Commit Graph

1248 Commits (ee3aba149d55f2294adccd1b99cfa36f6beeb7dd)

Author SHA1 Message Date
scrawl c11fe6788f Add basic keyboard navigation for the GUI
(Shift)Tab cycles, arrow keys move to the next button in that direction, Enter/Space accepts.

Note: Unless MyGUI is hacked to bits, clicking on an empty space will annoyingly reset the key focus. Not sure how to deal with that yet.

The visual highlight for selected buttons requires MyGUI commit 632d007429d0bf0c7d7f6c5db4a08353a63dd839 or later to appear (to be released in 3.2.3).
7 years ago
Miloslav Číž 9dececcbd2 rename a constant in water shader 7 years ago
Miloslav Číž 28f58d5a32 add deleted letter in macro 7 years ago
Miloslav Číž f274bc84cc fix depth computation in water shader 7 years ago
Miloslav Číž 8df79625e8 fix water shader 7 years ago
Miloslav Číž 658fa0fdae fix typo 7 years ago
Miloslav Číž c43baf6e94 remove commented code 7 years ago
Miloslav Číž 16d9773c6c fix water shader artifacts at shores 7 years ago
scrawl aaa727757d Don't use MW_Dialog skin with plain Widgets
After MyGUI commit cfdaf5f , the 'Client' area will be used for every type of widget, whereas previously it would only be used for some widgets like 'Window'. Use 'Window' widget where the client was always used.

This fixes a wrong margin when built with cfdaf5f or later.
7 years ago
scrawl fe6f9ffff4 Fix skins incorrectly named 'Client' to avoid a collision with new MyGUI feature cfdaf5f 7 years ago
scrawl d07fe91cfe Don't use MW_Dialog skin with plain Widgets
After MyGUI commit cfdaf5f , the 'Client' area will be used for every type of widget, whereas previously it would only be used for some widgets like 'Window'. Use 'Window' widget where the client was always used.

This fixes a wrong margin when built with cfdaf5f or later.
7 years ago
scrawl 186cc1e370 Fix skins incorrectly named 'Client' to avoid a collision with new MyGUI feature cfdaf5f 7 years ago
Andrei Kortunov 3fb3c4c20f Add scrollbar to a birth effect lists (bug #4105) 7 years ago
Chris Robinson ec01b89e59 Increase the default buffer cache sizes 7 years ago
Andrei Kortunov 6ef5d1408f Disabled transparency for description edit fields 7 years ago
Andrei Kortunov 765f982123 Removed cursor from Favorite Attributes label 7 years ago
scrawl 2611377081 Merge pull request #1350 from akortunov/deathanimationfix
Do not allow to loot fighting actors during death animation (bug #3528)
7 years ago
scrawl 1f2b62c541 Merge pull request #1388 from akortunov/guifixes
Make inventory avatar to fit within border
7 years ago
Andrei Kortunov e4df17ccaf Make inventory avatar to fit within border (bug #4003) 7 years ago
scrawl 0f983144a4 Merge pull request #1383 from akortunov/guifixes
Enable transparency for interactive messageboxes and tooltips in game mode
7 years ago
Thunderforge f41a4bb937 Changing "New Installation" to "Retail CD/DVD" for clarity 7 years ago
Andrei Kortunov 56f5a5dee3 Added transparency to 'owned' tooltip 7 years ago
Andrei Kortunov 8c1c80ab91 Disable transparency for persuation dialogue menu 7 years ago
Andrei Kortunov 6cb3c83248 Add transparency for interactive messageboxes in game mode 7 years ago
Andrei Kortunov dd919b9f2c Do not allow to loot fighting actors during death animation (bug #3528) 8 years ago
Andrei Kortunov 56a30d7aec Journalbook layout fixes 8 years ago
Andrei Kortunov a03cc8216e Fixed count widget buttons alignment 8 years ago
scrawl c9d9461d3e Add Spacer class derived from AutoSizedWidget
Using a normal widget as a spacer with HStretch/VStretch may not work properly because for widgets not derived from AutoSizedWidget, the HBox/VBox treat the widget's current size as the requested minimum size. This leads the layout to break when resized more than once.

