Aesylwinn
e07687ee01
Add button for camera mouse inversion in user preferences, and separate the
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sensitivity settings for orbit and free cameras.
2016-04-04 18:42:57 -04:00
Aesylwinn
e127c691e2
Cleanup, remove some unused includes
2016-04-03 18:23:06 -04:00
Aesylwinn
ec25998b12
Cleanup, use setTraversalMask instead of setNodeMaskOverride
2016-04-03 18:19:20 -04:00
Aesylwinn
0ef7c778e0
Cleanup, isModified was a remnant of an old design and is only used in the first person camera mode.
2016-04-03 17:26:34 -04:00
Aesylwinn
6c471349f0
Add context menu for orbit camera.
2016-04-03 16:32:07 -04:00
Aesylwinn
4ef9981544
Add ability to set orbit camera center outside of class.
2016-04-03 16:30:50 -04:00
Aesylwinn
02f991c63e
Cleanup, fix comment
2016-04-02 14:02:56 -04:00
Aesylwinn
99e9017242
Cleanup, externalize mask used to pick center
2016-04-02 13:59:57 -04:00
Aesylwinn
a4cc891383
Cleanup, move setup to CameraController class
2016-04-02 13:36:12 -04:00
Aesylwinn
efa2ec21ff
Cleanup, no need to inherit and override osg::ComputeBoundsVisitor
2016-04-02 13:14:46 -04:00
Aesylwinn
1e30891891
Broaden selection mask for getting scene bounds if nothing is found.
2016-03-31 23:54:20 -04:00
Aesylwinn
7d9dddfa38
Place camera farther away, improves preview camera placement.
2016-03-31 23:34:47 -04:00
Aesylwinn
09bce73c33
Fix starting distance not being correctly set.
2016-03-26 14:42:33 -04:00
Aesylwinn
08d055ca23
Allow setting precision of double preferences. Also increase precision of camera sensitivity.
2016-03-26 14:35:03 -04:00
Aesylwinn
35ff4ec4b1
Normalize default camera controls so that is appears as if the camera is
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the object being moved. Also, allow mouse inversion for secondary movement.
2016-03-26 14:15:07 -04:00
Aesylwinn
fbe9177f5d
Better center picking for the Orbit Camera.
2016-03-26 00:51:19 -04:00
Aesylwinn
a0fb242bf8
Slight improvement to camera placement.
2016-03-25 23:47:05 -04:00
Aesylwinn
bee8977e45
Add camera control customization options.
2016-03-25 22:19:44 -04:00
Aesylwinn
dede171886
Fix the secondary navigation method for OrbitCameraController.
2016-03-25 21:35:34 -04:00
Aesylwinn
3c83128abc
Add more customization.
2016-03-25 20:47:18 -04:00
Aesylwinn
3a676fc456
Revert "Create a visual representation of the center of the orbit camera."
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This reverts commit 2c894acd98
.
# Conflicts:
# apps/opencs/view/render/cameracontroller.cpp
# apps/opencs/view/render/cameracontroller.hpp
2016-03-25 18:20:04 -04:00
Aesylwinn
342d31de76
More fixes to the orbit manipulator
2016-03-18 16:56:40 -04:00
Aesylwinn
2903271331
Correct the center position for the orbit camera controller
2016-03-18 16:07:15 -04:00
Aesylwinn
2c894acd98
Create a visual representation of the center of the orbit camera.
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For debugging purposes.
2016-03-18 16:06:35 -04:00
Aesylwinn
c8bae38a8e
Remove trackball mode
2016-03-18 14:53:10 -04:00
Aesylwinn
0e75b4a234
Remove warning about */ outside of comment
2016-03-18 14:49:00 -04:00
Aesylwinn
7009355baf
Remove unused variable
2016-03-18 14:46:53 -04:00
Aesylwinn
4374f69a60
Reduce mouse sensitivity
2016-03-18 14:43:13 -04:00
Aesylwinn
2b72a04e7a
Update 1st person up axis ASAP.
2016-03-18 14:02:55 -04:00
Aesylwinn
999869da24
Position camera above, near, and looking at the scene.
2016-03-18 14:02:24 -04:00
Aesylwinn
fcccacc0fa
Define a constant for the World Up vector
2016-03-18 13:57:48 -04:00
Aesylwinn
59f59a3385
Fix indentation
2016-03-14 00:45:36 -04:00
Aesylwinn
08fe914ba1
Preliminary editor camera
2016-03-14 00:45:18 -04:00
Aesylwinn
2cff2cd643
Remove unnecessary override.
2016-03-14 00:45:08 -04:00
Aesylwinn
9ed2cf6581
Fix callback being skipped
2016-03-14 00:44:56 -04:00
Aesylwinn
ebdc212886
Moved selectNavigationMode to SceneWidget class, centralized camera selection.
2016-03-14 00:44:46 -04:00
Aesylwinn
9afb0e0f90
Input restructuring.
2016-03-14 00:42:15 -04:00
Aesylwinn
f4f7afb53b
Removed now unnecessary installation of event filter.
2016-03-14 00:41:57 -04:00
Aesylwinn
38059593a7
Removed workaround for OSG input handling in RenderWidget.
2016-03-14 00:41:04 -04:00
Aesylwinn
48047beb9a
Stripped OSG mouse and keyboard handling.
2016-03-14 00:40:40 -04:00
scrawl
24ae9f4ac1
Remove no longer needed apply(Geode&) in SetFilterSettingsVisitor and NodeToShapeVisitor
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In OSG 3.4 (which is now a requirement), Drawables are normal Nodes attached in the scene graph. Geode is still provided for backwards compatibility, but does not need to be specially handled here because it now functions just like a normal Group node.
2016-03-14 00:38:22 +01:00
scrawl
e8caafa190
Remove no longer needed applyEffect(osgFX::Effect&) in SetFilterSettingsVisitor
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No longer needed because terrain texture filtering is now updated manually in TerrainGrid::updateTextureFiltering.
2016-03-14 00:31:43 +01:00
scrawl
50acdf3e47
Move createCharacter inside the try block
2016-03-14 00:03:02 +01:00
scrawl
a0cc9de088
Make the creation of save file directories even more explicit
2016-03-14 00:00:11 +01:00
scrawl
b7b7c0612d
Make getCurrentCharacter create argument explicit
2016-03-13 23:48:44 +01:00
scrawl
7463c0c353
Addition to last commit, don't create a save directory on death
2016-03-13 23:48:22 +01:00
scrawl
426a6fdcc2
Don't create the save directory on loading a game
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This prevents empty directories being created when loading a save file outside of the saves directory with the --load-savegame switch.
2016-03-13 23:42:08 +01:00
scrawl
d7c7bb850b
ToggleAI cleanup
2016-03-12 20:32:42 +01:00
Marc Zinnschlag
d5067201d0
Merge branch 'move'
2016-03-12 13:27:00 +01:00
Marc Zinnschlag
900378a31e
changed 'not implemented' warning message for object movement
2016-03-12 13:26:33 +01:00