Miloslav Číž
28f58d5a32
add deleted letter in macro
2017-09-22 21:06:03 +02:00
Miloslav Číž
f274bc84cc
fix depth computation in water shader
2017-09-22 21:03:09 +02:00
Miloslav Číž
8df79625e8
fix water shader
2017-09-22 10:53:02 +02:00
Miloslav Číž
658fa0fdae
fix typo
2017-09-21 22:33:57 +02:00
Miloslav Číž
c43baf6e94
remove commented code
2017-09-21 22:31:26 +02:00
Miloslav Číž
16d9773c6c
fix water shader artifacts at shores
2017-09-21 22:25:36 +02:00
scrawl
aaa727757d
Don't use MW_Dialog skin with plain Widgets
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After MyGUI commit cfdaf5f , the 'Client' area will be used for every type of widget, whereas previously it would only be used for some widgets like 'Window'. Use 'Window' widget where the client was always used.
This fixes a wrong margin when built with cfdaf5f or later.
2017-09-20 22:24:20 +00:00
scrawl
fe6f9ffff4
Fix skins incorrectly named 'Client' to avoid a collision with new MyGUI feature cfdaf5f
2017-09-20 22:24:19 +00:00
scrawl
d07fe91cfe
Don't use MW_Dialog skin with plain Widgets
...
After MyGUI commit cfdaf5f , the 'Client' area will be used for every type of widget, whereas previously it would only be used for some widgets like 'Window'. Use 'Window' widget where the client was always used.
This fixes a wrong margin when built with cfdaf5f or later.
2017-09-20 22:56:57 +02:00
scrawl
186cc1e370
Fix skins incorrectly named 'Client' to avoid a collision with new MyGUI feature cfdaf5f
2017-09-20 22:29:34 +02:00
Andrei Kortunov
3fb3c4c20f
Add scrollbar to a birth effect lists (bug #4105 )
2017-09-17 14:06:01 +04:00
Chris Robinson
ec01b89e59
Increase the default buffer cache sizes
2017-09-14 16:00:42 -07:00
Andrei Kortunov
6ef5d1408f
Disabled transparency for description edit fields
2017-08-20 21:25:36 +04:00
Andrei Kortunov
765f982123
Removed cursor from Favorite Attributes label
2017-08-20 20:48:14 +04:00
scrawl
2611377081
Merge pull request #1350 from akortunov/deathanimationfix
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Do not allow to loot fighting actors during death animation (bug #3528 )
2017-08-18 22:04:12 +00:00
scrawl
1f2b62c541
Merge pull request #1388 from akortunov/guifixes
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Make inventory avatar to fit within border
2017-08-11 20:31:02 +00:00
Andrei Kortunov
e4df17ccaf
Make inventory avatar to fit within border (bug #4003 )
2017-08-11 09:02:50 +04:00
scrawl
0f983144a4
Merge pull request #1383 from akortunov/guifixes
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Enable transparency for interactive messageboxes and tooltips in game mode
2017-08-10 21:55:24 +00:00
Thunderforge
f41a4bb937
Changing "New Installation" to "Retail CD/DVD" for clarity
2017-08-09 00:20:49 -05:00
Andrei Kortunov
56f5a5dee3
Added transparency to 'owned' tooltip
2017-08-08 22:57:39 +04:00
Andrei Kortunov
8c1c80ab91
Disable transparency for persuation dialogue menu
2017-08-08 20:39:25 +04:00
Andrei Kortunov
6cb3c83248
Add transparency for interactive messageboxes in game mode
2017-08-08 20:36:50 +04:00
Andrei Kortunov
dd919b9f2c
Do not allow to loot fighting actors during death animation (bug #3528 )
2017-08-07 09:55:50 +04:00
Andrei Kortunov
56a30d7aec
Journalbook layout fixes
2017-08-03 20:27:14 +04:00
Andrei Kortunov
a03cc8216e
Fixed count widget buttons alignment
2017-07-31 18:51:44 +04:00
scrawl
c9d9461d3e
Add Spacer class derived from AutoSizedWidget
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Using a normal widget as a spacer with HStretch/VStretch may not work properly because for widgets not derived from AutoSizedWidget, the HBox/VBox treat the widget's current size as the requested minimum size. This leads the layout to break when resized more than once.
The new class sets HStretch and VStretch to true by default to save some typing.
