scrawl
|
b6c22ad5d9
|
Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount.
|
2013-11-21 17:19:30 +01:00 |
|
scrawl
|
6641fd4635
|
Fix bug when enchanting: only the mBase pointer was updated, not the CellRef mRefID, which is used for container stacking. The new (enchanted) item was stacking with the old item when it was added, so the enchantment completely disappears.
|
2013-11-21 17:14:30 +01:00 |
|
scrawl
|
74e42a2d02
|
Add missing skill increases for Enchant skill
|
2013-11-19 07:39:07 +01:00 |
|
scrawl
|
0dc2e829dd
|
Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
|
2013-11-17 23:31:08 +01:00 |
|
scrawl
|
b1a29eb27e
|
Implement Resist & Weakness effects
|
2013-11-16 02:34:43 +01:00 |
|
scrawl
|
992a8e9c36
|
Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
|
2013-11-14 14:41:10 +01:00 |
|
scrawl
|
9b0e82a37f
|
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
|
2013-11-13 14:02:15 +01:00 |
|
scrawl
|
60bec03987
|
Rename variables called 'slots' to work around wrong code parsing in QT Creator.
|
2013-11-12 23:23:19 +01:00 |
|
scrawl
|
0dab7031c0
|
Make sure effects are destroyed with the animation
|
2013-11-12 02:22:44 +01:00 |
|
scrawl
|
eccb8f38ba
|
Apply "cast when strikes" enchantments when hitting with a weapon
|
2013-11-12 02:07:51 +01:00 |
|
Emanuel Guevel
|
aefa54d72d
|
Pass item count to ManualRef constructor
This remove the need to call setCount in multiple places.
|
2013-11-10 02:45:16 +01:00 |
|
Emanuel Guevel
|
10abb9d297
|
Call ContainerStore::remove() to remove items from inventory
Make placeObject() and dropObjectOnGround() in MWWorld to copy objects
(and indicate it clearly).
Enchanting an item now unequips it.
|
2013-11-10 02:45:16 +01:00 |
|
Marc Zinnschlag
|
8c139783b7
|
silenced a warning
|
2013-10-16 21:33:11 +02:00 |
|
Marc Zinnschlag
|
19bd0f90b9
|
Merge remote-tracking branch 'rainChu/torches'
|
2013-10-16 21:24:45 +02:00 |
|
Alex "rainChu" Haddad
|
e11da5c0a3
|
Added a constructor to Light CustomData
|
2013-10-16 15:13:36 -04:00 |
|
Alex "rainChu" Haddad
|
2643214ca6
|
Lights extinguish underwater
|
2013-10-15 21:50:32 -04:00 |
|
Alex "rainChu" Haddad
|
30ee3c5cf6
|
Equipped torches and lights run out of fuel
|
2013-10-15 21:50:14 -04:00 |
|
Marc Zinnschlag
|
458c752425
|
Merge remote-tracking branch 'mckibbenta/tgm'
|
2013-10-12 13:38:10 +02:00 |
|
Emanuel Guevel
|
4860514865
|
Acrobatics: cosmetic changes
|
2013-10-02 23:34:24 +02:00 |
|
mckibbenta
|
073f64c8bb
|
stop weapon condition degredation (for the player) with tgm on
|
2013-10-02 13:46:33 -04:00 |
|
Emanuel Guevel
|
b8c60dabb3
|
Reintroduce Acrobatics changes made by Glorf
Advance Acrobatics skill on jump and on landing,
apply fall damage on landing.
