scrawl
6760f4c897
Make cached GMSTs in MWClass::Npc/Creature safer
2014-06-19 02:09:46 +02:00
scrawl
b4ed828e21
Feature #1323 : Implement restocking items (does not handle levelled lists yet)
2014-05-17 14:30:31 +02:00
scrawl
ae66d28c87
Feature #32 : Implement respawn for containers, creatures and NPCs
2014-05-17 09:09:00 +02:00
mrcheko
82121e0401
some checks reworked
2014-04-27 16:59:21 +04:00
Jeffrey Haines
4037f3705e
Feature 1154 & 73: NPCs react to crime
2014-04-01 14:15:55 -04:00
Jeffrey Haines
401d21b4ee
getBaseGold implemented in MWWorld::Class for NPC and Creature
...
Implemented a getBaseGold() to get the vendor gold base
NPC gold base now can come from mNpdt12 and mNpdt52
2014-03-28 14:21:38 -04:00
Marc Zinnschlag
1b5301eec0
Merge branch 'savedgame'
...
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
2014-02-01 18:16:32 +01:00
Marc Zinnschlag
5b04c10e1d
added creature/NPC state to saved games (only container/inventory for now)
2014-02-01 17:36:23 +01:00
scrawl
16f5f5862d
Feature #956 : Implement blocking melee attacks
2014-01-21 23:25:24 +01:00
scrawl
82a07af72c
Fix typo (should be Strength, not Luck). Use GMSTs for strength damage.
2014-01-21 12:30:23 +01:00
scrawl
589fbbd871
Issue #777 : Create InventoryStore for creatures with weapons/shields
2014-01-19 11:43:23 +01:00
scrawl
805843d7ff
Closes #1086 : Implement blood effects
2014-01-17 11:27:13 +01:00
scrawl
d544551f61
Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
...
Information provided by Hrnchamd.
2014-01-15 15:50:45 +01:00
scrawl
da3295d69c
Closes #1106 : Move stance to CreatureStats, since creatures also have separate run/walk animations.
2014-01-15 14:53:29 +01:00
scrawl
83872f6bf5
Knockdown / hit recovery improvements. Use formula and GMSTs from research wiki for knockdown determination. Hand-to-hand automatically knocks out when fatigue empty.
2014-01-13 10:18:02 +01:00
Emanuel Guevel
b8c60dabb3
Reintroduce Acrobatics changes made by Glorf
...
Advance Acrobatics skill on jump and on landing,
apply fall damage on landing.
2013-10-01 23:35:34 +02:00
Chris Robinson
89c7f5bc70
Handle object activation as a werewolf
2013-08-08 22:34:53 -07:00
Chris Robinson
54f91d4b3a
Implement hand-to-hand attacks
2013-07-28 06:48:25 -07:00
Chris Robinson
dd6edd21f8
Add a separate on-hit method to handle objects being hit
2013-07-26 10:50:23 -07:00
Chris Robinson
92cc566fdc
Rename the Class::attack method to Class::hit
2013-07-25 00:30:01 -07:00
Chris Robinson
0c8d4d9be2
Add beginnings of melee hits
2013-07-24 02:51:42 -07:00
Chris Robinson
9ea6b22a83
Handle soundgen animation keys
2013-07-17 23:58:21 -07:00
scrawl
8a3d3f954b
NPC/creature persistence flag
2013-05-16 18:50:26 +02:00
scrawl
0c4a963132
Container UI rewrite
2013-05-11 18:38:27 +02:00
scrawl
ebaf80d539
Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
2013-04-03 23:55:57 +02:00
Chris Robinson
7b02ec411b
Apply the rotation when updating the character controller
2013-03-31 01:29:24 -07:00
scrawl
95e1cdc07d
Move getArmorRating to MWWorld::Class.
2013-03-17 22:29:12 +01:00
scrawl
485b6c855a
Fix NPC race height not being applied
2013-03-15 16:44:35 +01:00
scrawl
b36295cbb3
Removed a leftover
2013-03-14 21:10:22 +01:00
scrawl
5b943a965f
Handle always run in the inputmanager, instead of using forced stance.
2013-03-14 21:08:19 +01:00
scrawl
2d8f0949a4
Always run key (Y)
2013-03-14 20:27:16 +01:00
Chris Robinson
89d4c245e9
Better calculate jump velocity
...
The fatigue term isn't currently used correctly
2013-02-24 03:30:33 -08:00
Chris Robinson
e1a1530774
Better implement Npc::getSpeed
2013-02-15 01:27:57 -08:00
Marc Zinnschlag
ed3641b214
Issue #68 : check for essential actors
2012-10-27 13:33:54 +02:00
greye
d6150b7482
high-level implementation, unstable
2012-07-30 23:28:14 +04:00
greye
26595f22f6
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
2012-07-26 16:14:11 +04:00
greye
e7666d3a7f
move responsibility for cell changing from CellStore::insertObject to Class::moveToCell
2012-07-25 20:31:39 +04:00
greye
6a3a728a56
Class::getModel implementation
2012-07-25 20:31:39 +04:00
Marc Zinnschlag
2c70a93553
Merge branch 'master' into potions
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Conflicts:
apps/openmw/mwclass/npc.cpp
apps/openmw/mwclass/npc.hpp
2012-07-17 10:32:18 +02:00
Marc Zinnschlag
0d3a7d482e
Merge remote branch 'modred11/master'
2012-07-17 10:21:46 +02:00
Carl Maxwell
e4d046f69c
Prepending m to the name of every member variable.
...
