Andrei Kortunov
1164c3f16e
Improved recharge widget
8 years ago
scrawl
2638327593
Merge pull request #1303 from akortunov/guifixes
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Character generation layout fixes
8 years ago
Andrei Kortunov
2b28d1a6d2
Select specialization menu layout fix
8 years ago
scrawl
a1661af864
Merge pull request #1301 from akortunov/tooltips
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Tooltips layout fixes
8 years ago
Andrei Kortunov
f17badb3cd
Makes cells cache size configurable
8 years ago
Andrei Kortunov
da828a1089
Class choice layout fix
8 years ago
Andrei Kortunov
ba78e187c7
Listbox spacing fix
8 years ago
Andrei Kortunov
0e35e6a700
Class generation menu layout fixes
8 years ago
Andrei Kortunov
1520a4d7db
Levelup menu layout fixes
8 years ago
Andrei Kortunov
26ec467df0
Tooltips: faction, magic effects layout fixes
8 years ago
Andrei Kortunov
987677db75
Tooltips: dynamic stats, birthsign and hand-to-hand layout fixes
8 years ago
Andrei Kortunov
27181367e2
Tooltips: skills and attributes layout fixes
8 years ago
Andrei Kortunov
6331cc6ab9
Tooltips: level, race, class, specialization layout fixes
8 years ago
scrawl
9f1527b7da
Merge pull request #1272 from akortunov/guifixes
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Service menus layout fixes
8 years ago
Andrei Kortunov
bc9080d9d7
Removed 31 symbols cap from service menus
8 years ago
Andrei Kortunov
6c1e3a0618
Merged from upstream master
8 years ago
Andrei Kortunov
c65c643abe
Fixed race menu skills layout
8 years ago
Andrei Kortunov
0a90b48e60
Fixed progressbars layout in review menu
8 years ago
Andrei Kortunov
f0f1df3a96
Properly clear inventory
8 years ago
Andrei Kortunov
aac78d29a4
Service menus layout fixes
8 years ago
scrawl
f63b1e81cd
Merge pull request #1228 from akortunov/master
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Options to show hidden weapon parameters
8 years ago
scrawl
8d8f293a65
Merge pull request #1246 from akortunov/develop
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Menu improvements
8 years ago
Andrei Kortunov
1fe3a3efe4
Count dialog layout changes
8 years ago
Andrei Kortunov
72a16dc78b
Merge branch 'master' into pinned since added PR #1250
8 years ago
Andrei Kortunov
506cc47c9d
Add option to show reach and attack speed for melee weapons
8 years ago
Andrei Kortunov
95ce7637f3
Adds persisted pin (feature #2834 , bug #2489 )
8 years ago
MiroslavR
395e97cf40
Remove evil "implicit GetJournalIndex" hack from expression parser
8 years ago
Pieter van der Kloet
8d76903392
Ini-importer progress bar fills the whole width of the ui element now
8 years ago
Andrei Kortunov
df5a43363a
Confirmation dialogs size fix
8 years ago
Andrei Kortunov
e5a0f89934
List scroll fix
8 years ago
Andrei Kortunov
edadcb338c
Savegame dialog improvements
8 years ago
Andrei Kortunov
a35d4334c3
Encumberance text fix
8 years ago
Andrei Kortunov
c9cf0ec977
Buttons and widgets captions vertical alignment
8 years ago
Andrei Kortunov
7d09a5d644
Progress bars vertical alignment
8 years ago
Andrei Kortunov
4daa88351b
Vanilla style progress bars
8 years ago
Andrei Kortunov
b89fdcfd27
Vanilla style drowning widget (partially fixes bug #3801 ).
8 years ago
Andrei Kortunov
1286754fb3
Add a new option to show arrow damage (feature #2923 )
8 years ago
scrawl
19d516cbda
Use the QuadTreeWorld based on distant terrain setting now that it sort of works.
