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12407 commits

Author SHA1 Message Date
Aesylwinn
4374f69a60 Reduce mouse sensitivity 2016-03-18 14:43:13 -04:00
Aesylwinn
2b72a04e7a Update 1st person up axis ASAP. 2016-03-18 14:02:55 -04:00
Aesylwinn
999869da24 Position camera above, near, and looking at the scene. 2016-03-18 14:02:24 -04:00
Aesylwinn
fcccacc0fa Define a constant for the World Up vector 2016-03-18 13:57:48 -04:00
Marc Zinnschlag
589fb1031b Merge remote-tracking branch 'pi03k/bug_3248' 2016-03-18 07:32:57 +01:00
scrawl
a6e23d03d3 Don't clamp disposition twice, clamping is already done inside getDerivedDisposition 2016-03-18 00:42:22 +01:00
scrawl
102f9719f7 Remove some garbage 2016-03-18 00:39:27 +01:00
scrawl
79eb2d20e0 Cleanup 2016-03-18 00:39:19 +01:00
scrawl
12ec90f9e7 Change default argument, fix GetDisposition 2016-03-18 00:38:02 +01:00
scrawl
bc5adfa4fe Merge pull request #913 2016-03-18 00:31:55 +01:00
scrawl
30402f75e3 Use xbase_anim_female as the base skeleton for female NPCs (Fixes #3258) 2016-03-18 00:24:38 +01:00
scrawl
2b38d10449 Always add xbase_anim 2016-03-18 00:17:05 +01:00
pi03k
629a558e7b Fix for bug 3248 2016-03-17 22:34:45 +01:00
Aesylwinn
59f59a3385 Fix indentation 2016-03-14 00:45:36 -04:00
Aesylwinn
08fe914ba1 Preliminary editor camera 2016-03-14 00:45:18 -04:00
Aesylwinn
2cff2cd643 Remove unnecessary override. 2016-03-14 00:45:08 -04:00
Aesylwinn
9ed2cf6581 Fix callback being skipped 2016-03-14 00:44:56 -04:00
Aesylwinn
ebdc212886 Moved selectNavigationMode to SceneWidget class, centralized camera selection. 2016-03-14 00:44:46 -04:00
Aesylwinn
9afb0e0f90 Input restructuring. 2016-03-14 00:42:15 -04:00
Aesylwinn
f4f7afb53b Removed now unnecessary installation of event filter. 2016-03-14 00:41:57 -04:00
Aesylwinn
38059593a7 Removed workaround for OSG input handling in RenderWidget. 2016-03-14 00:41:04 -04:00
scrawl
50acdf3e47 Move createCharacter inside the try block 2016-03-14 00:03:02 +01:00
scrawl
a0cc9de088 Make the creation of save file directories even more explicit 2016-03-14 00:00:11 +01:00
scrawl
b7b7c0612d Make getCurrentCharacter create argument explicit 2016-03-13 23:48:44 +01:00
scrawl
7463c0c353 Addition to last commit, don't create a save directory on death 2016-03-13 23:48:22 +01:00
scrawl
426a6fdcc2 Don't create the save directory on loading a game
This prevents empty directories being created when loading a save file outside of the saves directory with the --load-savegame switch.