The new class sets HStretch and VStretch to true by default to save some typing.
8 years ago
scrawl 7d97d1d513 Merge pull request #1247 from pvdk/progressbar
Ini-importer progress bar fills the whole width of the ui element now
8 years ago
Thunderforge b98e175161 Renaming duplicate horizontalSpacer variable 8 years ago
scrawl 59b92dc67b Merge pull request #1349 from Thunderforge/prevent-parchment-from-being-cut-off
UI adjustments to prevent parchment scroll from being cut off (fixes #3910)
8 years ago
scrawl 196eedf1b0 Fix key focus issue with the journal hotkey 8 years ago
Nikolay Kasyanov fd0be7008d [macOS] Fixes accidental loading of plugins from system-wide Qt install
I was too eager to remove the workaround in 014a2fc0e9.
Actually, config-based solution seems cleaner.
Respective Qt documentation: http://doc.qt.io/qt-5/qt-conf.html.

Also, moves Qt plugins from Contents/MacOS to Contents/PlugIns
for consistency.
8 years ago
Thunderforge 072fbcaee3 UI adjustments to prevent parchment scroll from being cut off (fixes #3910) 8 years ago
Thunderforge 8ded95201d Move Morrowind Content Language label to section header 8 years ago
scrawl 20606a2aff Add 'prediction time' setting for cell/terrain pre-loading 8 years ago
Andrei Kortunov 6795163265 Disable transparency for all popup lists 8 years ago
Andrei Kortunov 5bb9f1b187 Make popup in character select menu non-transparent 8 years ago
Andrei Kortunov 2b22d10ebc Spellview fixes 8 years ago
Andrei Kortunov 9179a019df Quick keys menu fixes 8 years ago
Andrei Kortunov 5be1c81913 Fixed Close button handler in EditEffectDialog (fixes #3956) 8 years ago
Andrei Kortunov f4a187a9c2 Move a setting to show enchanting success chance from GUI to Game section 8 years ago
Andrei Kortunov 9a1ba1e559 Show success chance when self-enchanting (Feature #3492) 8 years ago
scrawl 9fd0d54a35 Merge pull request #1289 from akortunov/newrepair
Improved repair and recharge widgets
8 years ago
Andrei Kortunov 10d4cb15ad Improved repair widget 8 years ago
Andrei Kortunov 1164c3f16e Improved recharge widget 8 years ago
scrawl 2638327593 Merge pull request #1303 from akortunov/guifixes
Character generation layout fixes
8 years ago
Andrei Kortunov 2b28d1a6d2 Select specialization menu layout fix 8 years ago
scrawl a1661af864 Merge pull request #1301 from akortunov/tooltips
Tooltips layout fixes
8 years ago
Andrei Kortunov f17badb3cd Makes cells cache size configurable 8 years ago
Andrei Kortunov da828a1089 Class choice layout fix 8 years ago
Andrei Kortunov ba78e187c7 Listbox spacing fix 8 years ago
Andrei Kortunov 0e35e6a700 Class generation menu layout fixes 8 years ago
Andrei Kortunov 1520a4d7db Levelup menu layout fixes 8 years ago
Andrei Kortunov 26ec467df0 Tooltips: faction, magic effects layout fixes 8 years ago
Andrei Kortunov 987677db75 Tooltips: dynamic stats, birthsign and hand-to-hand layout fixes 8 years ago
Andrei Kortunov 27181367e2 Tooltips: skills and attributes layout fixes 8 years ago
Andrei Kortunov 6331cc6ab9 Tooltips: level, race, class, specialization layout fixes 8 years ago
scrawl 9f1527b7da Merge pull request #1272 from akortunov/guifixes
Service menus layout fixes
8 years ago
Andrei Kortunov bc9080d9d7 Removed 31 symbols cap from service menus 8 years ago
Andrei Kortunov 6c1e3a0618 Merged from upstream master 8 years ago
Andrei Kortunov c65c643abe Fixed race menu skills layout 8 years ago
Andrei Kortunov 0a90b48e60 Fixed progressbars layout in review menu 8 years ago
Andrei Kortunov f0f1df3a96 Properly clear inventory 8 years ago
Andrei Kortunov aac78d29a4 Service menus layout fixes 8 years ago
scrawl f63b1e81cd Merge pull request #1228 from akortunov/master
Options to show hidden weapon parameters
8 years ago
scrawl 8d8f293a65 Merge pull request #1246 from akortunov/develop
Menu improvements
