Mads Buvik Sandvei
eec2ba3623
Loading screen initialdrawcallback 4th time's the charm
2020-12-18 18:15:14 +00:00
AnyOldName3
264539cd63
Merge branch 'WindowCrashCatcher' into 'master'
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Handle Crashes on Windows
See merge request OpenMW/openmw!455
2020-12-18 13:41:18 +00:00
psi29a
327df7457b
Merge branch 'simulationresultinactor' into 'master'
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Embed physics simulation results inside of actor class.
See merge request OpenMW/openmw!478
2020-12-18 12:50:20 +00:00
fredzio
4e7c9b6696
Embed physics simulation results inside of actor class.
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This gives finer control over reseting positions (switch off tcl is no
longer glitchy) and solve most of the erroneous usage of stale World::Ptr
indicated by:
"Error in frame: moveTo: object is not in this cell"
2020-12-18 12:54:02 +01:00
psi29a
d01d5745c6
Merge branch 'relative_move' into 'master'
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Relative translation for scripts
See merge request OpenMW/openmw!477
2020-12-18 09:23:18 +00:00
psi29a
e586544ade
Merge branch 'loadingScreen_initialdrawcallback' into 'master'
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Wait for initialDrawCallback to finish before removing it
See merge request OpenMW/openmw!476
2020-12-18 08:48:39 +00:00
Mads Buvik Sandvei
ea8f98b339
Wait for initialDrawCallback to finish before removing it
2020-12-18 08:48:39 +00:00
fredzio
7bae6691b6
Introduce World::moveObjectBy() function to translate an object relatively to
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its current position.
Use it in relevant MWScripts opcode (move and moveworld).
Remove the fragile detection of scripted translation from PhysicsTaskScheduler.
No user visible change, just a more robust mechanism.
2020-12-18 08:40:38 +01:00
AnyOldName3
691b4d64fe
Merge branch 'nigeometry' into 'master'
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Make sure NIFLoader avoids working further with empty geometry
Closes #5751
See merge request OpenMW/openmw!475
2020-12-17 23:39:37 +00:00
psi29a
96a87b582c
Merge branch 'loadingScreen_initialdrawcallback' into 'master'
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Fix for !472 for older versions of OSG
See merge request OpenMW/openmw!474
(cherry picked from commit 35e25d79b9a6c76807084be5ca2584c4fd9b9c35)
4447dd41 osg versions
06f4d63b Preserve callback in older osg version
2020-12-17 23:37:21 +00:00
Alexei Dobrohotov
8db2ba2b38
Merge pull request #3032 from akortunov/gtest
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Mark mock methods as overrides (requires GTest 1.10)
2020-12-18 01:46:42 +03:00
Alexei Dobrohotov
46ec40fa92
Make sure NIFLoader avoids working further with empty geometry
2020-12-18 01:22:34 +03:00
AnyOldName3
70bd9d395d
Merge branch 'loadingScreen_initialdrawcallback' into 'master'
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Clean up use of initial draw callback in loadingscreen
See merge request OpenMW/openmw!472
2020-12-16 22:10:03 +00:00
Mads Buvik Sandvei
bc961a13f5
avoid redundant calls to removeInitialDrawCallback
2020-12-16 22:03:16 +01:00
Mads Buvik Sandvei
640420eaaa
No longer delete and recreate CopyFramebufferToTextureCallback, remove oneshot functionality. Instead just remove the callback after the traversals. Use addInitialDrawCallback instead of setInitialDrawCallback to avoid messing with existing callbacks.
2020-12-16 21:46:52 +01:00
psi29a
9f81dcbd1a
Per request via PM:
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"I would like to request that my name is removed from the teams page as my contributions has all been replaced by better solutions years ago." by vorenon, Manuel Edelmann
2020-12-16 13:21:00 +00:00
psi29a
14a80d7d9e
Merge branch 'niffix' into 'master'
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Turn all NIF records into structs
See merge request OpenMW/openmw!470
2020-12-16 09:04:14 +00:00
Alexei Dobrohotov
1e6156e04a
Turn all NIF records into structs
2020-12-16 01:54:31 +03:00
Alexei Dobrohotov
4490f89a3d
Merge branch 'dontcollidewithowncollisionbox' into 'master'
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Don't explode spell mid-air (#5745 )
See merge request OpenMW/openmw!468
2020-12-15 21:50:24 +00:00
fredzio
259d522800
When doing a ray cast to the next projectile position, ignore collisions
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that occurs with the projectile own collision object. Otherwise a magic
bolt can explode "spontaneously".