2016-03-13 23:42:08 +01:00
scrawl
d7c7bb850b ToggleAI cleanup 2016-03-12 20:32:42 +01:00
Marc Zinnschlag
d5067201d0 Merge branch 'move' 2016-03-12 13:27:00 +01:00
Marc Zinnschlag
900378a31e changed 'not implemented' warning message for object movement 2016-03-12 13:26:33 +01:00
Marc Zinnschlag
d6b8033b46 handle cell transitions when moving objects 2016-03-12 13:19:51 +01:00
Marc Zinnschlag
5c587fe93e Merge remote-tracking branch 'scrawl/cs_waterlevel' 2016-03-12 08:07:38 +01:00
scrawl
d840c7d5eb Slightly tweak the spawn point heuristics
Fixes an issue with hlaalu building exits
2016-03-11 22:48:28 +01:00
scrawl
97526284f5 Allow setting the water level of an interior cell with sky (Fixes #3244) 2016-03-11 22:10:59 +01:00
Marc Zinnschlag
fa9689c5e7 delay command execution until call to Object::apply has finished (avoids cutting off the branch we are sitting on) 2016-03-11 14:04:47 +01:00
Marc Zinnschlag
6a2fe564ef Merge branch 'master' into move 2016-03-11 12:47:33 +01:00
scrawl
85bd4f52f0 Improve occlusion query geometry rendering 2016-03-11 00:09:46 +01:00
scrawl
93ec289b1d Improve setting of occlusion query state 2016-03-10 23:18:20 +01:00
scrawl
14e1911820 Fix memory leaks 2016-03-10 20:38:14 +01:00
scrawl
f898bf493f Don't use Geodes 2016-03-10 13:17:01 +01:00
scrawl
137dde7cf8 Include cleanup 2016-03-10 12:59:17 +01:00
ae-g-i-s
c9791c5c1a Add addTemporaryDispositionChange parameter to MechanicsManager::getDerivedDisposition(), adjust callers that previously added temp disposition changes themselves (fixes #3233) 2016-03-08 21:30:28 +01:00
ae-g-i-s
2f1c6c740c Revert "Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() (Fixes #3233)"
This reverts commit 000597236e.
2016-03-08 20:41:39 +01:00
ae-g-i-s
9585a12fb1 Merge remote-tracking branch 'upstream/master' into enable-unbounded-disposition-check 2016-03-08 20:40:47 +01:00
Marc Zinnschlag
b2181fae20 safer handling of command macros 2016-03-08 10:48:44 +01:00
scrawl
3e6cf17665 Warn about cellrefs with an empty refId (Bug #3238) 2016-03-07 22:44:03 +01:00
scrawl
d0aba0d9ee Catch exceptions thrown during reference loading (Bug #3238) 2016-03-07 21:28:50 +01:00
ae-g-i-s
000597236e Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() (Fixes #3233) 2016-03-06 18:29:32 +01:00
scrawl
0fc65db6bb Remove parts before setting the new object root 2016-03-06 11:34:15 +01:00
scrawl
0df975a4d7 Properly detach nodes in CopyRigVisitor (Fixes #3234) 2016-03-06 11:33:07 +01:00
scrawl
60a12b3dee Use MyGUI's castType function 2016-03-05 20:00:51 +01:00
scrawl
763f647412 Add ItemModel::allowedToInsertItems 2016-03-05 19:53:24 +01:00
scrawl
373c1e7602 Assign the PageDisplay on initialization 2016-03-05 19:48:01 +01:00
scrawl
5ea7446eeb Change a dynamic_cast to static_cast 2016-03-05 19:41:45 +01:00
scrawl
c085e503c6 Pass the btCollisionObject as const 2016-03-05 16:09:56 +01:00
scrawl
004f0d37d5 Fix the projectile launch position for spells cast from objects (Fixes #3235) 2016-03-05 15:56:54 +01:00
scrawl
910e41e3c4 Allow an Object to be specified as ignore parameter for castRay 2016-03-05 15:56:19 +01:00
Marc Zinnschlag
b5005f7812 keep sub mode over mode changes 2016-03-05 11:41:42 +01:00
Marc Zinnschlag
a63453846b properly clear drag mode at the end of a drag 2016-03-05 11:14:08 +01:00
Marc Zinnschlag
51a4e3fa7d properly abort drags from outside the worldspace widget (code was leaving unclean dragging flags behind) 2016-03-05 10:56:54 +01:00
Marc Zinnschlag
70745487f3 cancel instance move on editing lock becoming active 2016-03-05 10:44:46 +01:00
Marc Zinnschlag
b1fb64bf68 added missing drag mode resets 2016-03-04 16:25:30 +01:00
