scrawl
bd9dc58560
Use the correct scale for actor swim height ( Fixes #2833 )
2015-11-01 21:45:58 +01:00
cc9cii
819fecd08e
Add a check for scale value of 0. Should resolve bug #2880 .
2015-11-01 11:23:28 +11:00
cc9cii
7c007d9c6d
Rename a variable to make it less confusing.
2015-10-31 20:45:16 +11:00
cc9cii
78c735adc6
Fix saving when only topic info was modified (topic itself unchanged)
2015-10-31 20:42:42 +11:00
scrawl
7b817ba010
Fix the node masks of water cameras being reset (Bug #2984 )
...
Node mask needs to remain Mask_RenderToTexture so the raytesting visitor won't go through the reflection graph.
2015-10-31 03:14:05 +01:00
scrawl
93f4d31cf9
Raytest mask fix ( Fixes #2984 )
2015-10-31 01:30:02 +01:00
scrawl
b9b154a015
Minor cleanup
2015-10-31 00:01:12 +01:00
scrawl
d90fa977e8
GL_DEPTH_COMPONEN24 fix
2015-10-29 13:52:48 +01:00
Marc Zinnschlag
655b40267b
changed instance selection model (primary selects, secondary toggles selection)
2015-10-29 11:27:01 +01:00
Marc Zinnschlag
ad4e0e3b97
split virtual select button into two buttons (primary select and seconadry select)
2015-10-29 11:20:06 +01:00
Marc Zinnschlag
133e04a38e
Merge remote-tracking branch 'cc9cii/edit-ingredient'
2015-10-29 10:26:53 +01:00
scrawl
7692ae175a
Disable sun rendering on the reflection camera
...
Not needed, we have specular highlights.
2015-10-29 01:17:23 +01:00
scrawl
f336c6db87
Fix LightSource crash
2015-10-29 00:51:35 +01:00
scrawl
9b8e45fc01
Fix ripple particles z-fighting with the water surface
2015-10-29 00:28:09 +01:00
scrawl
d394b0793f
waterLevel fix
2015-10-29 00:27:42 +01:00
scrawl
c9d7078b4b
Water: add texture quality setting to the settings window
2015-10-29 00:27:42 +01:00
scrawl
60bc7dbabc
Improve MW_ComboBox skin
2015-10-29 00:25:24 +01:00
scrawl
8cb2c7a9fb
Water: remove defunct "reflect <object type>" settings
...
Not really useful
2015-10-29 00:25:24 +01:00
scrawl
8433e0679f
Water: connect to settings window
2015-10-29 00:25:24 +01:00
scrawl
9f8d36b573
Water code cleanup
2015-10-29 00:25:24 +01:00
scrawl
11c997d09d
Water: move reflection code to a new class
2015-10-29 00:25:24 +01:00
scrawl
ebdf25ccb9
Water: move refraction code to a new class
2015-10-29 00:25:24 +01:00
scrawl
7bbdb13138
Remove debug code
2015-10-29 00:25:24 +01:00
scrawl
6ba9f561ea
Use simple water for the local map
2015-10-29 00:25:24 +01:00
scrawl
09631385c3
Use boost ifstream for water resources
2015-10-29 00:25:24 +01:00
scrawl
51e40cf1b8
Water: minor shader cleanup
2015-10-29 00:25:24 +01:00
scrawl
d485dd0782
Water: fix world UV coords
2015-10-29 00:25:24 +01:00
scrawl
9f2f503d37
Water: pass the near and far planes
2015-10-29 00:25:24 +01:00
scrawl
37c9c12962
Water: clipping plane offset
2015-10-29 00:25:23 +01:00
scrawl
700a0099c3
Remove debug code
2015-10-29 00:25:23 +01:00
scrawl
e13eb625d3
New water WIP
...
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader
Still to do: see comments...
2015-10-29 00:25:23 +01:00
cc9cii
107ccd84d4
Move TableEditModes enum inside a class scope.
2015-10-28 23:33:24 +11:00
cc9cii
77471d1592
Re-add mistakenly removed line and fix a silly typo.
2015-10-28 20:52:07 +11:00
cc9cii
80869d9bae
Disable context menu for fixed size sub-tables. Should resolve bug #2932 .
2015-10-28 20:30:30 +11:00
cc9cii
972193c7eb
Fix issue where mandatory effects field was allowed to be empty (and vice versa)
2015-10-28 11:49:24 +11:00
cc9cii
1a64b40725
Fix skills and attributes being possible to add to irrelevant effects. Should resolve bug #2980 .
2015-10-28 11:30:36 +11:00
cc9cii
9f0e059a15
Fix editing ingredient effects sub-table. Should resolve bug #2978 .
2015-10-28 11:18:48 +11:00
Marc Zinnschlag
843225996c
get modifiers from event instead of from the application
2015-10-27 15:43:52 +01:00
Marc Zinnschlag
d2e92fd36f
trigger mouse click actions on release instead of on press (avoids problems with dragging)
2015-10-27 15:30:51 +01:00
Marc Zinnschlag
f3ee3f5be1
Do not call base class event functions in WorldspaceWidget
...
This avoids some event function being triggered twice. I do not fully understand why
calling the base class function causes this problem, which is more than a bit
disconcerting, but let's roll with it for now.
2015-10-27 15:25:46 +01:00
Marc Zinnschlag
6c65081643
Merge branch 'marker'
2015-10-26 14:27:29 +01:00
scrawl
944e6d0844
Fix adjustment of inventory preview size when guimode changes ( Fixes #2973 )
2015-10-26 14:26:02 +01:00
scrawl
515c52211e
Disable mipmaps for temporary screenshot texture
2015-10-25 18:28:50 +01:00
Marc Zinnschlag
e34af4c4b5
handle primary and secondary edit button clicks on cell arrows
2015-10-25 15:16:22 +01:00
scrawl
7b954e8cc3
Remove unnecessary dependency on MWScrollBar
2015-10-24 16:04:08 +02:00
scrawl
ef5838df7e
SunGlareCallback: Fix incorrect view matrix for RELATIVE_RF cameras
2015-10-24 15:46:15 +02:00
scrawl
49df6b7450
LightManager: fix incorrect view matrix for RELATIVE_RF cameras
2015-10-23 21:25:56 +02:00
scrawl
6dff11f847
Duplicate code fix
2015-10-23 18:16:26 +02:00
scrawl
69f234d97b
Small delay before the loading screen shows
...
Kinda irritating to have the loading bar pop up for a fraction of a second.
2015-10-23 16:50:08 +02:00
scrawl
8552a9d82c
Add multiple camera support to LightManager
2015-10-23 01:58:22 +02:00