Commit Graph

362 Commits (f405b1e247da4f945b9932a98cd0c023507f6d8f)

Author SHA1 Message Date
Andrei Kortunov d7d9050d4a Force actor to the 'weapon equipped' state if the weapon disappeared in the middle of attack (bug #4646) 6 years ago
Bret Curtis e406c5ff81
Merge pull request #1946 from akortunov/backupfix
Combat AI: check for obstacle before back up
6 years ago
Andrei Kortunov 13bd81f896 Try to use collisions from basic actor model if an animated one has no collisions (feature #4682) 6 years ago
Capostrophic 19fd404b7b Support soundgen calls for activators (feature #4285) 6 years ago
Andrei Kortunov ca07e3a364 Check for obstacle before back up (bug #4656) 6 years ago
jvoisin ca8744af56 Fix crash in the ESM reader, when SCVR has no variable names
Fixes bug [#4678](https://gitlab.com/OpenMW/openmw/issues/4678)
The `loadSCVR` method assumes that the list of variable
names won't be empty, which it might.
Instead of crashing, we show a warning and ignore the record.
6 years ago
Andrei Kortunov f9271fd7f0 Fix crash in the ESM reader, when list is empty (bug #4677) 6 years ago
Capostrophic 4ec727c50b Disallow to open the journal while settings window is open (bug #4674) 6 years ago
Marc Zinnschlag 2d87d1d9d2 Merged pull request #1959 6 years ago
Marc Zinnschlag d466785aa7 Merged pull request #1958 6 years ago
Andrei Kortunov 5617bb3f0c Improve pitch factor handling for crossbow animations (bug #4672) 6 years ago
Capostrophic 09aecb955c getSkill usage cleanup (bug #4671) 6 years ago
Capostrophic cae2e84ab4 Trace the player down after enabling collision with TCL (bug #4669) 6 years ago
Capostrophic 768c532b8f Editor: display light source color as a color (bug #4668) 6 years ago
Marc Zinnschlag 71f80db886 Merged pull request #1954 6 years ago
Capostrophic 03788edd63 Fix redundant drag call in instance dragging (bug #4593) 6 years ago
Andrei Kortunov 87394f2ebb Revert "Take in account transformations of NiTriShape and NiSkinData in skinning (bug #4437)"
This reverts commit 09427d3f5e since the
fix is not entirely correct.
6 years ago
Marc Zinnschlag 38758a9555 Merged pull request #1944 6 years ago
Marc Zinnschlag 6a9618f0f5 Merged pull request #1948 6 years ago
Capostrophic f20f49daa6 Content selector: allow to copy paths to clipboard (feature #2847) 6 years ago
Marc Zinnschlag 33044add97 Merged pull request #1938 6 years ago
Marc Zinnschlag 3dc15d39e3 Merged pull request #1936 6 years ago
Andrei Kortunov 35abf7367c Implement wearing priority for editor 6 years ago
Marc Zinnschlag c566514c9d Merged pull request #1940 6 years ago
Andrei Kortunov ee4ca87352 Traverse child nodes of cell node in the editor (bug #4654) 6 years ago
Andrei Kortunov 8af021d729 Restore dynamic stats for actors in inactive cells (bug #1875) 6 years ago
Andrei Kortunov 0176ee389e Handle length of UTF-8 strings properly in plugin metadata (bug #4653) 6 years ago
Andrei Kortunov bce8de5fe9 Respect selected encoding in the content selector (bug #4467) 6 years ago
Marc Zinnschlag 0e06a25f21 Merged pull request #1935 6 years ago
Sergey Fukanchik 657d95a0be Paperwork for the pull request #1935 6 years ago
Marc Zinnschlag 84a2752db9 Merged pull request #1933 6 years ago
Marc Zinnschlag 34b0344166 Merged pull request #1934 6 years ago
Capostrophic 92259c6cca Discard count arguments for AddSoulGem and RemoveSpell (bug #3762) 6 years ago