Marc Zinnschlag
dd564daba0 do not start move drags while the document is locked for editing 2016-03-04 16:24:02 +01:00
Marc Zinnschlag
1726393963 cancel instance move on edit mode change 2016-03-04 15:31:50 +01:00
Marc Zinnschlag
25effc4222 cancel instance move on sub mode change 2016-03-04 15:30:28 +01:00
Marc Zinnschlag
1240e0c716 cancel instance move on drag abort 2016-03-04 15:19:26 +01:00
scrawl
76b47c6d5d PlaceAt: don't correct spawn points for non-actors 2016-03-04 12:25:22 +01:00
scrawl
16dca126dd PlaceAt: don't use actor's X/Y rotation 2016-03-04 12:22:13 +01:00
Marc Zinnschlag
d57021b23c some code simplification 2016-03-04 12:02:45 +01:00
Marc Zinnschlag
c2a8be9048 confine move marker drags to a single axis 2016-03-04 12:00:05 +01:00
Marc Zinnschlag
4cd24715cb Merge remote-tracking branch 'pi03k/bug_2570' 2016-03-04 09:41:21 +01:00
Marc Zinnschlag
563f44b823 Merge remote-tracking branch 'origin/master' 2016-03-03 12:13:11 +01:00
pi03k
128508882a Changed some zeros to NULLs in view.cpp 2016-03-03 11:46:56 +01:00
pi03k
3bfab9c2c9 extracted creation of scroll area to separate method 2016-03-03 11:46:56 +01:00
pi03k
9539925f3e Fixed typo in updateSubViewIndices. Changed 0 to NULL for pointers. 2016-03-03 11:46:56 +01:00
pi03k
bf9aa2e131 Extracted resizing of window's width to separate method 2016-03-03 11:46:56 +01:00
Marc Zinnschlag
9c1b4c671d Merge remote-tracking branch 'aesylwinn/cell_borders' 2016-03-03 11:04:51 +01:00
Aesylwinn
9d985d883b added grid icon 2016-03-02 20:45:04 -05:00
Aesylwinn
fa1bd72bc0 fix usage of deprecated function 2016-03-02 15:48:05 -05:00
Aesylwinn
7fb6807e65 cell border markers 2016-03-02 15:02:06 -05:00
scrawl
3d6323f13a Force-enable hasWater() for exterior cells (Fixes #3222) 2016-03-02 17:02:30 +01:00
scrawl
67c8faec75 Infinite loop fix 2016-03-02 13:20:23 +01:00
scrawl
08f06c6c2d Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). 2016-03-01 16:58:39 +01:00
Marc Zinnschlag
a19ac72215 render marker 2016-03-01 15:48:34 +01:00
Marc Zinnschlag
6f619ea85f Merge branch 'master' into move
Conflicts:
	apps/opencs/view/render/object.cpp
2016-03-01 12:17:53 +01:00
Marc Zinnschlag
c1f4448547 Merge remote-tracking branch 'origin/master' into createfix 2016-03-01 11:35:28 +01:00
scrawl
2821f46a18 Corpse clearing fix 2016-03-01 11:31:08 +01:00
Marc Zinnschlag
e4f341d4ba Merge remote-tracking branch 'origin/master' into createfix 2016-03-01 11:21:25 +01:00
Marc Zinnschlag
7d8bd56e11 create new records with basic data in the same step without updates inbetween (Fixes #3207) 2016-03-01 11:21:06 +01:00
scrawl
87871d7d54 Don't add RotateController to an uncontrolled node 2016-02-29 20:23:19 +01:00
scrawl
36bb255bc0 Use safePlaceObject in spawnRandomCreature 2016-02-29 17:30:38 +01:00
scrawl
7485abe5c3 Use safePlaceObject for summoned creature spawning 2016-02-29 17:27:07 +01:00
scrawl
be62ae758a Fall back to sides first 2016-02-29 17:26:52 +01:00
scrawl
6df71f6250 Factor out safePlaceObject function 2016-02-29 17:19:22 +01:00
scrawl
11f00e3aa9 Rename safePlaceObject to placeObject 2016-02-29 17:05:18 +01:00
scrawl
be2f20f564 PlaceAt: attempt to select a safe spawn location (Fixes #2515, Fixes #1384, Fixes #2925) 2016-02-29 16:54:00 +01:00
scrawl
04d51d5871 Always update the ingredient icons (Fixes #3220) 2016-02-29 13:25:09 +01:00
scrawl
27577ce765 Add ESM::Land::DEFAULT_HEIGHT 2016-02-28 16:49:18 +01:00
scrawl
fc3de3302e Create a collision shape for the default terrain 2016-02-28 16:47:41 +01:00
scrawl
84e9d346ef Remove duplicate include 2016-02-28 16:47:33 +01:00
Marc Zinnschlag
