charge (#5104)
5 years ago
Andrei Kortunov b7024c751f
Merge pull request #2471 from Capostrophic/undefined
Prevent front() and operator[] from causing undefined behavior (bug #5118)
5 years ago
capostrophic 1f3740225b Purge unnecessary recast stuff 5 years ago
capostrophic 6928adcee1 Prevent front() and operator[] from causing undefined behavior 5 years ago
Alexei Dobrohotov 4d4a21ff09
Merge pull request #2460 from Capostrophic/swim
Don't force-trace down swimming actors (bug #5089)
5 years ago
Alexei Dobrohotov b3fe85fb6d
Merge pull request #2324 from elsid/aiwander_navmesh
Use navmesh for AiWander
5 years ago
Alexei Dobrohotov 793016f163 Merge branch 'controller-bindings' into 'master'
Allow user controller bindings

See merge request OpenMW/openmw!135
5 years ago
Alex Rice e7ae7a8ca6 Allow user controller bindings 5 years ago
elsid 6c46d929c2
Build path to first pathgrid node by navmesh 5 years ago
elsid f684c90932
Make angular velocity depending on actor speed
To avoid moving in circles for actors with high speed.
5 years ago
capostrophic 82ac99ec56 Apply instant FX in AddSpell immediately (bug #5055) 5 years ago
capostrophic f8c07ca9dc Don't "jump" with 0 vertical velocity in all cases (bug #5106) 5 years ago
capostrophic e9c71a3808 Ignore on-strike enchanted projectile charge (#5104) 5 years ago