Jeffrey Haines
50dac98a2b
Feature 1154 & 73: Crime and NPC reactions
11 years ago
Jeffrey Haines
4037f3705e
Feature 1154 & 73: NPCs react to crime
11 years ago
Jeffrey Haines
9efef31bb8
Feature #953 Trader Gold - Unused code/warning resolved
...
Removed unused code
getBaseGold throws proper error
11 years ago
Jeffrey Haines
401d21b4ee
getBaseGold implemented in MWWorld::Class for NPC and Creature
...
Implemented a getBaseGold() to get the vendor gold base
NPC gold base now can come from mNpdt12 and mNpdt52
11 years ago
Jeffrey Haines
895748f18d
Gold Pool implemented for Vendors
...
It appears that my solution breaks persuasion gold for some reason. I
may be wrong. I can’t see where this could be happening as the files
I’ve changes should not affect persuasion at all.
11 years ago
Jeffrey Haines
6896142db1
Trader Gold Reset Delay
...
Trade Time initialized to 0
Gold pot set correctly for npc’s and creatures
11 years ago
Jeffrey Haines
2a8bf46607
Trader Gold Reset Delay
...
Implemented traded gold reset delay.
Note:
Traders gold pool is still in inventory.
11 years ago
scrawl
c8c0e5de38
Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
11 years ago
Marc Zinnschlag
8b36de6c67
Merge remote-tracking branch 'cc9cii/Slaughterfish-fix'
11 years ago
cc9cii
43757efdc4
Feature #1030 - partial fix to stop creatures unable to walk/fly to come out of water. Does not necessarily handle situations where they are already out of water, however.
11 years ago
scrawl
d08394bf78
Fixes #1205 : apparently creature and hand-to-hand (health) attacks should also level up armor skill (tested in vanilla)
11 years ago
scrawl
072dc6d438
Feature #50 : Implement marksman mechanics.
11 years ago
scrawl
12de0afb03
Feature #50 : Spawn projectiles
...
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
11 years ago
Marc Zinnschlag
83ded18af0
encapsulated reference collections
11 years ago
Marc Zinnschlag
367919200f
moved CellRefList into a separate file
11 years ago
Marc Zinnschlag
ea16f79d77
Merge remote-tracking branch 'gus/AIFix2'
11 years ago
gus
e5b19cf3c6
clean up
11 years ago
Marc Zinnschlag
9788bbcab9
partially store creature state in saved game files (only attributes and dynamics for now)
11 years ago
Marc Zinnschlag
b0532e0c85
store NPC state in saved game files
11 years ago
gus
a315d5cc2b
aiactivate works. Bug when you try to use it on a reference that doesn't exist. Need to clran up door.cpp
11 years ago
scrawl
e1e7a492e2
Fix movement speed formula for flying creatures
11 years ago
Marc Zinnschlag
1b5301eec0
Merge branch 'savedgame'
...
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
11 years ago
Marc Zinnschlag
5b04c10e1d
added creature/NPC state to saved games (only container/inventory for now)
11 years ago
Marc Zinnschlag
dd674566a2
store content of containers in saved game files
11 years ago
Marc Zinnschlag
900532a6ca
store additional state of lights in saved game files
11 years ago
scrawl
2b15b8b484
Fix gold bugs ( Fixes #1145 , Fixes #1146 )
11 years ago
scrawl
305e78c981
Fix creature attack bug
11 years ago
scrawl
190512156d
Use some more GMSTs for enchanting
11 years ago
scrawl
ea7e0abdc2
Move WhenStrikes skill success to a more appropriate place
11 years ago
scrawl
b8db151da7
Add missing skill increases for armor hits
11 years ago
mrcheko
5ee1dc6be8
attacktypes error fix
11 years ago
scrawl
194413c955
Feature #1119 : Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult.
11 years ago
scrawl
16f5f5862d
Feature #956 : Implement blocking melee attacks
11 years ago
scrawl
82a07af72c
Fix typo (should be Strength, not Luck). Use GMSTs for strength damage.
11 years ago
scrawl
1617a4f7d9
Use fCombatDistance
11 years ago
scrawl
a4404054bb
Feature #1130 : Add race power spells for NPCs as well, not just the player
11 years ago
scrawl
5de8c7fe29
Feature #1130 : Add auto-calculated NPC spells
11 years ago
scrawl
851a7d5014
Feature #957 : Handle area effects for "on touch" range
11 years ago
scrawl
0adc0f56ed
Issue #777 : Consider weapons in Creature::hit
11 years ago
scrawl
9723263730
Bug #1126 : Tweak creature attack distance a bit (still no idea where this should come from)
11 years ago
scrawl
198bb0de60
Issue #777 : Add CreatureAnimation variant for creatures with weapons/shields
11 years ago
scrawl
589fbbd871
Issue #777 : Create InventoryStore for creatures with weapons/shields
11 years ago
scrawl
947b6c9645
kOgrePi unused
11 years ago
scrawl
9653355cf1
Feature #701 : Spawn levelled creatures in cells
11 years ago
scrawl
149d77dedf
Feature #960 : Add knockdown and hit recovery for creatures
11 years ago
scrawl
9b32b1403b
Feature #960 : Implement Creature::hit
11 years ago
scrawl
5fc38e7ac4
Don't use blood effects for fatigue damage
11 years ago
scrawl
805843d7ff
Closes #1086 : Implement blood effects
11 years ago
scrawl
ddc432c7ef
Fix stealing bug
11 years ago
scrawl
f070d9966d
Implement movement speed formula for creatures. Still moving a bit too slow.
11 years ago