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7698 commits

Author SHA1 Message Date
dteviot
c65e7a31e7 Aquatic creatures no longer try to get onto land.
AiWander for aquatic creatures no longer uses path grid points as they're usually on land.
2015-06-21 16:23:40 +12:00
Marc Zinnschlag
5a5c2bb5bc Merge remote-tracking branch 'dteviot/FixRunningInCircles' 2015-06-17 15:56:01 +02:00
scrawl
5347d407d8 Disallow AiWander fast-forward for water creatures
Pathgrid nodes are usually above the water level, so appearing at a random node would have the creature break out of the water level it's supposed to be constrained to.
2015-06-15 20:13:59 +02:00
scrawl
98a77f68a3 Fix AiWander::fastForward using incorrect pathgrid coordinates when actor recently moved to a new cell 2015-06-15 20:04:36 +02:00
Marc Zinnschlag
0994893bc5 Merge remote-tracking branch 'dteviot/FixRunningInCircles' 2015-06-14 12:05:53 +02:00
dteviot
520fbd63c4 simplified pathfinding code.
remove mIsPathConstructed.  Instead call !mPath.empty().
2015-06-14 15:14:02 +12:00
scrawl
28caeadef4 Improve error message for not found records 2015-06-14 02:31:00 +02:00
dteviot
bfff84ba8f replaced #include with forward class declaration, as suggested by slaugherfish. 2015-06-14 10:30:55 +12:00
scrawl
cf95d3fc35 Refactor cmake scripts, reducing the amount of find_package(Boost) 2015-06-12 01:45:19 +02:00
dteviot
cb8ca2f03a Moved logic for building a Sync'ed path from AiCombat to PathFinding.
Is now used by AiFollow, which should fix "running in circles" bug caused when recalc a path and closest way point is the one NPC has just passed.
2015-06-11 18:31:35 +12:00
dteviot
6d7e6cd30c AiTravel logic merged into AiPackage. 2015-06-11 18:28:31 +12:00
Stanislav Bas
49512a2b57 Correct the explanation for the Console::acceptCommand() 2015-06-05 22:57:35 +03:00
Stanislav Bas
d2293867ba Add the explanation to Console::acceptCommand() 2015-06-05 22:44:06 +03:00
Stanislav Bas
58e2d3711f Reset Console editbox before command execution 2015-06-05 22:00:02 +03:00
Stanislav Bas
c40987338d Scrollbars don't save their positions between openings 2015-06-04 23:09:40 +03:00
Stanislav Bas
959fe3eb87 Reset the scrollbar position in the topic list when DialogueWindow is closed 2015-06-01 23:49:40 +03:00
Stanislav Bas
5dc6cdeb99 Scroll to the top of the topic list when dialog is started 2015-06-01 01:14:11 +03:00
Marc Zinnschlag
9f0ccdc37a Merge remote-tracking branch 'scrawl/master' 2015-05-31 11:05:43 +02:00
scrawl
7f2dd21c66 Fix for StartScript regression (Fixes #2590) 2015-05-30 17:20:49 +02:00
Marc Zinnschlag
d7cd4203ad Merge remote-tracking branch 'k1ll/mingw' 2015-05-30 11:39:53 +02:00
Marc Zinnschlag
b6878c2e0c improved error handling in LocalScripts::add 2015-05-27 19:45:26 +02:00
scrawl
2f97649540 Fix for cleanup issue when exiting after a failed savegame load (Fixes #2580) 2015-05-27 00:30:39 +02:00
scrawl
d1b6289cad Don't teleport followers when using teleportation spells 2015-05-22 19:57:02 +02:00
Rohit Nirmal
396fba7fa9 Silence -Wreorder warnings, and remove -Wno-reorder. 2015-05-21 22:46:44 -05:00
Stanislav Bas
163c12d3eb Merge remote-tracking branch 'upstream/master' 2015-05-19 21:39:48 +03:00
Stanislav Bas
196be7283d Reset an activated reference after activation's exectution (Fix #1738) 2015-05-19 21:39:17 +03:00
scrawl
8bcfac1ea3 Fix adjustPosition not always working correctly (Fixes #2563)
moveObject was returning an incorrect Ptr for cell movements.
2015-05-17 18:16:42 +02:00
scrawl
1b41f6c4c5 Sleep interruption fix 2015-05-16 12:29:26 +02:00
scrawl
5abeab21ed Various integer/floating point roll adjustments based on wiki 2015-05-11 16:55:09 +02:00
scrawl
58a2ad663c Fix regression of sleep interruption chance 2015-05-11 16:38:16 +02:00
scrawl
97c35da441 Change exterior water level to z=-1 (Fixes #1405) 2015-05-11 16:38:16 +02:00
scrawl
c819180aa1 Minor cleanup 2015-05-11 16:38:16 +02:00
scrawl
9d86e5b028 GetSpellEffects returns true for active abilities (Fixes #2530) 2015-05-11 16:38:16 +02:00
scrawl
ac88326909 Exit out of choice when no responses are found (Fixes #2525) 2015-05-11 16:38:16 +02:00
scrawl
3b8b217888 Fix no punishment for stealing when taking an item with the inventory opened 2015-05-11 16:38:16 +02:00
scrawl
eef8f71797 Add a comment 2015-05-11 16:38:16 +02:00
scrawl
b312f50b1f Fix regression with detect spells detecting deleted objects (Fixes #2518) 2015-05-11 16:38:15 +02:00
scrawl
033719ccd7 Correct the icon used for custom map markers 2015-05-11 16:38:15 +02:00
scrawl
ca53457a1c Correct the map icons used for detect spells (Fixes #2519) 2015-05-11 16:38:15 +02:00
Marc Zinnschlag
83a7eea2a9 Merge remote-tracking branch 'scrawl/master' 2015-05-03 09:54:32 +02:00
k1ll
96d9afec38 More header case fixes 2015-04-29 18:31:30 +02:00
k1ll
a230050ec8 Boost tr1 unordered map does not work with mingw 2015-04-29 18:31:29 +02:00
Rohit Nirmal
997347b01e Silence -Wreorder warnings. 2015-04-28 18:48:02 -05:00
scrawl
e49b8fe690 Fix persuasion mechanics using player stats instead of NPC's (Fixes #2475) 2015-04-22 01:17:34 +02:00
dteviot
0a5de33a1a fireEquipmentChangedEvent() updates the InventoryWindow. (Fixes #2424) 2015-04-06 15:13:09 +12:00
dteviot
fe69dc2863 Made LineInfo a struct, as requested by Scrawl. 2015-04-05 14:56:29 +12:00
dteviot
52de622e97 provide incremental update of SpellWindow (Fixes #2411)
When SpellWindow is visible, every 0.5 seconds update the cost/changes for spells/enchanted items shown.
Also, check to see if more substantial update of the window is required.
2015-04-03 17:59:13 +13:00
dteviot
6b6bed520d removed redundant calls. 2015-04-03 13:45:13 +13:00
dteviot
be6ee927b9 AiWander, use closest two points if distance is too small (Fixes #1317)
In AiWander, if wander distance is set too small to get two points, take the closest two points.
2015-03-28 20:05:54 +13:00
dteviot
63ab856024 Removed duplicated code. 2015-03-23 20:57:36 +13:00