Commit Graph

5622 Commits (bd597f07ab85d667ced3c6ef4afce828db73705e)
 

Author SHA1 Message Date
Chris Robinson cfdc820a1f Make an actor fly when it has a levitate effect 12 years ago
Chris Robinson 6ae00be8a3 Fix nifbullet shape transformation 12 years ago
scrawl f4749f10da NIF bullet loader fix for incorrect collision shapes (credit goes to Chris, he asked me to push this) 12 years ago
Emanuel Guevel 3dc28baa28 Remove "PinToggle" event from layout file 12 years ago
Emanuel Guevel 2dea86bbc7 Make the "lock window" button appealing 12 years ago
Emanuel Guevel 3ba3c71556 Make the "lock window" button to change state visually 12 years ago
Emanuel Guevel 43d6392921 Change the way pinnable window are made visible
This ensure pinned window are not displayed in main menu, dialogue and
container mode.
12 years ago
Chris Robinson 66743ecee7 Remove some unused trace fields 12 years ago
Chris Robinson 86f6491bc8 Remove unused pmove code 12 years ago
Chris Robinson 8196694c08 Avoid applying the animation when resetting it 12 years ago
Chris Robinson f8349a04bf Use the looping portion of the animation to calculate the velocity 12 years ago
Chris Robinson 5d55b41714 Remove a now-unneeded(?) hack 12 years ago
Chris Robinson 89fabdb3a9 Update the PhysicActor's RigidBody when moving
This works, but is less than ideal. As it is now, the rigid body gets updated
twice as the position and rotation are set separately. They should instead be
updated together.
12 years ago
Chris Robinson 1399a06c76 Update animation looping when setting the same state 12 years ago
Chris Robinson a510adc572 Allow stepping when not being affected by gravity 12 years ago
Chris Robinson 8255a64bfe Handle levitate and swift swim effects 12 years ago
Chris Robinson c694161272 Don't try to step if not on the ground 12 years ago
Chris Robinson 5a1a0b7338 Add and use an MWWorld::isFlying method 12 years ago
Chris Robinson 17200cb226 Don't try to move when there's no speed 12 years ago
ChrisKCat 5eca26903a Merge pull request #3 from scrawl/animation2
Fix collision debug drawer (tcg)
12 years ago
scrawl 5d403ebdd3 Fix collision debug drawer (tcg) 12 years ago
Chris Robinson 627b866744 Don't try to set a new state when dead 12 years ago
Chris Robinson f2948ced23 Allow diagonal movement 12 years ago
Marc Zinnschlag 0713afb97d Merge branch 'gmstfixing' into next 12 years ago
Marc Zinnschlag a50ff34774 better default value for string GMSTs 12 years ago
Chris Robinson bea460955d Merge remote-tracking branch 'zini/next' into animation2 12 years ago
Marc Zinnschlag 1343c2c22b Merge remote-tracking branch 'scrawl/next' into next 12 years ago
scrawl b52df83d84 Pressing Enter should skip _one_ message box, not skip all message boxes until the key is released again 12 years ago
Marc Zinnschlag e5149e57ac Merge remote-tracking branch 'scrawl/next' into next 12 years ago
Marc Zinnschlag 475f4f9311 implicitly add Tribunal/Bloodmoon GMSTs to base, if present neither in base nor in modified 12 years ago
scrawl 52d0f0b750 Fixed OpAddItem, OpRemoveItem 12 years ago
Marc Zinnschlag abd307d70e Issue #567: workaround for crash with non-English ESX files 12 years ago
scrawl e1ca0a15ae Add message box when item is added to player's inventory 12 years ago
scrawl 170a9762ac Fix travel services not actually costing gold. 12 years ago
Marc Zinnschlag 31bfe62bbc Merge remote-tracking branch 'scrawl/bug_562' into next 12 years ago
Marc Zinnschlag 9221c861c5 Merge remote-tracking branch 'graffy76/next' into next
Conflicts:
	apps/opencs/CMakeLists.txt
12 years ago
Marc Zinnschlag bb990b96bf Merge branch 'globaltype' into next 12 years ago
Marc Zinnschlag 50d61a5b6e proper implementation of gmst type column 12 years ago
scrawl 5a11ddc485 Pressing F1 again hides the quick keys menu. 12 years ago
scrawl d899f33444 Race/Class/Birth dialogs: immediately enable OK buttons since they have a preselected entry now. 12 years ago
scrawl 00db13be32 Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 12 years ago
Chris Robinson 6356d3a385 Start actors with collision enabled
NPCs are now affected by gravity. The player still starts in no-collision mode
though, since they start in the void rather than a door marker.
12 years ago
graffy76 ceefae81e8 fix for the opencs icon 12 years ago
Chris Robinson e2d7cc49e3 Merge remote-tracking branch 'zini/next' into animation2 12 years ago
Marc Zinnschlag 44d66cbf5a Merge remote-tracking branch 'scrawl/bug_562' into next 12 years ago
Marc Zinnschlag 448293f270 Merge remote-tracking branch 'scrawl/bug_559' into next 12 years ago
Marc Zinnschlag b8c0c94d5f Merge remote-tracking branch 'wareya/master' into next 12 years ago
scrawl c4f17f5596 playercontrols switch now disables activation in general (Chris' suggestion) 12 years ago
scrawl 373de19aee Removed dialogue fix again, now on separate branch 12 years ago
scrawl df8e502f8c Ouch, I used && instead of &, this broke actions without a sound 12 years ago