scrawl
9fc2c2e8ee
Don't advertise an alpha channel in GraphicsContext::traits (Bug #2677 )
10 years ago
scrawl
195e1a8410
Fix the Viewer's FrameStamp not being set correctly during Engine::frame
10 years ago
scrawl
7407bbdac9
Add a function for SDL error handling
10 years ago
scrawl
800bd511f6
Set a sensible value for SDL_GL_DEPTH_SIZE (Bug #2649 )
10 years ago
scrawl
700000cbca
Error handling fix
10 years ago
scrawl
403ce30a35
Graceful handling for failing to create SDL window
10 years ago
scrawl
e642f20a65
Restore screenshot key functionality
10 years ago
scrawl
9ee63dc3f4
Change stats viewer key to f3
10 years ago
scrawl
3dcb167066
Map rendering
10 years ago
scrawl
da24e298ee
Fix -Wreorder warnings
10 years ago
scrawl
9b8e2e9db3
Port MWRender::Camera
10 years ago
scrawl
737c2114dc
Change viewer stats keybinding to F9
10 years ago
scrawl
b7fa645530
Don't destroy a NULL window
10 years ago
scrawl
24bb2e152c
Apply texture filter setting changes
10 years ago
scrawl
e3b1707bbd
Pause simulationTime when the GUI is up
10 years ago
scrawl
9ea416b852
Readded HW cursor manager (no image rotation yet)
10 years ago
scrawl
39fb46601a
Readded input & event handling
10 years ago
scrawl
298b3ed2ef
Create the GraphicsWindowSDL2 directly
10 years ago
scrawl
0498e6e5f0
Readded window icon
10 years ago
scrawl
36e0cfbc9d
Cleanup
10 years ago
scrawl
375b736e74
Use SDL to create the window
...
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.
Thanks to KittyCat for the GraphicsWindowSDL2 code.
10 years ago
scrawl
c843cfc8e2
Physics stub in preparation for rewrite
10 years ago
scrawl
c8eb77c557
Move StatsHandler construction to allow profiling of loading screen
10 years ago
scrawl
77f733362c
Add stats graphs for Script, Mechanics and Physics timings
10 years ago
scrawl
c1edc30ad7
Dead code removal
10 years ago
scrawl
e1f4a7f647
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwgui/mainmenu.cpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwrender/animation.cpp
apps/openmw/mwrender/debugging.cpp
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/sky.cpp
components/nif/nifkey.hpp
components/nif/nifstream.hpp
components/nifbullet/bulletnifloader.cpp
components/nifogre/ogrenifloader.hpp
libs/openengine/bullet/physic.cpp
libs/openengine/gui/manager.cpp
10 years ago
scrawl
9de575ad42
Use IncrementalCompileOperation to incrementally upload OpenGL objects during the loading screen
...
For now, not much difference, but should result in a sizable speed up once MyGUI no longer needs the DYNAMIC flag (i.e. the loading screen truly renders in the background).
10 years ago
scrawl
283b252142
Stub InputManager
10 years ago
scrawl
1a5407af98
Reduce texture memory usage in OpenMW
10 years ago
scrawl
8817f44d63
Remove advanced FPS counter (obsoleted by the OSG stats viewer)
10 years ago
scrawl
b0804734e5
Port VideoWidget
10 years ago
scrawl
a59940a2c7
Move MyGUI platform to components
10 years ago
scrawl
62847f0489
Use node masks to separate Scene and GUI
10 years ago
Rohit Nirmal
997347b01e
Silence -Wreorder warnings.
10 years ago
scrawl
0ff7b2ff11
MechanicsManager, frame update
10 years ago
scrawl
15164e20f7
Cleanup fix
10 years ago
scrawl
42d6c6140c
Add mygui backend by chris
10 years ago
scrawl
8c810e3620
Move rng to components
10 years ago
scrawl
26766b8e0a
Dead code removal
10 years ago
scrawl
9c4b2ea61a
CreatureAnimation compiles
10 years ago
scrawl
083c41c950
Environment map for enchanted objects
10 years ago
scrawl
13a1ba0aab
Moon rendering
10 years ago
scrawl
5dd1ab24fe
More efficient StateSetController, beginnings of sky rendering
10 years ago
scrawl
8c7c89a4aa
Port SoundManager
10 years ago
scrawl
c92592493e
OpenMW: create a window and render the starting cell(s)
10 years ago
scrawl
4e69e7cc0f
OpenMW compiles and runs w/o render window
10 years ago
dteviot
3f28634d1f
consolidate random number logic
...
Note, I suspect Rng::rollClosedProbability() is not needed. The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
10 years ago
scrawl
457c135097
Remove old workaround
10 years ago
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
scrawl
2b7287cbd2
Merge branch 'master' of https://github.com/OpenMW/openmw into joystick
...
Conflicts:
CMakeLists.txt
10 years ago