|
2013-10-01 23:35:34 +02:00 |
|
Chris Robinson
|
e589d0ec91
|
Werewolves can't activate activators
|
2013-08-28 11:36:22 -07:00 |
|
Chris Robinson
|
f5d03a16c1
|
Rename getFacedObject and getFacedHandle for melee hits
|
2013-08-23 12:27:39 -07:00 |
|
scrawl
|
22d5598082
|
Fix bad_cast exception when hitting creatures
|
2013-08-22 12:17:12 +02:00 |
|
Chris Robinson
|
dca599b8c5
|
Add NPC landing sounds for soundgen keys
|
2013-08-19 08:58:50 -07:00 |
|
Emanuel Guevel
|
a47c76001c
|
Apply trap magic effects
|
2013-08-13 04:56:15 +02:00 |
|
Chris Robinson
|
6fd4cdb5fb
|
Play randomized werewolf sounds
|
2013-08-11 00:53:17 -07:00 |
|
Chris Robinson
|
00d6690b4d
|
Ignore encumbrance in werewolf form
According to UESP, inventory weight is ignored. Not sure if this
includes feather and burden effects.
|
2013-08-10 20:25:18 -07:00 |
|
Chris Robinson
|
c2d8eb377f
|
Play some appropriate sounds in werewolf form
|
2013-08-09 06:40:16 -07:00 |
|
Chris Robinson
|
72a399054f
|
Don't assume only players activate doors
|
2013-08-09 01:35:29 -07:00 |
|
Chris Robinson
|
46bc7bd9c8
|
Some cleanup since NpcStats is now also CreatureStats
This isn't a thorough cleaning, so keep an eye out for more
|
2013-08-09 01:14:08 -07:00 |
|
Chris Robinson
|
75b6515915
|
Inherit NpcStats from CreatureStats
|
2013-08-08 23:28:02 -07:00 |
|
Chris Robinson
|
89c7f5bc70
|
Handle object activation as a werewolf
|
2013-08-08 22:34:53 -07:00 |
|
Chris Robinson
|
946ca7f931
|
Return the appropriate name for werewolf NPCs
|
2013-08-08 04:40:31 -07:00 |
|
Chris Robinson
|
dfdd2dc308
|
Handle swimleft and swimright soundgen keys
|
2013-08-08 04:40:31 -07:00 |
|
Chris Robinson
|
109df46590
|
Fix werewolf claw damage multiplier
|
2013-08-08 04:40:31 -07:00 |
|
Chris Robinson
|
076e7d8e16
|
Make insertBegin internal
|
2013-08-07 03:56:07 -07:00 |
|
Chris Robinson
|
0458fd5531
|
Remove unused/unneeded parameters
|
2013-08-07 03:56:06 -07:00 |
|
Chris Robinson
|
3555476dfd
|
Use Animation-derived objects for generic objects
|
2013-08-06 19:49:07 -07:00 |
|
Chris Robinson
|
2c03fec4bb
|
Use the fatigue term for jumping
|
2013-08-06 19:49:00 -07:00 |
|
Chris Robinson
|
b70975a74d
|
Move getEvasion to CreatureStats
|
2013-08-02 00:21:01 -07:00 |
|
Marc Zinnschlag
|
5cafe65cd7
|
Merge remote-tracking branch 'scrawl/cppcheck'
|
2013-07-31 20:00:35 +02:00 |
|
Marc Zinnschlag
|
25917b00ec
|
Merge remote-tracking branch 'scrawl/master'
|
2013-07-31 19:00:24 +02:00 |
|
scrawl
|
7dc30a01cd
|
Some changes suggested by cppcheck
|
2013-07-31 18:46:32 +02:00 |
|
scrawl
|
43e0df479e
|
Make NPCs auto-equip after their inventory is loaded, this fixes NPCs that start as dead not auto-equipping
|
2013-07-31 16:30:22 +02:00 |
|
PLkolek
|
f297c21e4d
|
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
|
2013-07-31 15:46:23 +02:00 |
|
Marc Zinnschlag
|
6ce2b962e1
|
Merge remote-tracking branch 'scrawl/inventory'
|
2013-07-31 09:15:22 +02:00 |
|
scrawl
|
16cacb338a
|
Initialize MWMechanics::AiSequence from ESM::AiPackageList
|
2013-07-31 00:55:08 +02:00 |
|
scrawl
|
45006ea193
|
Fix inventory/container content loading so that it's done for dynamically spawned objects as well
