Commit Graph

528 Commits (cd131e7f867fbc0c9a8d28259960dab40a23f248)

Author SHA1 Message Date
Jeffrey Haines 50dac98a2b Feature 1154 & 73: Crime and NPC reactions 11 years ago
Jeffrey Haines 4037f3705e Feature 1154 & 73: NPCs react to crime 11 years ago
Jeffrey Haines 9efef31bb8 Feature #953 Trader Gold - Unused code/warning resolved
Removed unused code
getBaseGold throws proper error
11 years ago
Jeffrey Haines 401d21b4ee getBaseGold implemented in MWWorld::Class for NPC and Creature
Implemented a getBaseGold() to get the vendor gold base
NPC gold base now can come from mNpdt12 and mNpdt52
11 years ago
Jeffrey Haines 895748f18d Gold Pool implemented for Vendors
It appears that my solution breaks persuasion gold for some reason. I
may be wrong. I can’t see where this could be happening as the files
I’ve changes should not affect persuasion at all.
11 years ago
Jeffrey Haines 6896142db1 Trader Gold Reset Delay
Trade Time initialized to 0
Gold pot set correctly for npc’s and creatures
11 years ago
Jeffrey Haines 2a8bf46607 Trader Gold Reset Delay
Implemented traded gold reset delay.

Note:
Traders gold pool is still in inventory.
11 years ago
scrawl c8c0e5de38 Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 11 years ago
Marc Zinnschlag 8b36de6c67 Merge remote-tracking branch 'cc9cii/Slaughterfish-fix' 11 years ago
cc9cii 43757efdc4 Feature #1030 - partial fix to stop creatures unable to walk/fly to come out of water. Does not necessarily handle situations where they are already out of water, however. 11 years ago
scrawl d08394bf78 Fixes #1205: apparently creature and hand-to-hand (health) attacks should also level up armor skill (tested in vanilla) 11 years ago
scrawl 072dc6d438 Feature #50: Implement marksman mechanics. 11 years ago
scrawl 12de0afb03 Feature #50: Spawn projectiles
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
11 years ago
Marc Zinnschlag 83ded18af0 encapsulated reference collections 11 years ago
Marc Zinnschlag 367919200f moved CellRefList into a separate file 11 years ago
Marc Zinnschlag ea16f79d77 Merge remote-tracking branch 'gus/AIFix2' 11 years ago
gus e5b19cf3c6 clean up 11 years ago
Marc Zinnschlag 9788bbcab9 partially store creature state in saved game files (only attributes and dynamics for now) 11 years ago
Marc Zinnschlag b0532e0c85 store NPC state in saved game files 11 years ago
gus a315d5cc2b aiactivate works. Bug when you try to use it on a reference that doesn't exist. Need to clran up door.cpp 11 years ago
scrawl e1e7a492e2 Fix movement speed formula for flying creatures 11 years ago
Marc Zinnschlag 1b5301eec0 Merge branch 'savedgame'
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwbase/soundmanager.hpp
	apps/openmw/mwgui/mapwindow.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwsound/soundmanagerimp.hpp
	components/esm/loadcell.cpp
11 years ago
Marc Zinnschlag 5b04c10e1d added creature/NPC state to saved games (only container/inventory for now) 11 years ago
Marc Zinnschlag dd674566a2 store content of containers in saved game files 11 years ago
Marc Zinnschlag 900532a6ca store additional state of lights in saved game files 11 years ago
scrawl 2b15b8b484 Fix gold bugs (Fixes #1145, Fixes #1146) 11 years ago
scrawl 305e78c981 Fix creature attack bug 11 years ago
scrawl 190512156d Use some more GMSTs for enchanting 11 years ago
scrawl ea7e0abdc2 Move WhenStrikes skill success to a more appropriate place 11 years ago
scrawl b8db151da7 Add missing skill increases for armor hits 11 years ago
mrcheko 5ee1dc6be8 attacktypes error fix 11 years ago
scrawl 194413c955 Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult. 11 years ago
scrawl 16f5f5862d Feature #956: Implement blocking melee attacks 11 years ago
scrawl 82a07af72c Fix typo (should be Strength, not Luck). Use GMSTs for strength damage. 11 years ago
scrawl 1617a4f7d9 Use fCombatDistance 11 years ago
scrawl a4404054bb Feature #1130: Add race power spells for NPCs as well, not just the player 11 years ago
scrawl 5de8c7fe29 Feature #1130: Add auto-calculated NPC spells 11 years ago
scrawl 851a7d5014 Feature #957: Handle area effects for "on touch" range 11 years ago
scrawl 0adc0f56ed Issue #777: Consider weapons in Creature::hit 11 years ago
scrawl 9723263730 Bug #1126: Tweak creature attack distance a bit (still no idea where this should come from) 11 years ago
scrawl 198bb0de60 Issue #777: Add CreatureAnimation variant for creatures with weapons/shields 11 years ago
scrawl 589fbbd871 Issue #777: Create InventoryStore for creatures with weapons/shields 11 years ago
scrawl 947b6c9645 kOgrePi unused 11 years ago
scrawl 9653355cf1 Feature #701: Spawn levelled creatures in cells 11 years ago
scrawl 149d77dedf Feature #960: Add knockdown and hit recovery for creatures 11 years ago
scrawl 9b32b1403b Feature #960: Implement Creature::hit 11 years ago
scrawl 5fc38e7ac4 Don't use blood effects for fatigue damage 11 years ago
scrawl 805843d7ff Closes #1086: Implement blood effects 11 years ago
scrawl ddc432c7ef Fix stealing bug 11 years ago
scrawl f070d9966d Implement movement speed formula for creatures. Still moving a bit too slow. 11 years ago