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292 commits

Author SHA1 Message Date
Alexei Dobrohotov
eaedf34975
Fix ventriloquism 2019-08-10 19:21:36 +03:00
Alexei Dobrohotov
307e9ba666
Merge pull request #2413 from akortunov/weapon
Refactor weapon types behaviour
2019-08-09 20:02:10 +03:00
Andrei Kortunov
f0cef772fa Refactor weapon types behaviour
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
2019-08-09 19:40:27 +04:00
capostrophic
9e93c9ecd2 Fix multiple-strip NiTriStrips loading 2019-08-08 22:48:24 +03:00
capostrophic
93f73fe87b Fix comparison 2019-08-08 20:41:46 +03:00
capostrophic
7fc3153f62 Reduce code duplication further 2019-08-08 20:29:45 +03:00
capostrophic
91efdf18a9 Reduce Bullet part code duplication 2019-08-08 19:02:08 +03:00
capostrophic
ed154f0e2c Fix typo and replace failsave with an assert 2019-08-08 18:42:58 +03:00
capostrophic
7cc70ffb50 Reduce skinned shape code duplication 2019-08-08 18:37:42 +03:00
capostrophic
bd6c455fd4 Reduce code duplication for non-skinned shapes 2019-08-08 18:12:46 +03:00
capostrophic
b4f54651f8 Make sure strips have valid size 2019-08-08 17:15:33 +03:00
capostrophic
adb06913f7 Add basic NiTriStrips rendering (no physics yet) 2019-08-08 17:09:06 +03:00
capostrophic
8efbdeaa57 Load NiTriStrips/NiTriStripsData (don't do anything yet) 2019-08-08 17:09:06 +03:00
capostrophic
6928adcee1 Prevent front() and operator[] from causing undefined behavior 2019-08-04 14:47:33 +03:00
AnyOldName3
bb72ed9744 Merge branch '9' into 'master'
IMPORTANT!! racingcrashfix #4766

See merge request OpenMW/openmw!119
2019-07-01 15:36:40 +00:00
Capostrophic
e06178bf0f Make sure shadow shapes aren't visible (bug #5063) 2019-06-22 18:13:41 +03:00
Capostrophic
7c8360d0f3 Use NiSwitchNode initial index field 2019-06-09 01:58:02 +03:00
bzzt
ffe8bbd2dd racingcrashfix #4766 2019-05-29 13:37:00 +00:00
Andrei Kortunov
861d41f4a4 Native graphics herbalism support (feature #5010) 2019-05-02 23:03:47 +04:00
Andrei Kortunov
7995a92672 Initialize missing variables 2019-03-19 09:12:31 +04:00
bzzt
a567111400 Use emplace instead of find-assign 2019-02-27 00:10:34 +03:00
Bret Curtis
d4564a9be7
Merge pull request #2180 from akortunov/includes
Remove redundant includes
2019-02-24 01:14:16 +01:00
Andrei Kortunov
3032b177a1 Remove redundant includes 2019-02-23 08:02:12 +04:00
Andrei Kortunov
60f112d11c Add support for NiRollController (feature #4675) 2019-02-21 12:34:35 +04:00
Chris Djali
cb5a57e41b
Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
Shadows
2019-02-20 15:35:49 +00:00
Andrei Kortunov
058e289162 Do not create a redundant parent node for LOD and Switch nodes (bug #4837) 2019-02-09 12:02:09 +04:00
Bret Curtis
f4313c02e1
Merge pull request #2153 from akortunov/glowing_windows
Native glowing windows support
2019-02-04 14:50:13 +01:00
Andrei Kortunov
60c9806d62 Share RigGeometry node data 2019-02-03 13:09:49 +04:00
Andrei Kortunov
9e4a339ad3 Daytime node switch support (feature #4836) 2019-02-02 10:50:15 +04:00
Bret Curtis
e748abde7d
Merge pull request #2147 from akortunov/uvcontroller
Apply UVControllers only for given UV Set
2019-01-28 10:20:43 +01:00
Andrei Kortunov
87598f9419 Fill Switch and LOD nodes names 2019-01-27 15:18:57 +04:00
Andrei Kortunov
b2126c2b6b Apply UVControllers only for given UV Set (bug #4827) 2019-01-26 14:53:33 +04:00
AnyOldName3
8482236a82 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2019-01-24 23:09:23 +00:00
Andrei Kortunov
2c38e337ae Support NiSwitchNode (feature #4812) 2019-01-23 21:01:54 +04:00
Andrei Kortunov
39c4a7833c Fix out of range exception when try to load a particle node with empty sizes array (bug #4804) 2019-01-16 22:00:50 +04:00
Andrei Kortunov
8e6fd348d1 RigGeometry optimization: optimize geometry optimization 2019-01-09 21:01:33 +04:00
Andrei Kortunov
254f01b89d RigGeometry optimization: vector iteration is more cheap than map iteration 2019-01-09 11:52:11 +04:00
AnyOldName3
3785ba6aa0 Merge upstream/master 2018-10-30 22:38:09 +00:00
Andrei Kortunov
41e90bd56c Unify random generator usage 2018-10-19 16:16:18 +04:00
AnyOldName3
474770eca8 Switch shadow map rendering to a specialised, simplified shader. 2018-10-16 21:23:31 +01:00
Andrei Kortunov
e06f0b797a Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
Andrei Kortunov
87394f2ebb Revert "Take in account transformations of NiTriShape and NiSkinData in skinning (bug #4437)"
This reverts commit 09427d3f5e since the
fix is not entirely correct.
2018-09-29 16:21:40 +04:00
Andrei Kortunov
09427d3f5e Take in account transformations of NiTriShape and NiSkinData in skinning (bug #4437) 2018-09-16 14:38:58 +04:00
Andrei Kortunov
7e2bda459b Check if there are textures in FlipController to avoid division by zero (bug #4614) 2018-09-02 17:36:37 +04:00
Andrei Kortunov
1452684d9e Use new logging system for components 2018-08-14 19:42:41 +04:00
Andrei Kortunov
7d6e3673e0 Implement advanced logging system (feature #4581) 2018-08-12 13:38:15 +04:00
Capostrophic
85208eff7f Revert untextured shapes rendering changes 2018-08-08 21:10:00 +03:00
Capostrophic
bda23c6ad6 Fix nodemask 2018-08-07 20:49:10 +03:00
Capostrophic
a1e3b2e586 Don't render NiTriShapes without NiTexturingProperty (bug #4483) 2018-08-05 16:24:24 +03:00
Andrei Kortunov
469bb29621 Do not try to handle shape controllers as node controllers 2018-07-30 21:45:17 +04:00