Andrei Kortunov
f1db97fbbd
Improve info message about missing GDB (bug #4341 )
6 years ago
bzzt
ffe8bbd2dd
racingcrashfix #4766
6 years ago
Andrei Kortunov
7c53b99d31
Avoid possible data race during access to the static local variable
6 years ago
Alexei Dobrohotov
7c46102f0c
Merge pull request #2389 from akortunov/fmt
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Introduce a custom format() function
6 years ago
Andrei Kortunov
6832a2fa9a
Remove BOM from CPP files (allows to build OpenMW with LCC on Elbrus)
6 years ago
Andrei Kortunov
e679190f31
Introduce a custom format() function to get rid of boost::format() and hackish replace()
6 years ago
Alexei Dobrohotov
2c956398c1
Actually fix bug 4938
6 years ago
Alexei Dobrohotov
1444ef6f43
Merge pull request #2298 from akortunov/optimize
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Do not allocate eight dummy LightStateAttribute's for every stateset
6 years ago
Alexei Dobrohotov
acae586765
Merge pull request #2365 from akortunov/guifixes
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Refactor Settings::Manager::apply()
6 years ago
Andrei Kortunov
4f42fe5595
Refactor Settings::Manager::apply()
6 years ago
Alexei Dobrohotov
1bfe0e43af
Merge pull request #2360 from akortunov/guifixes
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Do not track resolution settings changes in the InputManager
6 years ago
Alexei Dobrohotov
74112976b2
Merge pull request #2085 from akortunov/herbalism
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Native graphics herbalism support
6 years ago
Andrei Kortunov
7ce07e9202
Merge pull request #2345 from Capostrophic/scripting
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More argument usage corrections
6 years ago
Ilya Zhuravlev
2e1ac51203
Clean up androidpath
6 years ago
Andrei Kortunov
861d41f4a4
Native graphics herbalism support (feature #5010 )
6 years ago
Capostrophic
95751ba671
Ignore extra numerical arguments for ForceGreeting, Position(Cell), PlaceItem(Cell)
6 years ago
Capostrophic
05727f2bcd
Ignore string arguments for AITravel, GetDynamic, LowerRank, RaiseRank
6 years ago
Andrei Kortunov
0cd8d4b842
Do not track resolution settings changes in the InputManager (bug #4902 )
6 years ago
Capostrophic
05d94d35f9
Make disabled shadow defines map static
6 years ago
Andrei Kortunov
7941fd6780
Merge branch 'patch-2' into 'master'
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Add support for OpenGLES 3.2
See merge request OpenMW/openmw!93
6 years ago
Bret Curtis
e0edecf1f2
Merge pull request #2341 from Capostrophic/scripting
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Allow using functions in non-conditional expressions (bug #3725 )
6 years ago
Andrei Kortunov
bd2188a0f8
Use the logging system for compiler errors
6 years ago
Capostrophic
3d64a46df2
Allow using functions in non-conditional expressions (bug #3725 )
6 years ago
Andrei Kortunov
9059971a69
Increase required MyGUI version to 3.2.2
6 years ago
Alexei Dobrohotov
53d704fec8
Merge pull request #2335 from akortunov/guifixes
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Allow to shrink tooltip width to its actual text width
6 years ago
Andrei Kortunov
626a05f825
Merge pull request #2128 from Capostrophic/blood
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Support all eight possible blood types (feature #4958 )
6 years ago
Andrei Kortunov
7e0bf40dbe
Allow to shrink tooltip width to its actual text width (bug #3812 )
6 years ago
Capostrophic
6cbec4a688
Stray argument usage corrections
6 years ago
terrabyte25
b29476de58
Add support for OpenGLES 3.2
6 years ago
Capostrophic
7814bd1b76
Support eight possible blood types (feature #4958 )
6 years ago
elsid
4500f01efd
Remove unused field
6 years ago
Alexei Dobrohotov
5b8fc5a151
Merge pull request #2314 from OpenMW/stdc++14
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bump from C++11 to C++14
6 years ago
Bret Curtis
f4e113e7c1
Merge pull request #2277 from akortunov/terrain
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Camera-related fixes
6 years ago
Bret Curtis
10643a10f2
Merge branch 'master' into lighting
6 years ago
Alexei Dobrohotov
d3e6921946
Merge pull request #2318 from elsid/navmesh_lock_tile
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Avoid work duplication for multiple thread async navmesh updater
6 years ago
elsid
c683dc8565
Lock navmesh tile by thread while processing
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To avoid duplicated work on a same tile by different threads.
If tile is locked by another thread, then post job into this thread queue.