ebaeabc962 Merge remote-tracking branch 'scrawl/respawn' 2016-02-28 10:19:14 +01:00
scrawl
3a2dccad4b Implement 'Show' script instruction 2016-02-27 13:40:53 +01:00
scrawl
f2f601b958 Implement corpse clearing (Fixes #2363) 2016-02-27 13:20:50 +01:00
scrawl
c3ef387208 Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467) 2016-02-27 12:53:07 +01:00
Marc Zinnschlag
290da132b1 Merge remote-tracking branch 'scrawl/activate' 2016-02-26 16:03:50 +01:00
Rob Cutmore
d60786b5da Do not show cell markers for interior cells 2016-02-26 07:42:05 -05:00
scrawl
a97eae864d Fix the ObstacleCheck time step (Fixes #3211) 2016-02-26 13:15:41 +01:00
scrawl
f99cd15f00 Vanilla-compatible activate / onActivate (Fixes #1629)
See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
2016-02-26 13:08:35 +01:00
Marc Zinnschlag
01497ac8db Merge remote-tracking branch 'origin/master' 2016-02-24 13:37:34 +01:00
Marc Zinnschlag
9f14247562 Merge remote-tracking branch 'aesylwinn/topic-info-editor-improvements' 2016-02-24 13:37:16 +01:00
Aesylwinn
1ae402476d Journal verifier 2016-02-22 17:01:15 -05:00
Aesylwinn
f4ed389496 InfoCondition autocompletion 2016-02-22 15:48:25 -05:00
scrawl
d05603c7fe Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212) 2016-02-22 19:42:54 +01:00
scrawl
5cdee454ef Fix degree/radians mixup (Fixes #3213) 2016-02-22 19:13:56 +01:00
scrawl
90a99991d1 Use empty() instead of !size() 2016-02-22 19:06:12 +01:00
scrawl
8bd16e4d5a Don't compute the world matrix multiple times 2016-02-22 18:58:19 +01:00
scrawl
a6621626aa Don't use multiple parent node paths in CSVRender::Object 2016-02-22 15:22:37 +01:00
scrawl
1c24cba46a Don't use multiple parental node paths. 2016-02-22 15:13:31 +01:00
scrawl
c5d3e6c993 Disable preloading of levelled lists 2016-02-22 14:31:02 +01:00
Marc Zinnschlag
22e717161a split object base node into two node (one for position, one for everything else) 2016-02-21 15:19:31 +01:00
scrawl
8f81df2bd3 Cleanup 2016-02-20 20:34:56 +01:00
scrawl
0db7163363 Add specular mapping for terrain 2016-02-20 19:55:08 +01:00
scrawl
f01e8a6950 Add specular mapping for objects 2016-02-20 19:55:08 +01:00
scrawl
5cf2441b10 ShaderVisitor: support automatic recognition of normal maps based on file pattern
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
2016-02-20 18:00:43 +01:00
Aesylwinn
20942e6658 Fixes to testing if condition is always or never true 2016-02-19 14:10:47 -05:00
scrawl
6a0ac824bd Fix terrain error in OpenCS 2016-02-19 15:00:58 +01:00
Aesylwinn
5315866f61 Corrections to condition ranges and several other minor fixes 2016-02-19 03:03:10 -05:00
Aesylwinn
9d392487a9 Fix names to be unique and condition values to be set to 0 2016-02-19 02:59:19 -05:00
scrawl
17c4dfdb62 Use the lowest unused texture unit for the enchanted item glow texture 2016-02-18 23:10:58 +01:00
scrawl
5e12a1b4ef Add enchanted item glow to the shader 2016-02-18 23:05:44 +01:00
scrawl
268594dcf1 Recreate shader in NpcAnimation::setAlpha 2016-02-18 22:48:53 +01:00
scrawl
1232607385 Remove pointless widget names in settings layout file 2016-02-18 19:41:06 +01:00
scrawl
a73512afb7 Add shader settings to settings.cfg 2016-02-18 19:38:34 +01:00
scrawl
3969675afa Remove unused settings 2016-02-18 19:38:34 +01:00
scrawl
553408949a Fix character preview 2016-02-18 19:37:57 +01:00
scrawl
bd279c63f7 Fix fog on water 2016-02-18 19:37:57 +01:00
scrawl
9376811213 Vertex lighting shader 2016-02-18 19:37:57 +01:00
scrawl
044e0a829a Add fog 2016-02-18 19:37:57 +01:00
scrawl
41e1fd407d Disable shaders for the sky 2016-02-18 19:37:56 +01:00
scrawl
a9ad1b09e2 Introduce ShaderManager & ShaderVisitor
Actual shaders still to be written.
