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77 commits

Author SHA1 Message Date
greye
40c7a850bf fix pmove BB shape origin 2012-08-17 15:19:44 +04:00
greye
d5e63a767e replace sprintf() with boost::format 2012-07-26 19:38:33 +04:00
greye
26595f22f6 float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
greye
9f813aa26c update resource naming in getObjectAABB() 2012-07-25 23:28:42 +04:00
greye
49b1d5e127 fix object placing 2012-07-25 20:31:39 +04:00
greye
87050e48c8 physics getObjectHeight(), MWWorld::Class::getModel() definition 2012-07-25 20:31:39 +04:00
Chris Robinson
386ac56bda Remove the NIF loader and code to manually transform the vertices
This currently breaks just about everything. They should come back as it's all
reimplemented, though.
2012-07-12 20:12:18 -07:00
gugus
feec67094f Merge branch 'physicsaedra3' of https://github.com/jhooks1/openmw.git into objectRotationScaling
Conflicts:
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwworld/physicssystem.cpp
2012-07-09 15:23:26 +02:00
gugus
03f7740474 Merge branch 'master' of https://github.com/zinnschlag/openmw.git into objectRotationScaling
Conflicts:
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwscript/docs/vmformat.txt
	apps/openmw/mwworld/worldimp.hpp
2012-07-09 10:39:57 +02:00
Jason Hooks
b5edad790d merge 2012-07-07 15:27:04 -04:00
Marc Zinnschlag
c85aaafac2 more include cleanup (most removing Ogre.h) 2012-07-03 15:32:38 +02:00
Marc Zinnschlag
4c39fefd1e Issue #107: World is accessed only through the interface class from now on; some include cleanup 2012-07-03 12:30:50 +02:00
scrawl
01d1995164 fix compilation against latest bullet svn 2012-06-20 18:22:18 +02:00
Jason Hooks
86d8a07fc7 Switching back to old scaling 2012-06-19 13:28:06 -04:00
Jason Hooks
4d55ecfdbe Deleting scaled shapes; scaleObject() 2012-06-18 13:03:00 -04:00
Jason Hooks
33fe80723c btScaledBvhTriangleMeshShapes 2012-06-17 20:56:10 -04:00
Jason Hooks
ac6b455592 StepSize moved back to 9 2012-06-17 12:57:59 -04:00
Jason Hooks
a1902b4121 Tweaks for high speed 2012-06-16 17:29:03 -04:00
gugus
5397b9dba6 Merge branch 'physicsaedra3' of https://github.com/jhooks1/openmw.git into objectRotationScaling 2012-06-16 11:38:07 +02:00
Marc Zinnschlag
ba38bad46e Merge remote branch 'scrawl/leakfix' 2012-06-15 17:42:32 +02:00
gugus
974585d357 Merge branch 'master' of https://github.com/zinnschlag/openmw.git into objectRotationScaling 2012-06-15 14:53:58 +02:00
gugus
01fefca0a3 Merge branch 'master' of https://github.com/zinnschlag/openmw.git into objectRotationScaling
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
2012-06-15 14:53:19 +02:00
scrawl
0b850a2cb5 fix crash introduced by last commit 2012-06-15 09:15:37 +02:00
Marc Zinnschlag
0f71439991 Merge remote branch 'garvek/master' 2012-06-15 08:22:56 +02:00
scrawl
e498495589 fix a leak: physics heightfield was only destroyed on cell change and not on exit 2012-06-14 21:27:55 +02:00
Sylvain THESNIERES
9f84518910 Remove dead code
Object class is quake specific stuff and these parts were *dead*. There is more references to the pointer but it is commented and seems to be used as "reference code" for future implementation of player functions, so I prefered not touching them.
2012-06-14 08:09:03 +02:00
Jason Hooks
c4c8288af8 Seven digit scales 2012-06-13 19:34:13 -04:00
Jason Hooks
5028f9926d Bullet scale solution 2012-06-12 18:09:58 -04:00
Jason Hooks
10810ee311 Outputting formatted string with scale 2012-06-11 19:55:10 -04:00
Jason Hooks
20288de685 Post merge 2012-06-11 15:39:57 -04:00
Jason Hooks
595b0729da Few things changed 2012-06-10 21:08:58 -04:00
Sylvain THESNIERES
0c7476b88c Fix build in DEBUG mode for MSVC
- commented stall code
2012-06-08 19:56:27 +02:00
scrawl
42e44ac1b5 fixed some leaks 2012-06-06 21:08:20 +02:00
scrawl
c85c794c86 fixed some cppcheck issues 2012-06-06 20:29:30 +02:00
Jason Hooks
d081f7ea83 Don't run up walls 2012-05-31 20:13:40 -04:00
Jason Hooks
fb4e7f02b9 code correction 2012-05-29 22:03:00 -04:00
gugus
a711a3ebe1 Various fixes 2012-05-29 16:45:43 +02:00
gugus
09ec1da0f6 fix the latest commit: objects activation works again. 2012-05-17 16:12:55 +02:00
scrawl
04ead5eb42 make the no-clip mode move much faster 2012-05-01 21:22:15 +02:00
scrawl
6850f3945c disable those physics debug prints 2012-05-01 21:13:41 +02:00
scrawl
a13f542396 disable snapping underwater 2012-05-01 21:01:18 +02:00
scrawl
86b6184f43 pMove in a seperate loop with fixed timestep to prevent frame-dependent movement 2012-04-30 23:55:22 +02:00
scrawl
4655ec94f0 Merge branch 'master' into physicsaedra2 & fix warnings
Conflicts:
	apps/openmw/mwworld/scene.cpp
2012-04-30 18:46:51 +02:00
scrawl
2c89306306 Merge branch 'physicsaedra2' of https://github.com/jhooks1/openmw into physicsaedra2 2012-04-22 00:33:37 +02:00
Jason Hooks
8ebae0b706 Solid trace 2012-04-21 16:57:46 -04:00
Jason Hooks
16855291a7 Implementing snapping 2012-04-21 16:21:30 -04:00
Jason Hooks
00260a24ce Water corrections 2012-04-18 21:28:25 -04:00
scrawl
75b336baea Merge branch 'physicsaedra2' of https://github.com/jhooks1/openmw into physicsaedra2
Conflicts:
	apps/openmw/mwinput/inputmanager.cpp
	apps/openmw/mwworld/player.cpp
	libs/openengine/bullet/physic.cpp
2012-04-18 13:43:15 +02:00
Jason Hooks
4d07ae7fe0 Swimming working 2012-04-18 00:13:38 -04:00
Jason Hooks
5f9056c45d Better no clip 2012-04-17 20:31:36 -04:00