|
2013-07-31 00:02:24 +02:00 |
|
scrawl
|
472a381263
|
Fix health meter (again)
|
2013-07-30 16:09:12 +02:00 |
|
scrawl
|
426e3ec6c6
|
Fix enemy health meter for creatures
|
2013-07-30 06:17:21 +02:00 |
|
scrawl
|
3961c276b8
|
Added enemy health meter
|
2013-07-30 06:00:20 +02:00 |
|
Chris Robinson
|
3744850545
|
Fix hand-to-hand health damage reduction
|
2013-07-28 16:07:09 -07:00 |
|
Chris Robinson
|
39507e3f0f
|
Decrease armor condition on successful hits
|
2013-07-28 15:51:17 -07:00 |
|
Chris Robinson
|
1af48ab6e0
|
Decrease weapon condition on successful hits
|
2013-07-28 15:17:01 -07:00 |
|
Chris Robinson
|
54f91d4b3a
|
Implement hand-to-hand attacks
|
2013-07-28 06:48:25 -07:00 |
|
Chris Robinson
|
a34f0de3e1
|
Play the correct medium armor foot sounds
|
2013-07-28 04:17:36 -07:00 |
|
Chris Robinson
|
db4f34b332
|
Play hit sounds when hitting creatures and NPCs
|
2013-07-27 11:20:39 -07:00 |
|
Chris Robinson
|
1a40d01afa
|
Fix NPC armor rating calculation and reduce redundant lookups
|
2013-07-27 09:31:16 -07:00 |
|
Chris Robinson
|
3298eb1b37
|
Implement HitOnMe script function
|
2013-07-26 10:50:23 -07:00 |
|
Chris Robinson
|
5379e607cb
|
Handle the OnPCHitMe script variable
|
2013-07-26 10:50:23 -07:00 |
|
Chris Robinson
|
f215d2cc30
|
Only raise weapon skills for the player
|
2013-07-26 10:50:23 -07:00 |
|
Chris Robinson
|
bec420c69b
|
Add Class::onHit for creatures
|
2013-07-26 10:50:23 -07:00 |
|
Chris Robinson
|
dd6edd21f8
|
Add a separate on-hit method to handle objects being hit
|
2013-07-26 10:50:23 -07:00 |
|
Chris Robinson
|
a569ae367e
|
Fix hit chance calculation
|
2013-07-25 13:09:26 -07:00 |
|
Chris Robinson
|
6195062d72
|
Try to figure out what gets hit
This isn't the greatest. The distance multiplier is a guess, and a sphere cast
may be better.
|
2013-07-25 12:58:43 -07:00 |
|
Chris Robinson
|
b3a057d679
|
Handle hit chance and damage calculation
Math is based on what the UESP describes, with some tweaks (using
fatigue term, and the fCombatCriticalStrikeMult GMST):
http://www.uesp.net/wiki/Morrowind:Combat
|
2013-07-25 08:15:42 -07:00 |
|
Chris Robinson
|
1dcc893703
|
Merge remote-tracking branch 'zini/master' into combat
|
2013-07-25 01:16:49 -07:00 |
|
Chris Robinson
|
92cc566fdc
|
Rename the Class::attack method to Class::hit
|
2013-07-25 00:30:01 -07:00 |
|
Chris Robinson
|
d9a9c3d6bd
|
Handle the "land" soundgen type
|
2013-07-24 10:36:04 -07:00 |
|
Chris Robinson
|
d8ec813939
|
Say something from the "hit" dialog topic when losing health
|
2013-07-24 10:02:50 -07:00 |
|
Chris Robinson
|
cc8e8c1272
|
Use the attack strength as determined by how long the attack was held
|
2013-07-24 03:18:53 -07:00 |
|
Chris Robinson
|
0c8d4d9be2
|
Add beginnings of melee hits
|
2013-07-24 02:51:42 -07:00 |
|
Emanuel Guevel
|
70a5a83419
|
Change the formula used to calculate initial NPC health
|
2013-07-23 16:48:54 +02:00 |
|
Emanuel Guevel
|
1c330fc899
|
Use the correct formula for NPC health initialization
|
2013-07-21 10:13:46 +02:00 |
|
Emanuel Guevel
|
7837dcdc19
|
Calculate NPC health on loading instead of updating it continually
Only NPC with auto-calculated stats are concerned.
