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2625 commits

Author SHA1 Message Date
Bret Curtis
d40f11bcb6
Merge pull request #2124 from Capostrophic/animation
[0.45.0 regressions] Revert poor animation decisions
2019-02-05 15:36:21 +01:00
Bret Curtis
a573efd30a
Merge pull request #2112 from Capostrophic/collision
[0.45.0 regression] Don't re-enable collision body for dead actors
2019-02-05 15:36:06 +01:00
Bret Curtis
a206f57f75
Merge pull request #2156 from Capostrophic/itemtaken
Fix redundant searchPtr call
2019-02-05 12:29:51 +01:00
Andrei Kortunov
6eb77e215b Remove looping particles from dead actors 2019-02-05 11:02:25 +04:00
Capostrophic
650cd47255 Fix redundant searchPtr call 2019-02-05 01:04:54 +03:00
Capostrophic
a584aa25ab Don't re-enable collision object for dead actors 2019-02-04 22:13:30 +03:00
Andrei Kortunov
dc3a17f1f6 Update magic effects VFX immediately after effects update (bug #4828) 2019-01-29 22:52:40 +04:00
Bret Curtis
f405b1e247
Merge pull request #2143 from akortunov/optimize
Optimize HUD update
2019-01-25 20:55:19 +01:00
Andrei Kortunov
8580a58ba0 Optimize HUD update (do not do unnecessary work) 2019-01-25 21:15:29 +04:00
Capostrophic
67450a7046 Don't apply effects when spell absorption is successful (bug #4820) 2019-01-25 15:09:22 +03:00
Frederic Chardon
7ad93c1d3e Gmst typo in MWMechanics::NpcStats::increaseSkill 2019-01-24 13:33:18 +00:00
Capostrophic
f9a711d2fd Revert poor animation decisions
Start force-updated in-air animation from loop start
Make movement animations have higher priority than jump animations
Make jumping animations have higher priority than turning animations
Don't reset idle during landing animation
Don't play default landing sound if the character is not on ground
2019-01-22 23:21:33 +03:00
Andrei Kortunov
1e8b7f0f83 Fix -Wstring-plus-int warnings 2019-01-20 15:46:19 +04:00
Bret Curtis
9c795195d0
Merge pull request #2109 from Capostrophic/loops
Simplify some world loops
2019-01-10 11:44:41 +01:00
Andrei Kortunov
0937f02598 Get rid of unnecessary string streams 2019-01-07 21:08:16 +04:00
Capostrophic
624db99bf2 Remove some redundant code 2019-01-05 01:25:52 +03:00
Capostrophic
8a266803eb Simplify some world loops 2018-12-30 15:36:42 +03:00
Bret Curtis
6d7aacab5e
Merge pull request #2053 from akortunov/animatedContainers
Native animated containers support
2018-12-17 10:00:07 +01:00
Andrei Kortunov
a53333c3d5 Native animated containers support (feature #4730) 2018-12-13 23:11:16 +04:00
Capostrophic
6083e5ed4b Don't interrupt sneak and swim idles in first person view (bug #4750) 2018-12-10 00:05:06 +03:00
Capostrophic
7b33838b33 Don't consider non-solid actors truly levitating (bug #4746) 2018-12-05 23:37:32 +03:00
Andrei Kortunov
671f2811d5 Fix regressions in the animation system (bug #4729) 2018-11-23 20:22:37 +04:00
Andrei Kortunov
4ee15ddcb9 Fix many Coverity Scan warnings 2018-11-14 11:21:49 +04:00
Capostrophic
6d48d9329e Avoid making string copies instead of references 2018-11-08 17:03:29 +03:00
Capostrophic
4cb4f82431 Don't use bitwise AND 2018-11-07 19:44:17 +03:00
Capostrophic
39f8637e95 Simplify some actor loops and avoid some redundant calculations 2018-11-06 17:56:53 +03:00
Andrei Kortunov
829faf7b2c Improve toggleactorspaths console command 2018-11-03 10:42:14 +04:00
Capostrophic
1de9674c81 AI package cleanup 2018-11-02 14:58:30 +03:00
Bret Curtis
5f5773f7df
Merge pull request #2009 from elsid/pathfinder_update_tolerance
Use default tolerance to drop last point from path
2018-11-02 00:21:08 +01:00
elsid
c52db75545 Use default tolerance to drop last point from path
Fixes AiEscort. Before actor tried to reach target with 0 tolerance.
Back to logic like it was before 4fe764c3a5 and bbd82a743 commits.
2018-11-02 01:12:41 +03:00
Capostrophic
a4eff1c871 Fix isWithinMaxRange function 2018-11-02 00:22:37 +03:00
Andrei Kortunov
f1eb702851 Mark virtual methods in the mechanicsmanagerimp.hpp as overrides 2018-10-31 10:09:32 +04:00
Bret Curtis
d6c674660a
Merge pull request #1633 from elsid/pathfinder_detour
Use recastnavigation for pathfinding (#2229)
2018-10-30 20:44:13 +01:00
Bret Curtis
e65f254f7f
Merge pull request #1999 from akortunov/resurrect
[Regression] Make sure we reset current weapon animation when resurrect actor
2018-10-29 20:43:54 +01:00
Andrei Kortunov
f98fc8d7b4 Make sure we reset current weapon animation when resurrect actor (addition to bug #2626) 2018-10-29 22:47:04 +04:00
Capostrophic
77b0ff7a75 Use real thrown weapon damage in tooltips and weapon rating (feature #4697) 2018-10-28 19:46:46 +03:00
elsid
49d81241db Merge branch 'master' into pathfinder_detour 2018-10-28 17:08:09 +03:00
Bret Curtis
e7892361f6
Merge pull request #1994 from akortunov/actor_culling
Minor tweaks for actors processing range setting
2018-10-28 14:44:12 +01:00
Andrei Kortunov
06d226a1b7 Minor tweaks for actors processing range setting 2018-10-28 15:08:24 +04:00
Marc Zinnschlag
9dd0d641bc Merged pull request #1931 2018-10-28 11:02:33 +01:00
Capostrophic
abdf40e0d5 Avoid making expensive visitEffectSources calls if no spell absorption effect is active 2018-10-27 16:38:04 +03:00
Andrei Kortunov
bf9e8c4556 Make spell absorption multiplicative (bug #4684) 2018-10-26 12:36:58 +04:00
Andrei Kortunov
e7de6b974a Optimize actors processing
1. Do not update physics and animations for actors outside processing range (bug #4647)
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
2018-10-25 22:52:59 +04:00
Capostrophic
54bd7b2dcf Implement getItemNormalizedHealth() method and use it 2018-10-25 15:45:31 +03:00
Capostrophic
67de61e1fb Avoid item condition and charge zero divisions 2018-10-24 19:06:55 +03:00
Andrei Kortunov
d7d9050d4a Force actor to the 'weapon equipped' state if the weapon disappeared in the middle of attack (bug #4646) 2018-10-18 11:42:03 +04:00
Bret Curtis
e406c5ff81
Merge pull request #1946 from akortunov/backupfix
Combat AI: check for obstacle before back up
2018-10-16 21:47:21 +02:00
elsid
03d4ce5e49
Log find path exception with level verbose, add more info to message 2018-10-15 23:25:42 +03:00
Capostrophic
6ef7be3fd3 Re-enable using soundgen land for creatures 2018-10-14 20:18:17 +03:00
Andrei Kortunov
ca07e3a364 Check for obstacle before back up (bug #4656) 2018-10-14 12:22:43 +04:00