psi29a
cc6f08930b
Merge branch 'alpha-meddling' into 'master'
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Replace deprecated alpha test in shader visitor
Closes #4899
See merge request OpenMW/openmw!473
2021-03-13 08:13:19 +00:00
AnyOldName3
0431ba4c87
Merge branch 'alpha-meddling-shader-side-mip-meddling' into alpha-meddling
2021-03-13 01:23:30 +00:00
AnyOldName3
d52ae28b7a
Fix linking on MacOS
2021-03-11 00:28:14 +00:00
psi29a
9f47190411
Merge branch 'now-it-blends' into 'master'
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Convert blending factors properly for the character preview
See merge request OpenMW/openmw!644
2021-03-10 23:27:04 +00:00
AnyOldName3
cb2cbb4181
Convert blending factors properly for the character preview
2021-03-10 22:07:14 +00:00
AnyOldName3
450b971bb0
Merge branch 'gl4es-patch' into 'master'
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gl4es: Delay feature detection until a context exists
See merge request OpenMW/openmw!626
2021-03-10 19:01:39 +00:00
AnyOldName3
deb184cdce
Merge branch 'fix-build' into 'master'
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Fix linking with `-DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON`
See merge request OpenMW/openmw!640
2021-03-08 19:01:02 +00:00
Evil Eye
eb07818f13
Ignore agents without bounding boxes
2021-03-07 20:58:09 +01:00
Gleb Mazovetskiy
455be9dbbb
Fix linking with -DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON
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1. CMake's built-in OSG finder does not use pkgconfig, so we have to
manually ensure the order is correct for inter-library dependencies.
https://gitlab.kitware.com/cmake/cmake/-/issues/21701
2. OSG plugin pkgconfig files are missing dependencies on the underlying
libraries (e.g. freetype, png, jpeg), so we have to link them manually.
https://github.com/openscenegraph/OpenSceneGraph/issues/1052
2021-03-06 21:17:52 +00:00
Gleb Mazovetskiy
4495b67d77
MyGUI HEAD compatibility
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Makes OpenMW compatible with the current MyGUI HEAD at:
f93d4fb614
Refs #5806
2021-03-02 13:24:30 +00:00
Gleb Mazovetskiy
044e784072
gl4es: Delay feature detection until a context exists
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gl4es feature detection does not work reliably with EGL.
If a context already exists, gl4es can instead reliably detect
the underlying GLES features from the context itself.
This requires gl4es to be configured with:
-DNOEGL=ON -DNO_LOADER=ON -DNO_INIT_CONSTRUCTOR=ON
This also requires gl4es to have this fix: https://github.com/ptitSeb/gl4es/pull/271
2021-02-28 07:59:48 +00:00
psi29a
937549c99e
Merge branch 'fix_still_actors' into 'master'
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Make actor flee from a combat when cannot reach a target (#5851 )
See merge request OpenMW/openmw!601
2021-02-26 23:25:05 +00:00
AnyOldName3
46a1715d8a
Actually return something
2021-02-26 20:10:58 +00:00
AnyOldName3
16e8cf89af
Fix compilation of tests with MSVC
2021-02-26 20:10:03 +00:00
AnyOldName3
f5a87ee46d
Refactor out duplicated RTT setup code
2021-02-26 19:01:27 +00:00
AnyOldName3
153ab57ae3
Make assignment in while loop condition obviously intentional
2021-02-24 17:45:44 +00:00
AnyOldName3
2b144ff3dd
Merge branch 'fix_frame_rate_limit' into 'master'
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Fix frame rate limit (#5686 )
See merge request OpenMW/openmw!603
2021-02-21 16:20:51 +00:00
AnyOldName3
9be258d260
Make it possible to reinstate FFP state easily
2021-02-19 19:59:48 +00:00
psi29a
5c0214142b
Merge branch 'static-build' into 'master'
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Optional local source builds of OSG, MyGUI, Bullet
See merge request OpenMW/openmw!547
2021-02-19 16:58:05 +00:00
psi29a
de28a89a43
Merge branch 'navigator_cleanup' into 'master'
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Navigator cleanup
See merge request OpenMW/openmw!612
2021-02-19 16:37:45 +00:00
psi29a
59e09cba5b
Merge branch 'boltsize' into 'master'
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Use projectile mesh size (#5829 )
See merge request OpenMW/openmw!587
2021-02-15 08:40:30 +00:00
elsid
561628087c
Merge branch 'profiler_fix' into 'master'
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Fix profiler glitches (#5850 )
See merge request OpenMW/openmw!605
2021-02-15 00:01:06 +00:00
elsid
bc67669a97
Comment unused argument
2021-02-15 00:22:48 +01:00
elsid
4983684fda
Fix implicit int to float conversion warning
2021-02-15 00:20:15 +01:00
elsid
bb0c478954
Add missing include and use std malloc and free
2021-02-15 00:20:15 +01:00
elsid
3a9b1ce63a
Use camel case for local constant
2021-02-15 00:20:14 +01:00
elsid
a7fe6c7ba1
Move duplicated usage patter of dtNavMeshQuery::findNearestPoly into a separate function
2021-02-14 23:54:59 +01:00
elsid
d3ab6c972f
Avoid set unused position from dtNavMeshQuery::findNearestPoly result
2021-02-14 23:54:59 +01:00
AnyOldName3
4f510d85ba
Merge remote-tracking branch 'upstream/master' into alpha-meddling
2021-02-14 22:42:55 +00:00
elsid
8dba61f7ae
Use navmesh raycast to find reachable position around target
2021-02-14 04:14:22 +01:00
fredzio
c4e909c29e
Silence a clang warning:
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warning: moving a temporary object prevents copy elision [-Wpessimizing-move]
2021-02-12 19:36:03 +01:00
fredzio
bc4047d815
Update engine stats for all levels above first, not only at the second.