6 years ago
Capostrophic
85e99182ce
Revise light source configuration (bug #4965 )
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Set up attenuation less awkwardly
Use global attenuation settings for magic light source
Use constant attenuation settings
6 years ago
Bret Curtis
2ab7f903d7
make use of std::make_unique to test that MSVC2015 can handle that
6 years ago
Capostrophic
b08fed6d83
Fix NIF printVersion and allow 4.0.0.0 file loading
6 years ago
Andrei Kortunov
14b756a692
Use a generic logging system for RecastNavigation
6 years ago
Bret Curtis
7808cbbfe8
Merge pull request #2292 from akortunov/fallback
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Make fallback map static to simplify constructors
6 years ago
bzzt
391f6faffb
Remove unused defaultViewer / defaultViewPoint
6 years ago
bzzt
e908790584
Inherit the view point from main camera for water RTT cameras
6 years ago
Andrei Kortunov
489e5c6cce
Store preloaded terrain view in the main thread
6 years ago
bzzt
63ab7345be
Reuse traversal result for different traversal with same view point
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Rename eyePoint to viewPoint to match OSG conventions (eyePoint is the camera position, viewPoint is for LOD handling)
6 years ago
Bret Curtis
a5504f8cc1
Merge pull request #2297 from Capostrophic/esm
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Make sure the record hasn't ended in getHString hack (bug #4938 )
6 years ago
bzzt
1a65adacdd
Do not allocate dummy LightStateAttribute's for every stateset
6 years ago
Capostrophic
4b6fc5f720
Make sure the record hasn't ended in getHString hack (bug #4938 )
6 years ago
Andrei Kortunov
368d1f9d25
Merge pull request #2191 from akortunov/viewer
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Do not store Viewer reference in the ViewData
6 years ago
Andrei Kortunov
cae456a4aa
Merge pull request #2294 from Capostrophic/arguments
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Ignore extra arguments to PlayLoopSound3D too
6 years ago
Capostrophic
7ef7555c19
Ignore extra arguments to PlayLoopSound3D too
6 years ago
Andrei Kortunov
a302ec9c65
Make fallback map static to simplify constructors
6 years ago
Capostrophic
17dce28705
Improve compiler messages
6 years ago
bzzt
c8d2107b80
Do not store Viewer reference in the ViewData
6 years ago
Bret Curtis
1e9eac568f
Merge pull request #2249 from akortunov/cache
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Implement generic caching system
6 years ago
Bret Curtis
6cbf1288ff
Merge pull request #1929 from Capostrophic/elseif
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Ignore the rest of the line after else operator (bug #3006 )
6 years ago
Capostrophic
cbce1a1b7c
Ignore the rest of the line after else (bug #3006 )
6 years ago
Bret Curtis
8f8bba66d9
Merge pull request #2178 from Capostrophic/declaration
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Ignore extra text after a local variable declaration (bug #4867 )
6 years ago
David Cernat
03d377ec54
Merge pull request #518 from TES3MP/0.7.0-alpha
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[General] Rename CellReplace packet into CellReset
6 years ago
David Cernat
8ff2d1b829
[General] Rename CellReplace packet into CellReset
6 years ago
Capostrophic
786f3e5fc3
Remove unused and unfinished blendmap packing feature
6 years ago
David Cernat
cb82318c36
[General] Fix problems with Utils::getArchitectureType()
6 years ago
Capostrophic
af47ec7756
Skip extra text after variable declaration (bug #4867 )
6 years ago
Bret Curtis
5e12073b47
Merge pull request #2272 from akortunov/optimize_terrain
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Do not block loading while compiling composite maps
6 years ago
Andrei Kortunov
b466bfee40
Enable light sources directly to avoid virtual calls
6 years ago
Andrei Kortunov
0e1f5f68b6
Do not allow different threads to compile the same composite map
6 years ago
Andrei Kortunov
cad45e96ac
Remove redundant mCompile set - we do not use data from it anyway
6 years ago
bzzt
c2986b3bd7
Do not block the loading thread while compiling composite maps in the
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draw thread
6 years ago
Bret Curtis
26feedfcae
Merge pull request #2268 from akortunov/scanfix
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Fix some issues from the Coverity Scan report
6 years ago
Bret Curtis
19dcbf2b3d
Merge pull request #2266 from Capostrophic/vsync
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Vsync tweaks
6 years ago
Andrei Kortunov
b2fca46206
Fix a couple of minor issues in shadows
6 years ago
Andrei Kortunov
7995a92672
Initialize missing variables
6 years ago
Capostrophic
9b65f0dbca
Vsync tweaks
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Try to use adaptive vsync if available
Don't use vsync if unavailable
6 years ago
Bret Curtis
b819690e82
Merge pull request #2264 from akortunov/optimize_terrain
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Delete composite map layers in the background thread
6 years ago
bzzt
aa5a071aef
Delete composite map layers in the background thread
6 years ago
Bret Curtis
d56733149c
Merge pull request #2201 from akortunov/optimize_terrain
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Optimize terrain
6 years ago
Bret Curtis
45221418bd
Merge pull request #2260 from elsid/fix_clean_unused_navmeshes
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Fix clean unused navmeshes
6 years ago
bzzt
6029ed4ecc
Reject empty quad tree nodes at the cell level without land data
6 years ago
bzzt
36fa51b6ad
Fix bounding box calculation for terrain shapes
6 years ago
elsid
4624f31788
Report navigator stats
6 years ago
elsid
8adc83f6e2
Fix clean unused navmeshes
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weak_ptr doesn't have constructor for shared_ptr&& type, so ptr wasn't
moved, just copied.
