Thomas
|
ee581f593b
|
Fixed issue which may occur if there's no evidence chest nearby
|
2014-04-23 13:20:43 -04:00 |
|
Thomas
|
61341d4206
|
Removed mLocked, kept it as "Negative lock level means unlocked"
|
2014-04-23 10:00:18 -04:00 |
|
Thomas
|
6022ffbd1f
|
Evidence chest now locks when new evidence is added to it
|
2014-04-23 05:54:18 -04:00 |
|
Marc Zinnschlag
|
86e65944b8
|
Merge remote-tracking branch 'jeffreyhaines/master'
Conflicts:
apps/openmw/CMakeLists.txt
|
2014-04-15 11:31:48 +02:00 |
|
cc9cii
|
966ed46870
|
Better performance but less tolerant of collision induced glitches. Also had to use const_cast to cache on ground status.
|
2014-04-13 18:34:08 +10:00 |
|
cc9cii
|
3e6e325e5b
|
Instead of hacking character.cpp, provide a more reliable check for world->isOnGround(mPtr).
|
2014-04-13 14:53:36 +10:00 |
|
Emanuel Guevel
|
09bd0324c9
|
Fail properly when a content file is not found
|
2014-04-08 20:19:09 +02:00 |
|
Jeffrey Haines
|
b1abef7a38
|
Cleaned up code
|
2014-04-03 01:07:56 -04:00 |
|
Jeffrey Haines
|
58b135a2be
|
Crime is now checked every frame call
|
2014-04-03 00:50:09 -04:00 |
|
Jeffrey Haines
|
510f2d10ac
|
Replaces broken code with todo
|
2014-04-02 14:20:33 -04:00 |
|
Jeffrey Haines
|
6f1211dd8d
|
Moved mWitnesses into Player. resetCrime for paying fine.
|
2014-04-02 12:23:38 -04:00 |
|
Jeffrey Haines
|
7c0b51fb7e
|
Ai pursue now controls guards pursuit of crimes
Should extend AiActivate in the future
|
2014-04-02 00:18:22 -04:00 |
|
Jeffrey Haines
|
50dac98a2b
|
Feature 1154 & 73: Crime and NPC reactions
|
2014-04-01 20:24:25 -04:00 |
|
Marc Zinnschlag
|
2c2106205d
|
Merge remote-tracking branch 'scrawl/master'
|
2014-03-28 09:56:35 +01:00 |
|
scrawl
|
5906d795c0
|
Refactored video player (now a MyGUI widget)
|
2014-03-27 19:10:15 +01:00 |
|
slothlife
|
1acd1bd913
|
Feature #1173: Saved Game: include weather state
Removed some unused state in and changed Ogre::String to std::string in
WeatherManager.
|
2014-03-20 01:25:52 -05:00 |
|
cc9cii
|
43757efdc4
|
Feature #1030 - partial fix to stop creatures unable to walk/fly to come out of water. Does not necessarily handle situations where they are already out of water, however.
|
2014-03-16 08:09:14 +11:00 |
|
Marc Zinnschlag
|
7bc97fb8b8
|
reworked code for player positioning on startup and new game
|
2014-03-13 13:19:32 +01:00 |
|
scrawl
|
072dc6d438
|
Feature #50: Implement marksman mechanics.
