AnyOldName3
|
c3616ca78b
|
Merge branch 'osgshadow-test-vdsm-sky-method-two' into osgshadow-test-vdsm
|
2017-11-08 00:35:54 +00:00 |
|
AnyOldName3
|
25432146f7
|
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
|
2017-11-07 22:08:21 +00:00 |
|
AnyOldName3
|
3403205231
|
Use three shadow maps per light
|
2017-11-07 20:34:48 +00:00 |
|
AnyOldName3
|
3106159721
|
Turn off all shadow texture units for the sky now it is possible for there to be more than one
|
2017-11-07 16:40:32 +00:00 |
|
AnyOldName3
|
09b02c307a
|
Merge from base branch
|
2017-11-07 16:34:51 +00:00 |
|
AnyOldName3
|
56fa33af66
|
Enable parallel split shadow maps
|
2017-11-07 00:32:04 +00:00 |
|
scrawl
|
801f2d42d5
|
Merge pull request #1537 from drummyfish/guardfix
Check the real distance to target in AIPursue (issue #4184)
|
2017-11-05 23:24:59 +00:00 |
|
Miloslav Číž
|
f98a821482
|
fix possible bug in aipursue
|
2017-11-05 23:46:15 +01:00 |
|
scrawl
|
87c79d7102
|
Merge pull request #1536 from rexelion/knockoutfix
Wait a few seconds before getting up (fixes #3884)
|
2017-11-05 20:27:54 +00:00 |
|
scrawl
|
45993d3da2
|
Merge pull request #1529 from drummyfish/animfix
Stop character landing animation when turning (issue #4177)
|
2017-11-05 20:24:24 +00:00 |
|
Miloslav Číž
|
430d01a39a
|
additional animation refactor
|
2017-11-05 20:19:47 +01:00 |
|
rexelion
|
de7a7d842b
|
mTimeUntilWake is initialised in the constructor
|
2017-11-05 18:30:34 +00:00 |
|
scrawl
|
e6303c578c
|
Merge pull request #1530 from rexelion/curseitemfix
Trigger OnActivate when item is picked up through the inventory (Issue #3726)
|
2017-11-05 15:35:39 +00:00 |
|
AnyOldName3
|
7a03ad6558
|
Switch to a tidier way of disabling the correct texture unit
|
2017-11-05 14:46:03 +00:00 |
|
AnyOldName3
|
26fe47b9a2
|
Merge branch 'osgshadow-test-vdsm' into osgshadow-test-vdsm-sky-method-two
|
2017-11-05 14:39:41 +00:00 |
|
AnyOldName3
|
3f63ebce77
|
Theoretically, at least, fix everything (except hte sky issue which is resolved in another branch)
|
2017-11-05 14:37:36 +00:00 |
|
rexelion
|
48ec680f23
|
use game time instead of real time
|
2017-11-04 19:37:20 +00:00 |
|
Miloslav Číž
|
f34223fce9
|
check the real distance to target in aipursue
|
2017-11-04 20:02:21 +01:00 |
|
rexelion
|
ab66034ed1
|
use uniform_int_distribution instead of rand()
|
2017-11-04 02:15:56 +00:00 |
|
rexelion
|
ee2f3db9a8
|
fixed randomness
|
2017-11-04 01:31:15 +00:00 |
|
rexelion
|
8c2cc0f42f
|
break invisibility first
|
2017-11-04 00:44:16 +00:00 |
|
rexelion
|
bcbfa5fe1e
|
prevent activation, leave the rest to the script
|
2017-11-04 00:38:33 +00:00 |
|
rexelion
|
de83ad0116
|
use real time; wait random number of seconds
|
2017-11-04 00:24:09 +00:00 |
|
AnyOldName3
|
d0587a3ad5
|
Clean up the debug hud now it's working.
