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370 commits

Author SHA1 Message Date
Andrei Kortunov
7a7b47b0ba Add missing changelog entries 2018-10-27 20:31:03 +04:00
Capostrophic
4873d33642 Adjust magic light source linear attenuation (bug #3890) 2018-10-27 01:27:05 +03:00
Andrei Kortunov
bf9e8c4556 Make spell absorption multiplicative (bug #4684) 2018-10-26 12:36:58 +04:00
Marc Zinnschlag
2c8bbde7ef Merged pull request #1979 2018-10-25 11:16:26 +02:00
Andrei Kortunov
61e6e359c4 Allow creatures to use the autogenerated collision box (feature #2787) 2018-10-22 15:48:23 +04:00
Capostrophic
9809eef18e Utilize the default soundgen entries when necessary (bug #4689) 2018-10-21 11:32:23 +03:00
Bret Curtis
6c4116cc8b
Merge pull request #1972 from akortunov/equipfix
Force actor to the 'weapon equipped' state if the weapon disappeared in the middle of attack
2018-10-18 16:43:05 +02:00
Andrei Kortunov
8fa0ffcfe4 Catch exceptions inside the loadVoice() (bug #4685) 2018-10-18 15:02:23 +04:00
Andrei Kortunov
d7d9050d4a Force actor to the 'weapon equipped' state if the weapon disappeared in the middle of attack (bug #4646) 2018-10-18 11:42:03 +04:00
Bret Curtis
e406c5ff81
Merge pull request #1946 from akortunov/backupfix
Combat AI: check for obstacle before back up
2018-10-16 21:47:21 +02:00
Andrei Kortunov
13bd81f896 Try to use collisions from basic actor model if an animated one has no collisions (feature #4682) 2018-10-16 22:28:19 +04:00
Capostrophic
19fd404b7b Support soundgen calls for activators (feature #4285) 2018-10-14 15:36:07 +03:00
Andrei Kortunov
ca07e3a364 Check for obstacle before back up (bug #4656) 2018-10-14 12:22:43 +04:00
jvoisin
ca8744af56 Fix crash in the ESM reader, when SCVR has no variable names
Fixes bug [#4678](https://gitlab.com/OpenMW/openmw/issues/4678)
The `loadSCVR` method assumes that the list of variable
names won't be empty, which it might.
Instead of crashing, we show a warning and ignore the record.
2018-10-12 11:28:14 +02:00
Andrei Kortunov
f9271fd7f0 Fix crash in the ESM reader, when list is empty (bug #4677) 2018-10-12 10:38:32 +04:00
Capostrophic
4ec727c50b Disallow to open the journal while settings window is open (bug #4674) 2018-10-10 18:33:56 +03:00
Marc Zinnschlag
2d87d1d9d2 Merged pull request #1959 2018-10-10 15:05:29 +02:00
Marc Zinnschlag
d466785aa7 Merged pull request #1958 2018-10-10 15:04:32 +02:00
Andrei Kortunov
5617bb3f0c Improve pitch factor handling for crossbow animations (bug #4672) 2018-10-09 11:35:28 +04:00
Capostrophic
09aecb955c getSkill usage cleanup (bug #4671) 2018-10-08 17:06:30 +03:00
Capostrophic
cae2e84ab4 Trace the player down after enabling collision with TCL (bug #4669) 2018-10-08 16:15:15 +03:00
Capostrophic
768c532b8f Editor: display light source color as a color (bug #4668) 2018-10-07 19:43:51 +03:00
Marc Zinnschlag
71f80db886 Merged pull request #1954 2018-10-07 11:25:32 +02:00
Capostrophic
03788edd63 Fix redundant drag call in instance dragging (bug #4593) 2018-10-05 18:48:17 +03:00
Andrei Kortunov
87394f2ebb Revert "Take in account transformations of NiTriShape and NiSkinData in skinning (bug #4437)"
This reverts commit 09427d3f5e since the
fix is not entirely correct.