Capostrophic 52da65b776 Fix issues with sun specularity (bug #4527) 6 years ago
Andrei Kortunov 90d35aaa8f Handle current health level during levelup (bug #4649) 6 years ago
Andrei Kortunov b3fd173e00 Check if current weapon has health at all in HUD (bug #4648) 6 years ago
Marc Zinnschlag 7be9f2ca45 Merged pull request #1891 6 years ago
Andrei Kortunov 276b7830a9 Mass potion creation (feature #4642) 6 years ago
Andrei Kortunov 70ed8fd1a9 Use constants instead of widely used magic numbers (task #4645) 6 years ago
Marc Zinnschlag 06b2a23e74 Merged pull request #1768 6 years ago
Marc Zinnschlag d76367918a Merged pull request #1907 6 years ago
Marc Zinnschlag c6b62308cd Merged pull request #1921 6 years ago
Marc Zinnschlag 29f6ee30a6 Merged pull request #1922 6 years ago
Marc Zinnschlag 107165d36d Merged pull request #1923 6 years ago
Andrei Kortunov 2961f0d810 Allow to use the %Name for creatures (bug #4644) 6 years ago
Capostrophic 2f054cc7a8 Update changelog 6 years ago
Andrei Kortunov 09427d3f5e Take in account transformations of NiTriShape and NiSkinData in skinning (bug #4437) 6 years ago
Andrei Kortunov ae1c054635 Make GetPCJumping return true only when jumping (bug #4641) 6 years ago
Capostrophic 5909297809 Make underwater SFX always apply based on camera position (bug #4532) 6 years ago
Bret Curtis 6035636e29
Merge pull request #1915 from akortunov/enterfix
Disable repeating for Accept GUI action
6 years ago
Marc Zinnschlag a0f7282966 Merged pull request #1820 6 years ago
Marc Zinnschlag 252ed9bd4b Merged pull request #1914 6 years ago
Andrei Kortunov 275d10e1f7 Add missing icons for UniversalId tables and use them in the editor menu (feature #912) 6 years ago
Andrei Kortunov adbaeb7cca Improve GUI scaling (bug #3288) 6 years ago
Marc Zinnschlag 2ba15c86f8 Merged pull request #1913 6 years ago
Marc Zinnschlag 3fd40e4a4e Merged pull request #1916 6 years ago
Marc Zinnschlag 50775dd411 Merged pull request #1917 6 years ago
Andrei Kortunov 9918212a1e Set focus to Close button when opening the container window (bug #4333) 6 years ago
Andrei Kortunov dcc1a122f7 Use drag and drop for ActionTake when InventoryWindow is active (bug #4543) 6 years ago
Andrei Kortunov 33a66b778f Disable repeating for Accept action in keyboard navigation (bug #4260) 6 years ago
Capostrophic 702868255a Use sTo GMST in spellmaking menu (feature #4636) 6 years ago
Capostrophic 6ab42919cf Make sure the actor is actually crouching/running before tweaking movement speed 6 years ago
Evil Eye d39c4729d2 add changelog entry 6 years ago
Capostrophic 9408876b58 Utilize AI GMSTs for priority rating (feature #4632)
Fix on-target effect rating calculation
6 years ago
Marc Zinnschlag 7e419dc34e Merged pull request #1904 6 years ago
Capostrophic 65ff346b61 Make NPC record reputation, disposition and faction rank have unsigned char type 6 years ago
Andrei Kortunov 7e2bda459b Check if there are textures in FlipController to avoid division by zero (bug #4614) 6 years ago
Capostrophic 58bd35c70d Update changelog 6 years ago
Marc Zinnschlag 78a84042ad Merged pull request #1901 6 years ago
Marc Zinnschlag 3b01355f27 Merged pull request #1895 6 years ago
Marc Zinnschlag f2981a81c9 Merged pull request #1900 6 years ago
Capostrophic b673cdf70e Grant Enchant experience even if recharging fails (bug #4622) 6 years ago
Andrei Kortunov b0ac0b0b22 Do not initialize map every call 6 years ago
