scrawl
71d9e7dc52
Read Ambient Loop Sound ID and Rain Loop Sound ID from the INI file
2015-11-16 02:21:45 +01:00
scrawl
802620a86b
Use TimeOfDayInterpolator for Land Fog Depth
...
Fixes the sudden fog jump at nightfall.
2015-11-01 23:03:16 +01:00
scrawl
45bf3e6788
Create TimeOfDayInterpolator class to refactor time handling in WeatherManager
2015-11-01 22:59:26 +01:00
scrawl
8da4530957
Use INI-imported underwater fog settings ( Fixes #2907 , Fixes #1511 )
2015-11-01 22:09:27 +01:00
Alexander "Ace" Olofsson
7d4125d97f
Fixes for building with unity build
2015-09-24 15:21:42 +02:00
scrawl
385f4f729c
Implement SunDiscSunsetColor, fade the sun during sunrise & sunset
2015-09-21 19:43:48 +02:00
scrawl
a2a4532e71
Add the full-screen sun glare effect
2015-09-21 17:20:08 +02:00
scrawl
8de3ce90a7
Add comments for weather IDs
2015-09-19 18:04:24 +02:00
slothlife
29d74f0249
Improve thunderstorm support.
...
Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
2015-09-08 22:05:33 -05:00
slothlife
2b48a20b76
Fix weather transition bugs
2015-08-28 23:12:39 -05:00
slothlife
d9a7986b3a
Remove redundant fast forward check
2015-08-28 18:04:22 -05:00
slothlife
4fd00a75d5
Merge advanceTime and advanceTimeByFrame
2015-08-27 14:53:52 -05:00
slothlife
cd8ec5c11e
Improve checking for older weather records
2015-08-27 13:44:06 -05:00
slothlife
7817c52cbb
Discard old save game weather records
2015-08-27 09:57:32 -05:00
slothlife
c907ed517d
Remove C++11 explicit on conversion operator
2015-08-26 23:34:15 -05:00
slothlife
54fa5273dc
Refactor weather transitions to act more like MW
...
Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
2015-08-26 22:59:21 -05:00
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
slothlife
3d419a612a
Corrected some weather transition calculations
...
Reversed some formulas for Transition Delta and Clouds Maximum Percent
and implemented them. Refactored Weather some to encapsulate those
formulas (to more closely match MoonModel). Did some small cleanup of
WeatherManager.
2015-08-15 23:38:49 -05:00
scrawl
56b7196bea
Remove incorrect implementation of "Clouds Maximum Percent" weather setting
2015-08-07 15:34:01 +02:00
slothlife
3235cecddf
Use Glare View for visibility of celestial bodies
...
Fixed memory leak from Sun and Moon objects by pulling Updaters back out
into separate objects. Removed code related to
mCelestialBodyTransparency.
2015-08-07 00:08:18 -05:00
slothlife
ea2f88a355
Fix several sky rendering bugs, maybe also #639
...
Added code to hide the moons, sun, and stars for certain weather
effects. Lightly refactored CelestialBody and derived classes. Fixed
moons switching phase at 24:00.