2017-07-31 16:20:29 +02:00
scrawl
7d97d1d513
Merge pull request #1247 from pvdk/progressbar
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Ini-importer progress bar fills the whole width of the ui element now
2017-07-30 23:38:49 +00:00
Thunderforge
b98e175161
Renaming duplicate horizontalSpacer variable
2017-07-30 17:40:56 -05:00
scrawl
59b92dc67b
Merge pull request #1349 from Thunderforge/prevent-parchment-from-being-cut-off
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UI adjustments to prevent parchment scroll from being cut off (fixes #3910 )
2017-07-30 22:01:58 +00:00
scrawl
196eedf1b0
Fix key focus issue with the journal hotkey
2017-07-30 23:51:07 +02:00
Nikolay Kasyanov
fd0be7008d
[macOS] Fixes accidental loading of plugins from system-wide Qt install
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I was too eager to remove the workaround in 014a2fc0e9
.
Actually, config-based solution seems cleaner.
Respective Qt documentation: http://doc.qt.io/qt-5/qt-conf.html .
Also, moves Qt plugins from Contents/MacOS to Contents/PlugIns
for consistency.
2017-07-30 15:43:45 +02:00
Thunderforge
072fbcaee3
UI adjustments to prevent parchment scroll from being cut off ( fixes #3910 )
2017-07-25 22:12:29 -05:00
Thunderforge
8ded95201d
Move Morrowind Content Language label to section header
2017-07-24 22:56:58 -05:00
scrawl
20606a2aff
Add 'prediction time' setting for cell/terrain pre-loading
2017-07-19 16:44:37 +02:00
Andrei Kortunov
6795163265
Disable transparency for all popup lists
2017-07-16 23:03:53 +04:00
Andrei Kortunov
5bb9f1b187
Make popup in character select menu non-transparent
2017-07-16 13:18:59 +04:00
Andrei Kortunov
2b22d10ebc
Spellview fixes
2017-07-16 13:14:19 +04:00
Andrei Kortunov
9179a019df
Quick keys menu fixes
2017-07-16 13:11:34 +04:00
Andrei Kortunov
5be1c81913
Fixed Close button handler in EditEffectDialog ( fixes #3956 )
2017-07-15 14:03:36 +04:00
Andrei Kortunov
f4a187a9c2
Move a setting to show enchanting success chance from GUI to Game section
2017-06-03 23:03:24 +04:00
Andrei Kortunov
9a1ba1e559
Show success chance when self-enchanting (Feature #3492 )
2017-06-03 14:39:15 +04:00
scrawl
9fd0d54a35
Merge pull request #1289 from akortunov/newrepair
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Improved repair and recharge widgets
2017-05-31 22:47:38 +02:00
Andrei Kortunov
10d4cb15ad
Improved repair widget
2017-05-31 19:11:49 +04:00
Andrei Kortunov
1164c3f16e
Improved recharge widget
2017-05-31 19:11:49 +04:00
scrawl
2638327593
Merge pull request #1303 from akortunov/guifixes
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Character generation layout fixes
2017-05-31 15:25:41 +02:00
Andrei Kortunov
2b28d1a6d2
Select specialization menu layout fix
2017-05-30 17:15:10 +04:00
scrawl
a1661af864
Merge pull request #1301 from akortunov/tooltips
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Tooltips layout fixes
2017-05-29 00:13:34 +02:00
Andrei Kortunov
f17badb3cd
Makes cells cache size configurable
2017-05-25 13:09:40 +04:00
Andrei Kortunov
da828a1089
Class choice layout fix
2017-05-01 21:37:37 +04:00
Andrei Kortunov
ba78e187c7
Listbox spacing fix
2017-05-01 21:28:42 +04:00
Andrei Kortunov
0e35e6a700
Class generation menu layout fixes
2017-05-01 20:51:54 +04:00
Andrei Kortunov
1520a4d7db
Levelup menu layout fixes
2017-05-01 20:48:39 +04:00
Andrei Kortunov
26ec467df0
Tooltips: faction, magic effects layout fixes
2017-05-01 10:00:51 +04:00
Andrei Kortunov
987677db75
Tooltips: dynamic stats, birthsign and hand-to-hand layout fixes
2017-04-30 22:39:05 +04:00
Andrei Kortunov
27181367e2
Tooltips: skills and attributes layout fixes
2017-04-30 21:26:13 +04:00
Andrei Kortunov
6331cc6ab9
Tooltips: level, race, class, specialization layout fixes
2017-04-30 19:45:36 +04:00
scrawl
9f1527b7da
