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60 commits

Author SHA1 Message Date
Alexei Dobrohotov
dec64a7fba
Fix typos in invalid spell effect warnings, clarify them 2019-10-17 23:45:27 +03:00
Capostrophic
3aa65273c5 Signedness fixes 2019-06-18 14:47:10 +03:00
Capostrophic
d98a90194b Erase effects with invalid indices from spells (bug #5050) 2019-06-02 14:56:39 +03:00
Capostrophic
be125aa996 Add spell effect argument validation (bug #4927) 2019-04-01 16:22:24 +03:00
Capostrophic
27eb64c7f0 Clean up fallback record creation again 2019-01-02 13:49:04 +03:00
Capostrophic
4efe1bc892 Add prison marker record fallback definition (bug #4701) 2018-11-05 19:37:46 +03:00
Andrei Kortunov
5a4d0cec3a Use new logging system for game itself 2018-08-14 23:05:43 +04:00
Andrei Kortunov
49ba00a3ec Add NPC validation to esmstore (bug #2772) 2018-06-14 16:48:16 +04:00
Andrei Kortunov
1dd36329a3 Load default markers definitions (bug #4410) 2018-05-05 17:14:33 +04:00
Roman Proskuryakov
d5dfa89060 Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
scrawl
1905f0bf2d Add support for placing BodyParts in a cell (Bug #3118) 2016-01-02 01:30:06 +01:00
scrawl
cc2315a0de Minor fix 2015-12-11 16:59:13 +01:00
scrawl
b856460f86 ESMStore: fill mIds in setUp() 2015-12-11 16:55:28 +01:00
scrawl
4687c4baad Do not assert() for invalid land data in plugins (Bug #3037)
The resizing of LTEX store to the correct number of plugins was done in the load() method, but the load method won't be called if a plugin contains LAND records but doesn't contain LTEX records. For such plugins the Store<ESM::LandTexture>::search() function would then fail an assertion.
2015-11-27 21:57:15 +01:00
Stanislav Bas
c266315a35 Load/read methods in MWWorld::Store return a pair (record ID, deleted flag) 2015-07-12 15:20:22 +03:00
Stanislav Bas
2ed182b144 Update to upstream/master. Resolve merge conflicts in MWWorld::Store 2015-07-12 12:01:18 +03:00
Stanislav Bas
9301bc148e Remove NAME handling from MWWorld::ESMStore 2015-07-10 00:29:38 +03:00
Alexander "Ace" Olofsson
b3b55a5842 Explicitly instantiate MWWorld::Store 2015-07-09 19:22:04 +02:00
dteviot
e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
scrawl
9d3f0b2ed5 Remove some unused code, include cleanup 2015-01-27 23:12:13 +01:00
scrawl
697ab16ec5 Fix for coverity defects 2015-01-27 19:00:26 +01:00
scrawl
c883a73d30 Several warning fixes 2015-01-23 15:34:47 +01:00
scrawl
c3f3f8b3d0 Use only Cell records for saving progress bar (Fixes #2259) 2015-01-11 18:01:06 +01:00
scrawl
d31ae2b345 Fix mIds mapping for dynamic records being lost on save/reload 2015-01-08 16:27:13 +01:00
scrawl
31d28e727f Implement leveled list script functions (Fixes #1546) 2014-12-17 01:24:22 +01:00
scrawl
4047e3c928 Properly handle DialInfo records that were marked as Deleted (Fixes #2035) 2014-10-19 17:46:28 +02:00
Marc Zinnschlag
081588f484 add project file to content file list when running OpenMW from OpenCS 2014-09-13 20:48:24 +02:00
scrawl
b9dadff5a3 Recognize DELE subrecords at the end of the record (Fixes #1414) 2014-06-08 11:22:37 +02:00
scrawl
16ac6e7aac Merge DialInfo objects by subrecord instead of overwriting the object
Fixes #1360
2014-05-31 13:01:11 +02:00
scrawl
cf68f6da96 Fix ESX dependencies not being checked except for the first one 2014-05-27 00:06:34 +02:00
scrawl
3cd835e61a Fix bsa file loading not being case insensitive (Fixes #1178) 2014-05-26 17:34:36 +02:00
scrawl
a87b64d2da Fix some ancient code 2014-05-18 16:34:58 +02:00
scrawl
1677fcf324 Dialogue merging 2014-05-18 15:25:16 +02:00
scrawl
6cc691115b Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
scrawl
041319c43e Fixes #1234: Store dynamic record counter in savegame to prevent name clashes 2014-05-11 00:32:22 +02:00
scrawl
27a05027f4 Fixes #1172: Added basic loading/saving progress bar
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
2014-04-28 11:29:57 +02:00
Marc Zinnschlag
14e64c180f on load check player record for dangling ID references 2014-01-18 15:06:58 +01:00
Marc Zinnschlag
43dd3b8ef2 removed redundant deletion flag from CellRef 2014-01-06 13:53:20 +01:00
Marc Zinnschlag
1cf1d49bc4 fix to content file reading error reporting in case of missing dependency 2013-12-16 11:39:24 +01:00
Marc Zinnschlag
1c13a9037a save and load dynamic records 2013-12-07 13:17:28 +01:00
Marc Zinnschlag
8c4303399f Merge branch 'master' into dialogue
Conflicts:
	apps/opencs/model/world/columns.cpp
	apps/opencs/model/world/columns.hpp
	apps/opencs/model/world/data.cpp
	components/esm/loadinfo.hpp
2013-11-10 13:21:39 +01:00
Marc Zinnschlag
2d4a6c0edf cleaned up ID handling in INFO record (including a ESMTool bug fix) 2013-11-05 12:56:20 +01:00
Marc Zinnschlag
dec1483fa4 Merge branch 'saving' into openmw-27 2013-11-04 08:57:32 +01:00
Lukasz Gromanowski
afce10cf37 Fixes #597: Assertion `dialogue->mId == id' failed in esmstore.cpp
It seems that assertion was unnecessary, after removing it, dialogs
related to moon-and-star in "Path of the Incarnate" quest were
correctly loaded (dumped DialInfo records were correct).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-11-02 16:39:05 +01:00
graffy76
cfdc19c427 Renamed esxSelector to contentSelector
Fixed datafilespage model implementation in launcher
Filtered addons in table view by selected game file
2013-09-21 23:06:29 -05:00
scrawl
d3d6dfbde8 Refactored loading screen
- Add loading progress for data files, global map, terrain
 - Refactored and improved cell loading progress
2013-08-27 15:48:13 +02:00
scrawl
c41f119ba6 Added new game button 2013-05-15 17:54:18 +02:00
Marc Zinnschlag
9e68a420ae restructuring tes3 record structs 2013-03-12 08:15:20 +01:00
Douglas Mencken
eb09662f1d Don't include boost/filesystem/v3/operations.hpp, use boost/filesystem/operations.hpp instead.
It is boost headers' job to deal with their internals.
2013-02-16 14:49:11 +01:00
Mark Siewert
713d324eeb - Minor code cleanup 2013-01-20 19:07:33 +01:00