Alexei Dobrohotov
b523574090
Remove shader visitor settings manager dependency
2020-11-09 13:59:59 +03:00
psi29a
ba3aad31c1
Merge branch 'hitdebug' into 'master'
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Visualize hits in the debug overlay
See merge request OpenMW/openmw!379
2020-11-01 10:20:14 +00:00
Alexei Dobrohotov
53f91a3aa5
Merge pull request #3018 from akortunov/emplace
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Use emplace_back instead of push_back
2020-11-01 01:58:56 +03:00
Andrei Kortunov
64ba81ecf2
Fix some issues, found by CoverityScan
2020-10-28 18:02:31 +04:00
Evil Eye
2c4cafa41a
Change moon phase to an enum class
2020-10-26 22:16:31 +01:00
fredzio
435b2e37f8
Allow to display collision points in the debug viewer
2020-10-26 13:42:46 +01:00
Andrei Kortunov
065ed5138e
Use emplace_back instead of push_back
2020-10-18 10:27:35 +04:00
psi29a
9d350ec824
Merge branch 'head_bobbing' into 'master'
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Add head bobbing in first person mode
Closes #5043
See merge request OpenMW/openmw!320
2020-10-17 19:54:34 +00:00
Andrei Kortunov
8ca3c3b123
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
Andrei Kortunov
c3d84b2c7c
Ability to attach arrows to shooter's hands (feature #5642 )
2020-10-14 10:07:42 +04:00
Petr Mikheev
be27b51279
Add head bobbing in first person mode
2020-10-08 00:22:01 +02:00
tessa
58b5249e8b
fix typo in terrainstorage.hpp
2020-09-13 10:46:27 -05:00
AnyOldName3
ffed6acc49
Merge branch 'patch-1' into 'master'
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force static data variance for water geometry
See merge request OpenMW/openmw!294
2020-09-07 22:32:00 +00:00
Alexei Dobrohotov
99ab629a03
Merge pull request #2995 from akortunov/arrows
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Improve ammo resetting
2020-09-06 13:30:55 +03:00
Mads Buvik Sandvei
2d021430b8
force static data variance for water geometry
2020-09-05 11:52:52 +00:00
Andrei Kortunov
7a4efe3979
Avoid crash when object paging encounters an empty shape
2020-09-01 10:13:32 +04:00
Andrei Kortunov
47af221f10
Reset ammo when switching view to avoid warnings spam
2020-08-28 15:57:11 +04:00
Andrei Kortunov
297898182b
Reset attached arrow in the beginning of unequipping animation
2020-08-28 15:53:30 +04:00
psi29a
f90a049702
Merge branch 'movement_refactoring' into 'master'
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Refactoring related to "smooth movement"
See merge request OpenMW/openmw!285
(cherry picked from commit 6eaf0a389d5aed3b74ab1a7cf89574612f964bdf)
e847b4c8 Split getSpeed() to getMaxSpeed() and getCurrentSpeed()
a96c46bc Refactor calculation of movement.mSpeedFactor
03ee9090 Use getMaxSpeed instead of getCurrentSpeed where it makes sense.
a178af5c Create helper functions `normalizeAngle` and `rotateVec2f`
2020-08-27 11:54:30 +00:00
Petr Mikheev
0de6650add
Add RayCastingInterface
2020-08-06 22:03:33 +02:00
Petr Mikheev
e9b2e9b474
Remove camera stuff from RenderingManager
2020-08-06 00:43:33 +02:00
Petr Mikheev
694e0b5906
Refactoring. Simplification of camera interface.
2020-08-06 00:43:33 +02:00
Petr Mikheev
ed3426cf2f
Move third person camera collision check from World::updatePlayer() to Camera::updatePosition()
2020-08-06 00:43:33 +02:00
Petr Mikheev
ca4330f753
Tune algorithm of "auto switch shoulder"
2020-08-05 01:01:51 +02:00
Capostrophic
03f0bd3df6
Make a horrible simple water hack less horrible
2020-07-27 00:32:24 +03:00
Petr Mikheev
8cdc7031f5
Support vectors in settings.cfg
2020-07-24 21:47:49 +02:00
Petr Mikheev
62c8ea373b
Fix not completely correct camera transition when switching from 1st person to 3rd person if armed.
