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13768 commits

Author SHA1 Message Date
scrawl
717e68fab2 Remove redundant resetHistory argument 2017-09-25 19:58:34 +02:00
scrawl
e14573fa8c Add missing null check 2017-09-25 19:53:42 +02:00
scrawl
19e07fad30 Remove redundant Services enum 2017-09-25 19:52:20 +02:00
scrawl
f8ffd85146 Topic passed to keywordSelected() no longer has to be lower case
Remove redundant mDialogueMap
2017-09-25 19:03:38 +02:00
scrawl
b7752ec52d Make TradeWindow not depend on DialogueWindow 2017-09-25 18:07:49 +02:00
scrawl
82a211ba03 Fix duplicate code 2017-09-25 17:47:30 +02:00
scrawl
d78e822833 Add 'delay' argument for screen fading operations 2017-09-25 00:47:10 +02:00
scrawl
c035548f37 Make Tab work if selected widget is marked as not needing keyfocus 2017-09-25 00:47:09 +02:00
scrawl
ad8d0c5302 Use keypad to control the camera 2017-09-25 00:47:09 +02:00
scrawl
94b538ac82 Fix crash due to not calling WindowModal::onClose() 2017-09-25 00:47:08 +02:00
scrawl
ca3b08b852 Make Activate key accept GUI buttons 2017-09-25 00:47:08 +02:00
scrawl
67dc4e019a Make Enter on trade window price attempt the trade 2017-09-25 00:47:07 +02:00
scrawl
8ae7e4c958 Make Enter on a name edit accept the dialog 2017-09-25 00:47:07 +02:00
scrawl
843106fc61 Handle the wait progress bar as part of the GUI mode 2017-09-25 00:47:06 +02:00
scrawl
9ed1b16553 Extend code that detects whether a key was consumed by the GUI (Fixes #4016) 2017-09-25 00:47:05 +02:00
scrawl
0e57f1317b Remove redundant setVisible(false) 2017-09-25 00:47:05 +02:00
scrawl
331192f2d6 Improve keyboard navigation of book/scroll windows 2017-09-25 00:47:04 +02:00
scrawl
d58ff4a736 Remove obsolete Container GUI keyboard handling 2017-09-24 19:08:16 +02:00
scrawl
c0d8bef82f Call changeInputMode() from updateVisible() 2017-09-24 19:08:16 +02:00
scrawl
222defc6d8 Extend HUD::clear() 2017-09-24 19:08:16 +02:00
scrawl
f6c227b966 Reset screen faders in clear()
Fixes a black screen when loading a game while waiting/resting.
2017-09-24 19:08:15 +02:00
scrawl
d10985e481 Remove unneeded window pointers 2017-09-24 19:08:15 +02:00
scrawl
f67dbc8aa0 Remove redundant update function 2017-09-24 19:08:15 +02:00
scrawl
e7d2a8a4dc Call clear() for every window 2017-09-24 19:08:15 +02:00
scrawl
c6c01870ec Call onResChange for every window 2017-09-24 19:08:15 +02:00
scrawl
2b03bc0c56 Call WindowBase::onFrame() for every active window 2017-09-24 19:08:15 +02:00
scrawl
ba7ae2663f Use a generic container to delete windows 2017-09-24 19:08:15 +02:00
scrawl
32f9c8058a Remove redundant RestBed gui mode 2017-09-24 19:08:14 +02:00
scrawl
9ead331741 Fix pinned windows showing in other GUI modes 2017-09-24 19:08:14 +02:00
scrawl
65a707348c Make Tab select the first widget if none is selected 2017-09-24 19:08:14 +02:00
scrawl
5f440a29bd Remember key focus per GUI mode
Among other things, this will remember the focused button in the container window, allowing quick looting of multiple containers.
2017-09-24 19:08:14 +02:00
scrawl
35110fb2f8 Remove unused and slightly broken custom button titles in ConfirmationDialog 2017-09-24 19:08:14 +02:00
scrawl
ad4b91131f toggleGui renamed to toggleHud, remove unused variable 2017-09-24 19:08:14 +02:00
scrawl
be19f51013 Adjust some more windows to be keyboard friendlier 2017-09-24 19:08:14 +02:00
scrawl
4fff2e2e34 Refactor exitCurrentGuiMode 2017-09-24 19:08:13 +02:00
scrawl
20766fb508 Associate open/close sounds with the GUI mode 2017-09-24 19:08:13 +02:00
scrawl
531e7ac586 Allow drag-and-drop to be cancelled (Esc or Inventory key) 2017-09-24 19:08:13 +02:00
scrawl
269094ba8d Restore the previous key focus widget when exiting modal dialog 2017-09-24 19:08:13 +02:00
scrawl
bbafe1e456 Remove redundant player cell variable 2017-09-24 19:08:13 +02:00
scrawl
84657271c7 Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window 2017-09-24 19:08:12 +02:00
scrawl
3820416277 Refactor the unholy mess that is WindowManager::updateVisible
GUI modes are now defined in a general and extensible way. The next commits are going to take advantage of this.
