scrawl
|
7e33471edb
|
Fix code duplication
|
10 years ago |
scrawl
|
56799c79f4
|
Fix attachArrow exception when changing weapon (Fixes #2332)
|
10 years ago |
scrawl
|
326eaea8a6
|
Add missing sound for drawing throwing weapons (Fixes #2308)
|
10 years ago |
scrawl
|
5a9b30a8ca
|
Don't show VFX on the map (Fixes #2324)
|
10 years ago |
scrawl
|
417f60f467
|
Use the mooncircle textures (Fixes #1624, Fixes #1743)
|
10 years ago |
scrawl
|
dac1290597
|
Reduce size of water plane and increase subdivisions (Fixes #969)
|
10 years ago |
scrawl
|
e712b0353b
|
Terrain refactoring, reduce game startup time and memory usage
|
10 years ago |
scrawl
|
62a32220ff
|
Use low-LOD heightmap for world map rendering
Add vanilla-accurate colour palette (thanks Hrnchamd)
|
10 years ago |
scrawl
|
f4c8064d39
|
Fix camera not being attached properly when player becomes vampire (Fixes #2319)
|
10 years ago |
scrawl
|
b0c2aec374
|
Add warning for missing body parts
|
10 years ago |
scrawl
|
cc7be1600d
|
Make missing hair/head in NpcAnimation non-fatal for consistency with addOrReplaceIndividualPart
|
10 years ago |
scrawl
|
41b3a9dba9
|
Rewrite animated collision shape support (Fixes #2123)
|
10 years ago |
scrawl
|
08d8dd287c
|
I think this was committed by accident
|
10 years ago |
scrawl
|
de23ad5c8d
|
Change dynamic_cast to static_cast to make coverity happy
|
10 years ago |
scrawl
|
c3f3f8b3d0
|
Use only Cell records for saving progress bar (Fixes #2259)
|
10 years ago |
scrawl
|
91571f51be
|
Ogre crash workaround (Fixes #1745)
|
10 years ago |
scrawl
|
ef7e0070a6
|
Don't right-shift signed integers which is implementation-defined
|
10 years ago |
scrawl
|
dc5ed5b861
|
Remove weather particles underwater (Fixes #2010)
|
10 years ago |
scrawl
|
398fe6e780
|
Thrown weapon fix (Fixes #2248)
|
10 years ago |
scrawl
|
d56906acf7
|
Fix the creature position glitch
|
10 years ago |
scrawl
|
6f747df713
|
Remove an unused constructor
|
10 years ago |
Marc Zinnschlag
|
9f6a2d00e8
|
Merge remote-tracking branch 'thoronador/fix-uninitialized-members'
|
10 years ago |
Marc Zinnschlag
|
ec1df719fe
|
Merge remote-tracking branch 'mrcheko/master'
|
10 years ago |
mrcheko
|
a8621e6230
|
defaults are set to 1.0; remove contrast setting
(can be changed in config though); disable gamma control for not Windows
OSs
|
10 years ago |
Thoronador
|
526fb1b37b
|
fix uninitialized value in BillboardObject
|
10 years ago |
scrawl
|
5d7eb11596
|
Fix lights being rendered on the map (broken by d55fe43fc9 )
|
10 years ago |
scrawl
|
363d1f9207
|
Merge remote-tracking branch 'upstream/master'
|
10 years ago |
mrcheko
|
04d95810d1
|
gamma/contrast system reworked
|
10 years ago |
scrawl
|
9c693d078b
|
Fix equipment update removing ammunition (Fixes #2144)
|
10 years ago |
scrawl
|
1bd3ab8a2d
|
Fix torch animation playing when torch is hidden (Fixes #2236)
|
10 years ago |
scrawl
|
2e5e7370ba
|
Adjust default angle, FOV and viewport of character preview (Fixes #2220)
|
10 years ago |
scrawl
|
a47de06492
|
Make local map resolution configurable and use lower default value
This seems to be the resolution the original engine is using. The change also significantly reduces cell loading time.
|
10 years ago |
scrawl
|
59f21c6105
|
Use "hair" as filter for PRT_Hair parts (Fixes #2218)
|
10 years ago |
scrawl
|
d55fe43fc9
|
Support animation groups for Light and Door objects (Fixes #2039)
|
10 years ago |
scrawl
|
42d63a4eb2
|
Fix position flicker after an animation ends
|
10 years ago |
scrawl
|
8bc7eb5530
|
PlayGroup: Don't loop animations with no loop keys (Fixes #2223)
|
10 years ago |
scrawl
|
f931ba2efc
|
Fix some static analysis issues (coverity)
|
10 years ago |
Sebastian Wick
|
e85df00158
|
change setting "borderless" to "window border"
set window border on setting changes
disable window border checkbox in the launcher if fullscreen is enabled
|
10 years ago |
scrawl
|
c2771bc8ab
|
Head tracking fix
|
10 years ago |
scrawl
|
d962f0918d
|
Implement NPC head tracking (Fixes #1720)
|
10 years ago |
scrawl
|
d034a079e6
|
Allow equipping twohanded weapon and shield at the same time (Fixes #1785)
The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with.
|
10 years ago |
scrawl
|
bc85bb32c2
|
Fix vampirism magic effect not applying immediately (Fixes #1984)
|
10 years ago |
scrawl
|
2601b26217
|
Merge branch 'master' of https://github.com/OpenMW/openmw
|
10 years ago |
scrawl
|
a355550cab
|
Add support for NPCs with missing head/hair models (Fixes #2078)
|
10 years ago |
Marc Zinnschlag
|
19bd07648b
|
Merge remote-tracking branch 'scrawl/pathgrid'
|
10 years ago |
scrawl
|
3270f0e932
|
Change pathgrid workaround to check for interior cell name
|
10 years ago |
scrawl
|
0fe7500f74
|
Work around pathgrid record limitation (Fixes #2195)
|
10 years ago |
scrawl
|
f6960debcb
|
Attach sound listener to the player head instead of camera
|
10 years ago |
scrawl
|
e313ed3cef
|
Support animated container models
|
10 years ago |
scrawl
|
65536f0857
|
Load initial particle system state from NIF files (Fixes #2178)
|
10 years ago |