2016-02-18 19:37:56 +01:00
scrawl
e05d975020 Change the way that texture filtering settings are applied at runtime 2016-02-18 19:37:55 +01:00
scrawl
7f89bb273a Add 'reflect actors' setting for the water shader, default off 2016-02-18 19:36:17 +01:00
scrawl
6fb0022b35 Update preloading settings
Disable 'preload fast travel' by default.

Add 'min cache size' and 'max cache size' settings.

Split the 'cache expiry delay' into 'preload cell expiry delay' and 'cache expiry delay'.
2016-02-18 17:47:10 +01:00
Aesylwinn
bdc99048bb Missing header 2016-02-17 19:01:22 -05:00
Aesylwinn
8668eccd0b Topic Info verifier with fixes to InfoSelectWrapper class 2016-02-17 15:38:30 -05:00
Aesylwinn
e89609e5b0 Changes to how Info Conditions are edited 2016-02-17 14:15:57 -05:00
scrawl
c4d38bb42d Fix clang analyzer warnings 2016-02-16 19:17:04 +01:00
Marc Zinnschlag
dececf6c38 instance moving via drag in 3D scenes 2016-02-16 16:02:29 +01:00
Aesylwinn
3f40346636 Implemented a wrapper for DialInfo::SelectStruct 2016-02-15 19:49:54 -05:00
scrawl
647a5e091f Add osgQt to the repository
Ensures that it will be built against the correct Qt version.
2016-02-15 15:16:48 +01:00
scrawl
83a9a164bc Raise the required bullet version to 2.83
2.82 appears to have a bug that causes the player to be able to phase through certain objects (bug #1587).
2016-02-15 00:33:17 +01:00
Marc Zinnschlag
dad38d901c Merge remote-tracking branch 'rcutmore/feature-3043' 2016-02-14 17:38:20 +01:00
Marc Zinnschlag
28e3fe837f Merge remote-tracking branch 'scrawl/osg_34' 2016-02-14 17:31:33 +01:00
Rob Cutmore
25744aaadd Update cell marker appearance
- Added bounding box around marker text. Box is black when cell exists
  otherwise it is red.

- Changed format of marker text.

- Changed marker text's pivot point to be at center of text.
2016-02-14 10:28:41 -05:00
Marc Zinnschlag
29c2a99316 Merge remote-tracking branch 'scrawl/physics' 2016-02-13 16:20:48 +01:00
Marc Zinnschlag
d1d7804620 Merge remote-tracking branch 'origin/master' 2016-02-13 10:13:25 +01:00
scrawl
eaf3f5a829 Remove unused arguments 2016-02-13 04:14:05 +01:00
scrawl
796a4a795a Avoid the 'spiral of death' 2016-02-13 03:09:28 +01:00
scrawl
383524c688 Run physics in fixed timesteps, use the remainder to interpolate between current and previous state
Based on http://gafferongames.com/game-physics/fix-your-timestep/
2016-02-13 03:03:34 +01:00
scrawl
d1375cd3a3 Crashcatcher: limit backtrace to a sensible number of stack frames
When a stack overflow occurs, trying to print the whole stack would cause the process to hang indefinitely.