2017-09-24 19:08:12 +02:00
scrawl
01391b7eed Rename WindowBase's open/close to onOpen/onClose 2017-09-24 19:08:12 +02:00
scrawl
5482ad0482 Fix tab completion in console to not cycle key focus 2017-09-24 19:08:11 +02:00
scrawl
c203a0774a Adjust some layouts to take better advantage of keyboard navigation 2017-09-24 19:08:11 +02:00
scrawl
c11fe6788f Add basic keyboard navigation for the GUI
(Shift)Tab cycles, arrow keys move to the next button in that direction, Enter/Space accepts.

Note: Unless MyGUI is hacked to bits, clicking on an empty space will annoyingly reset the key focus. Not sure how to deal with that yet.

The visual highlight for selected buttons requires MyGUI commit 632d007429d0bf0c7d7f6c5db4a08353a63dd839 or later to appear (to be released in 3.2.3).
2017-09-24 19:08:11 +02:00
scrawl
e7ad012977 Pass repeat key events to the GUI
For example, one can scroll to the last element in a list by holding down the 'Down Arrow' key.
2017-09-24 19:08:11 +02:00
scrawl
b22fedf4ae Check 'sYes' in addition to 'sOk' for message box's default keyfocus 2017-09-24 19:08:11 +02:00
Andrei Kortunov
7d703a13a3 Fix a crash in the World::isUnderwater() if the cell is empty 2017-09-24 16:28:05 +04:00
Andrei Kortunov
9b04a7c1e6 Fix idle animations playing 2017-09-24 16:26:41 +04:00
scrawl
2a14af2e27 Merge pull request #1474 from akortunov/swimanimations
Implement missing swim animations
2017-09-23 23:33:37 +00:00
scrawl
22222f07ae Merge pull request #1475 from akortunov/wanderfix
AiWander: reset spawn position, if an actor was moved to another cell
2017-09-23 23:10:35 +00:00
scrawl
2494c22d66 Merge pull request #1470 from MiroslavR/convertmprj
ESS-Importer: Convert magic projectiles
2017-09-23 22:55:56 +00:00
Andrei Kortunov
91adfc9fc0 AiWander: reset spawn position, if an actor was moved to another cell (bug #4010) 2017-09-23 20:59:06 +04:00
MiroslavR
b5f5268ff3 Clean up faraway projectiles 2017-09-23 18:54:17 +02:00
Andrei Kortunov
a57f6ac2af Fix a typo in attack animation name 2017-09-23 08:25:58 +04:00
Andrei Kortunov
bcad431cc5 Implement SwimTurnLeft/Right animations 2017-09-22 16:07:00 +04:00
Andrei Kortunov
1c6cfad3cc Implement SwimHit animation 2017-09-22 15:49:42 +04:00
Andrei Kortunov
3eb1308c0d Implement SwimKnockdown/out animations 2017-09-22 15:26:35 +04:00
Andrei Kortunov
6260bb1366 Implement SwimAttack1-3 and SwimDeathKnockDown/Out animations 2017-09-22 14:51:06 +04:00
scrawl
0e648222b8 Merge pull request #1446 from akortunov/takeallfix
Do not allow to equip a replacement, when take all items from a dead corpse
2017-09-22 09:14:21 +00:00
Miloslav Číž
8df79625e8 fix water shader 2017-09-22 10:53:02 +02:00
Andrei Kortunov
4580024d76 Unequip all items from dead corpse when take all items (bug #4095) 2017-09-22 12:32:47 +04:00
Miloslav Číž
16d9773c6c fix water shader artifacts at shores 2017-09-21 22:25:36 +02:00
scrawl
75c047a6e0 Merge pull request #1472 from akortunov/equipfix
Do not play draw weapon animation when equip a new weapon
2017-09-21 13:05:14 +00:00
Andrei Kortunov
5da532a36c Do not play draw weapon animation when equip a new weapon (bug #4056) 2017-09-21 10:48:52 +04:00
scrawl
f004622530 Fix global map arrow/button not showing for a split second when the window is opened for the first time 2017-09-20 22:24:20 +00:00
scrawl
fa364726b8 Merge pull request #1468 from akortunov/itemsorting
Improve item sorting in inventory and containers
2017-09-20 22:22:56 +00:00
scrawl
7dec773ea9 Fix global map arrow/button not showing for a split second when the window is opened for the first time 2017-09-20 23:03:14 +02:00
MiroslavR
