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71 commits

Author SHA1 Message Date
Chris Robinson
0a4568bd11 Move the PtrMovementList typedef to MWWorld
Use it for the doPhysics parameter, too
2013-02-05 11:03:39 -08:00
Chris Robinson
1747c1e01a Integrate a new movement solver to handle object movement and collisions
Temporary, and pretty breoken. Needs some serious integration fixes.
2013-02-04 07:10:14 -08:00
Chris Robinson
0cd3880b20 Merge remote-tracking branch 'zini/master' into animation2 2013-01-26 04:54:52 -08:00
Tom Mason
23dada0ee4 moved script handling on enable / disable into their own functions 2013-01-20 16:38:56 +00:00
Chris Robinson
d2f5a886c7 Handle playgroup and skipanim through mwmechanics 2013-01-16 17:53:18 -08:00
Chris Robinson
63e685ea39 Add a method to get the Animation from a Ptr 2013-01-16 09:59:19 -08:00
Tom Mason
c138e00aa2 objects scripts are now stopped when they are removed from a container 2013-01-13 17:05:12 +00:00
Tom Mason
5bfdb2449d allowed dropObjectOnGround to be used on npcs, not just player 2013-01-09 18:53:14 +00:00
Marc Zinnschlag
649ae645f3 Merge remote-tracking branch 'blunted2night/bug_495_v2' 2013-01-09 12:12:41 +01:00
Nathan Jeffords
719663d86e added option to override the activation distance
The command line option '--activate-dist <int>' can be used to override
the in game activation distance.
2013-01-08 20:00:06 -08:00
Nathan Jeffords
b3932e3dea added a separate activation distance for NPCs 2013-01-07 23:40:17 -08:00
Nathan Jeffords
b9fbd6ae4b Factored faced object lookups into MWRender::World
* Renamed MWWorld::World::getFacedHandle to getFacedObject.
 * Changed it to return an object pointer
 * Updated clients to use return object directly.
2013-01-07 23:38:08 -08:00
Nathan Jeffords
05dad29005 update MWWord::World to track distances while performing occlusion queries.
This allows checking the activation distance against what is stored in GameSettings. Experimentation suggests that a second distance is required for NPCs.
2013-01-07 23:11:15 -08:00
Nathan Jeffords
86f691d3d5 split MWWord::World::update into multiple functions 2013-01-07 22:48:24 -08:00
scrawl
f1b138d0a8 Merge branch 'master' into videoplayback
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
2013-01-07 13:25:15 +01:00
scrawl
282601d6e9 support the allowSkipping extra parameter for playBink command. 2013-01-07 13:19:52 +01:00
Emanuel Guevel
63f09462fd to_utf8, Utf8Encoder: pass encoding as constructor parameter
Edit other files accordingly.
2013-01-06 01:37:58 +01:00
Marc Zinnschlag
4c28f3211b Merge remote-tracking branch 'lazydev/master' 2012-12-26 15:50:03 +01:00
lazydev
74ae479780 Cell names localization fix 2012-12-23 23:23:24 +04:00
Tom Mason
8ac8fdff47 implemented all text defines except a few for keybindings that don't exist yet 2012-12-21 18:09:31 +00:00
Tom Mason
f2c6907244 Added in text escape sequences for dialogue, messageboxes and books. builtins are placeholders, global variables work 2012-12-20 23:16:34 +00:00
scrawl
64210e6efa Revert "New Game button"
This reverts commit c5dd0e1968.
2012-12-18 19:09:27 +01:00
scrawl
1c73a3f2fb Revert "remove commandline switch for new game"
This reverts commit 86671096ec.
2012-12-18 19:09:08 +01:00
scrawl
86671096ec remove commandline switch for new game 2012-12-16 16:14:49 +01:00
scrawl
c5dd0e1968 New Game button 2012-12-16 16:05:31 +01:00
scrawl
faad64b254 Esc cancels the video 2012-12-12 01:13:53 +01:00
scrawl
c4facc233e Merge branch 'master' into videoplayback
Conflicts:
	apps/openmw/mwrender/renderingmanager.cpp
2012-12-01 11:30:51 +01:00
greye
b5a59c3a07 minor doxygen comments update 2012-11-08 19:01:42 +04:00
greye
83e758ee50 clean up interfaces 2012-11-08 16:37:57 +04:00
greye
9dc9098fa7 update MWBase::World interface since records contains own id 2012-11-08 01:52:34 +04:00
greye
5b9621bca5 store player record data in ESMStore 2012-11-08 01:36:43 +04:00
Marc Zinnschlag
918316168f Merge remote-tracking branch 'greye/store' into next
Conflicts:
	apps/openmw/mwclass/light.cpp
	apps/openmw/mwworld/worldimp.cpp
2012-11-07 19:34:28 +01:00
greye
9f1733a415 move record insertion to ESMStore 2012-11-06 17:51:38 +04:00
greye
2057f5619e move ESMStore to MWWorld 2012-11-05 17:18:01 +04:00
emoose
cadc753216 Fixed: engine: Bug #437 Stop animations when paused better fix; scene: Bug #430 Teleporting and using loading doors linking within the same cell reloads the cell
Bug #437 fix only pauses the RenderingManager, and still updates the mOcclusionQuery
Bug #430 fix is only tested in interiors (ToddTest)
2012-11-03 19:29:55 +00:00
scrawl
33361e6539 Merge branch 'master' into spellcreation 2012-10-23 10:38:53 +02:00
scrawl
d76522e7a4 searchPtrViaHandle 2012-10-19 19:48:02 +02:00
scrawl
c991f68a2d buying created spell 2012-10-15 21:54:19 +02:00
scrawl
73c69e8eda video playback 2012-09-25 02:35:50 +02:00
scrawl
9106e5307c moved global map from RenderingManager to gui and removed world method 2012-09-21 14:11:01 +02:00
scrawl
8214966d44 Merge branch 'next' of https://github.com/zinnschlag/openmw into globalmap 2012-09-20 17:41:14 +02:00
scrawl
86cfc91ef3 global map rendering 2012-09-20 13:56:37 +02:00
scrawl
bf5e30b24f everything done except health/mana restore 2012-09-19 02:53:06 +02:00
scrawl
ab698bb401 date time label 2012-09-18 20:53:32 +02:00
Marc Zinnschlag
4469976be9 Merge remote-tracking branch 'gus/object_movement_creation' into object_movement_creation
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
2012-09-18 10:44:25 +02:00
gugus
032ff7c879 Clean-up. There is still a little bug. 2012-09-17 13:36:48 +02:00
Marc Zinnschlag
b7c9285b24 added support for out of world rendering 2012-09-14 21:12:16 +02:00
scrawl
c27ff546e4 shader cache 2012-09-02 19:40:26 +02:00
scrawl
5834b4baa5 door markers on the local map 2012-08-28 17:30:34 +02:00
greye
e6c3e0744e tvm update and fix 2012-08-19 10:37:51 +04:00