Merge pull request #1272 from akortunov/guifixes
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Service menus layout fixes
2017-04-30 12:27:21 +02:00
Andrei Kortunov
bc9080d9d7
Removed 31 symbols cap from service menus
2017-04-23 08:56:54 +04:00
Andrei Kortunov
6c1e3a0618
Merged from upstream master
2017-04-21 08:48:22 +04:00
Andrei Kortunov
c65c643abe
Fixed race menu skills layout
2017-04-20 21:30:13 +04:00
Andrei Kortunov
0a90b48e60
Fixed progressbars layout in review menu
2017-04-20 17:37:37 +04:00
Andrei Kortunov
f0f1df3a96
Properly clear inventory
2017-04-19 20:54:09 +04:00
Andrei Kortunov
aac78d29a4
Service menus layout fixes
2017-04-16 20:30:20 +04:00
scrawl
f63b1e81cd
Merge pull request #1228 from akortunov/master
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Options to show hidden weapon parameters
2017-04-14 20:01:08 +02:00
scrawl
8d8f293a65
Merge pull request #1246 from akortunov/develop
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Menu improvements
2017-04-12 23:57:00 +02:00
Andrei Kortunov
1fe3a3efe4
Count dialog layout changes
2017-04-12 19:15:22 +04:00
Andrei Kortunov
72a16dc78b
Merge branch 'master' into pinned since added PR #1250
2017-04-12 13:17:06 +04:00
Andrei Kortunov
506cc47c9d
Add option to show reach and attack speed for melee weapons
2017-04-12 09:12:25 +04:00
Andrei Kortunov
95ce7637f3
Adds persisted pin (feature #2834 , bug #2489 )
2017-04-10 10:18:00 +04:00
MiroslavR
395e97cf40
Remove evil "implicit GetJournalIndex" hack from expression parser
2017-04-03 01:44:26 +02:00
Pieter van der Kloet
8d76903392
Ini-importer progress bar fills the whole width of the ui element now
2017-04-02 03:15:32 +02:00
Andrei Kortunov
df5a43363a
Confirmation dialogs size fix
2017-03-30 17:05:56 +04:00
Andrei Kortunov
e5a0f89934
List scroll fix
2017-03-28 12:49:23 +04:00
Andrei Kortunov
edadcb338c
Savegame dialog improvements
2017-03-27 23:10:57 +04:00
Andrei Kortunov
a35d4334c3
Encumberance text fix
2017-03-27 14:54:04 +04:00
Andrei Kortunov
c9cf0ec977
Buttons and widgets captions vertical alignment
2017-03-27 14:38:40 +04:00
Andrei Kortunov
7d09a5d644
Progress bars vertical alignment
2017-03-27 13:33:28 +04:00
Andrei Kortunov
4daa88351b
Vanilla style progress bars
2017-03-24 21:38:33 +04:00
Andrei Kortunov
b89fdcfd27
Vanilla style drowning widget (partially fixes bug #3801 ).
2017-03-24 09:41:18 +04:00
Andrei Kortunov
1286754fb3
Add a new option to show arrow damage (feature #2923 )
2017-03-18 08:07:36 +04:00
scrawl
19d516cbda
Use the QuadTreeWorld based on distant terrain setting now that it sort of works.
2017-03-14 19:27:56 +01:00
scrawl
e295a72d43
Add align=Center to GUI dialogs ( Fixes #2289 )
2017-02-14 07:58:16 +01:00
scrawl
2ea0db1d1a
Merge pull request #1198 from Allofich/combat
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Make combat engagement logic more like vanilla
2017-02-10 06:20:04 +01:00
scrawl
93c582064e
Remove item shadows for equipped weapon/spell indicators
2017-02-09 04:13:13 +01:00
scrawl
45ae8d5ffa
Add support for GL_AMBIENT colorMode to shaders as required by particle systems
2017-02-08 18:39:24 +01:00
Allofich
25c64dbb0f
Make combat engagement logic more like vanilla
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(Fixes #2678 , Fixes #3705 )
2017-02-07 01:25:12 +09:00
scrawl
5f2539adb6
Optimize scrollbar/progress skins by using one widget for the track instead of one widget per pixel
2017-02-04 16:05:22 +01:00
scrawl
2db7292bcb
Add new setting for the number of preloading worker threads
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If you have CPU cores to spare, consider setting 2 or 3. Up to about 3 threads, preloading performance seems to increase in a linear fashion, but with 4 or more threads I/O bottlenecks and synchronization overhead starts to show.