f15de6d3ca ESS-Importer: Convert magic projectiles (Closes #2320) 2017-09-20 18:58:56 +02:00
Andrei Kortunov
771f58ce58 Remove unwanted warnings 2017-09-20 19:47:14 +04:00
Miloslav Číž
566fa6c118 Merge branch 'master' of git://github.com/OpenMW/openmw 2017-09-20 16:39:31 +02:00
Miloslav Číž
2346c5338e increase water fudge to get rid of artifacts 2017-09-20 16:34:27 +02:00
scrawl
5ebb43a422 Merge pull request #1467 from akortunov/guifixes
Restack soulgems when use SoulTrap
2017-09-20 14:15:49 +00:00
Andrei Kortunov
9d826b2deb Improve item sorting in inventory and containers 2017-09-20 11:57:00 +04:00
Andrei Kortunov
9342a0254f Restack soulgems when use SoulTrap 2017-09-20 10:44:24 +04:00
scrawl
26e3de1025 Merge pull request #1464 from akortunov/guifixes
Fixed padding of MessageBox buttons
2017-09-19 20:16:09 +00:00
scrawl
5688257837 Merge pull request #1462 from kcat/master
Minor animation fixes
2017-09-19 20:15:47 +00:00
scrawl
ed5b6320f3 Merge pull request #1463 from akortunov/getdetected
Allow to use GetDetected without a reference
2017-09-19 20:15:16 +00:00
Andrei Kortunov
2806a35a61 Fixed padding of MessageBox buttons 2017-09-18 23:09:38 +04:00
Andrei Kortunov
65d8e2ff5d Allow to use GetDetected without a reference (bug #3110) 2017-09-18 21:46:57 +04:00
Chris Robinson
917a3b5dff Avoid creating temp strings when looking for an animation stop key 2017-09-18 01:41:05 -07:00
Chris Robinson
b770c1493f Don't spam about missing animations 2017-09-18 01:28:40 -07:00
Chris Robinson
074be7d7c6 Remove a function from the sound manager interface 2017-09-18 01:28:39 -07:00
Marc Zinnschlag
e6caacec04 Merge remote-tracking branch 'plutonicoverkill/pref-pane-width' 2017-09-18 10:19:21 +02:00
scrawl
d294d7e284 Fix possible fall damage when switching from falling to flying 2017-09-17 23:16:49 +00:00
scrawl
00034192dc Fix player Ptr in RenderingManager not being updated on cell changes
Noticed that 'setpos' wasn't working in the console with the player selected.
2017-09-17 23:07:17 +00:00
scrawl
fcb815f2c7 Move fall height reset into PhysicsSystem (Fixes #4049)
To avoid using onGround before it's actually set.
2017-09-17 23:06:51 +00:00
scrawl
a560841705 Merge pull request #1460 from AnyOldName3/invalid-death-count-cleaning
Check death counts are for valid actors before loading them
2017-09-17 14:42:56 +00:00
scrawl
242d085da0 Merge pull request #1455 from kcat/master
Print sound init info and preload sound buffer info
2017-09-17 13:24:15 +00:00
scrawl
c39c29722b Merge pull request #1459 from akortunov/cyclingfix
Cycle only through weapons which player can equip
2017-09-17 13:17:41 +00:00
AnyOldName3
0be7e2a5a5 Fix really obvious flaw with ignored records not being skipped that I missed 2017-09-17 14:16:17 +01:00
Andrei Kortunov
10a0136b4a Cycle only through weapons which can be equipped by player (bug #4104) 2017-09-17 17:14:50 +04:00
AnyOldName3
5a5cb1a160 Check death counts are for valid actors before loading them 2017-09-17 14:09:29 +01:00
Andrei Kortunov
3fb3c4c20f Add scrollbar to a birth effect lists (bug #4105) 2017-09-17 14:06:01 +04:00
PlutonicOverkill
5e60fb7c10 Fix preferences pane width 2017-09-17 21:09:28 +12:00
Chris Robinson
41bb35655b Avoid an extra call to get the buffer size 2017-09-16 16:25:32 -07:00
Chris Robinson
5c53ee42a1 Prepare all Sound_Buffers when retrieving the first one 2017-09-16 16:25:32 -07:00
Chris Robinson
4b448c74d2 Use range-for loops instead of for_each 2017-09-16 16:25:32 -07:00
Chris Robinson
1e729e8da9 Avoid more explicit loops 2017-09-16 16:25:32 -07:00
Chris Robinson
9dbb713b7c Print a bit more information for sound initialization 2017-09-16 16:25:32 -07:00