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31 commits

Author SHA1 Message Date
David Cernat
cc9e294cc0 [Client] Send ActorAI packet for new cell after being followed to it 2018-07-13 22:34:36 +03:00
David Cernat
528bd26a3b [General] Allow followers to follow non-authority players through cells 2018-07-13 21:27:29 +03:00
David Cernat
7e90d1f2a4 [Client] Fix interior-to-exterior and v.v. cell transitions for actors
Make sure only players who are cell authorities can get actors to teleport across cells for them, and display a message box for players who are not cell authorities.
2018-06-21 16:44:49 +03:00
David Cernat
ea2a060c67 [Client] Sync actor movements from interiors to exteriors & vice versa 2017-05-28 01:11:32 +03:00
scrawl
9728a6967e Reset fall height when teleporting (Fixes #2629) 2017-02-20 20:27:05 +01:00
NeveHanter
ff4aba2a6e Moved duplicated code to common ActionTeleport static method and reordered travel price calculations 2016-12-23 21:27:29 +01:00
NeveHanter
8902bb5b13 Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith 2016-12-20 12:38:51 +01:00
scrawl
5bd8ef247d Do not adjust the player position when loading a savegame (Fixes #2089) 2016-03-24 17:18:08 +01:00
scrawl
53f4b92426 AiEscort do not follow target through doors
Testing revealed a problem where the guard on the prison ship would incorrectly follow the player outside. Upon further investigation in vanilla MW, it appears that with AiEscort the actor only follows the target through doors once the AiEscort package has completed, *and* no new AI package is running yet.
2015-12-19 15:15:44 +01:00
scrawl
965bea45c0 AiEscort makes the actor side with target in fights (Bug #2697)
Also will follow the player through teleport doors.
2015-12-06 23:38:51 +01:00
scrawl
2d302aef99 Implement stayOutside script variable 2015-11-20 05:05:43 +01:00
scrawl
b70383d127 Remove last remains of Ogre math 2015-06-03 21:37:21 +02:00
scrawl
d1b6289cad Don't teleport followers when using teleportation spells 2015-05-22 19:57:02 +02:00
scrawl
4d4f2fc475 Add maximum distance for teleporting followers on using a door 2015-01-11 17:04:58 +01:00
scrawl
8dd410fe96 Teleport indirect followers as well when using a door (Fixes #1974) 2014-10-05 15:18:32 +02:00
scrawl
b4fbaf1169 Fix potential infinite recursion in ActionTeleport (Fixes #1840) 2014-08-26 02:09:23 +02:00
scrawl
7697ab37e0 Fixes #1129: Change summoned creatures to use ActorId
Gracefully handles summoned creatures that are left behind in inactive cells.
2014-05-14 06:37:31 +02:00
Thoronador
1b8c975d5b minor performance improvements in apps/openmw
Checking for emptiness using size() might be inefficient, because
it can take linear time, while empty() is guaranteed to take only
constant time.

For non-primitive types, postfix ++ operators are inefficient
compared to prefix ++ operators, because post-increment usually
involves keeping a copy of the previous value around.
2014-04-27 19:10:23 +02:00
scrawl
12de0afb03 Feature #50: Spawn projectiles
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
2014-03-08 01:31:27 +01:00
gus
0e46c40cb5 Make ACtionTeleport non player specific and teleport actors following the teleporting actor 2014-01-12 14:03:11 +01:00
Lukasz Gromanowski
e9844e1b37 Fixes #417: Apply weather instantly when teleporting
Changed teleporting detection from "position tracking" to manually
setting "teleportation" flag ( player->setTeleported(true) ).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-31 20:40:23 +01:00
Marc Zinnschlag
d0cebea580 some cleanup 2012-08-26 18:50:47 +02:00
Douglas Diniz
5cbb08fee1 Task 339 - Moving all sounds to actions 2012-08-26 11:47:45 -03:00
Marc Zinnschlag
78fe6fdce5 Issue #351: Refactoring Action class 2012-07-27 12:00:10 +02:00
Marc Zinnschlag
4c39fefd1e Issue #107: World is accessed only through the interface class from now on; some include cleanup 2012-07-03 12:30:50 +02:00
Marc Zinnschlag
35f478071e Issue #255: deleted the old environment class and using the new one instead 2012-04-23 15:27:03 +02:00
Marc Zinnschlag
9a3158675a reworked cell changing mechanism 2011-02-10 10:38:45 +01:00
Marc Zinnschlag
1dc805d0d4 Merge branch 'master' into exterior
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
2010-09-08 15:38:19 +02:00
athile
d955a0efc4 WIP Windows build 2010-08-30 02:12:54 +01:00
Marc Zinnschlag
bdd5e2f064 modified teleport action to support exteriors; coordinates are wrong here too 2010-08-20 14:56:26 +02:00
Marc Zinnschlag
002345270b implemented teleport doors (only for the player for now) 2010-08-03 18:44:52 +02:00