8 years ago
scrawl
e295a72d43
Add align=Center to GUI dialogs ( Fixes #2289 )
8 years ago
scrawl
2ea0db1d1a
Merge pull request #1198 from Allofich/combat
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Make combat engagement logic more like vanilla
8 years ago
scrawl
93c582064e
Remove item shadows for equipped weapon/spell indicators
8 years ago
scrawl
45ae8d5ffa
Add support for GL_AMBIENT colorMode to shaders as required by particle systems
8 years ago
Allofich
25c64dbb0f
Make combat engagement logic more like vanilla
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(Fixes #2678 , Fixes #3705 )
8 years ago
scrawl
5f2539adb6
Optimize scrollbar/progress skins by using one widget for the track instead of one widget per pixel
8 years ago
scrawl
2db7292bcb
Add new setting for the number of preloading worker threads
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If you have CPU cores to spare, consider setting 2 or 3. Up to about 3 threads, preloading performance seems to increase in a linear fashion, but with 4 or more threads I/O bottlenecks and synchronization overhead starts to show.
8 years ago
scrawl
1808b8567e
Add 'small feature culling pixel size' setting specifically for water RTTs, by default set higher than the one in [Camera]
8 years ago
scrawl
fcb4129aee
Add 'small feature culling pixel size' setting
8 years ago
Nikolay Kasyanov
9e8e9aef86
Update gamecontrollerdb.txt from upstream
8 years ago
Leon Krieg
739cd5ba45
Fixed more spelling mistakes
8 years ago
scrawl
5297d7b5be
Merge pull request #1137 from nikolaykasyanov/osx-structure
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[macOS] Move all resources files inside application bundles (fixes #3566 )
8 years ago
Nikolay Kasyanov
db69342b5d
[macOS] Move all configs & resources into app bundles
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Fixes #3566 (https://bugs.openmw.org/issues/3566 ).
8 years ago
MiroslavR
7e5ba4d435
Fix default values of some GMSTs
8 years ago
MiroslavR
e80636f0ca
Improve performance of repairing/recharging ( Fixes #2493 )
8 years ago
MiroslavR
76ddd9bebb
Add a setting for merchant auto-equipping prevention
8 years ago
scrawl
77bc807305
Attenuate the light ambient in lighting.glsl ( Fixes #3597 )
8 years ago
scrawl
e7154c3f7c
Add the ItemShadow to various other skins
8 years ago
scrawl
612c3e995f
Add drop shadow to ItemWidget ( Fixes #3545 )
8 years ago
scrawl
f291aabc4b
Fix shader compile error for objects without diffuse map
9 years ago
David Carlier
83bab29e4b
Mainly making compilable under OpenBSD.
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Renaming one resource file as the space led to issue for qt/moc.
9 years ago
Alexander Kurtz
ff3b7de0e7
Update gamecontrollerdb.txt from upstream.
9 years ago
scrawl
bc04989448
Remove unused uniforms
9 years ago
scrawl
8e23c37668
Flip the parallax offset Y component based on tangent parity (Bug #3440 )
9 years ago
scrawl
6f5b68859f
Comment out UV test that is not working
9 years ago
scrawl
6a1fd05074
Fix the coordinate frame for eyeDir, minor cleanup (Bug #3440 )
9 years ago
scrawl
aa5a643e3b
Fix incorrect multiplication order of TBN matrix (Bug #3440 )
9 years ago
Marc Zinnschlag
091e1bf25d
improved scene element visibility buttons
9 years ago
Sergey "Shnatsel" Davidoff
5c8756cb2c
Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
9 years ago
Sergey "Shnatsel" Davidoff
c2c81c6b1a
Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
9 years ago
scrawl
f3e9fd49f3
Don't add the autodetected mw path in global config file
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The wizard takes care of detecting the MW installation path already. By having this path permanently in the global cfg-file, there exists no way to *not* use an autodetected installation, which is a problem.
9 years ago
scrawl
e1dda9675d
Add "preload instances" setting, disabling this may help if you are low on memory.
