scrawl
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ceaf0ee409
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Enable shadow casting for terrain
Add a check to TerrainDrawable to make sure shadows are only drawn once, not once per blending pass
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2017-10-31 21:21:05 +01:00 |
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scrawl
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8141ee47d5
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Fix shader compile error
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2017-10-31 20:22:14 +01:00 |
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scrawl
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d0866d1b3c
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Revert change to node mask that appears to not serve any purpose
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2017-10-31 20:21:54 +01:00 |
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AnyOldName3
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ab669a434e
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Update the shadow frustrum bounds properly
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2017-10-30 19:54:54 +00:00 |
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AnyOldName3
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ef8a7d1cb9
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Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
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2017-10-26 23:40:05 +01:00 |
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AnyOldName3
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cf54b4a130
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Prevent debug HUD geometry from being culled erroneously.
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2017-10-26 20:38:36 +01:00 |
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Miloslav Číž
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3731e20228
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fix rain ripple regression
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2017-10-24 14:12:41 +02:00 |
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AnyOldName3
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2a90dff388
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Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
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2017-10-19 15:06:49 +01:00 |
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Miloslav Číž
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a7cad65aab
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fix water shader switching bug
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2017-10-17 10:00:01 +02:00 |
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Miloslav Číž
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8a1e0e74fd
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update uniform from one place
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2017-10-17 09:59:53 +02:00 |
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Miloslav Číž
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797e407269
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make snow create water ripples
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2017-10-17 09:59:53 +02:00 |
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Miloslav Číž
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da47653625
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move rain intensity uniform to water node
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2017-10-17 09:59:45 +02:00 |
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Miloslav Číž
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af6eeddbe5
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use operator instead of drawcallback
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2017-10-15 00:04:14 +02:00 |
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Miloslav Číž
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65977b910e
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wrap weather around in all directions
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2017-10-14 21:42:27 +02:00 |
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Miloslav Číž
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380a5799dd
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use bbox as wrap range & apply to all particle systems
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2017-10-14 21:42:19 +02:00 |
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Miloslav Číž
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38bfa64100
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transform weather particles to world space
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2017-10-14 21:42:11 +02:00 |
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Miloslav Číž
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8114126a62
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make use of renderinfo
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2017-10-14 21:41:59 +02:00 |
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Miloslav Číž
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33a1459b11
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search for particle system by class name
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2017-10-14 21:41:47 +02:00 |
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Miloslav Číž
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b95c9ba483
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rain independent from camera plus wrap-around
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2017-10-14 21:40:28 +02:00 |
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AnyOldName3
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737563875a
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Remove superfluous - sign and switch to other debug shader
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2017-10-14 01:13:45 +01:00 |
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AnyOldName3
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be50ed7387
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Use a test image guaranteed to exist.
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2017-10-13 18:27:32 +01:00 |
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AnyOldName3
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26a7b48d69
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Attempt to make a VDSM work, and also to set up a debug HUD, but without success.
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2017-10-13 18:19:29 +01:00 |
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AnyOldName3
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0568c93b39
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Add specific shadow source files to MWRender
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2017-10-03 03:40:23 +01:00 |
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AnyOldName3
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ba1e2cab2f
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Merge remote-tracking branch 'upstream/master' into osgshadow-test
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2017-10-03 03:00:15 +01:00 |
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Miloslav Číž
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4999c667b6
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fix rain ripple bug
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2017-09-29 19:56:16 +02:00 |
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Miloslav Číž
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8416feaf5b
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link rain water ripple effect to actual rain
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2017-09-28 19:04:31 +02:00 |
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Miloslav Číž
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cde2c13900
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make water depth independent of view frustum
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2017-09-26 14:14:28 +02:00 |
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Miloslav Číž
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8df79625e8
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fix water shader
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2017-09-22 10:53:02 +02:00 |
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Miloslav Číž
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16d9773c6c
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fix water shader artifacts at shores
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2017-09-21 22:25:36 +02:00 |
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Miloslav Číž
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566fa6c118
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Merge branch 'master' of git://github.com/OpenMW/openmw
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2017-09-20 16:39:31 +02:00 |
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Miloslav Číž
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2346c5338e
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increase water fudge to get rid of artifacts
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2017-09-20 16:34:27 +02:00 |
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AnyOldName3
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99f6a1b8e1
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Switch to LispSM
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2017-09-19 23:44:37 +01:00 |
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Chris Robinson
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917a3b5dff
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Avoid creating temp strings when looking for an animation stop key
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2017-09-18 01:41:05 -07:00 |
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Chris Robinson
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b770c1493f
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Don't spam about missing animations
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2017-09-18 01:28:40 -07:00 |
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scrawl
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00034192dc
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Fix player Ptr in RenderingManager not being updated on cell changes
Noticed that 'setpos' wasn't working in the console with the player selected.
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2017-09-17 23:07:17 +00:00 |
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Chris Robinson
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780e82480d
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Make the PlayMode and PlayType enums scoped
Also shorten them by putting them in the MWSound namespace
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2017-09-15 02:36:59 -07:00 |
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AnyOldName3
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a5397e5f2d
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Merge master
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2017-09-11 22:26:46 +01:00 |
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scrawl
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7688696765
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Merge pull request #1437 from Capostrophic/nodemapfix
Use constant nodeMap during part updating in creature animation
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2017-09-10 18:15:20 +00:00 |
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Capostrophic
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9503d61866
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Use const nodeMap in creature animation
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2017-09-09 23:22:16 +03:00 |
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scrawl
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4c5992a0d5
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Warn if removing a node fails
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2017-09-01 21:42:35 +00:00 |
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scrawl
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132ac6001b
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Fix bug of Animation::mSkeleton not being assigned
This bug resulted in deactivating a Skeleton not working properly for creatures (that are out of processing range), therefore reduced performance.
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2017-09-01 21:42:34 +00:00 |
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Andrei Kortunov
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7f5f5458d4
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Reset player attack animation when unequip weapon or tool
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2017-09-01 18:03:23 +04:00 |
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AnyOldName3
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e2623d21ab
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Merge remote-tracking branch 'upstream/master' into osgshadow-test
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2017-08-23 13:33:22 +01:00 |
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MiroslavR
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d24286273b
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Prevent respawned references from being added to the scene twice in certain cases (Fixes #3864)
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2017-08-01 00:11:14 +02:00 |
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scrawl
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9bc24ab629
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Fix character preview zNear/zFar not being autocomputed as intended (Bug #3955)
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2017-07-22 00:38:27 +02:00 |
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scrawl
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5c11266a46
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Fix character preview item selection
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2017-07-22 00:06:43 +02:00 |
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scrawl
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7f634514a8
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Fix the viewport of the character preview being set a frame ahead due to a threading issue
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2017-07-19 17:43:15 +02:00 |
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scrawl
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ac78d01b2b
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Terrain: use the main camera's viewpoint for intersection tests
Fixes lag spikes caused by intersection tests loading/unloading terrain pages.
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2017-07-19 13:11:44 +02:00 |
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Bret Curtis
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c781d1f8ed
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purge unnecessary imports
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
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2017-06-09 19:08:53 +02:00 |
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Bret Curtis
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39185e6f8c
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purge the rest of boost::shared and any other boost related things that no longer are required
put boost system back in, clean others up
revert Qt
add back boost fstream
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2017-06-09 19:08:53 +02:00 |
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