2018-09-29 16:21:40 +04:00
Marc Zinnschlag
38758a9555 Merged pull request #1944 2018-09-29 11:16:14 +02:00
Marc Zinnschlag
6a9618f0f5 Merged pull request #1948 2018-09-29 11:03:26 +02:00
Capostrophic
f20f49daa6 Content selector: allow to copy paths to clipboard (feature #2847) 2018-09-29 02:09:13 +03:00
Marc Zinnschlag
33044add97 Merged pull request #1938 2018-09-28 11:31:45 +02:00
Marc Zinnschlag
3dc15d39e3 Merged pull request #1936 2018-09-28 11:30:13 +02:00
Andrei Kortunov
35abf7367c Implement wearing priority for editor 2018-09-27 18:22:17 +04:00
Marc Zinnschlag
c566514c9d Merged pull request #1940 2018-09-27 10:50:04 +02:00
Andrei Kortunov
ee4ca87352 Traverse child nodes of cell node in the editor (bug #4654) 2018-09-26 23:13:18 +04:00
Andrei Kortunov
8af021d729 Restore dynamic stats for actors in inactive cells (bug #1875) 2018-09-26 07:46:28 +04:00
Andrei Kortunov
0176ee389e Handle length of UTF-8 strings properly in plugin metadata (bug #4653) 2018-09-25 21:40:26 +04:00
Andrei Kortunov
bce8de5fe9 Respect selected encoding in the content selector (bug #4467) 2018-09-25 21:39:18 +04:00
Marc Zinnschlag
0e06a25f21 Merged pull request #1935 2018-09-25 12:11:20 +02:00
Sergey Fukanchik
657d95a0be Paperwork for the pull request #1935 2018-09-24 15:30:30 +03:00
Marc Zinnschlag
84a2752db9 Merged pull request #1933 2018-09-24 11:53:07 +02:00
Marc Zinnschlag
34b0344166 Merged pull request #1934 2018-09-24 11:51:46 +02:00
Capostrophic
92259c6cca Discard count arguments for AddSoulGem and RemoveSpell (bug #3762) 2018-09-23 22:30:06 +03:00
Capostrophic
52da65b776 Fix issues with sun specularity (bug #4527) 2018-09-23 03:39:06 +03:00
Andrei Kortunov
90d35aaa8f Handle current health level during levelup (bug #4649) 2018-09-22 07:48:47 +04:00
Andrei Kortunov
b3fd173e00 Check if current weapon has health at all in HUD (bug #4648) 2018-09-22 06:51:56 +04:00
Marc Zinnschlag
7be9f2ca45 Merged pull request #1891 2018-09-21 11:38:19 +02:00
Andrei Kortunov
276b7830a9 Mass potion creation (feature #4642) 2018-09-20 15:45:14 +04:00
Andrei Kortunov
70ed8fd1a9 Use constants instead of widely used magic numbers (task #4645) 2018-09-17 19:22:50 +04:00
Marc Zinnschlag
06b2a23e74 Merged pull request #1768 2018-09-17 12:10:21 +02:00
Marc Zinnschlag
d76367918a Merged pull request #1907 2018-09-17 12:10:00 +02:00
Marc Zinnschlag
c6b62308cd Merged pull request #1921 2018-09-17 12:02:44 +02:00
Marc Zinnschlag
29f6ee30a6 Merged pull request #1922 2018-09-17 12:00:49 +02:00
Marc Zinnschlag
107165d36d Merged pull request #1923 2018-09-17 11:59:28 +02:00
Andrei Kortunov
2961f0d810 Allow to use the %Name for creatures (bug #4644) 2018-09-16 21:53:28 +04:00
Capostrophic
2f054cc7a8 Update changelog 2018-09-16 17:09:47 +03:00
Andrei Kortunov
09427d3f5e Take in account transformations of NiTriShape and NiSkinData in skinning (bug #4437) 2018-09-16 14:38:58 +04:00
Andrei Kortunov
