scrawl
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8786fb639f
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Implement terrain rendering in OpenCS (Fixes #1597)
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2014-10-08 17:17:31 +02:00 |
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cc9cii
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5d8022bdc5
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Update overlay upon control elements button signal.
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2014-10-08 21:22:12 +11:00 |
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terrorfisch
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0871d45790
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Draft how to move temporary package state to CharacterController.
Example for a few values shown in AiWander.
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2014-10-08 10:58:52 +02:00 |
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cc9cii
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e2560de05a
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Don't use windows path separator.
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2014-10-08 08:08:03 +11:00 |
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cc9cii
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4fd7537155
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Use default sort until a more generic sort that uses numeric order can be implemented.
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2014-10-08 07:59:21 +11:00 |
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cc9cii
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e1197e75bc
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Handle change of names or regions to dynamically update the overlay.
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2014-10-08 07:54:22 +11:00 |
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sylar
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70fd531722
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None texturing filtering enable for android by default
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2014-10-08 00:15:22 +04:00 |
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sylar
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3a625c567d
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fixes for shaders glsles
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2014-10-07 23:32:19 +04:00 |
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sylar
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4c46da79de
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changed android configs paths
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2014-10-07 23:31:22 +04:00 |
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sylar
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f75721a217
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Add none texture filtering .It is fixes a bug with black objects in shaders glsles
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2014-10-07 23:30:31 +04:00 |
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Marc Zinnschlag
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744c56943a
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Merge remote-tracking branch 'jordan-ayers/topic/misc-cleanup'
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2014-10-07 18:03:25 +02:00 |
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cc9cii
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7836ee9ab6
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Fixed crash exiting internal cells. Better starting camera position for external cells.
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2014-10-07 21:18:32 +11:00 |
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cc9cii
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a161ad3cd5
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Sort cell id column by numerical order.
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2014-10-07 20:11:44 +11:00 |
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cc9cii
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0cccdfd114
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Added description below the cell id (name if exists, or region)
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2014-10-07 19:35:28 +11:00 |
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Jordan Ayers
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56db525a93
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Document the return value of getEffectMultiplier.
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2014-10-06 21:56:41 -05:00 |
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cc9cii
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7640875f9d
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More cleanup.
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2014-10-07 10:34:30 +11:00 |
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cc9cii
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f48f841d31
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Add full path for Ogre Overlay headers (workaround for osx).
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2014-10-07 06:40:28 +11:00 |
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cc9cii
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0197f7088f
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Remove extra frame rendering after enabling/disabling the label.
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2014-10-07 06:04:13 +11:00 |
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MiroslavR
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d1dc9951d4
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Do not display werewolf overlay in third person
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2014-10-06 20:24:53 +02:00 |
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MiroslavR
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0e19c3fdeb
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Silence werewolves' footstep sounds when they are running with their claws sheathed
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2014-10-06 18:48:22 +02:00 |
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MiroslavR
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4086bc4848
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Do not spawn blood vfx on player if hit fader is enabled
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2014-10-06 18:33:41 +02:00 |
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MiroslavR
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b6abfb0145
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Do not display hit fader if the player wasn't damaged
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2014-10-06 18:31:02 +02:00 |
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MiroslavR
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ff74d54e98
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Merge branch 'master' of github.com:OpenMW/openmw
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2014-10-06 18:24:41 +02:00 |
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scrawl
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8097d9801d
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Fix HasSoulgem function to return number of soulgems
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2014-10-06 14:56:49 +02:00 |
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scrawl
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9ab8d0a8e6
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Hotfix for crash when deleting an actor
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2014-10-06 14:56:49 +02:00 |
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scrawl
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012928c082
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Fix HasSoulgem function to return number of soulgems
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2014-10-06 14:36:29 +02:00 |
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cc9cii
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b3e09cce00
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Remove mouse picking code.
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2014-10-06 22:29:45 +11:00 |
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Marc Zinnschlag
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ea8635f44c
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Merge remote-tracking branch 'scrawl/master'
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2014-10-06 13:12:28 +02:00 |
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cc9cii
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972c789060
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Add Ogre Overlay path to cmake.
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2014-10-06 20:25:09 +11:00 |
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cc9cii
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cc6153eb8e
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Removed temporary key bindings.
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2014-10-06 14:21:44 +11:00 |
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Internecine
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3dee4c2b0e
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Fixes #1706
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2014-10-06 16:10:58 +13:00 |
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cc9cii
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6d687993b8
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Remove C++11 stuff.
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2014-10-06 14:08:35 +11:00 |
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cc9cii
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e38417e662
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Visibility mask implemented. For testing rigged up 'M' and 'N' keys for show/hide.
The scenewidget doesn't receive any mouse events for about a second after toggling the visibility flag. No idea what is causing this.
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2014-10-06 13:55:36 +11:00 |
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Jordan Ayers
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aac2de270e
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Cleanup: Don't call <environment obj>.get().
mEnvironment.get() is redundant. Switch the call to resemble the
surrounding environment get() calls, instead.
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2014-10-05 18:12:55 -05:00 |
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Jordan Ayers
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2f5721bf61
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Fix typo in comments.
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2014-10-05 18:12:33 -05:00 |
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cc9cii
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dbb2781817
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Mouse click on text overlay implemented. Removed 'm' keybinding for overlay toggle. White lines not visible by default.
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2014-10-06 08:20:09 +11:00 |
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scrawl
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9cce3bc31b
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Implement fDispositionMod according to research wiki
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2014-10-05 23:03:30 +02:00 |
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scrawl
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39bc11681e
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Fix broken onGround status when levitating
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2014-10-05 22:59:24 +02:00 |
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scrawl
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829a7bfd1b
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Fix being able to rest while water-walking (Fixes #1712)
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2014-10-05 22:35:53 +02:00 |
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scrawl
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d9165593d9
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Fix footstep sounds played during water-walking
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2014-10-05 22:27:25 +02:00 |
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scrawl
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064f1964ba
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More efficient water walking
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2014-10-05 22:27:20 +02:00 |
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MiroslavR
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e1799cbcf4
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Fix a typo in condition
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2014-10-05 19:53:36 +02:00 |
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scrawl
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04614651fa
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Fix recharging items not being updated for actor's initial inventory
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2014-10-05 18:27:26 +02:00 |
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MiroslavR
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de2cb8926a
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Feature #1697: Queue fade operations, implement hit fader & werewolf overlay
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2014-10-05 17:53:50 +02:00 |
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scrawl
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d790506525
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Fix projectiles colliding with dead actors (Fixes #1971)
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2014-10-05 17:41:56 +02:00 |
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Nikolay Kasyanov
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8b2b54d89a
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Travis CI: enable OS X build
Refactor platform-specific calls from .travis.yml to separate .sh scripts.
Test suite still needs to be enabled & tested for OS X though.
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2014-10-05 19:31:43 +04:00 |
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scrawl
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c4fa671381
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Don't allow raising faction rank if the next rank has no name (Fixes #1975)
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2014-10-05 16:47:55 +02:00 |
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scrawl
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fe4d74a6cb
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Fix not being able to move with 0/0 encumbrance (Fixes #1979)
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2014-10-05 15:52:33 +02:00 |
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scrawl
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5c3bc6563b
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Fix divisions by zero in normalizedEncumbrance
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2014-10-05 15:50:01 +02:00 |
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scrawl
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8dd410fe96
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Teleport indirect followers as well when using a door (Fixes #1974)
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2014-10-05 15:18:32 +02:00 |
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