2015-08-04 21:07:42 -05:00
slothlife
67a63cc662
Add some const correctness to MoonModel
2015-07-30 14:00:08 -05:00
slothlife
24ba54f4fe
Implement accurate moon settings ( fixes #672 )
2015-07-29 23:57:45 -05:00
Marc Zinnschlag
ba9a9d16bb
Merge remote-tracking branch 'scrawl/master'
2015-07-10 09:06:04 +02:00
scrawl
f12619b86a
Implement fStromWindSpeed ( Fixes #2764 )
2015-07-10 02:34:00 +02:00
Alexander "Ace" Olofsson
b3b55a5842
Explicitly instantiate MWWorld::Store
2015-07-09 19:22:04 +02:00
scrawl
38d90f47a6
Moon fading fix (Bug #2713 )
2015-06-19 18:15:23 +02:00
scrawl
ccd95419e5
Restore various raycasting
2015-06-01 01:57:15 +02:00
scrawl
22f01b1232
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/launcher/graphicspage.cpp
apps/opencs/editor.cpp
apps/opencs/model/doc/document.cpp
apps/opencs/view/render/cell.cpp
apps/opencs/view/render/mousestate.cpp
apps/opencs/view/render/textoverlay.cpp
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/mwclass/creature.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwgui/inventorywindow.cpp
apps/openmw/mwgui/loadingscreen.cpp
apps/openmw/mwgui/mapwindow.cpp
apps/openmw/mwgui/pickpocketitemmodel.cpp
apps/openmw/mwgui/waitdialog.cpp
apps/openmw/mwmechanics/combat.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwrender/globalmap.cpp
apps/openmw/mwworld/physicssystem.cpp
apps/openmw/mwworld/refdata.cpp
apps/openmw/mwworld/scene.cpp
apps/openmw/mwworld/worldimp.cpp
components/sdlutil/sdlinputwrapper.cpp
extern/shiny/Main/Factory.cpp
extern/shiny/Main/MaterialInstance.cpp
extern/shiny/Main/Platform.cpp
extern/shiny/Main/ShaderSet.cpp
2015-05-23 20:33:44 +02:00
Rohit Nirmal
396fba7fa9
Silence -Wreorder warnings, and remove -Wno-reorder.
2015-05-21 22:46:44 -05:00
scrawl
627fee07bc
Minor cleanup
2015-05-22 04:36:33 +02:00
scrawl
47758c11cd
Readded collision objects and movement physics
2015-05-12 03:02:15 +02:00
scrawl
8c810e3620
Move rng to components
2015-04-22 17:58:55 +02:00
scrawl
13a1ba0aab
Moon rendering
2015-04-15 18:50:50 +02:00
scrawl
5dd1ab24fe
More efficient StateSetController, beginnings of sky rendering
2015-04-14 15:58:16 +02:00
scrawl
4e69e7cc0f
OpenMW compiles and runs w/o render window
2015-04-01 17:02:15 +02:00
dteviot
3f28634d1f
consolidate random number logic
...
Note, I suspect Rng::rollClosedProbability() is not needed. The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
2015-03-15 14:07:47 +13:00
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
Alexander "Ace" Olofsson
1a19253158
Fix MSVC build due to missing M_PI define
...
Apparently the header guard on cmath only adds the defines if _USE_MATH_DEFINES is defined when cmath is included for the first time.
So enabling that define and moving cmath up to be the first include, so that nothing else includes it without the define set.
2015-02-10 15:32:54 +01:00
Jordan Ayers
ec3487b669
Sun trajectory: handle mNightStart <= mSunriseTime
...
OMW Bug #781
Note: mNightStart == mSunriseTime is treated as 24-hour night.
2015-02-08 14:31:45 -06:00
Jordan Ayers
23024d2beb
Re-work the sun's trajectory.
...
OMW Bug #781
Have the sun travel 15 degrees south of vertical.
2015-02-07 12:36:27 -06:00
Jordan Ayers
2d17eaa5ea
Fix argument name for setSunDirection.
2015-02-06 22:26:58 -06:00
scrawl
72f7c2e555
Move weather reset to clear() method
2015-01-24 16:45:36 +01:00
scrawl
c883a73d30
Several warning fixes
2015-01-23 15:34:47 +01:00
scrawl
c3f3f8b3d0
Use only Cell records for saving progress bar ( Fixes #2259 )
2015-01-11 18:01:06 +01:00
scrawl
fadbb5ad21
Add particle and sound fading for weather transitions ( Fixes #2130 )
2014-12-01 23:09:47 +01:00
Internecine
470d375177
Removed duplicate functions and moved pause check in weather.cpp
2014-10-10 23:29:51 +13:00
Internecine
782e851eb1
Better fix, now allows for teleporting to change weather while still paused.
2014-10-09 19:41:51 +13:00
scrawl
e9ed0211c9
Attempt to fix Clang warnings
2014-09-28 12:44:47 +02:00
scrawl
002b41ba51
Make changeWeather work when the player isn't in a cell yet (workaround for modTESTchargen_v2_5)
2014-09-14 08:38:54 +02:00