2020-12-15 21:34:58 +01:00
psi29a
884b434ee0
Merge branch 'fixfriendlyfire' into 'master'
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Fix projectiles friendly fire (#5744 )
See merge request OpenMW/openmw!466
2020-12-15 15:45:43 +00:00
psi29a
78e85fe011
Merge branch 'this_is_nife' into 'master'
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More NIF stuff
See merge request OpenMW/openmw!461
2020-12-15 15:43:12 +00:00
psi29a
bc6bcda58f
Merge branch 'wizard' into 'master'
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Wizard: fix "file is already opened" warning
See merge request OpenMW/openmw!465
2020-12-15 15:35:47 +00:00
psi29a
ecdd5f1437
Merge branch 'fixosga' into 'master'
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Fix collada animation issues
See merge request OpenMW/openmw!467
2020-12-15 15:34:35 +00:00
Nelsson Huotari
8b2bf12e8f
Use bip01 for root bone name
2020-12-15 13:51:49 +02:00
Nelsson Huotari
6c1f6169c0
Fix root movement glitch
2020-12-15 13:50:19 +02:00
Nelsson Huotari
3195716a2c
Don't force loop textkey
2020-12-15 13:49:25 +02:00
fredzio
b39437dfb6
Don't allow projectiles to stand still when they hit an ally.
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When an NPC fire a projectile, it should affect only its targeted actor.
To this end, after a hit is detected the target is checked against the
list of AI targets and reactivated if necessary.
Problem occurs when the hit occurs as a result of a friendly actor going
into the projectile (detected in ClosestNotMeConvexResultCallback):
while the projectile is inside the friend's collision box, it is
deactivated, just to be immediately reactivated. Effectively, the
projectile does nothing until the actor moves out.
Add a check inside the ClosestNotMeConvexResultCallback before declaring
a hit.
Since the necessary data is not safely accessible from the async thread,
maintain a copy inside the Projectile class.
2020-12-14 22:23:01 +01:00
Alexei Dobrohotov
53e1e57eef
Formatting
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
085ea44af5
Add BSShaderLightingProperty abstraction
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
c0b9823372
Read BSShaderProperty and handle NiGeometry properties
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
42226533d8
Handle BSLODTriShape
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Its levels of detail are currently not handled
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
8fd45d85ec
Unify NiGeometry/NiGeometryData handling
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
8ca324af0a
Handle emissive TexEnv creation in one place
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
5310dd6807
Clean up particle vertex handling
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
1c83e4936d
Read BSShaderTextureSet and NiColorInterpolator
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Accept boolean-based and 4D vector-based NiInterpolators in ValueInterpolator constructor
2020-12-15 00:06:43 +03:00
Frederic Chardon
2373f07168
Merge branch 'destination_nullptr' into 'master'
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Make sure adjustPosition() is safe to call for any actor
Closes #5742
See merge request OpenMW/openmw!464
2020-12-14 08:03:46 +00:00
Alexei Dobrohotov
ab789e37e1
Wizard: fix "file is already opened" warning
2020-12-14 03:45:03 +03:00
Alexei Dobrohotov
201999c4a9
Make sure adjustPosition() is safe to call for any actor
2020-12-14 03:01:26 +03:00
CedricMocquillon
cc5c6fe3ad
Use data() method
2020-12-13 20:50:48 +01:00
AnyOldName3
3a10c6ae91
Merge branch 'optimizeosgaloops' into 'master'
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Optimize osganimation for-loops
See merge request OpenMW/openmw!460
2020-12-13 15:12:52 +00:00
CedricMocquillon
112437cf28
Change crash file to dmp on window to avoid renaming it
2020-12-13 14:13:07 +01:00
CedricMocquillon
adeb4fe02f
Handle case where the log path has more that MAX_PATH characters
2020-12-13 14:10:44 +01:00
CedricMocquillon
f400116bcd
Use 32767 characters for log path
2020-12-13 14:09:44 +01:00
CedricMocquillon
3eb2b32123
Fix typpo issue on arguments
2020-12-13 14:09:14 +01:00
CedricMocquillon
e2041de969
Use the incremental approach to handle long path
2020-12-12 21:47:50 +01:00
Nelsson Huotari
256aa5e71d
Use const auto&
2020-12-12 22:23:20 +02:00
Alexei Dobrohotov
c8d85dcf30
Merge branch 'changelogcs' into 'master'
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Editor changelog additions
See merge request OpenMW/openmw!458
2020-12-12 19:51:13 +00:00
CedricMocquillon
73afc55462
Fork the current process to monitor exe, generate minidump on crash
2020-12-12 20:17:26 +01:00
Nelsson Huotari
28c79227df
Editor changelog additions
2020-12-12 21:04:59 +02:00