Andrei Kortunov
b09f0f8c2d
Merge pull request #2458 from Capostrophic/jump
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Don't "jump" with 0 vertical velocity in all cases (bug #5106 )
5 years ago
Alexei Dobrohotov
307e9ba666
Merge pull request #2413 from akortunov/weapon
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Refactor weapon types behaviour
5 years ago
Andrei Kortunov
9355881abc
Merge pull request #2481 from Capostrophic/nitristrips
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Handle NiTriStrips (feature #5121 )
5 years ago
Andrei Kortunov
196f8451b2
Merge pull request #2456 from Capostrophic/spells
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Make sure getSpellSuccessChance() checks mana when necessary (bug #5112 )
5 years ago
capostrophic
a9c4b18d38
Make sure cast chance checks mana when necessary (bug #5112 )
5 years ago
Andrei Kortunov
134631ad72
Merge pull request #2463 from Capostrophic/crit
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Vanilla-friendly ranged crits (bug #5067 )
5 years ago
Andrei Kortunov
fcd6e915d4
Fallback for long animation groups
5 years ago
Andrei Kortunov
123ca175c8
Fallback for short weapon groups
5 years ago
Andrei Kortunov
afaff8231d
Use the Weapon Bone as fallback
5 years ago
Andrei Kortunov
f0cef772fa
Refactor weapon types behaviour
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1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
5 years ago
Alexei Dobrohotov
25dc06db73
Merge pull request #2482 from akortunov/arrows
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Update weapon state when we cancel attack animation
5 years ago
Andrei Kortunov
07cf93f4db
Update weapon state when we cancel attack animation (bug #5124 )
5 years ago
capostrophic
9e93c9ecd2
Fix multiple-strip NiTriStrips loading
5 years ago
capostrophic
fa910299d0
Update changelog
5 years ago
capostrophic
93f73fe87b
Fix comparison
5 years ago
capostrophic
7fc3153f62
Reduce code duplication further
5 years ago
capostrophic
91efdf18a9
Reduce Bullet part code duplication
5 years ago
capostrophic
ed154f0e2c
Fix typo and replace failsave with an assert
5 years ago
capostrophic
7cc70ffb50
Reduce skinned shape code duplication
5 years ago
capostrophic
bd6c455fd4
Reduce code duplication for non-skinned shapes
5 years ago
capostrophic
b4f54651f8
Make sure strips have valid size
5 years ago
capostrophic
6599a28ecf
Generate collision shape based on NiTriStrips
5 years ago
capostrophic
adb06913f7
Add basic NiTriStrips rendering (no physics yet)
5 years ago
capostrophic
8efbdeaa57
Load NiTriStrips/NiTriStripsData (don't do anything yet)
5 years ago
Alexei Dobrohotov
e524771b40
Merge pull request #2478 from Capostrophic/path
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[Regression] Make sure local path includes trailing slash
5 years ago
capostrophic
7b6af4a893
Make sure local path includes trailing slash
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Launcher assumes it does
5 years ago
Andrei Kortunov
e03e4495e6
Merge pull request #2472 from Capostrophic/recastdemo
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Purge unnecessary recast stuff
5 years ago
Alexei Dobrohotov
ed364a1e29
Merge pull request #2476 from akortunov/arrows
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Use magic glow for enchanted arrows
5 years ago
Alexei Dobrohotov
b156be0209
Merge pull request #2477 from Assumeru/script-respawn
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Add script for respawned creatures and NPCs with refcount 0 fixes #5123
5 years ago
unknown
ff41302c69
Add changelog entry
5 years ago
Andrei Kortunov
b7c214b1bc
Do not use a separate GlowUpdater for every arrow in quiver
5 years ago
Andrei Kortunov
8557346fbd
Use glow for enchanted arrows (feature #5122 )
5 years ago
unknown
2a53f6bc3e
Merge branch 'master' of https://github.com/OpenMW/openmw into script-respawn
5 years ago
Andrei Kortunov
1eed511b4e
Use enchanted glow for pulled arrows
5 years ago
Andrei Kortunov
4c92f0c4e1
Move getEnchantmentColor() from Animation to Class
5 years ago
unknown
6baa5da6c9
Fix scripts not executing on respawn
5 years ago
Andrei Kortunov
06ba80e19b
Merge pull request #2469 from Capostrophic/instant
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Apply instant effects of permanent spells in AddSpell immediately (bug #5055 )
5 years ago
Andrei Kortunov
ad8b10c8db
Merge pull request #2464 from Capostrophic/enchant
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Ignore on-strike enchanted projectile charge (#5104 )
5 years ago
Andrei Kortunov
b7024c751f
Merge pull request #2471 from Capostrophic/undefined
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Prevent front() and operator[] from causing undefined behavior (bug #5118 )
5 years ago
capostrophic
1f3740225b
Purge unnecessary recast stuff
5 years ago
capostrophic
6928adcee1
Prevent front() and operator[] from causing undefined behavior
5 years ago
Alexei Dobrohotov
4d4a21ff09
Merge pull request #2460 from Capostrophic/swim
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Don't force-trace down swimming actors (bug #5089 )
5 years ago
Alexei Dobrohotov
b3fe85fb6d
Merge pull request #2324 from elsid/aiwander_navmesh
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Use navmesh for AiWander
5 years ago
Alexei Dobrohotov
793016f163
Merge branch 'controller-bindings' into 'master'
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Allow user controller bindings
See merge request OpenMW/openmw!135
5 years ago
Alex Rice
e7ae7a8ca6
Allow user controller bindings
5 years ago
elsid
6c46d929c2
Build path to first pathgrid node by navmesh
5 years ago
elsid
f684c90932
Make angular velocity depending on actor speed
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To avoid moving in circles for actors with high speed.
5 years ago
capostrophic
82ac99ec56
Apply instant FX in AddSpell immediately (bug #5055 )
5 years ago
capostrophic
f8c07ca9dc
Don't "jump" with 0 vertical velocity in all cases (bug #5106 )
5 years ago
capostrophic
e9c71a3808
Ignore on-strike enchanted projectile charge ( #5104 )
5 years ago