8 years ago
Andrei Kortunov 1fe3a3efe4 Count dialog layout changes 8 years ago
Andrei Kortunov 72a16dc78b Merge branch 'master' into pinned since added PR #1250 8 years ago
Andrei Kortunov 506cc47c9d Add option to show reach and attack speed for melee weapons 8 years ago
Andrei Kortunov 95ce7637f3 Adds persisted pin (feature #2834, bug #2489) 8 years ago
MiroslavR 395e97cf40 Remove evil "implicit GetJournalIndex" hack from expression parser 8 years ago
Pieter van der Kloet 8d76903392 Ini-importer progress bar fills the whole width of the ui element now 8 years ago
Andrei Kortunov df5a43363a Confirmation dialogs size fix 8 years ago
Andrei Kortunov e5a0f89934 List scroll fix 8 years ago
Andrei Kortunov edadcb338c Savegame dialog improvements 8 years ago
Andrei Kortunov a35d4334c3 Encumberance text fix 8 years ago
Andrei Kortunov c9cf0ec977 Buttons and widgets captions vertical alignment 8 years ago
Andrei Kortunov 7d09a5d644 Progress bars vertical alignment 8 years ago
Andrei Kortunov 4daa88351b Vanilla style progress bars 8 years ago
Andrei Kortunov b89fdcfd27 Vanilla style drowning widget (partially fixes bug #3801). 8 years ago
Andrei Kortunov 1286754fb3 Add a new option to show arrow damage (feature #2923) 8 years ago
scrawl 19d516cbda Use the QuadTreeWorld based on distant terrain setting now that it sort of works. 8 years ago
scrawl e295a72d43 Add align=Center to GUI dialogs (Fixes #2289) 8 years ago
scrawl 2ea0db1d1a Merge pull request #1198 from Allofich/combat
Make combat engagement logic more like vanilla
8 years ago
scrawl 93c582064e Remove item shadows for equipped weapon/spell indicators 8 years ago
scrawl 45ae8d5ffa Add support for GL_AMBIENT colorMode to shaders as required by particle systems 8 years ago
Allofich 25c64dbb0f Make combat engagement logic more like vanilla
(Fixes #2678, Fixes #3705)
8 years ago
scrawl 5f2539adb6 Optimize scrollbar/progress skins by using one widget for the track instead of one widget per pixel 8 years ago
scrawl 2db7292bcb Add new setting for the number of preloading worker threads
If you have CPU cores to spare, consider setting 2 or 3. Up to about 3 threads, preloading performance seems to increase in a linear fashion, but with 4 or more threads I/O bottlenecks and synchronization overhead starts to show.
8 years ago
scrawl 1808b8567e Add 'small feature culling pixel size' setting specifically for water RTTs, by default set higher than the one in [Camera] 8 years ago
scrawl fcb4129aee Add 'small feature culling pixel size' setting 8 years ago
Nikolay Kasyanov 9e8e9aef86 Update gamecontrollerdb.txt from upstream 8 years ago
Leon Krieg 739cd5ba45 Fixed more spelling mistakes 8 years ago
scrawl 5297d7b5be Merge pull request #1137 from nikolaykasyanov/osx-structure
[macOS] Move all resources files inside application bundles (fixes #3566)
8 years ago
Nikolay Kasyanov db69342b5d [macOS] Move all configs & resources into app bundles
Fixes #3566 (https://bugs.openmw.org/issues/3566).
8 years ago
MiroslavR 7e5ba4d435 Fix default values of some GMSTs 8 years ago
MiroslavR e80636f0ca Improve performance of repairing/recharging (Fixes #2493) 8 years ago
MiroslavR 76ddd9bebb Add a setting for merchant auto-equipping prevention 8 years ago
scrawl 77bc807305 Attenuate the light ambient in lighting.glsl (Fixes #3597) 8 years ago
scrawl e7154c3f7c Add the ItemShadow to various other skins 8 years ago
scrawl 612c3e995f Add drop shadow to ItemWidget (Fixes #3545) 8 years ago
scrawl f291aabc4b Fix shader compile error for objects without diffuse map 9 years ago
David Carlier 83bab29e4b Mainly making compilable under OpenBSD.
Renaming one resource file as the space led to issue for qt/moc.
9 years ago
Alexander Kurtz ff3b7de0e7 Update gamecontrollerdb.txt from upstream. 9 years ago