|
2014-03-08 06:03:45 +01:00 |
|
scrawl
|
12de0afb03
|
Feature #50: Spawn projectiles
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
|
2014-03-08 01:31:27 +01:00 |
|
cc9cii
|
f36bea03ab
|
Bug #1189 fix by scrawl
|
2014-03-07 19:36:44 +11:00 |
|
Marc Zinnschlag
|
83ded18af0
|
encapsulated reference collections
|
2014-02-23 21:21:27 +01:00 |
|
Marc Zinnschlag
|
b72c1c2c58
|
encapsulated water level
|
2014-02-23 17:34:18 +01:00 |
|
Marc Zinnschlag
|
7693f712bc
|
started making CellStore into a proper class; encapsulated mCell member
|
2014-02-21 11:35:46 +01:00 |
|
Emanuel Guevel
|
7c981587fc
|
When searching object by id, search in active cells before searching in the player's inventory
|
2014-02-13 22:58:12 +01:00 |
|
Emanuel Guevel
|
e597328b6b
|
Make enable/disable a no-op for items in containers
|
2014-02-13 20:24:27 +01:00 |
|
Marc Zinnschlag
|
1b5301eec0
|
Merge branch 'savedgame'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
|
2014-02-01 18:16:32 +01:00 |
|
scrawl
|
a8a09762ce
|
Don't crash when deleting or disabling a moving door
|
2014-01-29 15:37:26 +01:00 |
|
Marc Zinnschlag
|
29c3a288e3
|
load and save of reference in cells (without CustomData state)
|
2014-01-27 13:27:42 +01:00 |
|
scrawl
|
bdb03926c2
|
Fix crash when loading another game after dying
|
2014-01-25 16:13:45 +01:00 |
|
scrawl
|
f09328ca84
|
Clear global map overlay when starting/loading a game
|
2014-01-25 13:34:56 +01:00 |
|
scrawl
|
03cf383be7
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
|
2014-01-24 18:28:35 +01:00 |
|
scrawl
|
295aed3533
|
Implement savegame screenshots
|
2014-01-24 17:49:16 +01:00 |
|
scrawl
|
ac4c904e62
|
Fix projectile bug
|
2014-01-24 13:22:30 +01:00 |
|
Marc Zinnschlag
|
22cb4784b5
|
store cell state in saved game files (no references yet)
|
2014-01-23 11:29:40 +01:00 |
|
Marc Zinnschlag
|
9ebe66e693
|
improved cleanup; failed loads will now drop back into the main menu instead of crashing
|
2014-01-21 14:50:58 +01:00 |
|
scrawl
|
851a7d5014
|
Feature #957: Handle area effects for "on touch" range
|
2014-01-21 12:30:15 +01:00 |
|
scrawl
|
42284603f7
|
Properly handle on target effects with mArea=0
|
2014-01-20 13:44:38 +01:00 |
|
scrawl
|
205e8aa4e9
|
Feature #957: Implement area magic
|
2014-01-20 13:11:29 +01:00 |
|
scrawl
|
ba5300b071
|
Update the Ptr in SoundManager for references moved to a different cell. Fixes looping sounds not stopping after a moved object was already deleted.
|
2014-01-20 12:05:13 +01:00 |
|
scrawl
|
5dd3cfa09a
|
Loop projectile sounds
|
2014-01-20 11:50:52 +01:00 |
|
scrawl
|
1a00f26390
|
Bug #1126: Golden saints and many other creatures only have "Bip01 Head"
|
2014-01-19 14:33:41 +01:00 |
|
scrawl
|
589fbbd871
|
Issue #777: Create InventoryStore for creatures with weapons/shields
|
2014-01-19 11:43:23 +01:00 |
|
Marc Zinnschlag
|
6584a01d01
|
reset reference to player NPC record during cleanup
|
2014-01-18 14:53:25 +01:00 |
|
scrawl
|
228254c890
|
Handle creature attack animations in character controller
|
2014-01-17 16:31:27 +01:00 |
|
scrawl
|
805843d7ff
|
Closes #1086: Implement blood effects
|
2014-01-17 11:27:13 +01:00 |
|
Marc Zinnschlag
|
c300cd9375
|
loading/saving of some player state (cell/coordinates and some other bits)
|
2014-01-16 12:03:23 +01:00 |
|
scrawl
|
52b9ebff9d
|
Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
|
2014-01-14 07:42:03 +01:00 |
|
scrawl
|
9de3abcb5f
|
Closes #1105: Do not reduce magicka if unable to cast
|
2014-01-14 03:34:30 +01:00 |
|
Marc Zinnschlag
|
5ea25dc269
|
player state cleanup
|
2014-01-11 15:34:32 +01:00 |
|