Alexei Dobrohotov
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19dc01232c
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Fix CenterOnCell target rotation
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2019-06-30 16:03:24 +03:00 |
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Capostrophic
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3aa65273c5
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Signedness fixes
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2019-06-18 14:47:10 +03:00 |
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Capostrophic
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d98a90194b
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Erase effects with invalid indices from spells (bug #5050)
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2019-06-02 14:56:39 +03:00 |
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Capostrophic
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e7208bb80e
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Improve face shielding behavior in general case (bug #4240)
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2019-05-30 12:16:25 +03:00 |
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Andrei Kortunov
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ab03b9ac1c
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Do not sort the Land store every savegame load - it is static anyway (bug #4844)
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2019-05-24 08:04:20 +04:00 |
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Andrei Kortunov
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e679190f31
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Introduce a custom format() function to get rid of boost::format() and hackish replace()
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2019-05-20 09:20:01 +04:00 |
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Capostrophic
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144b1b9b06
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Magic armor mitigation for creatures (feature #5033)
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2019-05-11 19:21:49 +03:00 |
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Alexei Dobrohotov
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216f908a07
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Merge pull request #2286 from akortunov/map
Do not re-render maps for all active cells during cell transitions
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2019-05-11 02:30:38 +03:00 |
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Alexei Dobrohotov
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1d12d778ea
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Merge pull request #2370 from akortunov/herbalism
Container search tweaks
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2019-05-06 22:34:12 +03:00 |
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Andrei Kortunov
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7214f24f5c
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Ignore containers, when we search for owner
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2019-05-06 23:06:13 +04:00 |
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Andrei Kortunov
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abe1009e98
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Do not resolve container's content during search
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2019-05-06 23:05:31 +04:00 |
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Capostrophic
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458c0bba41
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Avoid using null pointer for player's cell in moveObjectImp
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2019-05-05 16:43:32 +03:00 |
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Andrei Kortunov
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c91d1e7394
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Ignore containers without resolved content for Detect spells
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2019-05-04 14:40:32 +04:00 |
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Andrei Kortunov
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861d41f4a4
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Native graphics herbalism support (feature #5010)
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2019-05-02 23:03:47 +04:00 |
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Andrei Kortunov
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28252bb359
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Merge branch 'hashRefID' into 'master'
Remove string copy in CellStore::search
See merge request OpenMW/openmw!77
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2019-04-24 16:46:13 +00:00 |
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Andrei Kortunov
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626a05f825
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Merge pull request #2128 from Capostrophic/blood
Support all eight possible blood types (feature #4958)
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2019-04-21 21:14:30 +04:00 |
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Capostrophic
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f0433704b4
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Only collect every unique magic bolt sound once (bug #4964)
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2019-04-17 19:23:50 +03:00 |
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Capostrophic
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7814bd1b76
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Support eight possible blood types (feature #4958)
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2019-04-14 18:48:31 +03:00 |
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Capostrophic
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2c473d84ee
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Fix zero division in enchantment magnitude calculation
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2019-04-14 12:47:11 +03:00 |
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Bret Curtis
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f4e113e7c1
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Merge pull request #2277 from akortunov/terrain
Camera-related fixes
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2019-04-12 11:17:20 +02:00 |
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Andrei Kortunov
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9b716a2f8d
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Merge pull request #2311 from Capostrophic/random
Use dice rolls instead of chance for spell magnitude (bug #4945)
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2019-04-12 07:59:38 +04:00 |
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Andrei Kortunov
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413207f9af
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Reset old record, if its ID does not match with ID of new record (bug #4932)
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2019-04-08 22:24:49 +04:00 |
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Capostrophic
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d4c1bd81b6
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Use dice rolls instead of chance for spell magnitude (bug #4945)
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2019-04-08 20:25:30 +03:00 |
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Andrei Kortunov
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14b756a692
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Use a generic logging system for RecastNavigation
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2019-04-08 20:31:21 +04:00 |
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Bret Curtis
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ca6f1bdd13
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Merge pull request #2288 from Capostrophic/magiceffect
Validate spell effect argument (bug #4927)
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2019-04-08 13:51:02 +02:00 |
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Bret Curtis