|
2013-07-20 22:14:10 +02:00 |
|
Chris Robinson
|
14e0c182f3
|
Allow specifying the sound type to playSound and playSound3D
|
2013-07-18 21:50:11 -07:00 |
|
Chris Robinson
|
ac4dfd3b39
|
Play the appropriate foot sound based on footwear
|
2013-07-18 21:50:11 -07:00 |
|
Chris Robinson
|
9ea6b22a83
|
Handle soundgen animation keys
|
2013-07-17 23:58:21 -07:00 |
|
scrawl
|
94d45e1518
|
Fix twohanded weapons not unequipping when equipping a torch
|
2013-07-15 23:21:01 +02:00 |
|
scrawl
|
0c7f48ec8a
|
Implement movement for creatures (formula is a stub)
|
2013-05-27 18:03:06 +02:00 |
|
scrawl
|
d3effdf34c
|
Fix exception when trying to equip a shield while a lockpick is equipped
|
2013-05-20 13:32:38 +02:00 |
|
scrawl
|
d096b19307
|
Fix not being able to equip arrows/bolts
|
2013-05-17 14:11:19 +02:00 |
|
scrawl
|
8a3d3f954b
|
NPC/creature persistence flag
|
2013-05-16 18:50:26 +02:00 |
|
scrawl
|
0c4a963132
|
Container UI rewrite
|
2013-05-11 18:38:27 +02:00 |
|
Marc Zinnschlag
|
95eeea2a27
|
Revert "Merge remote-tracking branch 'glorf/acrobatics'"
This reverts commit 089ef7a2a0 , reversing
changes made to 67422c397c .
|
2013-05-01 16:56:16 +02:00 |
|
Marc Zinnschlag
|
6f0ccb6e38
|
Merge remote-tracking branch 'scrawl/insertrecords'
|
2013-05-01 13:55:26 +02:00 |
|
scrawl
|
40a0969055
|
Insert records that may not exist in vanilla MW
|
2013-05-01 12:47:50 +02:00 |
|
Glorf
|
5a8c1661be
|
Jump acrobatics working, started falling acrobatics implementation
|
2013-04-30 20:44:17 +02:00 |
|
scrawl
|
6c5ea1ea7a
|
Fix incorrect weapon health meter for fully repaired weapons, fix exception when equipping lockpicks or probes
|
2013-04-29 12:05:10 +02:00 |
|
scrawl
|
867c7db014
|
Fix wrong door sounds
|
2013-04-29 11:00:15 +02:00 |
|
scrawl
|
78596cad83
|
Fix enchantment points value
|
2013-04-29 10:19:09 +02:00 |
|
scrawl
|
9343b4459e
|
Opening doors
|
2013-04-28 14:59:15 +02:00 |
|
scrawl
|
ef9afeb53e
|
Auto calculate attributes if there are not specified in the NPC record
|
2013-04-18 23:51:43 +02:00 |
|
scrawl
|
2693b78536
|
Add initial player inventory when new game is started
|
2013-04-15 02:56:23 +02:00 |
|
Marc Zinnschlag
|
beb1858a57
|
Merge remote-tracking branch 'glorf/bugfix'
|
2013-04-10 17:39:19 +02:00 |
|
Glorf
|
ad49d1ecab
|
Sixth minor fix
|
2013-04-10 15:24:20 +02:00 |
|
Glorf
|
46925e93a6
|
Second minor fix
|
2013-04-09 16:14:08 +02:00 |
|
Glorf
|
7c22e123f4
|
Bugfix #691 changes
|
2013-04-08 22:10:55 +02:00 |
|
Glorf
|
50932a7a6b
|
Finished bugfix #691
|
2013-04-08 17:50:03 +02:00 |
|
scrawl
|
f3c8cd2065
|
Don't buy/sell keys which are set to open a lock
|
2013-04-07 21:38:53 +02:00 |
|
Glorf
|
48d9885554
|
Started bugfix #691
|
2013-04-05 15:42:05 +02:00 |
|
scrawl
|
ebaf80d539
|
Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
