Chris Robinson
cfdc820a1f
Make an actor fly when it has a levitate effect
12 years ago
Chris Robinson
6ae00be8a3
Fix nifbullet shape transformation
12 years ago
scrawl
f4749f10da
NIF bullet loader fix for incorrect collision shapes (credit goes to Chris, he asked me to push this)
12 years ago
Emanuel Guevel
3dc28baa28
Remove "PinToggle" event from layout file
12 years ago
Emanuel Guevel
2dea86bbc7
Make the "lock window" button appealing
12 years ago
Emanuel Guevel
3ba3c71556
Make the "lock window" button to change state visually
12 years ago
Emanuel Guevel
43d6392921
Change the way pinnable window are made visible
...
This ensure pinned window are not displayed in main menu, dialogue and
container mode.
12 years ago
Chris Robinson
66743ecee7
Remove some unused trace fields
12 years ago
Chris Robinson
86f6491bc8
Remove unused pmove code
12 years ago
Chris Robinson
8196694c08
Avoid applying the animation when resetting it
12 years ago
Chris Robinson
f8349a04bf
Use the looping portion of the animation to calculate the velocity
12 years ago
Chris Robinson
5d55b41714
Remove a now-unneeded(?) hack
12 years ago
Chris Robinson
89fabdb3a9
Update the PhysicActor's RigidBody when moving
...
This works, but is less than ideal. As it is now, the rigid body gets updated
twice as the position and rotation are set separately. They should instead be
updated together.
12 years ago
Chris Robinson
1399a06c76
Update animation looping when setting the same state
12 years ago
Chris Robinson
a510adc572
Allow stepping when not being affected by gravity
12 years ago
Chris Robinson
8255a64bfe
Handle levitate and swift swim effects
12 years ago
Chris Robinson
c694161272
Don't try to step if not on the ground
12 years ago
Chris Robinson
5a1a0b7338
Add and use an MWWorld::isFlying method
12 years ago
Chris Robinson
17200cb226
Don't try to move when there's no speed
12 years ago
ChrisKCat
5eca26903a
Merge pull request #3 from scrawl/animation2
...
Fix collision debug drawer (tcg)
12 years ago
scrawl
5d403ebdd3
Fix collision debug drawer (tcg)
12 years ago
Chris Robinson
627b866744
Don't try to set a new state when dead
12 years ago
Chris Robinson
f2948ced23
Allow diagonal movement
12 years ago
Marc Zinnschlag
0713afb97d
Merge branch 'gmstfixing' into next
12 years ago
Marc Zinnschlag
a50ff34774
better default value for string GMSTs
12 years ago
Chris Robinson
bea460955d
Merge remote-tracking branch 'zini/next' into animation2
12 years ago
Marc Zinnschlag
1343c2c22b
Merge remote-tracking branch 'scrawl/next' into next
12 years ago
scrawl
b52df83d84
Pressing Enter should skip _one_ message box, not skip all message boxes until the key is released again
12 years ago
Marc Zinnschlag
e5149e57ac
Merge remote-tracking branch 'scrawl/next' into next
12 years ago
Marc Zinnschlag
475f4f9311
implicitly add Tribunal/Bloodmoon GMSTs to base, if present neither in base nor in modified
12 years ago
scrawl
52d0f0b750
Fixed OpAddItem, OpRemoveItem
12 years ago
Marc Zinnschlag
abd307d70e
Issue #567 : workaround for crash with non-English ESX files
12 years ago
scrawl
e1ca0a15ae
Add message box when item is added to player's inventory
12 years ago
scrawl
170a9762ac
Fix travel services not actually costing gold.
12 years ago
Marc Zinnschlag
31bfe62bbc
Merge remote-tracking branch 'scrawl/bug_562' into next
12 years ago
Marc Zinnschlag
9221c861c5
Merge remote-tracking branch 'graffy76/next' into next
...
Conflicts:
apps/opencs/CMakeLists.txt
12 years ago
Marc Zinnschlag
bb990b96bf
Merge branch 'globaltype' into next
12 years ago
Marc Zinnschlag
50d61a5b6e
proper implementation of gmst type column
12 years ago
scrawl
5a11ddc485
Pressing F1 again hides the quick keys menu.
12 years ago
scrawl
d899f33444
Race/Class/Birth dialogs: immediately enable OK buttons since they have a preselected entry now.
12 years ago
scrawl
00db13be32
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
12 years ago
Chris Robinson
6356d3a385
Start actors with collision enabled
...
NPCs are now affected by gravity. The player still starts in no-collision mode
though, since they start in the void rather than a door marker.
12 years ago
graffy76
ceefae81e8
fix for the opencs icon
12 years ago
Chris Robinson
e2d7cc49e3
Merge remote-tracking branch 'zini/next' into animation2
12 years ago
Marc Zinnschlag
44d66cbf5a
Merge remote-tracking branch 'scrawl/bug_562' into next
12 years ago
Marc Zinnschlag
448293f270
Merge remote-tracking branch 'scrawl/bug_559' into next
12 years ago
Marc Zinnschlag
b8c0c94d5f
Merge remote-tracking branch 'wareya/master' into next
12 years ago
scrawl
c4f17f5596
playercontrols switch now disables activation in general (Chris' suggestion)
12 years ago
scrawl
373de19aee
Removed dialogue fix again, now on separate branch
12 years ago
scrawl
df8e502f8c
Ouch, I used && instead of &, this broke actions without a sound
12 years ago