Aesylwinn
d141672b53
Pathgrid geometry creator
2016-05-02 22:09:48 -04:00
scrawl
5f34fb0c41
Remove call to MYGUI_DBG_BREAK which was removed in mygui-git
2016-04-20 11:37:48 +02:00
scrawl
f3e9fd49f3
Don't add the autodetected mw path in global config file
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The wizard takes care of detecting the MW installation path already. By having this path permanently in the global cfg-file, there exists no way to *not* use an autodetected installation, which is a problem.
2016-04-17 17:17:07 +02:00
scrawl
2f8be401cc
Add the unref work items to the front of the workqueue (Bug #3273 )
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Ensures that memory still gets freed even if the workqueue is overloaded.
2016-03-29 00:27:56 +02:00
scrawl
bc36269617
When a controller is present more than once in the same keyframe file, pick the first one ( Fixes #2719 )
2016-03-26 14:59:49 +01:00
scrawl
8052225460
Remove leftover call to setTexCoordArrayList
2016-03-23 22:56:04 +01:00
scrawl
cc0afe901f
Store a pointer to tangents array to avoid potential type casting issue
2016-03-23 17:03:04 +01:00
scrawl
d1f6169889
Add special handling of RigGeometry tangents in ShaderVisitor
2016-03-23 16:48:41 +01:00
scrawl
95e80e7eff
RigGeometry: don't directly modify the primitive set list
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This is to ensure that an element buffer object will be assigned to the primitive sets if necessary.
2016-03-23 00:10:22 +01:00
scrawl
c73ec71123
Revert "Store the RigGeometry's source vertices and normals directly"
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This reverts commit 7a347e3483
.
2016-03-22 23:28:57 +01:00
scrawl
60c8c4fdda
Revert "Animate tangents in RigGeometry"
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This reverts commit 9cf963b751
.
2016-03-22 23:28:52 +01:00
scrawl
9cf963b751
Animate tangents in RigGeometry
2016-03-22 22:14:35 +01:00
scrawl
7a347e3483
Store the RigGeometry's source vertices and normals directly
2016-03-22 22:01:56 +01:00
scrawl
6f31b3d79f
Add parallax mapping for objects
2016-03-22 21:46:15 +01:00
scrawl
df6fd5f206
Recognize normalHeightMap in the ShaderVisitor
2016-03-22 21:46:15 +01:00
scrawl
157c11398d
Add terrain parallax mapping
2016-03-22 21:46:15 +01:00
scrawl
24ae9f4ac1
Remove no longer needed apply(Geode&) in SetFilterSettingsVisitor and NodeToShapeVisitor
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In OSG 3.4 (which is now a requirement), Drawables are normal Nodes attached in the scene graph. Geode is still provided for backwards compatibility, but does not need to be specially handled here because it now functions just like a normal Group node.
2016-03-14 00:38:22 +01:00
scrawl
e8caafa190
Remove no longer needed applyEffect(osgFX::Effect&) in SetFilterSettingsVisitor
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No longer needed because terrain texture filtering is now updated manually in TerrainGrid::updateTextureFiltering.
2016-03-14 00:31:43 +01:00
scrawl
d7c7bb850b
ToggleAI cleanup
2016-03-12 20:32:42 +01:00
scrawl
d986b1a48b
Add comment
2016-03-11 19:28:53 +01:00
scrawl
1abb77f8a1
Cleanup
2016-03-11 19:18:51 +01:00
scrawl
9f03982e0b
Use a dedicated VBO for RigGeometry's vertices and normals
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The VBO used by the source geometry's arrays may be unintentionally shared with other RigGeometries.
The vertices and normals are the only attributes that are modified at all, so using a dedicated VBO for these should improve performance further.
2016-03-11 19:08:48 +01:00
scrawl
50b8260a39
Disable VBOs in RigGeometry while investigating a crash possibly related to commit cda8a88f0d
2016-03-11 18:21:55 +01:00
scrawl
aae43dbff5
Set the MorphGeometry vertex buffer object usage to GL_DYNAMIC_DRAW
2016-03-11 16:10:39 +01:00
scrawl
4eb090a8d0
Set the RigGeometry vertex buffer object usage to GL_DYNAMIC_DRAW
2016-03-11 16:09:48 +01:00
scrawl
174dd82894
Manually apply the osg::Light state
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Reduce the amount of virtual function calls. Don't use the osg::Light's lightNum. Don't set spotlight state that we're not using (yet).
2016-03-11 15:43:20 +01:00
scrawl
58e0e8bd4e
Enable vertex buffer objects in RigGeometry
2016-03-11 01:39:09 +01:00
scrawl
0dbf44b414
Enable vertex buffer objects in MyGUI RenderManager now that OSG 3.4 is a dependency
2016-03-11 01:35:57 +01:00
scrawl
3f08cbff71
Share the state attributes for terrain techniques
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Reduces the total amount of GL calls / frame by about 14% - 50% depending on the scene.
2016-03-11 01:08:53 +01:00
scrawl
84b8da7a09
Share the osg::Material on drawables
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Reduces the number of GL calls / frame by ~4%.
2016-03-11 01:06:54 +01:00
scrawl
abcfe9bcee
Don't add empty text key objects
2016-03-10 17:01:14 +01:00
scrawl
02d23564dc
Include cleanup
2016-03-10 14:29:45 +01:00
scrawl
f898bf493f
Don't use Geodes
2016-03-10 13:17:01 +01:00
scrawl
137dde7cf8
Include cleanup
2016-03-10 12:59:17 +01:00
scrawl
121bdd3e39
Update comment
2016-03-07 22:46:15 +01:00
scrawl
3e6cf17665
Warn about cellrefs with an empty refId (Bug #3238 )
2016-03-07 22:44:03 +01:00
scrawl
0df975a4d7
Properly detach nodes in CopyRigVisitor ( Fixes #3234 )
2016-03-06 11:33:07 +01:00
scrawl
82b792f808
Eliminate dynamic_cast in BillboardCallback
2016-03-05 20:02:33 +01:00
scrawl
2eaf96e3bf
Make ResourceManager destructor virtual
2016-03-02 21:58:11 +01:00
scrawl
dd2fbfc0a2
Fix windows build
2016-03-02 21:57:25 +01:00
scrawl
3d6323f13a
Force-enable hasWater() for exterior cells ( Fixes #3222 )
2016-03-02 17:02:30 +01:00
scrawl
563807ee53
Share the StateSet used to invert front face
2016-03-02 13:33:44 +01:00
scrawl
6e7c6fdd7e
Implement NiTexturingProperty::DecalTexture
2016-03-01 18:41:36 +01:00
scrawl
30d06bfe0e
Add comment
2016-03-01 17:27:54 +01:00
scrawl
64636bd85a
Improve error reporting
2016-03-01 17:05:02 +01:00
scrawl
2821f46a18
Corpse clearing fix
2016-03-01 11:31:08 +01:00
scrawl
8791063110
Fix "RigGeometry rendering with no skeleton" warnings in rare cases
2016-02-29 18:20:56 +01:00
scrawl
1e5b4bea0a
Don't create an unnecessary osg::Group when copying over a rig
2016-02-29 17:50:18 +01:00
scrawl
27577ce765
Add ESM::Land::DEFAULT_HEIGHT
2016-02-28 16:49:18 +01:00
Marc Zinnschlag
ebaeabc962
Merge remote-tracking branch 'scrawl/respawn'
2016-02-28 10:19:14 +01:00