|
2013-04-03 23:55:57 +02:00 |
|
scrawl
|
43cdbd033d
|
Display remaining item health / enchantment charge in HUD icons, display remaining enchanment charge in tooltips
|
2013-04-03 21:17:31 +02:00 |
|
Marc Zinnschlag
|
751c679255
|
Merge remote-tracking branch 'glorf/enchanting'
|
2013-04-01 17:35:04 +02:00 |
|
Glorf
|
d29a42dcbe
|
Fixed enchanting mechanics
|
2013-03-31 23:18:23 +02:00 |
|
scrawl
|
1a2daa3bc1
|
Merge branch 'master' of git://github.com/zinnschlag/openmw into companion
|
2013-03-31 14:50:03 +02:00 |
|
Chris Robinson
|
7611caa6eb
|
Merge remote-tracking branch 'zini/master' into rotation
|
2013-03-31 03:00:11 -07:00 |
|
scrawl
|
69099c11a2
|
Merge branch 'enchanting' into companion
|
2013-03-31 11:52:55 +02:00 |
|
Chris Robinson
|
b6f2b39a2f
|
Clear the movement and rotation vector when getting them
|
2013-03-31 01:56:38 -07:00 |
|
Chris Robinson
|
7b02ec411b
|
Apply the rotation when updating the character controller
|
2013-03-31 01:29:24 -07:00 |
|
Chris Robinson
|
0ce188b7cc
|
Store the position and rotation in MWMechanics::Movement
|
2013-03-30 19:00:46 -07:00 |
|
scrawl
|
0f0cc0e3e3
|
Fix a few gold conditions that I missed, trade window was affected
|
2013-03-30 18:29:21 +01:00 |
|
scrawl
|
0079f62180
|
Gold condition now always checks RefID instead of the name. This is necessary because in the french MW version, the sGold GMST is different from the name of the gold references.
|
2013-03-30 16:27:06 +01:00 |
|
scrawl
|
51204f098e
|
Added soulgem dialog; made interactive message boxes not close the previous UI
|
2013-03-30 15:51:07 +01:00 |
|
scrawl
|
e7af718b55
|
Remove unnecessary WindowManager::messageBox arguments
|
2013-03-30 12:56:37 +01:00 |
|
Marc Zinnschlag
|
573368849b
|
Merge remote-tracking branch 'glorf/enchanting'
Conflicts:
apps/openmw/CMakeLists.txt
|
2013-03-29 16:48:21 +01:00 |
|
Glorf
|
86275e5bd4
|
Some enchanting fixes
|
2013-03-29 12:00:09 +01:00 |
|
Glorf
|
eb88463b94
|
Some enchanting fixes
|
2013-03-28 23:39:20 +01:00 |
|
Glorf
|
6643fe789c
|
Enchanting system
|
2013-03-28 17:41:00 +01:00 |
|
scrawl
|
406488d086
|
Soulgem value should be multiplied by the trapped soul
|
2013-03-27 17:39:49 +01:00 |
|
scrawl
|
6f1575d42a
|
CELL record corrections
|
2013-03-27 17:27:43 +01:00 |
|
scrawl
|
a2ca679beb
|
Added PC repair feature
|
2013-03-23 08:16:46 +01:00 |
|
scrawl
|
78f3f19f62
|
Thrown weapons, arrows and bolts shouldn't have item health
|
2013-03-22 14:28:50 +01:00 |
|
scrawl
|
8e2f9f5186
|
Fix CellRef to load current weapon/armor health correctly, also show it in the tooltips
|
2013-03-22 12:24:09 +01:00 |
|
scrawl
|
918cdcffc2
|
Split up components/esm/loadlocks
|
2013-03-22 05:50:54 +01:00 |
|
scrawl
|
95e1cdc07d
|
Move getArmorRating to MWWorld::Class.
