rexelion
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cab0002461
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Backing up distance is now dependent on opponents's weapon range; don't back up from ranged oponents
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2017-11-07 17:57:23 +00:00 |
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rexelion
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a1d9f11b04
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use fProjectileMaxSpeed for ranged weapons distance
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2017-11-07 11:43:21 +00:00 |
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scrawl
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801f2d42d5
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Merge pull request #1537 from drummyfish/guardfix
Check the real distance to target in AIPursue (issue #4184)
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2017-11-05 23:24:59 +00:00 |
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Miloslav Číž
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f98a821482
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fix possible bug in aipursue
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2017-11-05 23:46:15 +01:00 |
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scrawl
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87c79d7102
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Merge pull request #1536 from rexelion/knockoutfix
Wait a few seconds before getting up (fixes #3884)
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2017-11-05 20:27:54 +00:00 |
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Miloslav Číž
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430d01a39a
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additional animation refactor
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2017-11-05 20:19:47 +01:00 |
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rexelion
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de7a7d842b
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mTimeUntilWake is initialised in the constructor
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2017-11-05 18:30:34 +00:00 |
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rexelion
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48ec680f23
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use game time instead of real time
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2017-11-04 19:37:20 +00:00 |
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Miloslav Číž
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f34223fce9
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check the real distance to target in aipursue
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2017-11-04 20:02:21 +01:00 |
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rexelion
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ab66034ed1
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use uniform_int_distribution instead of rand()
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2017-11-04 02:15:56 +00:00 |
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rexelion
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ee2f3db9a8
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fixed randomness
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2017-11-04 01:31:15 +00:00 |
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rexelion
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de83ad0116
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use real time; wait random number of seconds
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2017-11-04 00:24:09 +00:00 |
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rexelion
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5b8610b34b
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knocked out characters wait some time before getting up
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2017-11-01 23:44:50 +00:00 |
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Miloslav Číž
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ff1265c0e7
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refactor jump animation
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2017-10-31 14:22:24 +01:00 |
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Miloslav Číž
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7bc512974f
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use mcurrentjump instead of custom attrib
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2017-10-30 15:26:38 +01:00 |
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Miloslav Číž
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5c8f491441
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move animation disabling code to a better place
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2017-10-28 18:46:52 +02:00 |
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Miloslav Číž
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f9c396e0ea
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stop landing animation when turning
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2017-10-28 15:48:07 +02:00 |
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Andrei Kortunov
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4d4d247565
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Use SwimTurnLeft/Right animations correctly
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2017-10-17 23:26:55 +04:00 |
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scrawl
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03554b2f4b
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Fix some style issues flagged by cppcheck
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2017-10-15 17:06:58 +02:00 |
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scrawl
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bbf9b0c0a7
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Merge pull request #1503 from akortunov/regressions
Handle Trespassing crime differently from Theft
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2017-10-15 09:08:52 +00:00 |
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Andrei Kortunov
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8f255a6b72
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Handle Trespassing crime differently from Theft (bug #4158)
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2017-10-15 11:03:02 +04:00 |
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Andrei Kortunov
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30b05b557b
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ExtraSpell magic effect: a basic implementation
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2017-10-14 16:55:00 +04:00 |
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Andrei Kortunov
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e2afd3690c
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Remove item by id from InventoryStore
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2017-10-06 10:54:25 +04:00 |
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Andrei Kortunov
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1cb7ed5db1
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Use owned tooltips for items in containers correctly
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2017-10-04 12:13:45 +04:00 |
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scrawl
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b24fd77ea2
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Merge pull request #1488 from akortunov/equipfix
AI: Autoequip armor when bound armor spell expires
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2017-10-01 16:06:26 +00:00 |
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Andrei Kortunov
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21b6bd176f
