AnyOldName3
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c3616ca78b
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Merge branch 'osgshadow-test-vdsm-sky-method-two' into osgshadow-test-vdsm
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2017-11-08 00:35:54 +00:00 |
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AnyOldName3
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3403205231
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Use three shadow maps per light
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2017-11-07 20:34:48 +00:00 |
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AnyOldName3
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3106159721
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Turn off all shadow texture units for the sky now it is possible for there to be more than one
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2017-11-07 16:40:32 +00:00 |
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AnyOldName3
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09b02c307a
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Merge from base branch
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2017-11-07 16:34:51 +00:00 |
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AnyOldName3
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56fa33af66
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Enable parallel split shadow maps
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2017-11-07 00:32:04 +00:00 |
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AnyOldName3
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7a03ad6558
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Switch to a tidier way of disabling the correct texture unit
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2017-11-05 14:46:03 +00:00 |
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AnyOldName3
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26fe47b9a2
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Merge branch 'osgshadow-test-vdsm' into osgshadow-test-vdsm-sky-method-two
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2017-11-05 14:39:41 +00:00 |
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AnyOldName3
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3f63ebce77
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Theoretically, at least, fix everything (except hte sky issue which is resolved in another branch)
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2017-11-05 14:37:36 +00:00 |
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AnyOldName3
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d0587a3ad5
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Clean up the debug hud now it's working.
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2017-11-03 14:33:06 +00:00 |
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AnyOldName3
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b0c0c88201
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Merge branch 'osgshadow-test-vdsm' into osgshadow-test-vdsm-sky-method-two
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2017-11-03 00:44:47 +00:00 |
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AnyOldName3
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ce0e937e8d
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Attempt to force the sky to not accept the default shadow shader or shadow texture.
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2017-11-01 18:22:59 +00:00 |
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scrawl
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ceaf0ee409
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Enable shadow casting for terrain
Add a check to TerrainDrawable to make sure shadows are only drawn once, not once per blending pass
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2017-10-31 21:21:05 +01:00 |
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scrawl
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8141ee47d5
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Fix shader compile error
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2017-10-31 20:22:14 +01:00 |
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scrawl
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d0866d1b3c
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Revert change to node mask that appears to not serve any purpose
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2017-10-31 20:21:54 +01:00 |
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AnyOldName3
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ab669a434e
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Update the shadow frustrum bounds properly
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2017-10-30 19:54:54 +00:00 |
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AnyOldName3
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ef8a7d1cb9
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Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
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2017-10-26 23:40:05 +01:00 |
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AnyOldName3
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cf54b4a130
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Prevent debug HUD geometry from being culled erroneously.
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2017-10-26 20:38:36 +01:00 |
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Miloslav Číž
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3731e20228
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fix rain ripple regression
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2017-10-24 14:12:41 +02:00 |
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AnyOldName3
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2a90dff388
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Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
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2017-10-19 15:06:49 +01:00 |
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Miloslav Číž
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a7cad65aab
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fix water shader switching bug
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2017-10-17 10:00:01 +02:00 |
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Miloslav Číž
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8a1e0e74fd
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update uniform from one place
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2017-10-17 09:59:53 +02:00 |
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Miloslav Číž
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797e407269
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make snow create water ripples
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2017-10-17 09:59:53 +02:00 |
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Miloslav Číž
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da47653625
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move rain intensity uniform to water node
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2017-10-17 09:59:45 +02:00 |
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Miloslav Číž
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af6eeddbe5
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use operator instead of drawcallback
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2017-10-15 00:04:14 +02:00 |
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Miloslav Číž
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65977b910e
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wrap weather around in all directions
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2017-10-14 21:42:27 +02:00 |
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Miloslav Číž
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380a5799dd
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use bbox as wrap range & apply to all particle systems
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2017-10-14 21:42:19 +02:00 |
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Miloslav Číž
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38bfa64100
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transform weather particles to world space
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2017-10-14 21:42:11 +02:00 |
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Miloslav Číž
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8114126a62
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make use of renderinfo
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2017-10-14 21:41:59 +02:00 |
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Miloslav Číž
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33a1459b11
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search for particle system by class name
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2017-10-14 21:41:47 +02:00 |
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Miloslav Číž
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b95c9ba483
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rain independent from camera plus wrap-around
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2017-10-14 21:40:28 +02:00 |
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AnyOldName3
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737563875a
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Remove superfluous - sign and switch to other debug shader
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2017-10-14 01:13:45 +01:00 |
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AnyOldName3
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be50ed7387
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Use a test image guaranteed to exist.
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2017-10-13 18:27:32 +01:00 |
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AnyOldName3
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26a7b48d69
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Attempt to make a VDSM work, and also to set up a debug HUD, but without success.
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2017-10-13 18:19:29 +01:00 |
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AnyOldName3
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0568c93b39
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Add specific shadow source files to MWRender
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2017-10-03 03:40:23 +01:00 |
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AnyOldName3
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ba1e2cab2f
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Merge remote-tracking branch 'upstream/master' into osgshadow-test
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2017-10-03 03:00:15 +01:00 |
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Miloslav Číž
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4999c667b6
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fix rain ripple bug
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2017-09-29 19:56:16 +02:00 |
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Miloslav Číž
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8416feaf5b
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link rain water ripple effect to actual rain
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2017-09-28 19:04:31 +02:00 |
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Miloslav Číž
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cde2c13900
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make water depth independent of view frustum
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2017-09-26 14:14:28 +02:00 |
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Miloslav Číž
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8df79625e8
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fix water shader
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2017-09-22 10:53:02 +02:00 |
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Miloslav Číž
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16d9773c6c
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fix water shader artifacts at shores
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2017-09-21 22:25:36 +02:00 |
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Miloslav Číž
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566fa6c118
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Merge branch 'master' of git://github.com/OpenMW/openmw
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2017-09-20 16:39:31 +02:00 |
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Miloslav Číž
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2346c5338e
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increase water fudge to get rid of artifacts
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2017-09-20 16:34:27 +02:00 |
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AnyOldName3
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99f6a1b8e1
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Switch to LispSM
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2017-09-19 23:44:37 +01:00 |
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Chris Robinson
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917a3b5dff
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Avoid creating temp strings when looking for an animation stop key
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2017-09-18 01:41:05 -07:00 |
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Chris Robinson
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b770c1493f
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Don't spam about missing animations
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2017-09-18 01:28:40 -07:00 |
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scrawl
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00034192dc
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Fix player Ptr in RenderingManager not being updated on cell changes
Noticed that 'setpos' wasn't working in the console with the player selected.
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2017-09-17 23:07:17 +00:00 |
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Chris Robinson
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780e82480d
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Make the PlayMode and PlayType enums scoped
Also shorten them by putting them in the MWSound namespace
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2017-09-15 02:36:59 -07:00 |
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AnyOldName3
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a5397e5f2d
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Merge master
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2017-09-11 22:26:46 +01:00 |
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scrawl
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7688696765
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Merge pull request #1437 from Capostrophic/nodemapfix
Use constant nodeMap during part updating in creature animation
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2017-09-10 18:15:20 +00:00 |
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Capostrophic
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9503d61866
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Use const nodeMap in creature animation
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2017-09-09 23:22:16 +03:00 |
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