9 years ago
scrawl
6f31b3d79f
Add parallax mapping for objects
9 years ago
scrawl
b59b2c6d6d
Move to parallax.glsl
9 years ago
scrawl
b4dda045a6
Pass the tangent in object space
9 years ago
scrawl
157c11398d
Add terrain parallax mapping
9 years ago
Marc Zinnschlag
563f44b823
Merge remote-tracking branch 'origin/master'
9 years ago
Aesylwinn
9d985d883b
added grid icon
9 years ago
scrawl
6e7c6fdd7e
Implement NiTexturingProperty::DecalTexture
9 years ago
scrawl
414c19f717
Fix detailMapUV bug
9 years ago
scrawl
5e105da3ba
Generate texture coordinates per-pixel when normal map + environment map are used
9 years ago
scrawl
900b522d13
Rename viewPos to viewDirection
9 years ago
scrawl
09684adeff
Update settings documentation
9 years ago
scrawl
0db7163363
Add specular mapping for terrain
9 years ago
scrawl
f01e8a6950
Add specular mapping for objects
9 years ago
scrawl
5cf2441b10
ShaderVisitor: support automatic recognition of normal maps based on file pattern
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Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
9 years ago
scrawl
e2dc46c92e
Update settings
9 years ago
scrawl
6000e48bba
Add terrain shaders and normal map support
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Textures with _n filename suffix are automatically recognized as terrain normal maps.
9 years ago
scrawl
5e12a1b4ef
Add enchanted item glow to the shader
9 years ago
scrawl
1232607385
Remove pointless widget names in settings layout file
9 years ago
scrawl
a73512afb7
Add shader settings to settings.cfg
9 years ago
scrawl
3969675afa
Remove unused settings
9 years ago
scrawl
e5a37a7023
Add normal map code
9 years ago
scrawl
18e80d5627
Add per-pixel lighting code
9 years ago
scrawl
1223bca3d4
Move doLighting to separate file
9 years ago
scrawl
456816f707
Use diffuse.a / vertex.a, use material emission
9 years ago
scrawl
5fd84074c5
Reimplement detailMap, darkMap and emissiveMap
9 years ago
scrawl
e845c576d4
Use the texture matrix
9 years ago
scrawl
3859c58a8a
Assign gl_ClipVertex in the vertex shader to make clip planes work
9 years ago
scrawl
9376811213
Vertex lighting shader
9 years ago
scrawl
044e0a829a
Add fog
9 years ago
scrawl
a9ad1b09e2
Introduce ShaderManager & ShaderVisitor
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Actual shaders still to be written.
9 years ago
scrawl
7f89bb273a
Add 'reflect actors' setting for the water shader, default off
9 years ago
scrawl
6fb0022b35
Update preloading settings
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Disable 'preload fast travel' by default.
Add 'min cache size' and 'max cache size' settings.
Split the 'cache expiry delay' into 'preload cell expiry delay' and 'cache expiry delay'.
9 years ago
scrawl
6806741d9b
Add settings for disabling the individual preloading types
9 years ago
scrawl
a81b10b415
Make the cache expiryDelay configurable
9 years ago
scrawl
5efaa9817c
Add preloading settings
9 years ago
scrawl
e8662bea31
Change the way that image origin is converted to OpenGL's lower-left convention
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Flip the texture coordinates instead of flipping textures.
This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
9 years ago
scrawl
7d647088ab
Make the local map cell distance configurable
9 years ago
scrawl
ffcb6ec381
Change the default near clip distance to 1 ( Fixes #3155 )
9 years ago
scrawl
ef20962fc5
Disable fog of war rendering on the HUD map by default
9 years ago
scrawl
0da6d249fe
Fix the window pinning button's borders not accepting mouse clicks
9 years ago
scrawl
190bf15887
SettingsWindow: support auto-updating of slider labels through the layout file
9 years ago
Marc Zinnschlag
9c7bbd667b
Merge branch 'usersettings'
9 years ago
Marc Zinnschlag
d6bd2cb1f0
changed name of openmw-cs user settings file
9 years ago
Chris Robinson
f1faeeae3a
Use separate config options for min and mag texture filters
9 years ago
Chris Robinson
b830a413d3
Rename the texture filter options
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To avoid compatibility issues with upgrading from or downgrading to older
builds.