2020-07-19 22:12:17 +02:00
Petr Mikheev
2e6aa155a3
New settings 'preview if stand still' and 'deferred preview rotation'.
2020-07-19 18:21:40 +02:00
Petr Mikheev
9f850b6ffc
Move deferred rotation logic from renderingmanager.cpp to camera.cpp
2020-07-19 18:21:40 +02:00
Petr Mikheev
63cab4052d
Refactoring in mwrender::Camera. enum for normal/preview/vanity mode.
2020-07-19 18:21:40 +02:00
Petr Mikheev
8ac7ffc32b
Remove 'separate preview camera' and make the new behavior the default one.
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Also minor refactoring in camera.cpp
2020-07-17 22:59:44 +02:00
Petr Mikheev
4d206d2c67
Improved preview mode
2020-07-17 20:35:52 +02:00
elsid
c3b581131d
Merge branch 'third_person_fix' into 'master'
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Minor fixes for 'view over shoulder'
See merge request OpenMW/openmw!265
2020-07-17 18:11:35 +00:00
Petr Mikheev
8ac143c983
Camera can pull out after clearing obstruction instead of instant snapback.
2020-07-17 10:19:46 +02:00
Petr Mikheev
68148f5ec7
1. Skip smooth camera transition after changing cell; 2. Fix 'zoom out when move' for extremely high speed;
2020-07-16 22:21:50 +02:00
Petr Mikheev
383fa3d3ab
Make 'zoom out when move' configurable.
2020-07-12 21:03:18 +02:00
Petr Mikheev
173c1fdabb
Make transition in 'auto switch shoulder' smoother.
2020-07-12 20:51:38 +02:00
Petr Mikheev
51173ebcf5
Refactoring. Move all code related to 'view over shoulder' to a separate file.
2020-07-12 20:51:38 +02:00
Petr Mikheev
5bdf61a886
Slightly pulls camera away when the character moves
2020-07-12 20:51:38 +02:00
Petr Mikheev
ef03f2c033
Auto switch shoulder
2020-07-12 20:51:38 +02:00
Petr Mikheev
5675d6ce81
Generalize calculation of focal point offset for 3rd person camera.
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When player swim, the view slowly switches from "over shoulder" to "above head".
New functions to switch shoulder.
2020-07-12 20:51:38 +02:00
elsid
a4e3f32ec8
Fix TSAN warnings for ripples emitter
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While main thread creates particles rendering thread draws them so
sychronization is required.
2020-07-11 13:29:30 +02:00
psi29a
b372ac9119
Merge branch '#5493_better_handle_objects_across_cells' into 'master'
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Resolve #5493 by better supporting objects that are placed across cells.
Closes #5493
See merge request OpenMW/openmw!260
2020-07-11 08:27:27 +00:00
Bret Curtis
fd61ebf6ab
remove big white blob of space
2020-07-10 00:44:54 +02:00
Petr Mikheev
280862f58b
New setting "third person camera distance"
2020-07-10 00:38:18 +02:00
bzzt lost a hitlab login
4ea018c594
Should resolve #5493 by better supporting objects that are placed across cells.
2020-07-09 23:17:01 +02:00
psi29a
46db69a349
Merge branch 'swimming' into 'master'
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Swimming-related fixes
See merge request OpenMW/openmw!247
(cherry picked from commit 8be328ef80f29e9692e29d24beefa8ced16537a7)
738c71fd Extend the "turn to movement direction" mode for swimming up and down.
10d3e82b New setting "swim upward coef"
2020-07-09 20:05:59 +00:00
elsid
3c460fb3e9
Use pointer to Sound to stop sounds started by NpcAnimation
2020-07-06 17:38:09 +02:00
Bret Curtis
0c2fea8254
Merge pull request #2932 from elsid/replace_open_threads
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Replace OpenThreads by std types
2020-07-04 13:11:23 +02:00
Bret Curtis
d3c24a6ea4
Should resolve the original cause of #5509 and prevent mesh from growing while switching back and for from 3rd and 1st person view
2020-07-02 22:01:42 +02:00