Allofich
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b1be3596dc
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
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Allofich
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4a38fb8650
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Use namespace block in aiactivate
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2016-06-17 20:59:37 +09:00 |
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scrawl
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f549b5fb7a
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Add missing include
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2016-06-17 04:34:31 +02:00 |
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scrawl
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c18de84798
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Fix a crash that could occur when two or more plugins move a deleted ref to another cell (Fixes #3446)
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2016-06-17 02:27:49 +02:00 |
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scrawl
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3ce63c3f6e
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Merge pull request #967 from Allofich/AIPackageFixes
AI package cleanups
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2016-06-16 20:22:51 +02:00 |
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Allofich
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c2b51112f2
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AI package cleanups
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2016-06-16 17:17:56 +09:00 |
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scrawl
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693d3cea4a
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Float to surface fix
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2016-06-15 19:38:04 +02:00 |
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scrawl
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b5cb11ff07
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Split refreshCurrentAnims into multiple functions
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2016-06-15 03:14:44 +02:00 |
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scrawl
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372f2e2f18
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Merge pull request #962 from Allofich/AIPackageFixes
Duration fixes for Follow and Escort
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2016-06-14 20:47:32 +02:00 |
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Allofich
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3bebbab78e
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Duration fixes for Follow and Escort
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2016-06-15 02:11:30 +09:00 |
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scrawl
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3ec4ee6290
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Make a copy of map key to work around it being invalidated (Fixes #3329)
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2016-06-13 02:06:44 +02:00 |
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scrawl
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4acfe1a7e4
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Move cleanupSummonedCreature to the mechanics manager (Bug #3439)
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2016-06-12 02:43:33 +02:00 |
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scrawl
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910ad76e29
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Remove spell effects when a summoned creature expires (Bug #3439)
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2016-06-12 00:41:13 +02:00 |
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scrawl
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b7e45b046d
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When a summoned creature dies, wait for its death animation to complete before removing it (Bug #3439)
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2016-06-12 00:40:55 +02:00 |
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scrawl
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a825882c6b
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Process death events at the end of the death animation (Fixes #1873)
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2016-06-12 00:04:50 +02:00 |
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scrawl
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37afe966cf
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Update comment
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2016-06-11 21:25:40 +02:00 |
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scrawl
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b6230bd31f
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Reject weather dialogue conditions when in an interior cell (Fixes #3437)
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2016-06-11 18:26:20 +02:00 |
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scrawl
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844cbc5a14
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Add isNullAction() method to fix compiler warning
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2016-06-11 18:26:20 +02:00 |
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scrawl
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7a30ef5cc1
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Do not consider actors following the player as hostiles
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2016-06-11 18:26:20 +02:00 |
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scrawl
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a85932a62b
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Ignore the collision box offset when launching projectiles (Fixes #3201)
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2016-06-10 23:47:01 +02:00 |
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scrawl
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c6601ab2ab
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Do not use the collision box offset for combat hit tests (Fixes #3201)
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2016-06-10 23:47:01 +02:00 |
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scrawl
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8fcc1911d9
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Use fCombatDistance as the creature attack range
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2016-06-10 23:47:01 +02:00 |
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Daniel Pettersson
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943d9d97dc
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Slowfall now stops momentum when jumping
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2016-06-10 15:22:12 +02:00 |
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scrawl
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a00e4de5c3
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Fix another bug related to vanity mode toggle
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2016-06-10 01:44:32 +02:00 |
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scrawl
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c47a679ac9
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Fix queueing of vanity mode toggle (Bug #3421)
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2016-06-10 01:39:37 +02:00 |
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scrawl
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ce91637cf9
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Do not use/assign the camera distance in first person mode (Fixes #3421)
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2016-06-10 01:05:43 +02:00 |
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scrawl
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166cced22f
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Merge pull request #957 from svaante/master
Added 1.5 bonus for ranged weapons when weapons are rated
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2016-06-10 00:01:05 +02:00 |
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scrawl
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a14f1bc222
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Merge pull request #954 from Allofich/AIWanderDuration
Improve duration calculations in Wander AI
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2016-06-09 23:46:37 +02:00 |
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Allofich
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55ac1fab68
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Change Wander duration to run on a counter
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2016-06-10 04:36:18 +09:00 |
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Daniel Pettersson
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256439f884
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Added 1.5 bonus for ranged weapons when weapons are rated
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2016-06-09 21:23:36 +02:00 |
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scrawl
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abcd2219e8
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Ignore the calling actor in getEnemiesNearby / getActorsFighting
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2016-06-08 22:13:21 +02:00 |
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scrawl
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165f048792
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Do not count dead NPCs as observers (Fixes #3434)
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2016-06-07 22:01:44 +02:00 |
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scrawl
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12eea9ed69
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Remove magic number in getMaxActivationDistance
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2016-06-07 15:18:36 +02:00 |
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scrawl
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8fb8c2bae5
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Fix "part has no parents" warning message caused by nodes being destroyed in the incorrect order
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2016-06-07 02:43:25 +02:00 |
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scrawl
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f417d7780a
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Fix the enemy nearby check (Bug #3423)
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2016-06-07 01:55:34 +02:00 |
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scrawl
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dfc2f3469a
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Don't play music if no playlist is set
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2016-06-07 01:36:09 +02:00 |
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scrawl
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f64bc3c7ef
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Pass the victim to commitCrime on pickpocket detection (Fixes #3424)
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2016-06-06 23:50:22 +02:00 |
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scrawl
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9eab3b1728
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Fix crash in race dialog when no head or hair are available
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2016-06-06 01:04:14 +02:00 |
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scrawl
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a45643f150
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Merge pull request #949 from Allofich/master
Fix return values for AITravel
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2016-06-05 21:16:28 +02:00 |
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Allofich
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065d6a391d
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Don't repeat sequences of only one non-wander AI
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2016-06-06 04:12:49 +09:00 |
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scrawl
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2ee414abe4
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Merge pull request #943 from kpp/find_bullet
Find bullet
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2016-06-05 16:02:34 +02:00 |
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Ben Shealy
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5085afa3d7
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Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading
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2016-06-04 12:28:47 -04:00 |
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scrawl
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3645b3357e
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Fix improper assignement of spawn point in placeAt for non-actors (Bug #3417)
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2016-06-02 21:24:19 +02:00 |
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scrawl
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ab2089bbf3
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Throw an exception if placeAt is passed an invalid direction parameter
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2016-06-02 21:19:02 +02:00 |
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Roman Proskuryakov
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3bcd23022a
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Rewrites FindBullet using LibFindMacros handling version properly
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2016-05-31 07:18:37 +03:00 |
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Allofich
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bce66c629a
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Change editor-placed AI packages to cycle
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2016-05-29 17:34:40 +09:00 |
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scrawl
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496cb85b01
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Do not cancel Ai packages when on loading (Fixes #3409)
This piece of code was an attempt to fix up save games made before commit d3b76b7006 , but ended up introducing a new bug.
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2016-05-28 20:27:05 +02:00 |
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scrawl
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d487007167
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Remove debug code
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2016-05-27 17:43:36 +02:00 |
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scrawl
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e396e6f2ea
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Adjust the eye level for line of sight checks (Fixes #3407)
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2016-05-27 17:42:17 +02:00 |
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scrawl
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a2153a6213
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Remove outdated comment
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2016-05-25 21:41:05 +02:00 |
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