090a8408b8
made nif basic type read optimizations more portable
7 years ago
c72aa19d6d
first pass on optimization of nif parsing functions from the file stream
7 years ago
scrawl
58f9688433
Use client coordinates in HBox/VBox
7 years ago
scrawl
fb975d02db
Use client coordinates in HBox/VBox
7 years ago
MiroslavR
f15de6d3ca
ESS-Importer: Convert magic projectiles ( Closes #2320 )
7 years ago
Chris Robinson
021627bdf8
Mark some functions with override
...
Fixes some Clang warnings about overriding a virtual function without the
override keyword.
7 years ago
Kyle Cooley
50d9d9f78f
Get rid of some templates, exceptions instead of assert, and other small changes.
7 years ago
Andrei Kortunov
4bb349a525
Use default 0 precision in the float formatting (bug #4096 )
7 years ago
Kyle Cooley
2abf7f1752
Remove unnecessary cache dump
7 years ago
Kyle Cooley
09e645a0e0
Fix careless mistake.
7 years ago
Kyle Cooley
25d4a0370f
Changes to land data access in tables, also update Land once per frame in scene view.
7 years ago
Kyle Cooley
d030b595f8
Fix potential segfault, cleanup, get rid of warnings.
7 years ago
Kyle Cooley
72cb405de2
Some bug fixes, changes to land load code.
7 years ago
Kyle Cooley
2eacc2f093
Changes to land creation, add ability to specifically clear terrain cache
7 years ago
Kyle Cooley
ab607f3028
Tweaks to land loading, land cloning, terrain signals, placeholder land update handling
7 years ago
Andrei Kortunov
538498230b
Declare mClient variable
7 years ago
scrawl
dca31b7ffa
Remove redundant _boundingBoxComputed which no longer exists in osg master ( Fixes #4075 )
7 years ago
Kyle Cooley
d3014cf394
Temporary fix for adding new lands, cloned lands will still reference old data though
7 years ago
Kyle Cooley
7cc95a11a4
Add more land table columns
7 years ago
scrawl
2e58024f1c
Fix intersections with Rig/MorphGeometry, was caused by an issue in the LineSegmentIntersector not respecting the cullingActive flag of a drawable.
7 years ago
scrawl
5e790b567e
Fix node path issue
...
Needs to be set so that the 'cullingActive' flag of the node path's end can be checked
7 years ago
scrawl
4bef8260ab
Add const qualifiers
7 years ago
scrawl
5d524a6a10
Add custom version of MorphGeometry replacing osgAnimation
...
Double buffering, custom bounding box and the update in the cull visitor (instead of update) are now all handled internally rather than needing hacks and/or callbacks.
7 years ago
scrawl
f1ebb129c1
Fix ShaderVisitor to deal with the fact RigGeometry no longer derives from Geometry
7 years ago
scrawl
209e139aa8
Move double buffering implementation inside RigGeometry
...
The double buffering is an implementation detail so it should be handled as such, rather than mandating the scene graph to be structured in a certain way.
Override accept(NodeVisitor&) instead of using callbacks.
7 years ago
Kyle Cooley
9e41f1340a
Replace nonconst getId with setId, add template specialization and specialized derived classes for LandTexture
7 years ago
scrawl
45f7563a55
Revert "Revert "Check for a Geometry node when attaching bodyparts""
...
Issue with shaders has been fixed with b9931fb71c
This reverts commit a1e3fb7604
.
7 years ago
scrawl
b9931fb71c
Set the shader on the node containing the StateSet
7 years ago
scrawl
a1e3fb7604
Revert "Check for a Geometry node when attaching bodyparts"
...
This reverts commit 3fc8634206
.
7 years ago
scrawl
3fc8634206
Check for a Geometry node when attaching bodyparts ( Fixes #3957 )
7 years ago
scrawl
bc82c6a35d
Use white color if told to use nonexisting vertexcolors ( Fixes #3833 )
7 years ago
scrawl
5d2fe5e887
Implement lightmode/vertmode of NiVertexColorProperty
7 years ago
scrawl
4fba157d3b
Implement releaseGLObjects for cached resources
7 years ago
Kyle Cooley
d3d04171f9
Fix seg fault, undo changes BsaArchive
7 years ago
Kyle Cooley
8c4b12a603
VFS changes, one VFS and resource system per document.