9 years ago
Chris Robinson
fb6abb53ae
Simplify the in-game texture options
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This makes it behave like it originally did, although the config options remain
expanded.
9 years ago
Chris Robinson
76bde5ee13
Separate and expand texture filtering options
9 years ago
scrawl
0f3660e268
Update comment in settings-default.cfg
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There are antialiasing techniques that address texture/shading aliasing, but the one we use (MSAA) does not.
9 years ago
scrawl
3890afd6f5
Merge pull request #843 from kcat/master
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Add HRTF options and fix an incorrect SoundID
9 years ago
scrawl
e520d37c87
Override the field of view for first person meshes ( Fixes #858 , Fixes #3051 )
9 years ago
scrawl
9621b66b78
Move field of view setting to Camera section
9 years ago
scrawl
9d4af59860
Don't attempt to create quest log buttons if textures are unavailable ( Fixes #3063 )
9 years ago
Chris Robinson
c75303b652
Add an option to select and enable HRTF
9 years ago
Chris Robinson
d4238a6d91
Add config options for the sound buffer cache size
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The cache size is specified with a min/max range, intended to avoid constant
unloading once the limit is reached. This way, buffers can be unloaded down to
a reasonable mimimum, allowing some more buffers to be subsequently loaded
without causing more unloading.
9 years ago
cfcohen
fa610c447c
Fix typos. Add "e.g." in places where ranges are only
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recommmendations. Add more factual limits where that's easy.
9 years ago
cfcohen
ac2eedcb7d
Change wording in warning to be clearer. Correct ranges on contrast
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and gamma.
9 years ago
cfcohen
e0752ccdd0
Prioritize warning about user settings. Make recommendations for
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screen number more generic. Remove resolution recommendation.
9 years ago
cfcohen
89100088f3
The latest version of the settings.cfg without any code changes.
9 years ago
cfcohen
d7e27fa9f4
New brief comments version of settings.cfg.
9 years ago
cfcohen
89329dfbaf
Merge remote-tracking branch 'upstream/master'
9 years ago
scrawl
3fe38e3556
Remove unused setting
9 years ago
cfcohen
7b64b35eb3
Added comments (and commentary) to the settings-default.cfg file.
9 years ago
scrawl
34350ddeb1
Fix bug #3028
9 years ago
scrawl
75f11f781c
Use the ScalingLayer for Scroll window
9 years ago
scrawl
516f2765a1
Use the ScalingLayer for journal, books and scrolls
9 years ago
scrawl
08a55febc8
Adjust Scroll window layout to better match MW
9 years ago
scrawl
d85d74e615
Use AdditiveLayer for the hit fader
9 years ago
scrawl
a90ef8afd0
layer renaming
9 years ago
scrawl
13c7235b6b
Remove old FPS setting code
9 years ago
scrawl
47664e1370
Hide the defunct FPS checkbox in settings menu, added hint text for f3 binding
9 years ago
scrawl
a41ebd6695
Comment out object shaders in the settings menu
9 years ago
scrawl
4cc200680c
Comment out shadows tab in settings menu
9 years ago
scrawl
c9d7078b4b
Water: add texture quality setting to the settings window
9 years ago
scrawl
60bc7dbabc
Improve MW_ComboBox skin
9 years ago
scrawl
8cb2c7a9fb
Water: remove defunct "reflect <object type>" settings
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Not really useful
9 years ago
scrawl
8433e0679f
Water: connect to settings window
9 years ago
scrawl
9f8d36b573
Water code cleanup
9 years ago
scrawl
09631385c3
Use boost ifstream for water resources
9 years ago
scrawl
51e40cf1b8
Water: minor shader cleanup
9 years ago
scrawl
d485dd0782
Water: fix world UV coords
9 years ago