Marc Zinnschlag
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2ccd7a480d
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Issue #356: added a missing return
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2012-09-13 13:01:59 +02:00 |
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Marc Zinnschlag
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9de7b3bf90
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Issue #356: Properly support ingredients effect in ActiveSpells (hopefully)
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2012-09-13 11:30:59 +02:00 |
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Marc Zinnschlag
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0af0dc0d5d
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Issue #356: More CreatureStats cleanup
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2012-09-13 11:13:05 +02:00 |
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Marc Zinnschlag
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2934987f78
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Issue #356: Some CreatureStats cleanup
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2012-09-13 10:52:34 +02:00 |
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Marc Zinnschlag
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9dcf8939e9
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Issue #356: added function for fatigue term calculation
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2012-09-13 10:45:32 +02:00 |
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Marc Zinnschlag
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fca3b67507
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Issue #356: basic support for ingredients in ActiveSpells (still using the wrong formula)
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2012-09-13 09:30:47 +02:00 |
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Marc Zinnschlag
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ead04e1cc3
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Issue #389: added AI sequence to CreatureStats; execute AI packages during the regular actor update
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2012-09-04 13:32:35 +02:00 |
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Marc Zinnschlag
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345eec1135
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Issue #389: added AI package base class and AI packages management class
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2012-09-04 13:25:53 +02:00 |
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scrawl
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6161f81c24
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last bits of the quick key menu.
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2012-08-27 20:44:14 +02:00 |
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Marc Zinnschlag
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e97d23e626
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Issue #361: reset skill level in race selection stage
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2012-08-16 15:42:37 +02:00 |
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Marc Zinnschlag
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6534c2a55a
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Issue #107: WindowManager is accessed only through the interface class from now on
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2012-08-12 18:11:09 +02:00 |
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Marc Zinnschlag
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b68f9d6a28
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Issue #107: MechanicsManager is accessed only through the interface class from now on
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2012-08-11 17:30:55 +02:00 |
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greye
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32b1350b63
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CreatureStats class
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2012-07-22 18:29:54 +04:00 |
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Marc Zinnschlag
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483b125aad
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avoid locking up in case actor updates repeatedly throw exceptions
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2012-07-17 18:37:20 +02:00 |
|
Marc Zinnschlag
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beb18282bb
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Issue #342: various fixes
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2012-07-17 16:44:55 +02:00 |
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Marc Zinnschlag
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76de2f7360
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Issue #342: handle magic effects 79-82 and 17-20
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2012-07-17 15:49:37 +02:00 |
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Marc Zinnschlag
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a3652f16ce
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Issue #342: factored out dynamic stats calculation into a separate function
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2012-07-17 12:18:43 +02:00 |
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Marc Zinnschlag
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ec9ebe6b58
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Merge branch 'skillgain' into potions
Conflicts:
apps/openmw/mwmechanics/activespells.cpp
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2012-07-10 14:08:30 +02:00 |
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Marc Zinnschlag
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0d8150f4bd
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Issue #324: added useSkill function to NpcStats (adjust skill level according to use)
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2012-07-09 21:15:52 +02:00 |
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Marc Zinnschlag
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25a5657d80
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Issue #324: Modified the interface for modified stats
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2012-07-09 20:34:12 +02:00 |
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Marc Zinnschlag
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fe86ce5a2c
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DrawState workaround
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2012-07-07 20:53:19 +02:00 |
|
Marc Zinnschlag
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0f41cc499d
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Issue #324: Added skill gain calculation function
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2012-07-06 21:07:04 +02:00 |
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Marc Zinnschlag
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d30ba14a17
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Issue #324: Finished turning NpcStats into a proper class
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2012-07-06 18:23:48 +02:00 |
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Marc Zinnschlag
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771863e73b
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Issue #324: Started turning NpcStats into a proper class; fixed a cmake script bug; fixed a namespace issue