...
Added ability to reset a VFS::Manager.
Removed ability to rebuild the index for a VFS::Manager.
Moved VFS creation to CSM::Data.
7 years ago
Kyle Cooley
979b0d7211
Code cleanup and more cache clearing
7 years ago
Kyle Cooley
679a284735
Use scoped lock instead of directly locking/unlocking mutex
7 years ago
Kyle Cooley
3b9326d238
Clear terrain cache and reload terrain
7 years ago
Kyle Cooley
b62cb0e2a4
Clear out GPU texture/stateset cache
7 years ago
Kyle Cooley
7914fd5c9c
Re-index BSAs
7 years ago
Kyle Cooley
d7744e8b16
A bit of cleanup
7 years ago
Kyle Cooley
5950b26912
Update scene assets
7 years ago
Kyle Cooley
742bd00ec6
Clear cached resources
7 years ago
Kyle Cooley
d31ed83b54
Preliminary asset reloading
7 years ago
Thunderforge
54fe645703
Removing erroneous comment since Qt is not relevant here
7 years ago
Thunderforge
464c64a306
Swap the OIS Ctrl and Meta keys on macOS to match Qt
7 years ago
scrawl
cef415509f
Revert "Merge redundant input events"
8 years ago
Julian
3cfd9af945
merge redundant input events
8 years ago
scrawl
c9d9461d3e
Add Spacer class derived from AutoSizedWidget
...
Using a normal widget as a spacer with HStretch/VStretch may not work properly because for widgets not derived from AutoSizedWidget, the HBox/VBox treat the widget's current size as the requested minimum size. This leads the layout to break when resized more than once.
The new class sets HStretch and VStretch to true by default to save some typing.
8 years ago
PlutonicOverkill
5049fe4320
Pause game when minimised on Windows
8 years ago
scrawl
3e03a0d7bd
Terrain: remove ref argument that is now always true
8 years ago
scrawl
ac78d01b2b
Terrain: use the main camera's viewpoint for intersection tests
...
Fixes lag spikes caused by intersection tests loading/unloading terrain pages.
8 years ago
scrawl
ffb6dff6aa
Merge pull request #1338 from akortunov/valuefix
...
Change mValue type for clothes to unsigned short (bug #3960 )
8 years ago
Andrei Kortunov
2bd105f5e2
Change mValue type for clothes to unsigned short ( fixes #3960 )
8 years ago
scrawl
40dc1dd6f5
Fix checking a variable before it's assigned (Bug #3950 )
8 years ago
scrawl
be940656db
Add '0' as an alias for 'OFF' for OPENMW_OPTIMIZE
8 years ago
scrawl
54bb1b13cb
Change NCO/NCC flags to NC* ( Fixes #3915 )
8 years ago
Allofich
42402976e3
Fixes for building in MSVC
8 years ago
Bret Curtis
c6805314c2
be explicit about what we are trying to catch instead of catching everything and fixed up formatting
...
use Allman style brackets not K&R style, additional formatting for fallback.cpp which needed some love
revert allman formatting changes
8 years ago
Bret Curtis
7c758a6293
std::stof can not handle comma in us localization and can not handle period in french localization, using std::replace is not a solution, going back to boost::lexical_cast
8 years ago
Bret Curtis
f0b21cca22
use own inline hash_combine function
8 years ago
David Carlier
8a5c62de97
needs this head for getuid
8 years ago
Bret Curtis
c781d1f8ed
purge unnecessary imports
...
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
8 years ago
Bret Curtis
154d7cffa2
replace and purge boost::function
8 years ago
Bret Curtis
d48b829b45
replace and purge boost::lexical_cast
8 years ago
Bret Curtis
98752a9702
replace boost::bind
8 years ago
Bret Curtis
b7c27e5e96
remove boost/tuple
8 years ago
Bret Curtis
39185e6f8c
purge the rest of boost::shared and any other boost related things that no longer are required
...
put boost system back in, clean others up
revert Qt
add back boost fstream
8 years ago
Bret Curtis
d785344fad
purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
8 years ago
Bret Curtis
07f75e1104
replace boost::shared_ptr in extern and components
8 years ago
Ewan Higgs
38a2de3c51
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
8 years ago
Julian Ospald
5d85fa9220
Fix build with osg >= 3.5.6
8 years ago
scrawl
813af876f6
Use a partial binary search in isReservedName ( Fixes #3835 )
8 years ago
scrawl
8d84869432
Fix commit 8f71b65d38
(don't overwrite the previous user data)
...