2016-02-13 01:35:53 +01:00
scrawl
5824619a95 Clean up includes 2016-02-12 19:28:10 +01:00
scrawl
8b596dfcbe Remove support for OSG 3.2
Since commit e8662bea31, we're using OSG functionality that contains an unfixed crash bug in version 3.2. The bug is fixed in version 3.4 (OSG commit 6351e5020371b0b72b300088a5c6772f58379b84)
2016-02-12 14:46:45 +01:00
scrawl
48ac0bef3e Repair save games affected by bug #3080 (Fixes #3160) 2016-02-11 16:34:02 +01:00
scrawl
6bfeb118d7 Fix cleanup issue 2016-02-10 19:08:17 +01:00
scrawl
d3808580b0 Rename lightRoot to sceneRoot 2016-02-10 19:07:47 +01:00
scrawl
fb219fea17 Fix respawning of NPCs/creatures when they were moved to a different cell 2016-02-10 19:07:01 +01:00
Marc Zinnschlag
da6dcfc49e Merge remote-tracking branch 'scrawl/resource' 2016-02-10 16:23:38 +01:00
scrawl
5e876b1379 Add missing include 2016-02-10 15:34:06 +01:00
Rob Cutmore
61b6806a62 Allow toggling of cell markers 2016-02-09 20:23:00 -05:00
scrawl
9f729667fb Remove debug output 2016-02-09 21:16:11 +01:00
scrawl
0865cea211 Preload terrain 2016-02-09 21:16:11 +01:00
scrawl
596fe56bfd Make Land::loadData thread safe 2016-02-09 20:21:56 +01:00
scrawl
1457a0de78 Use the UnrefQueue to delete BulletShapeInstances 2016-02-09 19:04:59 +01:00
scrawl
3552b3a82c Don't create a BulletShapeInstance for actors 2016-02-09 18:51:17 +01:00
scrawl
246566cef4 Preload instances in BulletShapeManager 2016-02-09 18:48:49 +01:00
scrawl
e28dc3e72f Preload instances in SceneManager 2016-02-09 18:35:26 +01:00
scrawl
ce3cce24a5 Remove unneeded dynamic_cast 2016-02-09 16:39:05 +01:00
scrawl
8ece1885cd Animation: don't create the NodeMap if we don't need it 2016-02-09 16:39:05 +01:00
scrawl
ae031b23d4 Do not detach NPC parts in destructor 2016-02-09 16:10:42 +01:00
scrawl
d11c2864df Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread 2016-02-09 15:45:35 +01:00
scrawl
f6f9eff9a6 Preload levelled creatures 2016-02-09 03:06:00 +01:00
scrawl
6806741d9b Add settings for disabling the individual preloading types 2016-02-09 01:58:33 +01:00
scrawl
10a3e270a3 Preload fast travel destinations 2016-02-09 01:52:02 +01:00
scrawl
1cda2bf796 Preload sky & water from the main menu 2016-02-09 01:28:13 +01:00
scrawl
f9082502f8 Move construction of WorkQueue to RenderingManager 2016-02-09 01:02:40 +01:00
scrawl
d16450bff2 Fix correctActorModelPath in preloader not being used 2016-02-09 00:28:27 +01:00
scrawl
1b8e82e929 Preload NPC body parts 2016-02-09 00:26:22 +01:00
scrawl
84dcf59c50 Fix preloading of equipment parts that don't separate gender 2016-02-08 22:57:47 +01:00
scrawl
effe022bb2 Move preload model list to MWClass, preload NPC head/hair 2016-02-08 20:52:32 +01:00
scrawl
fc0be77e4c Preload keyframes 2016-02-08 15:51:31 +01:00
scrawl
ef5de94548 Fix correctActorModelPath 2016-02-08 15:31:09 +01:00
scrawl
e4e313fe12 Remove outdated comment 2016-02-08 14:41:21 +01:00
scrawl
c8054424c9 Preload items equipped by NPCs 2016-02-07 22:37:52 +01:00
Rob Cutmore
a34a08c212 Render cell markers
Adds rendering of cell markers. Markers are displayed at center of
cell and contain cell's coordinates.
2016-02-07 13:52:18 -05:00
scrawl
a81b10b415 Make the cache expiryDelay configurable 2016-02-07 19:05:55 +01:00
scrawl
5efaa9817c Add preloading settings 2016-02-07 18:01:14 +01:00
scrawl
610257cd3a Preload the exterior cell grid 2016-02-07 07:37:56 -08:00
scrawl
8592166eeb Preload surrounding cells when preloading an exterior cell destination 2016-02-07 05:27:19 -08:00
scrawl
023c87b215 Preload cell when the player goes near a teleport door. It works! 2016-02-07 05:13:46 -08:00
scrawl
a7b217def2 AI: don't cast fortify effects (Fixes #3184) 2016-02-07 01:29:11 +01:00
scrawl
162287b82d AI combat actions: rename 'target' to 'enemy' 2016-02-07 01:29:11 +01:00