6 years ago
elsid
2c78d530a2
Use static vector to store stat names
6 years ago
Bret Curtis
ab69ad65ed
Merge pull request #2234 from Capostrophic/terrain
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Some more improvements from bzzt's branch
6 years ago
Capostrophic
de572226e4
Update optimizer with upstream improvements
6 years ago
bzzt
b42ad0f610
Inline certain terrain storage functions
6 years ago
bzzt
e131e6699c
Match vertex colors data type to source
6 years ago
elsid
c91deaf7af
Use std::vector::data method to avoid reference binding to null pointer
6 years ago
elsid
dd0b45ede6
Do not pass nullptr to std::memcmp
6 years ago
Bret Curtis
7917f1fc84
Merge pull request #2252 from akortunov/terrain
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Do not allocate empty callbacks in the RigGeometry
6 years ago
bzzt
4ab93aeffe
Do not allocate empty callbacks in the RigGeometry
6 years ago
Andrei Kortunov
2ed05a5195
Implement generic caching system
6 years ago
elsid
8e09468f45
Don't set display list usage for navmesh
6 years ago
Bret Curtis
7b1a62fc1d
Merge pull request #2247 from akortunov/loadtex
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Allow to override texture records in the game
6 years ago
Andrei Kortunov
943279abbb
Consider land texture with given ID and index as override for base texture with the same ID and index (bug #4736 )
6 years ago
Bret Curtis
7efdddd53c
Merge pull request #2242 from elsid/make_shared
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Use std::make_shared
6 years ago
Bret Curtis
cb1a5f3679
Merge pull request #2245 from elsid/navigator_refactor
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Refactor navigator related code
6 years ago
Bret Curtis
7b793b8809
Merge pull request #2244 from elsid/navmesh_cache_item_refactor
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Make NavMeshCacheItem consistent
6 years ago
elsid
68948bc847
Avoid key allocation to find tile in cache
6 years ago
elsid
4395a92c35
Use display list to render navmesh
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Slightly improves performance of massive navmesh rendering.
6 years ago
elsid
849f2078c1
Swap outside critical section
6 years ago
elsid
8d2af94b75
Use default objects for NavigatorStub methods result
6 years ago
elsid
ece111d05a
Check for jobs using predicate
6 years ago
elsid
c05fc9e054
Add missing cleanup
6 years ago
elsid
ce9aebcba1
Clear all changed tiles after post
6 years ago
elsid
9d61c49478
Store key by reference in tiles map
6 years ago
elsid
614d5243c3
Make NavMeshCacheItem consistent
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Move all logic related to this type into its methods.
6 years ago
elsid
b3c5d64ff3
Use std::make_shared
6 years ago
elsid
f6a1d3cecf
Store weak pointers to navmesh in jobs queue
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To avoid useless processing for removed navmeshes.
6 years ago
elsid
ccc709a316
Store guarded navmesh cache item in shared_ptr
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Remove useless SharedGuarded type.
6 years ago
elsid
0479ebf5ae
Remove unused actors and navmeshes on update
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When there is only one actor (player) on a scene and it moving to other
cell first it will be removed from navigator then added. Remove cause
navmesh removing for its half extents. After it is added navmesh for
same half extents is created and added. While this all happens there are
still jobs for old navmesh are processing. Old navmesh still exists
because it is stored by shared pointer. So jobs take tiles from cache
and place them into old navmesh. After that other jobs take same tiles
from cache (half extents and coordinates are equal) and place them into
other navmesh. dtNavMesh changes tile data on add and remove. Adding tile
to two dtNavMesh corrupts tile in both nameshes.