This resulted in a crash/corruption because the KeyframeController, for performance reasons, does not check that the expected user data is there and of correct type.
(Fixes #3829 )
8 years ago
scrawl
45d9e38616
Fix check for default material
8 years ago
Allofich
e095817ac2
Treat =< and => as == in scripts
...
(Fixes #3744 )
8 years ago
Allofich
ff3e307059
Pass parameters by const reference
8 years ago
scrawl
8f71b65d38
sceneutil/attach: inherit the UserDataContainer to avoid the resource cache from being cleared incorrectly
8 years ago
MiroslavR
c962b6dd6d
Fix correctActorModelPath to work properly when both backward and forward slashes are used in the path ( Fixes #3822 )
8 years ago
MiroslavR
395e97cf40
Remove evil "implicit GetJournalIndex" hack from expression parser
8 years ago
Allofich
3780d94214
Cast LAND_SIZE to integer to avoid linking error
8 years ago
Allofich
2a505b427d
Remove second LAND_SIZE definition
8 years ago
scrawl
f676b62711
Remove unused variable
8 years ago
scrawl
c992cb6e82
Fix texture not being applied on rendering the composite map ( Fixes #3791 )
8 years ago
MiroslavR
06dc94552f
Log a warning if size in SCHD (script header) does not match SCDT (bytecode) size instead of failing
8 years ago
scrawl
a070551af3
Attempt to fix naming conflict on windows
8 years ago
scrawl
3d58ba7301
Fix boolean test
8 years ago
scrawl
fd215caa02
Add local LandCache to cut down on store searches
8 years ago
scrawl
088d5604bf
Use a shader if required to display the composite map
...
Fixes composited terrain not respecting the 'clamp lighting' setting.
8 years ago
scrawl
7f5beb3172
Remove unused includes
8 years ago
scrawl
5044816770
Remove unused code
8 years ago
scrawl
b66c2abfe3
Build the bounding sphere in the loading thread (only relevant for TerrainGrid)
8 years ago
scrawl
9e9c028f1d
Skip light collection for far away terrain
8 years ago
scrawl
0782839a42
Avoid redundant culling tests on the transform/drawable
8 years ago
scrawl
fb8ac06524
Reduce the minSize of quad tree nodes for better performance
8 years ago
scrawl
a041546b54
Use the quad tree's minSize in the LodCallback
8 years ago
scrawl
e4e8821902
Refactor update of lodFlags
8 years ago
scrawl
2aa09639a9
Re-enable terrain intersections
8 years ago
scrawl
db00d47ca2
Hold a ref to the intersection visitor's view if possible
8 years ago
scrawl
11bee6ee35
Avoid compiling composite maps that are no longer referenced
8 years ago
scrawl
9eed7fa6f5
Fix composite map when force shaders is enabled
8 years ago
scrawl
d055dc25bf
Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell
8 years ago
scrawl
7d50b6c2e2
Add QuadTreeWorld::cacheCell to preload cells at max LOD for local maps
8 years ago
scrawl
6ccb6009ee
Use the View-based preloading for TerrainGrid as well
8 years ago
scrawl
3c29e2dbeb
Refactor ownership of terrain views
8 years ago
scrawl
28fd492711
Don't use terrain LOD for the map camera
8 years ago
scrawl
e7a0878c10
Add CompositeMapRenderer info to the stats panel
8 years ago
scrawl
c921620ef3
Compile the drawables of a composite map one by one to avoid frame drops for larger maps
8 years ago
scrawl
47ca8aeee5
Use the time elapsed instead of # compiled as limit
8 years ago
scrawl
8a6d909b22
Fix composite map being compiled twice
8 years ago
scrawl
683e625c6c
Rewrite CompositeMapRenderer to be based on Drawable and share the FBO
8 years ago
scrawl
4baa795152
Add preloading implementation to QuadTreeWorld
8 years ago
scrawl
9db71e3f62
Recompute the LOD stitching when the view changes
8 years ago
scrawl
ef704db877
Fix reset of changed flag
8 years ago
scrawl
1c15686353
Remove non required use of WorkQueue
8 years ago
scrawl
433900fca5
Fix waiting on initial quad tree build
8 years ago
scrawl
4dbd224249
Hide the terrain in non-exterior cells
8 years ago
scrawl
2580de11a4
Refactor ownership of ViewDataMap
8 years ago
scrawl
5a3c645c89
Enable lazy compiling of composite maps
8 years ago
scrawl
99e18f0d68
Clear the ViewData on exit
8 years ago
scrawl
bb991850da
Add LOD stitches
8 years ago
scrawl
6bd286d924
Fix unnecessary resizing in ViewData
8 years ago
scrawl
8c151364df
Add special handling for CullVisitor to QuadTreeWorld.