|
2017-11-03 14:33:06 +00:00 |
|
AnyOldName3
|
b0c0c88201
|
Merge branch 'osgshadow-test-vdsm' into osgshadow-test-vdsm-sky-method-two
|
2017-11-03 00:44:47 +00:00 |
|
rexelion
|
5b8610b34b
|
knocked out characters wait some time before getting up
|
2017-11-01 23:44:50 +00:00 |
|
AnyOldName3
|
ce0e937e8d
|
Attempt to force the sky to not accept the default shadow shader or shadow texture.
|
2017-11-01 18:22:59 +00:00 |
|
rexelion
|
a9e5e19482
|
OnActivate is triggered when the item is picked up
|
2017-10-31 22:33:26 +00:00 |
|
scrawl
|
ceaf0ee409
|
Enable shadow casting for terrain
Add a check to TerrainDrawable to make sure shadows are only drawn once, not once per blending pass
|
2017-10-31 21:21:05 +01:00 |
|
scrawl
|
8141ee47d5
|
Fix shader compile error
|
2017-10-31 20:22:14 +01:00 |
|
scrawl
|
d0866d1b3c
|
Revert change to node mask that appears to not serve any purpose
|
2017-10-31 20:21:54 +01:00 |
|
Miloslav Číž
|
ff1265c0e7
|
refactor jump animation
|
2017-10-31 14:22:24 +01:00 |
|
AnyOldName3
|
1d4b8656d1
|
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
|
2017-10-30 22:40:40 +00:00 |
|
rexelion
|
e8743f3f79
|
check the presence of OnActivate using the SuppressActivate flag instead of looking for keywords
|
2017-10-30 21:16:25 +00:00 |
|
AnyOldName3
|
ab669a434e
|
Update the shadow frustrum bounds properly
|
2017-10-30 19:54:54 +00:00 |
|
Miloslav Číž
|
3c65bdaf14
|
weapon cycle fix
|
2017-10-30 18:05:45 +01:00 |
|
Miloslav Číž
|
7bc512974f
|
use mcurrentjump instead of custom attrib
|
2017-10-30 15:26:38 +01:00 |
|
rexelion
|
4e6f53d6f1
|
item added to the player and OnActivate is triggered when the inventory is closed
|
2017-10-29 11:45:17 +00:00 |
|
rexelion
|
1ee5dcff77
|
added a function to determine if a script contains OnActivate
|
2017-10-28 20:56:08 +01:00 |
|
Miloslav Číž
|
5c8f491441
|
move animation disabling code to a better place
|
2017-10-28 18:46:52 +02:00 |
|
Miloslav Číž
|
f9c396e0ea
|
stop landing animation when turning
|
2017-10-28 15:48:07 +02:00 |
|
Miloslav Číž
|
03401bb5df
|
remove redundant condition
|
2017-10-27 20:19:20 +02:00 |
|
AnyOldName3
|
ef8a7d1cb9
|
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
|
2017-10-26 23:40:05 +01:00 |
|
AnyOldName3
|
cf54b4a130
|
Prevent debug HUD geometry from being culled erroneously.
|
2017-10-26 20:38:36 +01:00 |
|
scrawl
|
4a7be0ffda
|
Don't reset journal index to a lower value (Fixes #4172)
|
2017-10-24 20:02:35 +00:00 |
|
scrawl
|
4437a72e47
|
Merge pull request #1519 from drummyfish/rainfix
fix rain ripple regression (bug #4169)
|
2017-10-24 15:31:16 +00:00 |
|
Miloslav Číž
|
3731e20228
|
fix rain ripple regression
|
2017-10-24 14:12:41 +02:00 |
|
scrawl
|
0c6ef17fb5
|
Add explicit variant of 'OnActivate'
|
2017-10-23 23:33:06 +00:00 |
|
scrawl
|
e564dd842e
|
Refactor dialogue responses to make sure messages from scripts are printer afterwards, not before the dialogue response (Fixes #4166)
Don't delete Link objects prematurely (Fixes #4171)
|
2017-10-23 23:33:06 +00:00 |
|
scrawl
|
2a0b2c4e24
|
Hide modal window before deleting it (Fixes #4168)
|
2017-10-23 23:33:05 +00:00 |
|