scrawl
|
303521002d
|
Accept a ConstPtr in adjustScale
|
9 years ago |
scrawl
|
09bdb0ad4b
|
Accept a ConstPtr in getServices
|
9 years ago |
scrawl
|
648ee6e7fb
|
Accept a ConstPtr in applyEnchantment
|
9 years ago |
scrawl
|
3c98f8dde3
|
Accept a ConstPtr in isPersistent
|
9 years ago |
scrawl
|
3fe3091275
|
Accept a ConstPtr in isEssential
|
9 years ago |
scrawl
|
4a47fc32fa
|
Accept a ConstPtr in getBloodTexture
|
9 years ago |
scrawl
|
2bd8d60e9f
|
Accept a ConstPtr in getPrimaryFaction, getPrimaryFactionRank
|
9 years ago |
scrawl
|
2ac92012e8
|
Accept a ConstPtr in isClass
|
9 years ago |
scrawl
|
5b082be79f
|
Accept a ConstPtr in getBaseGold
|
9 years ago |
scrawl
|
da7ebfde99
|
Accept a ConstPtr in copyToCell
|
9 years ago |
scrawl
|
954186fe1e
|
Accept a ConstPtr in canFly, canSwim & canWalk
|
9 years ago |
scrawl
|
b09bdd6af5
|
Accept a ConstPtr in isBipedal
|
9 years ago |
scrawl
|
92a3acfa56
|
Accept a ConstPtr in getBaseFightRating
|
9 years ago |
scrawl
|
d120f76031
|
Accept a ConstPtr in getSound
|
9 years ago |
scrawl
|
d77f785cbc
|
Accept a ConstPtr in get*SoundId
|
9 years ago |
scrawl
|
dc92fefd2b
|
Accept a ConstPtr in canBeEquipped, getEquipmentSlots & hasItemHealth
|
9 years ago |
scrawl
|
e0bb284804
|
Accept a ConstPtr in getWeight
|
9 years ago |
scrawl
|
0047a2d330
|
Accept a ConstPtr in canSell
|
9 years ago |
scrawl
|
2bc851c7d3
|
Accept a ConstPtr in getEnchantment
|
9 years ago |
scrawl
|
beb8805a12
|
Accept a ConstPtr in getInventoryIcon
|
9 years ago |
scrawl
|
f258c5c508
|
Accept a ConstPtr in getModel
|
9 years ago |
scrawl
|
d9bbd83b09
|
Accept a ConstPtr in getToolTipInfo
Accept a ConstPtr in functions used by getToolTipInfo
|
9 years ago |
scrawl
|
d3d6a69eea
|
Merge pull request #862 from scrawl/const
ConstPtr
|
9 years ago |
scrawl
|
bc50587e71
|
Remove comment
|
9 years ago |
Marc Zinnschlag
|
102397067c
|
added interface for per edit-mode drop handling
|
9 years ago |
Marc Zinnschlag
|
37a72d1ea6
|
reject unsuitable drops to WorldspaceWidget earlier
|
9 years ago |
scrawl
|
b2add6470b
|
Missing include fix
|
9 years ago |
scrawl
|
1c8244276d
|
Exception handling improvements (Bug #3090)
|
9 years ago |
scrawl
|
a344183247
|
Comment fix
|
9 years ago |
scrawl
|
ed3486e816
|
Improve const-correctness in writeAdditionalState
|
9 years ago |
scrawl
|
b48445dea7
|
Accept a ConstPtr in getScript
|
9 years ago |
scrawl
|
eb51e2838f
|
Utilize the mHasCustomData flag in writeAdditionalState
|
9 years ago |
scrawl
|
19d87c78f2
|
Add CellStore::forEachConst
|
9 years ago |
scrawl
|
d4eba794c3
|
Add ConstPtr
|
9 years ago |
scrawl
|
c9d02c67c0
|
Remove unneeded const_cast in TerrainStorage
|
9 years ago |
scrawl
|
2fe2f53b02
|
Set the changed flag in CellStore::search (Fixes #3089)
|
9 years ago |
scrawl
|
04b6571d7d
|
Fix logic for scripting access of deleted objects
|
9 years ago |
scrawl
|
e564c26314
|
Fix deleted objects being accessible in the Cells cache
|
9 years ago |
scrawl
|
deb7f3caf6
|
Print deletion state in ObjectReferenceInfo
|
9 years ago |
scrawl
|
689dea4cb3
|
Add instant spell effects to the actor's magic effect list
Via http://forum.openmw.org/viewtopic.php?f=2&t=3212&start=20#p36208
|
9 years ago |
scrawl
|
d6bcb7906d
|
Fix crash in a warning message
|
9 years ago |
Marc Zinnschlag
|
6b626c2954
|
spelling fixes
|
9 years ago |
scrawl
|
723c392a73
|
NifLoader: fall back to the first UV set when encountering invalid UV set references
|
9 years ago |
scrawl
|
fce43854bc
|
Fix last commit
|
9 years ago |
scrawl
|
0a723ab075
|
Animation: do not assume the object root is a Group
|
9 years ago |
scrawl
|
0731595c2b
|
Wrap a Texture2D in a ref_ptr
|
9 years ago |
scrawl
|
31c3324705
|
Don't assume the emitter node is a Group (Fixes #3082)
This would be a correct assumption by default, but is no longer true when the NifLoader::optimize() function optimizes the graph.
|
9 years ago |
scrawl
|
8222c78cf2
|
Do not filter creature dialogue by NPC-only conditions (Fixes #3086)
|
9 years ago |
scrawl
|
d5a2586f38
|
LoadingScreen: add support for important labels
Used in saveGame so the player can be sure whether or not the game was saved.
Fixes #3074
|
9 years ago |
scrawl
|
67883feaae
|
LoadingScreen: ensure values are within progress range
|
9 years ago |