...
- Cull only against bounding box, not bounding sphere, as this appears to perform better.
- Also traverse into non visible nodes to compute their LOD, this is to avoid nodes having to be loaded in when the player turns the view around, and will avoid unnecessary refs/unrefs of rendering data in the View. This should probably be turned off at some point for static cameras, such as the local maps.
8 years ago
scrawl
f19a88be9d
Reject QuadTreeNodes with invalid bounds
8 years ago
scrawl
7d004bf757
Preliminary rendering of QuadTreeWorld
8 years ago
scrawl
e36bdb490e
Add view data structure for efficient collection of LOD nodes to use for a given camera/intersection
8 years ago
scrawl
0efc54c749
Subdivide the composite maps
8 years ago
scrawl
0756fc4ae6
Optimize getBlendmaps for the general case that most points are within the given cell
8 years ago
scrawl
81c9853fe9
Fix handling in getBlendmaps when the chunk is >1 ESM::Cell
8 years ago
scrawl
b384087e28
Fix handling in fillVertexBuffers when the chunk is >1 ESM::Cell
8 years ago
scrawl
819860081f
Remove custom bounding box
8 years ago
scrawl
ce8c4ad4f5
Add quad tree implementation (no rendering yet)
8 years ago
scrawl
14225a42c6
Remove unused pointer to IncrementalCompileOperation
8 years ago
scrawl
c487df0abb
Move updateTextureFiltering and material into the base class
8 years ago
scrawl
5eff286c71
Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps.
8 years ago
scrawl
7e4450da55
Change the renderOrder of composite maps to ensure they are updated before water reflections or other cameras that may be using it.
8 years ago
scrawl
b1d4bb5708
Add CompositeMapRenderer
...
Temporarily render all terrain using composite maps for testing purposes
8 years ago
scrawl
e323b2fa7b
Use the SceneManager's ShaderManager
8 years ago
scrawl
0fc465da59
Store the min/max height in LandData
8 years ago
scrawl
051c17a184
Make reportStats const
8 years ago
scrawl
80a0398f9d
Load LandData into the LandObject to avoid threading conflicts when the same data is being loaded by two threads
8 years ago
scrawl
20d30bb8d7
Move mDataLoaded into LandData
8 years ago
scrawl
16b5cadd9e
Fix order of operations w.r.t clearing cache
8 years ago
scrawl
2c68ed4fb4
Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread
8 years ago
scrawl
35d53acc65
Factor out terrain chunk loading/caching into a new resource manager
8 years ago
scrawl
274690f790
Refactor BufferCache to allow caching buffers of different sizes
8 years ago
scrawl
9a3a64f0c4
Add resource manager for ESM::Land to allow data to be unloaded when no longer required
8 years ago
scrawl
804f873649
terrain: factor out texture caching into a separate class
8 years ago
scrawl
4cd4457d21
Add support for Functors to ObjectCache
8 years ago
scrawl
9d72d9f0c9
Change order of operations in SceneManager::updateCache to allow deleting of StateSets that just got unreferenced by the scene
8 years ago