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2012-07-06 15:50:26 +02:00 |
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Marc Zinnschlag
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c85aaafac2
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more include cleanup (most removing Ogre.h)
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2012-07-03 15:32:38 +02:00 |
|
Marc Zinnschlag
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87667ab57e
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Issue #107: Ptr related include cleanup
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2012-07-03 13:55:53 +02:00 |
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Marc Zinnschlag
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4c39fefd1e
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Issue #107: World is accessed only through the interface class from now on; some include cleanup
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2012-07-03 12:30:50 +02:00 |
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Marc Zinnschlag
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83c3972a89
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Issue #314: added return value to addSpell function
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2012-06-24 16:23:43 +02:00 |
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Marc Zinnschlag
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aa827442e8
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Issue #314: Generalised ActiveSpells class so that it can handle lasting effects from potions too
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2012-06-24 11:39:21 +02:00 |
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Marc Zinnschlag
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ea29b74bb4
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added per NPC/creature basic AI-settings (hello, fight, flee, alarm)
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2012-06-16 16:17:42 +02:00 |
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scrawl
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298ae4f7f8
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HUD icons for selected weapon / selected spell / selected enchanted item
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2012-05-29 18:33:01 +02:00 |
|
scrawl
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48ba293e88
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added the success formula, and spell deleting (shift+click)
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2012-05-29 15:13:44 +02:00 |
|
scrawl
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5412d6ed9e
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fixed a typo that prevented spells from getting added
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2012-05-29 10:47:48 +02:00 |
|
scrawl
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a54623bcd2
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reset attributes when building player
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2012-05-28 11:37:56 +02:00 |
|
Marc Zinnschlag
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c0ee382c72
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Issue #176: made actor deregistration more robust
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2012-05-24 13:21:52 +02:00 |
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Marc Zinnschlag
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3e85151c9d
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Merge remote branch 'scrawl/inventoryGUI'
Conflicts:
apps/openmw/CMakeLists.txt
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2012-05-21 10:13:27 +02:00 |
|
scrawl
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76d71f86bc
|
fixed a faction case folding issue
|
2012-05-21 03:10:55 +02:00 |
|
Marc Zinnschlag
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9f1919a230
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Issue #256: added active spell management (completely untested)
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2012-05-19 15:01:07 +02:00 |
|
Marc Zinnschlag
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635a89c35c
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Issue #256: RNG fix
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2012-05-19 14:43:02 +02:00 |
|
Marc Zinnschlag
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124ea77612
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Issue #256: consider equipped items when calculating magic effects
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2012-05-18 15:48:55 +02:00 |
|
Marc Zinnschlag
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372efaafd7
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Issue #256: changed implementation of MagicEffects::operator+=
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2012-05-18 15:27:41 +02:00 |
|
Marc Zinnschlag
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40c58c1bb7
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Issue #256: fixed a capitalisation mistake
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2012-05-18 15:26:08 +02:00 |
|
Marc Zinnschlag
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5236bcb557
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Issue #256: added operator+= for MagicEffects
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2012-05-18 15:12:11 +02:00 |
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Marc Zinnschlag
|
79055e281d
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Issue #256: Force update after building the player character
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2012-05-18 13:54:07 +02:00 |
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Marc Zinnschlag
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e1997b7f04
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Issue #256: added MagicEffects::add overload for EffectLists
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2012-05-18 13:17:35 +02:00 |
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Marc Zinnschlag
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e56ff9283d
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Issue #256: moved magic effects update from MechanicsManager to Actors
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2012-05-17 13:21:49 +02:00 |
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Marc Zinnschlag
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1fddbf9a40
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Issue #256: moved dynamic stats update from MechanicsManager to Actors
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2012-05-17 13:15:31 +02:00 |
|
scrawl
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4655ec94f0
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Merge branch 'master' into physicsaedra2 & fix warnings
Conflicts:
apps/openmw/mwworld/scene.cpp
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2012-04-30 18:46:51 +02:00 |
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Marc Zinnschlag
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35f478071e
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Issue #255: deleted the old environment class and using the new one instead
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2012-04-23 15:27:03 +02:00 |
|
Jason Hooks
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1ce759af06
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Merging in master
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2012-04-17 18:12:05 -04:00 |
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