Capostrophic 23834b5ed8 Don't apply falling damage twice (bug #4608) 6 years ago
Capostrophic 6c47f95677 Make RemoveSpellEffects affect permanent spells (bug #3920)
Also make it remove the effects but not the spells themselves
6 years ago
Marc Zinnschlag c280a71b33 Merged pull request #1897 6 years ago
Marc Zinnschlag 21d414187f Merged pull request #1896 6 years ago
Marc Zinnschlag 24ce8cce72 Merged pull request #1898 6 years ago
Marc Zinnschlag e4e18d6642 Merged pull request #1869 6 years ago
Capostrophic 079b60c1ea Don't allow actors to use sneaking while flying (bug #4618) 6 years ago
Andrei Kortunov c677f7ca27 Rework pulsing light sources (bug #4615) 6 years ago
Capostrophic 2564fcc37e Apply sneaking offset to camera while the character is in air (bug #4617) 6 years ago
Andrei Kortunov 8fa6c6f726 Update pinned windows in-game (bug #4560) 6 years ago
Sophie Kirschner a1e076a37e Merge branch 'master' into pineapple/fix-video-incomplete-type-2
Resolve merge issues related to CHANGELOG.md

* master:
  Optimize skinning (task #4605)
  Update changelog
  Update some comments
  Set the OpenAL source offset after setting the buffer
  Make Move and MoveWorld console commands move actors standing on moving object (bug #2274)
  Adding Changelog entry
  Allow messageboxes arguments to have newline characters (bug #3836)
  Check for impact immediately when launch a projectile (bug #3059)
  Fix gold count calculation in pickupObject (bug #4604)
  Correct special case soundgen comparisons
  Move "land" check earlier
  Fixes #3681
  Play landing sound manually and ignore land soundgen textkeys (bug #2256)
  Make some more optimizations to actor processing loops
  Fix freeze in getActorsSidingWith
  Addiong missing "to" word
  Adding common problems that were previous on the site FAQ
  Treat <> and << operators as < and  >< and >> as > in scripts
  stage1: priorities for event music and other minor improvements to the music system

# Conflicts:
#	CHANGELOG.md
6 years ago
Sophie Kirschner 9e253f6a46 Add issue #4613 to changelog 6 years ago
Marc Zinnschlag 327f36b081 Merged pull request #1876 6 years ago
Marc Zinnschlag fe38b806e7 Merged pull request #1882 6 years ago
Andrei Kortunov ff241fb787 Optimize skinning (task #4605) 6 years ago
Andrei Kortunov c6dcfd1fce Do not apply scale twice for animated collision nodes (bug #4607) 6 years ago
Chris Robinson 77bdd0ea66 Update changelog 6 years ago
Marc Zinnschlag c2c595407c Merged pull request #1883 6 years ago
Marc Zinnschlag f25a9a6fb3 Merged pull request #1885 6 years ago
Marc Zinnschlag e203159d70 Merged pull request #1889 6 years ago
Marc Zinnschlag 9816643bef Merged merge request !39 6 years ago
Andrei Kortunov de08c1cb1b Make Move and MoveWorld console commands move actors standing on moving object (bug #2274) 6 years ago
Thunderforge 67055b18c4 Adding Changelog entry 6 years ago
Andrei Kortunov a560a9e00d Allow messageboxes arguments to have newline characters (bug #3836) 6 years ago
Andrei Kortunov 3d4f5536d2 Check for impact immediately when launch a projectile (bug #3059) 6 years ago
Bret Curtis 78d9787212
Merge pull request #1880 from Capostrophic/landing
Play landing sound manually and ignore land soundgen textkeys (bug #2256)
6 years ago
Capostrophic 3f76f1d3ed Fix gold count calculation in pickupObject (bug #4604) 6 years ago