scrawl bc04989448 Remove unused uniforms 9 years ago
scrawl 8e23c37668 Flip the parallax offset Y component based on tangent parity (Bug #3440) 9 years ago
scrawl 6f5b68859f Comment out UV test that is not working 9 years ago
scrawl 6a1fd05074 Fix the coordinate frame for eyeDir, minor cleanup (Bug #3440) 9 years ago
scrawl aa5a643e3b Fix incorrect multiplication order of TBN matrix (Bug #3440) 9 years ago
Marc Zinnschlag 091e1bf25d improved scene element visibility buttons 9 years ago
Sergey "Shnatsel" Davidoff 5c8756cb2c Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations 9 years ago
Sergey "Shnatsel" Davidoff c2c81c6b1a Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 9 years ago
scrawl f3e9fd49f3 Don't add the autodetected mw path in global config file
The wizard takes care of detecting the MW installation path already. By having this path permanently in the global cfg-file, there exists no way to *not* use an autodetected installation, which is a problem.
9 years ago
scrawl e1dda9675d Add "preload instances" setting, disabling this may help if you are low on memory. 9 years ago
scrawl 6f31b3d79f Add parallax mapping for objects 9 years ago
scrawl b59b2c6d6d Move to parallax.glsl 9 years ago
scrawl b4dda045a6 Pass the tangent in object space 9 years ago
scrawl 157c11398d Add terrain parallax mapping 9 years ago
Marc Zinnschlag 563f44b823 Merge remote-tracking branch 'origin/master' 9 years ago
Aesylwinn 9d985d883b added grid icon 9 years ago
scrawl 6e7c6fdd7e Implement NiTexturingProperty::DecalTexture 9 years ago
scrawl 414c19f717 Fix detailMapUV bug 9 years ago
scrawl 5e105da3ba Generate texture coordinates per-pixel when normal map + environment map are used 9 years ago
scrawl 900b522d13 Rename viewPos to viewDirection 9 years ago
scrawl 09684adeff Update settings documentation 9 years ago
scrawl 0db7163363 Add specular mapping for terrain 9 years ago
scrawl f01e8a6950 Add specular mapping for objects 9 years ago
scrawl 5cf2441b10 ShaderVisitor: support automatic recognition of normal maps based on file pattern
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
9 years ago
scrawl e2dc46c92e Update settings 9 years ago
scrawl 6000e48bba Add terrain shaders and normal map support
Textures with _n filename suffix are automatically recognized as terrain normal maps.
9 years ago
scrawl 5e12a1b4ef Add enchanted item glow to the shader 9 years ago
scrawl 1232607385 Remove pointless widget names in settings layout file 9 years ago
scrawl a73512afb7 Add shader settings to settings.cfg 9 years ago
scrawl 3969675afa Remove unused settings 9 years ago
scrawl e5a37a7023 Add normal map code 9 years ago
scrawl 18e80d5627 Add per-pixel lighting code 9 years ago
scrawl 1223bca3d4 Move doLighting to separate file 9 years ago
scrawl 456816f707 Use diffuse.a / vertex.a, use material emission 9 years ago
scrawl 5fd84074c5 Reimplement detailMap, darkMap and emissiveMap 9 years ago
scrawl e845c576d4 Use the texture matrix 9 years ago
scrawl 3859c58a8a Assign gl_ClipVertex in the vertex shader to make clip planes work 9 years ago
scrawl 9376811213 Vertex lighting shader 9 years ago
scrawl 044e0a829a Add fog 9 years ago
scrawl a9ad1b09e2 Introduce ShaderManager & ShaderVisitor
Actual shaders still to be written.
9 years ago
scrawl 7f89bb273a Add 'reflect actors' setting for the water shader, default off 9 years ago
scrawl 6fb0022b35 Update preloading settings
Disable 'preload fast travel' by default.

Add 'min cache size' and 'max cache size' settings.

Split the 'cache expiry delay' into 'preload cell expiry delay' and 'cache expiry delay'.
9 years ago
scrawl 6806741d9b Add settings for disabling the individual preloading types 9 years ago
scrawl a81b10b415 Make the cache expiryDelay configurable 9 years ago
scrawl 5efaa9817c Add preloading settings 9 years ago