I made a bunch of changes in apps/openmw/mwrender/animation.cpp
because the scope brackets didn't line up in a bunch of places
npcanimations.cpp & creatureanimations.cpp were the same kind of
thing
2012-07-13 03:51:58 -07:00
Marc Zinnschlag
84d846cf07
Issue #314 : implemented apply and skillUsageSucceeded functions for MWClass::Npc
2012-07-13 09:16:27 +02:00
gugus
410b693555
setAngle improvement
2012-07-10 11:15:46 +02:00
Marc Zinnschlag
36885b2e40
Issue #176 : removed enable/disable functions from Creature, Npc and Light
2012-05-25 17:04:33 +02:00
scrawl
e9ea1fba4e
fixed typo getCapacity method
2012-05-15 22:31:52 +02:00
Marc Zinnschlag
7e00fea18b
added getEncumbrance function
2012-05-15 21:34:00 +02:00
Marc Zinnschlag
c6493fb133
added getCapacity function
2012-05-15 21:17:00 +02:00
scrawl
1b5bfc52a1
Merge branch 'next' of https://github.com/zinnschlag/openmw into tooltips
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Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwclass/apparatus.cpp
apps/openmw/mwclass/book.cpp
apps/openmw/mwclass/container.cpp
apps/openmw/mwclass/ingredient.cpp
apps/openmw/mwclass/misc.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwclass/potion.cpp
apps/openmw/mwclass/repair.cpp
apps/openmw/mwgui/window_manager.cpp
2012-04-24 02:02:03 +02:00
Marc Zinnschlag
35f478071e
Issue #255 : deleted the old environment class and using the new one instead
2012-04-23 15:27:03 +02:00
scrawl
cdd4d83d9e
moved the tooltip info to the appropriate MWWorld::Class classes
2012-04-16 22:58:16 +02:00
Marc Zinnschlag
79158b9325
NPCs are using InventoryStore instead of ContainerStore from now on
2012-03-10 12:49:54 +01:00
Marc Zinnschlag
f2972b1ca0
turned ContainerStore from a template into a simple struct
2012-01-28 11:45:55 +01:00
Marc Zinnschlag
8de6761a79
general cleanup
2012-01-27 15:11:02 +01:00
Marc Zinnschlag
c6761e3470
replaced NPC stats in ref data with new custom data implementation
2012-01-25 16:56:49 +01:00
Jason Hooks
16ff2a7a1b
Changing to Actors;NPCAnimation;CreatureAnimation
2011-11-24 01:48:54 -05:00
Jason Hooks
bc58ef28cd
Made corrections
2011-11-12 15:58:22 -05:00
Jason Hooks
c7dadec840
Updating the rest of mwclass
2011-11-11 23:01:12 -05:00
Marc Zinnschlag
4468a2b6a8
added movement data to MW references; added movement interface to MWWorld::Class
2011-02-03 11:37:17 +01:00
Marc Zinnschlag
b48a5084be
added NPC stances
2011-01-18 10:45:29 +01:00
Pieter van der Kloet
dd4d022301
Converted all tabs to four spaces
2011-01-05 22:18:21 +01:00
Jason Hooks
11406ae6f3
cleanupandupdate
2011-01-01 11:45:11 -05:00
Jason Hooks
467988455c
Preliminary npcs3
2010-12-12 22:05:47 -05:00
Marc Zinnschlag
3b49d6c826
added NPC stats
2010-08-19 12:49:13 +02:00
Marc Zinnschlag
2cfe5f0697
Merge branch 'master' into dialogue
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Conflicts:
apps/openmw/mwclass/creature.cpp
apps/openmw/mwclass/creature.hpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwclass/npc.hpp
apps/openmw/mwworld/class.cpp
apps/openmw/mwworld/class.hpp
2010-08-18 09:25:07 +02:00
Marc Zinnschlag
d57c984517
added enable and disable functions to class hierarchy; fixed a bug regarding actors in cellings being actived
2010-08-14 11:27:13 +02:00
Marc Zinnschlag
967f85875d
reimplemented class-dependend rendering code in MWClass
2010-08-14 10:02:54 +02:00
Marc Zinnschlag
2acfe22975
added test for actor ID
2010-08-08 14:28:35 +02:00
Marc Zinnschlag
7afc8ffd2e
Merge branch 'container'
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwclass/creature.cpp
apps/openmw/mwclass/creature.hpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwclass/npc.hpp
2010-08-07 20:33:07 +02:00
Marc Zinnschlag
d42747e85b
Merge branch 'master' into dialogue
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwclass/creature.cpp
apps/openmw/mwclass/creature.hpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwclass/npc.hpp
2010-08-06 19:20:05 +02:00
Marc Zinnschlag
09c42589cc
implemented npc/creature activation (enters dialog gui mode for now)
2010-08-06 18:15:46 +02:00
Marc Zinnschlag
10a63b10b5
Merge branch 'master' into container
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Conflicts:
apps/openmw/mwclass/container.cpp
apps/openmw/mwclass/container.hpp
apps/openmw/mwclass/creature.cpp
apps/openmw/mwclass/creature.hpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwclass/npc.hpp
apps/openmw/mwworld/class.cpp
apps/openmw/mwworld/class.hpp
2010-08-06 14:37:53 +02:00
Marc Zinnschlag
7a313f24ab
integrated activation into script system
2010-08-05 15:40:03 +02:00
Marc Zinnschlag
ee7570f7e7
added containerstore
2010-08-04 14:37:23 +02:00
Marc Zinnschlag
239498bcd4
added getName function
2010-08-03 17:11:41 +02:00
Marc Zinnschlag
33b6a0b800
moved concrete record classes to separate sub-system (mwclass)
2010-08-03 13:17:31 +02:00