6 years ago
Chris Djali
c328c4a010
Merge pull request #2231 from akortunov/warnfix
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Get rid of C-style limits in the shadows code
6 years ago
Andrei Kortunov
bacaa1f789
Get rid of C-style limits in the shadows code
6 years ago
Andrei Kortunov
12f9184d00
Allow to interrupt terrain preloading
6 years ago
Andrei Kortunov
b214c54b3a
Calculate bounding volumes when preloading model instance
6 years ago
Bret Curtis
c20e69ef24
Merge pull request #2227 from elsid/fix_twitchy_massive_creatures
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Fix twitchy movement for massive creatures (bug #4907 )
6 years ago
elsid
b9f21ec81a
Use custom steps size to make smooth path depending on half extents
6 years ago
bzzt
e0cf460ba3
Do not load terrain beyond the viewing distance
6 years ago
Andrei Kortunov
a6fd077537
Render nearby default cells if the Distant Terrain is disabled
6 years ago
Andrei Kortunov
46e1ed660c
Revert "Render default land texture for Wilderness cells with distant terrain"
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This reverts commit 888c2d9a33
.
6 years ago
elsid
f2e47d640d
Add option to limit max number of navmesh tiles
6 years ago
elsid
ff47df4f2c
Repost navmesh update jobs when failed because of out of memory
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DT_OUT_OF_MEMORY error is returned when limit of tiles is reached.
6 years ago
elsid
82e2739bae
Notify workers when only at least one job is posted
6 years ago
elsid
b9b8ed177c
Store priority values as named fields
6 years ago
elsid
0c16fef285
Add navmesh update status builder
6 years ago
elsid
14c9190f49
Move tile replacement into separate function
6 years ago
elsid
b6243e7d1f
Fix name styleguide
6 years ago
Bret Curtis
551563cbfb
Merge branch 'clsb-warning' into 'master'
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Hopefully fix Clang warning about hiding overloaded virtual functions
See merge request OpenMW/openmw!82
6 years ago
Bret Curtis
0764271999
Merge pull request #2224 from elsid/fix_odr_violation
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Fix ODR violation for VDSMCameraCullCallback
6 years ago
Bret Curtis
a381a1aff4
Merge pull request #2222 from akortunov/warnfix
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Attempt to fix Clang warnings about hidden virtual methods
6 years ago
elsid
47e87cc2bd
Fix ODR violation for VDSMCameraCullCallback
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This class is also defined in OpenSceneGraph at global namespace.
6 years ago
AnyOldName3
d34724a3c4
Hopefully fix Clang warning about hiding overloaded virtual functions
6 years ago
Bret Curtis
c55141d18d
Merge pull request #2217 from Capostrophic/shader
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Move forcePPL and clamp to global shader defines (task #4869 )
6 years ago
Andrei Kortunov
72db11b56c
Fix Clang warnings about hidden virtual methods
6 years ago
Capostrophic
0cdc46dfd6
Move forcePPL and clamp to global shader defines (bug #4869 )
6 years ago
Capostrophic
59f7df187d
Add explicit variant of Journal
6 years ago
elsid
27d7452267
Update scaled objects in navigator
6 years ago
Bret Curtis
14c93b3df0
Revert "Merge pull request #2204 from elsid/fix_navigator_update"
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This reverts commit 26fb0e7a0f
, reversing
changes made to 42b2391303
.
6 years ago
elsid
133d7447f3
Update scaled objects in navigator
6 years ago
Andrei Kortunov
bf5f68a4d8
Replace boost GCD to the homebrew implementation
6 years ago
Bret Curtis
cd70354f34
Merge pull request #2190 from akortunov/terrain
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Make Distant Terrain configurable
6 years ago
Bret Curtis
3b8b0b5dd7
Merge pull request #2197 from akortunov/quadtree
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Optimize terrain QuadTree build
6 years ago
Andrei Kortunov
56fea4b062
Add setting to control composite geometry size
6 years ago
bzzt
9d44e18af6
Allow to configure terrain vertex LOD
6 years ago
bzzt
03f23b235a
Optimize terrain QuadTree build
6 years ago
bzzt
fd94d7f7ff
Make Distant Terrain more configurable (feature #4890 )
6 years ago
Grigory Latyshev
3872d7476b
Move makeOsgVec3f() to settingsutils.hpp
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Remove all other makeOsgVec3f() implementations
6 years ago
Bret Curtis
fe23acdd14
Merge branch 'misc_stringutils_tolower' into 'master'
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Simplify Misc::StringUtils::toLower
See merge request OpenMW/openmw!71
6 years ago
David Cernat
12cef51122
Merge pull request #2192 from Capostrophic/bzzt
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Port minor fixes from bzzt's branch
6 years ago
bzzt
567ad293fd
Don't discard object cache with uninitialized timestamp
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This can happen during terrain loading
6 years ago
bzzt
b2000b7642
Fix quad tree node child bounding box dimensions
6 years ago