2017-02-04 02:59:28 +01:00
scrawl
1808b8567e
Add 'small feature culling pixel size' setting specifically for water RTTs, by default set higher than the one in [Camera]
2017-02-01 06:00:14 +01:00
scrawl
fcb4129aee
Add 'small feature culling pixel size' setting
2017-02-01 06:00:14 +01:00
Nikolay Kasyanov
9e8e9aef86
Update gamecontrollerdb.txt from upstream
2017-01-28 11:02:06 +01:00
Leon Krieg
739cd5ba45
Fixed more spelling mistakes
2016-12-15 13:09:40 +01:00
scrawl
5297d7b5be
Merge pull request #1137 from nikolaykasyanov/osx-structure
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[macOS] Move all resources files inside application bundles (fixes #3566 )
2016-11-25 02:51:32 +01:00
Nikolay Kasyanov
db69342b5d
[macOS] Move all configs & resources into app bundles
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Fixes #3566 (https://bugs.openmw.org/issues/3566 ).
2016-11-23 22:32:54 +01:00
MiroslavR
7e5ba4d435
Fix default values of some GMSTs
2016-11-17 19:43:02 +01:00
MiroslavR
e80636f0ca
Improve performance of repairing/recharging ( Fixes #2493 )
2016-11-06 11:01:46 +01:00
MiroslavR
76ddd9bebb
Add a setting for merchant auto-equipping prevention
2016-10-19 02:22:49 +02:00
scrawl
77bc807305
Attenuate the light ambient in lighting.glsl ( Fixes #3597 )
2016-10-17 15:01:10 +02:00
scrawl
e7154c3f7c
Add the ItemShadow to various other skins
2016-10-13 01:46:57 +02:00
scrawl
612c3e995f
Add drop shadow to ItemWidget ( Fixes #3545 )
2016-10-13 01:42:50 +02:00
scrawl
f291aabc4b
Fix shader compile error for objects without diffuse map
2016-08-09 01:04:02 +02:00
David Carlier
83bab29e4b
Mainly making compilable under OpenBSD.
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Renaming one resource file as the space led to issue for qt/moc.
2016-08-06 19:00:27 +01:00
Alexander Kurtz
ff3b7de0e7
Update gamecontrollerdb.txt from upstream.
2016-07-07 18:31:49 +02:00
scrawl
bc04989448
Remove unused uniforms
2016-06-17 00:20:53 +02:00
scrawl
8e23c37668
Flip the parallax offset Y component based on tangent parity (Bug #3440 )
2016-06-16 18:07:10 +02:00
scrawl
6f5b68859f
Comment out UV test that is not working
2016-06-16 17:33:54 +02:00
scrawl
6a1fd05074
Fix the coordinate frame for eyeDir, minor cleanup (Bug #3440 )
2016-06-16 17:32:27 +02:00
scrawl
aa5a643e3b
Fix incorrect multiplication order of TBN matrix (Bug #3440 )
2016-06-16 17:31:17 +02:00
Marc Zinnschlag
091e1bf25d
improved scene element visibility buttons
2016-04-23 13:54:19 +02:00
Sergey "Shnatsel" Davidoff
5c8756cb2c
Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
2016-04-21 17:25:53 +03:00
Sergey "Shnatsel" Davidoff
c2c81c6b1a
Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
2016-04-21 15:18:30 +03:00
scrawl
f3e9fd49f3
Don't add the autodetected mw path in global config file
...
The wizard takes care of detecting the MW installation path already. By having this path permanently in the global cfg-file, there exists no way to *not* use an autodetected installation, which is a problem.
2016-04-17 17:17:07 +02:00
scrawl
e1dda9675d
Add "preload instances" setting, disabling this may help if you are low on memory.