2021-02-12 19:03:02 +01:00
elsid
8ab5fd9b40
Fix frame rate limit
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Measure time at the computation end but before sleep. This allows to adjust
sleep interval for the next frame in case sleep is not precise due to syscall
overhead or too low timer resolution.
Remove old frame limiting mechanism.
2021-02-12 00:03:11 +01:00
psi29a
c33b2e0100
Merge branch 'dehardcodebaseanim' into 'master'
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Dehardcode Base_animation and improve Collada support
See merge request OpenMW/openmw!510
2021-02-10 16:29:47 +00:00
Sergey Fukanchik
f3271cb66b
Add unit test for swapEndiannessInplace(). Part of Bug #5837
2021-02-09 13:09:36 -05:00
Petr Mikheev
31b5150e0d
Fix implementation of Misc::swapEndiannessInplace
2021-02-07 09:12:38 +01:00
psi29a
dc31e1c680
Merge branch 'refraction_shadow_fix_2' into 'master'
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Fix shadows missing in the refraction RTT on the first and second frame
See merge request OpenMW/openmw!590
2021-02-06 20:26:46 +00:00
AnyOldName3
3e273a759a
Clarify method name now we're using it differently
2021-02-06 16:41:46 +00:00
fredzio
6e969ca3fa
Use mesh collision box instead of node bounding sphere for projectile
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size. The bounding sphere is much bigger than the mesh.
2021-02-05 22:53:45 +01:00
Alexei Dobrohotov
ab28847eaf
Merge branch 'collisionextentsandcenter' into 'master'
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Get collision box extents and center from btBvhTriangleMeshShape
See merge request OpenMW/openmw!579
2021-02-04 23:03:43 +00:00
unelsson
303f1912a6
less debug spam
2021-02-04 23:14:52 +02:00
unelsson
d5844b0982
Use accompanying txt file for textkeys in osgAnimation formats
2021-02-04 23:14:21 +02:00
elsid
68fe6b9114
Use only item size to check whether item fits cache
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Item size has to be counted anyway and there is no reason to check only navmesh
data first.
2021-02-04 01:12:59 +01:00
elsid
3a2cea5271
Use raw recast mesh data and off mesh connections for navmesh key
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Serialization into a vector of chars produces inconsistent results that leads
to reduced cache hit rate. Using a structured object is a more clear solution
and allows to remove serialization and nontrivial key compare logic with more
straigt forward structured object comparison.
2021-02-04 01:01:15 +01:00
elsid
ad1f8c1e84
Sort water and off mesh connections for recast mesh
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Inconsisten order of these objects in navmesh cache key leads to cache misses
due to key inequality.
2021-02-04 01:00:41 +01:00
elsid
489107c5ee
Count navmesh cache key once in item size
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Key is stored only in NavMeshTilesCache::Item, TileMap uses KeyView with
a pointer to a vector.
2021-02-04 00:44:23 +01:00
elsid
88ca4a1db6
Count navmesh cache hit rate
2021-02-04 00:35:24 +01:00
Nelsson Huotari
45fde84f4f
Use nodemasks and visitors for detecting custom collision shapes
2021-02-03 21:16:54 +02:00
Nelsson Huotari
5c32460153
Add underscore-separated node-names to reserved-list
2021-02-03 14:25:50 +02:00
Nelsson Huotari
384112746c
Add option for custom collision node with non-nif files
2021-02-03 14:25:09 +02:00