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7808cbbfe8
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Merge pull request #2292 from akortunov/fallback
Make fallback map static to simplify constructors
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2019-04-07 17:43:59 +02:00 |
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Andrei Kortunov
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489e5c6cce
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Store preloaded terrain view in the main thread
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2019-04-07 11:15:21 +04:00 |
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bzzt
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63ab7345be
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Reuse traversal result for different traversal with same view point
Rename eyePoint to viewPoint to match OSG conventions (eyePoint is the camera position, viewPoint is for LOD handling)
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2019-04-07 11:14:37 +04:00 |
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Capostrophic
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7202f45771
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Only allow resting in air when a bed is used
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2019-04-04 17:22:24 +03:00 |
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Capostrophic
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be125aa996
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Add spell effect argument validation (bug #4927)
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2019-04-01 16:22:24 +03:00 |
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Capostrophic
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3a0e374dc6
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Replicate vanilla Position/SetPos behavior more closely (bug #3109)
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2019-03-31 14:17:06 +03:00 |
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bzzt
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ed4ce4609b
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Do not re-render maps for all active cells during cell transitions
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2019-03-30 09:10:48 +04:00 |
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Andrei Kortunov
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a302ec9c65
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
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Bret Curtis
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886c77bced
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Merge pull request #2145 from akortunov/rest
Update jail state once instead of for every single hour
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2019-03-27 13:14:22 +01:00 |
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elsid
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fa7b304e78
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Use auto for map value_type in range-based for loops
To avoid implicit call of copy constructor for
pair<const K, V> to pair<K, V> conversion.
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2019-03-21 23:09:42 +03:00 |
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Bret Curtis
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7b1a62fc1d
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Merge pull request #2247 from akortunov/loadtex
Allow to override texture records in the game
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2019-03-11 21:05:30 +01:00 |
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Andrei Kortunov
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943279abbb
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Consider land texture with given ID and index as override for base texture with the same ID and index (bug #4736)
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2019-03-11 20:19:19 +04:00 |
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elsid
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518e34b403
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Remove useless variables
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2019-03-10 23:58:48 +03:00 |
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Bret Curtis
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9b190eceab
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Merge pull request #2230 from akortunov/preloading
Minor preloading improvements
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2019-03-09 17:56:18 +01:00 |
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Bret Curtis
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573e64e9c9
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Merge pull request #2184 from elsid/fix_startup_script
[Testing needed] Always run startup script once at engine start (bug #4877)
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2019-03-09 14:04:06 +01:00 |
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Andrei Kortunov
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12f9184d00
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Allow to interrupt terrain preloading
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2019-03-09 13:15:23 +04:00 |
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Andrei Kortunov
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4c21776b94
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Use relative animation time only for bows and crossbows (bug #3778)
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2019-03-08 20:16:02 +04:00 |
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Andrei Kortunov
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d23a0ce2ae
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Use C++11-style loops in the game world instead of iterators
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2019-03-07 12:39:57 +04:00 |
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elsid
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5405efd3b5
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Do not build path by navigator for pure water and flying creatures
They don't need to move by surfaces and to open/close doors.
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2019-03-05 22:45:05 +03:00 |
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fredzio
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93ffdc915d
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SearchVisitor copy a new std::string everytime CellsStore::search is
called. Use a reference instead
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2019-03-05 06:07:59 +01:00 |
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elsid
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80051db8f8
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Update rotated objects in navigator
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2019-03-04 22:59:39 +03:00 |
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elsid
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8c08c3c7d6
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Update moved objects in navigator
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2019-03-04 22:59:39 +03:00 |
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elsid
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27d7452267
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Update scaled objects in navigator
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2019-03-04 22:59:39 +03:00 |
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elsid
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2e063d59ce
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Update scaled agent half extents in navigator (bug #4763)
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2019-03-04 22:59:39 +03:00 |
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elsid
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43b39e8418
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Use not scaled player half extents as default to find path
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2019-03-04 22:59:38 +03:00 |
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