2016-03-30 00:13:37 +02:00
scrawl
6f31b3d79f
Add parallax mapping for objects
2016-03-22 21:46:15 +01:00
scrawl
b59b2c6d6d
Move to parallax.glsl
2016-03-22 21:46:15 +01:00
scrawl
b4dda045a6
Pass the tangent in object space
2016-03-22 21:46:15 +01:00
scrawl
157c11398d
Add terrain parallax mapping
2016-03-22 21:46:15 +01:00
Marc Zinnschlag
563f44b823
Merge remote-tracking branch 'origin/master'
2016-03-03 12:13:11 +01:00
Aesylwinn
9d985d883b
added grid icon
2016-03-02 20:45:04 -05:00
scrawl
6e7c6fdd7e
Implement NiTexturingProperty::DecalTexture
2016-03-01 18:41:36 +01:00
scrawl
414c19f717
Fix detailMapUV bug
2016-03-01 18:40:18 +01:00
scrawl
5e105da3ba
Generate texture coordinates per-pixel when normal map + environment map are used
2016-02-24 21:28:55 +01:00
scrawl
900b522d13
Rename viewPos to viewDirection
2016-02-21 01:28:42 +01:00
scrawl
09684adeff
Update settings documentation
2016-02-21 00:48:18 +01:00
scrawl
0db7163363
Add specular mapping for terrain
2016-02-20 19:55:08 +01:00
scrawl
f01e8a6950
Add specular mapping for objects
2016-02-20 19:55:08 +01:00
scrawl
5cf2441b10
ShaderVisitor: support automatic recognition of normal maps based on file pattern
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Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
2016-02-20 18:00:43 +01:00
scrawl
e2dc46c92e
Update settings
2016-02-19 01:48:07 +01:00
scrawl
6000e48bba
Add terrain shaders and normal map support
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Textures with _n filename suffix are automatically recognized as terrain normal maps.
2016-02-19 01:37:30 +01:00
scrawl
5e12a1b4ef
Add enchanted item glow to the shader
2016-02-18 23:05:44 +01:00
scrawl
1232607385
Remove pointless widget names in settings layout file
2016-02-18 19:41:06 +01:00
scrawl
a73512afb7
Add shader settings to settings.cfg
2016-02-18 19:38:34 +01:00
scrawl
3969675afa
Remove unused settings
2016-02-18 19:38:34 +01:00
scrawl
e5a37a7023
Add normal map code
2016-02-18 19:37:59 +01:00
scrawl
18e80d5627
Add per-pixel lighting code
2016-02-18 19:37:59 +01:00
scrawl
1223bca3d4
Move doLighting to separate file
2016-02-18 19:37:59 +01:00
scrawl
456816f707
Use diffuse.a / vertex.a, use material emission
2016-02-18 19:37:58 +01:00
scrawl
5fd84074c5
Reimplement detailMap, darkMap and emissiveMap
2016-02-18 19:37:58 +01:00
scrawl
e845c576d4
Use the texture matrix
2016-02-18 19:37:58 +01:00
scrawl
3859c58a8a
Assign gl_ClipVertex in the vertex shader to make clip planes work
2016-02-18 19:37:57 +01:00
scrawl
9376811213
Vertex lighting shader
2016-02-18 19:37:57 +01:00
scrawl
044e0a829a
Add fog
2016-02-18 19:37:57 +01:00
scrawl
a9ad1b09e2
Introduce ShaderManager & ShaderVisitor
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Actual shaders still to be written.
2016-02-18 19:37:56 +01:00
scrawl
7f89bb273a
Add 'reflect actors' setting for the water shader, default off
2016-02-18 19:36:17 +01:00
scrawl
6fb0022b35
Update preloading settings
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Disable 'preload fast travel' by default.
Add 'min cache size' and 'max cache size' settings.
Split the 'cache expiry delay' into 'preload cell expiry delay' and 'cache expiry delay'.
2016-02-18 17:47:10 +01:00
scrawl
6806741d9b
Add settings for disabling the individual preloading types
2016-02-09 01:58:33 +01:00
scrawl
a81b10b415
Make the cache expiryDelay configurable
2016-02-07 19:05:55 +01:00
scrawl
5efaa9817c
Add preloading settings
2016-02-07 18:01:14 +01:00
scrawl
e8662bea31
Change the way that image origin is converted to OpenGL's lower-left convention
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Flip the texture coordinates instead of flipping textures.
This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
2016-02-05 21:03:11 +01:00
scrawl
7d647088ab
Make the local map cell distance configurable
2016-02-05 01:19:45 +01:00