David Cernat
e15428e139
[General] Remove "created by" stamps added by IntelliJ
2019-08-26 12:33:28 +03:00
David Cernat
0339958e21
[General] Rename Log class into TimedLog
2019-08-19 21:39:33 +03:00
David Cernat
826e64b40e
[Server] Rename isPlayerExists() into doesPlayerExist()
2018-07-21 07:34:45 +03:00
Koncord
1a9bf253f6
[Server] Simplify getPlayer methods, add isPlayerExists method
2018-07-17 00:29:45 +08:00
David Cernat
34893ff631
[Server] Split up handshake handling into multiple functions for debug
...
Unfortunately, the handshake attempt limit implemented in 4ebfcc4a21
for 0.7 and then ported over to 0.6 in a3a341fee6
does not appear to work properly, which is why gathering more information on it is important.
2018-04-09 15:25:50 +03:00
David Cernat
a3a341fee6
[Server] Reimplement 4ebfcc4a21
for 0.6
2018-03-10 22:19:44 +02:00
David Cernat
029dfc56ba
[General] Implement player scale as part of PlayerShapeshift
2018-02-01 02:11:45 +02:00
David Cernat
d543edbd9a
[Server] Make sure players are initialized as non-werewolves
2017-07-26 06:01:48 +03:00
David Cernat
3c30801eac
[Server] Try to fix server crash from iterations through invalid players
2017-05-09 14:30:25 +03:00
David Cernat
4d81455020
[General] Rework and simplify death reasons so they work with NPCs
2017-05-05 22:16:31 +03:00
David Cernat
c6c0e4acc9
[Server] Fix Cell::sendToLoaded() part 2, and fix Player::sendToLoaded()
2017-04-06 08:39:11 +03:00
Koncord
690211ad99
[General] Extract BaseEvent & BasePlayer from packets to functions
...
Move Send and Read functions to BasePacket
2017-03-06 18:40:07 +08:00
Koncord
0442ebd607
[Server] Remove redundant newlines & keep ~120 columns
2017-02-27 17:13:07 +08:00
David Cernat
0baada0aa2
[Server] Add GetLastPlayerId() script function in Miscellaneous category
2017-02-26 23:00:51 +02:00
Koncord
78f5a760f4
[Server] Use variable instead method in Player.
2017-02-20 20:46:20 +08:00
Koncord
ec4d016100
[Server] Don't crash server every time a player disconnects. Again.
2017-02-20 20:44:01 +08:00
David Cernat
887b436ee7
[Server] Make style for new methods consistent with rest of project
2017-02-19 16:53:15 +02:00
Koncord
67099e437a
[Server] Remove player from Cells when disconnected
2017-02-19 22:27:00 +08:00
Koncord
f2ce46ffed
[Server] Rename doForNearest to forEachLoaded
2017-02-19 21:32:25 +08:00
Koncord
ca68831395
[Server] Rename sendToNearest to sendToLoaded
2017-02-19 20:37:26 +08:00
Koncord
cce49e355a
[Server] Some fixes to sendToNearest & doForNearest
2017-02-19 18:44:52 +08:00
Koncord
033472d939
[Server] Add doForNearest function
2017-02-19 17:42:39 +08:00
Koncord
b760015071
[Server] Send some packets only to nearest players
2017-02-19 16:46:42 +08:00
Koncord
8887a267c7
[Server] Add Cell and CellController
2017-02-19 13:27:10 +08:00
David Cernat
63c8a98083
[General] Stop using virtual functions in BasePlayer
2017-01-25 17:06:15 +02:00
Koncord
32615d05cf
Prevent allocate memory if player doesn't exists
2017-01-10 18:31:51 +08:00
Koncord
6e6237541a
Fix "comparison between signed and unsigned integer expressions"
2016-12-21 16:13:39 +08:00
David Cernat
9e290ad799
Fix spacing irregularities
2016-11-21 23:40:50 +02:00
Koncord
902e968fd9
Use RakNetGUID instead uint64_t in TPlayers
2016-11-17 13:12:06 +08:00
David Cernat
1a25434d33
Turn overlooked instance of GetCell() into getCell()
2016-11-16 17:48:39 +02:00
David Cernat
25dc2b19e7
Use lowerCamelCase in tes3mp server networking function names
2016-11-16 02:05:14 +02:00
David Cernat
eebe1f156a
Change logic for death reasons so it makes sense
2016-10-30 13:19:48 +02:00
David Cernat
6929cd6c4c
Delete debug about player map that is no longer needed
2016-10-30 02:30:17 +03:00
David Cernat
c91e240664
Simplify the type of map that player objects are stored in
2016-10-26 21:36:58 +03:00
David Cernat
a9f6ea4d8d
Use the name "guid" for RakNet IDs so as to not confuse with int IDs
2016-10-26 15:55:34 +03:00
David Cernat
ef6f20e3f7
In server console, print number of players remaining when one leaves
2016-10-24 22:47:52 +03:00
David Cernat
b2688777c1
Create marker once a player has been initialized properly and fix debug
2016-10-24 21:08:47 +03:00
Koncord
79532cf797
Detecting reason of death
2016-10-08 15:15:43 +08:00
David Cernat
bc0aa86bcf
Make variable names more consistent and easier to understand
2016-09-29 12:05:44 +03:00
Koncord
24617589e4
Fix packet spam
2016-09-18 15:52:26 +08:00
Koncord
fe10821528
Add loaded/isLoaded to server player
2016-09-18 11:55:51 +08:00
David Cernat
941d76fce0
Fix setting of default classes and initialize classes safely on server
2016-09-02 04:31:35 +03:00
David Cernat
c4f49e05e3
Remove manual newlines for logger
2016-08-19 07:54:10 +03:00
Koncord
d3c9864fb0
Fix maximum connections
2016-08-19 08:18:25 +08:00
David Cernat
e1955b440f
Fix player initialization on server
2016-08-19 03:11:03 +03:00
David Cernat
cba01af683
Log player initialization on server
2016-08-19 01:32:39 +03:00
David Cernat
8eda381016
Make formatting consistent, part 2
2016-08-17 18:20:36 +03:00
Koncord
1b259e2d33
Syncing inventory, animations, position, 8 key attributes
...
Created Package system
2016-07-07 23:50:48 +08:00