scrawl
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e823cbf018
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Fix incorrect priority of animation sources (Bug #3626)
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2016-11-19 23:53:22 +01:00 |
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MiroslavR
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8f91732b09
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Show starting abilities, powers and spells in stat-review window (Fixes #2410)
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2016-11-19 21:51:19 +01:00 |
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MiroslavR
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7e5ba4d435
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Fix default values of some GMSTs
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2016-11-17 19:43:02 +01:00 |
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scrawl
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9d125bcaa2
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Merge pull request #1129 from PhillipAnd/phillipand-cmake-fix
Fix various build issues with Visual Studio environment
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2016-11-17 18:25:23 +01:00 |
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scrawl
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2368382ea5
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Fix upside down rain particle texture
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2016-11-17 17:52:20 +01:00 |
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MiroslavR
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5e46121046
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Implement fleeing AI (Closes #1118)
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2016-11-16 20:15:25 +01:00 |
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Phillip Andrews
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c18fc113e5
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Changed missing library dependencies to simple fix
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2016-11-14 00:01:22 -06:00 |
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Phillip Andrews
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aeaedbc57a
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Moved install commands to target-specific cmakelists so that all configurations work.
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2016-11-13 22:49:01 -06:00 |
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Phillip Andrews
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59eba1dede
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Changed tabs to spaces, oops
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2016-11-13 16:59:36 -06:00 |
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Phillip Andrews
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1861302dbd
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Include various libraries for Visual Studio environment
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2016-11-13 14:27:59 -06:00 |
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MiroslavR
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175cfd4dff
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Fix overloaded virtual function warning
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2016-11-13 17:22:50 +01:00 |
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Allofich
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fee39afe38
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Don't allow resting on water with water walking
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2016-11-13 19:50:33 +09:00 |
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scrawl
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f0d5cf7afb
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Merge pull request #1112 from Assumeru/waterwalking
Move actors out of the water if there's room for them. Fixes #1138
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2016-11-10 19:02:51 +01:00 |
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Assumeru
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05cc258ed3
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Start trace from collision object origin
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2016-11-10 15:38:14 +01:00 |
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Assumeru
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99bc4f733f
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Trace up to waterlevel + halfextent
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2016-11-09 18:03:10 +01:00 |
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MiroslavR
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e80636f0ca
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Improve performance of repairing/recharging (Fixes #2493)
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2016-11-06 11:01:46 +01:00 |
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Nikolay Kasyanov
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3adf4cb97f
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Link OpenMW with libz on macOS
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2016-11-05 12:18:22 +01:00 |
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Nikolay Kasyanov
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0115a3a874
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Revert "Link OpenMW with libz on macOS"
This reverts commit 0c4dd05118 .
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2016-11-05 12:11:04 +01:00 |
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Nikolay Kasyanov
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0c4dd05118
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Link OpenMW with libz on macOS
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2016-11-05 12:09:47 +01:00 |
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MiroslavR
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5cd04af3fa
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Fix horrible performance when resizing/moving the settings window
Resize widgets instead of reconstructing them.
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2016-11-01 16:37:00 +01:00 |
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scrawl
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e0f613661e
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Fix char -> int, fix shadowing warning
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2016-10-30 20:10:33 +01:00 |
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scrawl
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cac8de0b29
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Merge pull request #1116 from Allofich/paused
Don't update ripple simulation when paused
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2016-10-30 19:26:56 +01:00 |
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Allofich
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19db070fca
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Don't update ripple simulation when paused
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2016-10-31 01:19:38 +09:00 |
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Allofich
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125e94ef0e
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Fix shadowing warnings
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2016-10-31 00:39:31 +09:00 |
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Assumeru
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25d64989b3
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Check if the actor still exists /first/
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2016-10-26 11:04:54 +02:00 |
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Assumeru
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a72cd896ca
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Move actors out of the water if there's room for them. Fixes #1138
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2016-10-25 19:26:17 +02:00 |
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MiroslavR
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301dd77efb
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Save controls state (Fixes #3598)
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2016-10-20 02:12:01 +02:00 |
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MiroslavR
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407abc605f
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Fix auto-equipping of blunt weapons
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2016-10-19 22:37:45 +02:00 |
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scrawl
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9c549a85ce
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Merge pull request #1108 from MiroslavR/autoequip-weap
Auto-equip weapons
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2016-10-19 20:45:47 +02:00 |
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MiroslavR
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76ddd9bebb
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Add a setting for merchant auto-equipping prevention
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2016-10-19 02:22:49 +02:00 |
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scrawl
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a7d4928593
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Properly handle moved references in respawning code (Fixes #3600)
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2016-10-18 23:51:45 +02:00 |
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MiroslavR
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1d3008594d
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Autoequip weapons (Fixes #3562)
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2016-10-18 13:57:35 +02:00 |
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MiroslavR
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14240cf7a2
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Fix autoEquip to better match vanilla (Fixes #3590)
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2016-10-16 17:27:17 +02:00 |
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MiroslavR
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7b59eda13a
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Import base weather states before loading region modifiers (Fixes #3594)
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2016-10-15 17:34:03 +02:00 |
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scrawl
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9e63c3ce63
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Merge pull request #1103 from Allofich/warnings
Fix shadowing warnings
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2016-10-14 21:18:12 +02:00 |
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scrawl
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5ccbabc27d
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Fix build against bullet with profiler disabled (Fixes #3592)
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2016-10-14 21:00:35 +02:00 |
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Allofich
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1c54f54ab8
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Fix shadowing warnings
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2016-10-15 00:12:46 +09:00 |
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scrawl
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2ed0277839
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Merge pull request #1102 from Allofich/spells
Change several spell effects from instant to non-instant
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2016-10-13 21:36:14 +02:00 |
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scrawl
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9d2e0124dc
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Revert "Fix the cell changed flag no longer being reset after the player dies"
This reverts commit d7acec74fd .
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2016-10-13 17:44:03 +02:00 |
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Allofich
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610f36f47b
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Set magic effects that don't support variable durations to use duration of 1
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2016-10-14 00:13:08 +09:00 |
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Allofich
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1c2e04747d
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Remove stray line
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2016-10-13 23:38:21 +09:00 |
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Allofich
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675bd09462
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Change several instant effects to be non-instant (Fixes #2054)
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2016-10-13 23:38:21 +09:00 |
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scrawl
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db09858f59
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Don't allow the player to activate objects when dead
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2016-10-13 14:42:10 +02:00 |
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scrawl
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454d1ffaef
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Make the cell change check during actor update more robust
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2016-10-13 14:39:58 +02:00 |
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scrawl
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d7acec74fd
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Fix the cell changed flag no longer being reset after the player dies
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2016-10-13 14:38:35 +02:00 |
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scrawl
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612c3e995f
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Add drop shadow to ItemWidget (Fixes #3545)
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2016-10-13 01:42:50 +02:00 |
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MiroslavR
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611d02ad43
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Remove unused code
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2016-10-11 22:16:17 +02:00 |
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MiroslavR
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1906d96064
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Non-player actors emitting light from a non-portable light item should be illuminated (Fixes #3588)
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2016-10-11 22:15:51 +02:00 |
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scrawl
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3dce155d96
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Fix uninitialized variable
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2016-10-11 14:50:13 +02:00 |
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MiroslavR
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14468262a7
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Fix "Not Local" dialog test to also test variable value instead of just its existence (Fixes #3577)
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2016-10-11 02:53:43 +02:00 |
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