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AI: Autoequip armor when bound armor spell expires
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2017-10-01 17:11:30 +04:00 |
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Andrei Kortunov
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c5fcb9684e
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Improve owned crosshair feature behaviour
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2017-09-30 21:29:02 +04:00 |
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Andrei Kortunov
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f26206b630
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Make unconscious actors do not speak and do not track targets
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2017-09-30 20:55:42 +04:00 |
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Andrei Kortunov
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3ebb18ce18
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Make unconscious actors do not report about crimes
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2017-09-30 20:35:29 +04:00 |
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Andrei Kortunov
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34895157f9
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Consider taking items from unconscious NPC as a theft
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2017-09-30 20:22:26 +04:00 |
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Andrei Kortunov
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668a947210
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Inherit owner, if an item is in container (regression #4128)
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2017-09-27 20:00:41 +04:00 |
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Andrei Kortunov
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9b04a7c1e6
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Fix idle animations playing
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2017-09-24 16:26:41 +04:00 |
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scrawl
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2a14af2e27
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Merge pull request #1474 from akortunov/swimanimations
Implement missing swim animations
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2017-09-23 23:33:37 +00:00 |
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scrawl
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22222f07ae
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Merge pull request #1475 from akortunov/wanderfix
AiWander: reset spawn position, if an actor was moved to another cell
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2017-09-23 23:10:35 +00:00 |
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scrawl
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2494c22d66
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Merge pull request #1470 from MiroslavR/convertmprj
ESS-Importer: Convert magic projectiles
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2017-09-23 22:55:56 +00:00 |
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Andrei Kortunov
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91adfc9fc0
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AiWander: reset spawn position, if an actor was moved to another cell (bug #4010)
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2017-09-23 20:59:06 +04:00 |
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Andrei Kortunov
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a57f6ac2af
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Fix a typo in attack animation name
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2017-09-23 08:25:58 +04:00 |
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Andrei Kortunov
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bcad431cc5
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Implement SwimTurnLeft/Right animations
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2017-09-22 16:07:00 +04:00 |
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Andrei Kortunov
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1c6cfad3cc
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Implement SwimHit animation
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2017-09-22 15:49:42 +04:00 |
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Andrei Kortunov
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3eb1308c0d
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Implement SwimKnockdown/out animations
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2017-09-22 15:26:35 +04:00 |
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Andrei Kortunov
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6260bb1366
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Implement SwimAttack1-3 and SwimDeathKnockDown/Out animations
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2017-09-22 14:51:06 +04:00 |
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scrawl
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75c047a6e0
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Merge pull request #1472 from akortunov/equipfix
Do not play draw weapon animation when equip a new weapon
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2017-09-21 13:05:14 +00:00 |
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Andrei Kortunov
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5da532a36c
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Do not play draw weapon animation when equip a new weapon (bug #4056)
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2017-09-21 10:48:52 +04:00 |
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MiroslavR
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f15de6d3ca
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ESS-Importer: Convert magic projectiles (Closes #2320)
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2017-09-20 18:58:56 +02:00 |
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scrawl
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5ebb43a422
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Merge pull request #1467 from akortunov/guifixes
Restack soulgems when use SoulTrap
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2017-09-20 14:15:49 +00:00 |
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Andrei Kortunov
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9342a0254f
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Restack soulgems when use SoulTrap
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2017-09-20 10:44:24 +04:00 |
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scrawl
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5688257837
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Merge pull request #1462 from kcat/master
Minor animation fixes
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2017-09-19 20:15:47 +00:00 |
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scrawl
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ed5b6320f3
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Merge pull request #1463 from akortunov/getdetected
Allow to use GetDetected without a reference
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2017-09-19 20:15:16 +00:00 |
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Andrei Kortunov
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65d8e2ff5d
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Allow to use GetDetected without a reference (bug #3110)
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2017-09-18 21:46:57 +04:00 |
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Chris Robinson
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b770c1493f
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Don't spam about missing animations
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2017-09-18 01:28:40 -07:00 |
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