|
2013-03-17 22:29:12 +01:00 |
|
scrawl
|
dd57eabc3e
|
Better use an enum for magic effect IDs
|
2013-03-16 23:28:26 +01:00 |
|
scrawl
|
c0b0227e8a
|
enchanting
|
2013-03-16 19:00:14 +01:00 |
|
scrawl
|
485b6c855a
|
Fix NPC race height not being applied
|
2013-03-15 16:44:35 +01:00 |
|
scrawl
|
b36295cbb3
|
Removed a leftover
|
2013-03-14 21:10:22 +01:00 |
|
scrawl
|
5b943a965f
|
Handle always run in the inputmanager, instead of using forced stance.
|
2013-03-14 21:08:19 +01:00 |
|
scrawl
|
2d8f0949a4
|
Always run key (Y)
|
2013-03-14 20:27:16 +01:00 |
|
scrawl
|
84afd87321
|
Placeable objects should not collide unless they have a NiRootCollisionNode
|
2013-03-14 03:04:02 +01:00 |
|
scrawl
|
41a958cd4e
|
Fix hardcoded beast races in MWClass::Npc::getModel
|
2013-03-12 02:50:23 +01:00 |
|
scrawl
|
0ee0dbdb97
|
Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
|
2013-03-07 14:00:13 +01:00 |
|
scrawl
|
268bb23590
|
Implemented sneaking animation
|
2013-03-06 16:58:56 +01:00 |
|
scrawl
|
e1957e4ee9
|
Potion effects should be hidden until discovered
|
2013-03-02 13:34:26 +01:00 |
|
Chris Robinson
|
955e2713a9
|
Fix encumbrance term calculation
|
2013-02-25 17:29:32 -08:00 |
|
Chris Robinson
|
74b8095fc7
|
Use default parameters where appropriate
|
2013-02-24 14:43:20 -08:00 |
|
ChrisKCat
|
9e7b559b09
|
Merge pull request #6 from scrawl/lights
For light objects without an AttachLight bone, attach the light to the c...
|
2013-02-24 14:12:53 -08:00 |
|
scrawl
|
1ae2d3c6ab
|
For light objects without an AttachLight bone, attach the light to the center of the object instead of the origin.
|
2013-02-24 19:00:06 +01:00 |
|
Chris Robinson
|
89d4c245e9
|
Better calculate jump velocity
The fatigue term isn't currently used correctly
|
2013-02-24 03:30:33 -08:00 |
|
scrawl
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7e816c826b
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Fix lights without a mesh
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2013-02-23 09:17:12 +01:00 |
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scrawl
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f17ea109ca
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Fix light positions
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2013-02-23 04:06:05 +01:00 |
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Chris Robinson
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84227caa0c
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Cleanup Npc::getSpeed a little
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2013-02-22 01:30:06 -08:00 |
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Chris Robinson
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8255a64bfe
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Handle levitate and swift swim effects
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2013-02-19 02:10:36 -08:00 |
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Chris Robinson
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5a1a0b7338
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Add and use an MWWorld::isFlying method
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2013-02-18 22:39:43 -08:00 |
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Chris Robinson
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bea460955d
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Merge remote-tracking branch 'zini/next' into animation2
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2013-02-17 16:03:39 -08:00 |
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scrawl
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00db13be32
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
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