ae1c054635 Make GetPCJumping return true only when jumping (bug #4641) 2018-09-16 11:58:01 +04:00
Capostrophic
5909297809 Make underwater SFX always apply based on camera position (bug #4532) 2018-09-15 23:26:07 +03:00
Bret Curtis
6035636e29
Merge pull request #1915 from akortunov/enterfix
Disable repeating for Accept GUI action
2018-09-14 15:17:47 +02:00
Marc Zinnschlag
a0f7282966 Merged pull request #1820 2018-09-14 11:44:06 +02:00
Marc Zinnschlag
252ed9bd4b Merged pull request #1914 2018-09-13 11:53:21 +02:00
Andrei Kortunov
275d10e1f7 Add missing icons for UniversalId tables and use them in the editor menu (feature #912) 2018-09-12 22:37:19 +04:00
Andrei Kortunov
adbaeb7cca Improve GUI scaling (bug #3288) 2018-09-12 14:31:01 +04:00
Marc Zinnschlag
2ba15c86f8 Merged pull request #1913 2018-09-12 12:01:13 +02:00
Marc Zinnschlag
3fd40e4a4e Merged pull request #1916 2018-09-12 11:58:39 +02:00
Marc Zinnschlag
50775dd411 Merged pull request #1917 2018-09-12 11:38:52 +02:00
Andrei Kortunov
9918212a1e Set focus to Close button when opening the container window (bug #4333) 2018-09-11 11:22:26 +04:00
Andrei Kortunov
dcc1a122f7 Use drag and drop for ActionTake when InventoryWindow is active (bug #4543) 2018-09-10 15:18:07 +04:00
Andrei Kortunov
33a66b778f Disable repeating for Accept action in keyboard navigation (bug #4260) 2018-09-09 23:10:09 +04:00
Capostrophic
702868255a Use sTo GMST in spellmaking menu (feature #4636) 2018-09-09 13:56:58 +03:00
Capostrophic
6ab42919cf Make sure the actor is actually crouching/running before tweaking movement speed 2018-09-08 22:43:09 +03:00
Evil Eye
d39c4729d2 add changelog entry 2018-09-08 21:14:47 +02:00
Capostrophic
9408876b58 Utilize AI GMSTs for priority rating (feature #4632)
Fix on-target effect rating calculation
2018-09-06 17:39:37 +03:00
Marc Zinnschlag
7e419dc34e Merged pull request #1904 2018-09-04 12:30:59 +02:00
Capostrophic
65ff346b61 Make NPC record reputation, disposition and faction rank have unsigned char type 2018-09-03 16:45:38 +03:00
Andrei Kortunov
7e2bda459b Check if there are textures in FlipController to avoid division by zero (bug #4614) 2018-09-02 17:36:37 +04:00
Capostrophic
58bd35c70d Update changelog 2018-09-01 12:13:18 +03:00
Marc Zinnschlag
78a84042ad Merged pull request #1901 2018-09-01 11:08:24 +02:00
Marc Zinnschlag
3b01355f27 Merged pull request #1895 2018-09-01 11:06:38 +02:00
Marc Zinnschlag
f2981a81c9 Merged pull request #1900 2018-09-01 11:06:10 +02:00
Capostrophic
b673cdf70e Grant Enchant experience even if recharging fails (bug #4622) 2018-08-30 23:52:33 +03:00
Andrei Kortunov
b0ac0b0b22 Do not initialize map every call 2018-08-29 16:47:12 +04:00
Capostrophic
23834b5ed8 Don't apply falling damage twice (bug #4608) 2018-08-29 15:09:03 +03:00
Capostrophic
6c47f95677 Make RemoveSpellEffects affect permanent spells (bug #3920)
Also make it remove the effects but not the spells themselves
2018-08-29 13:52:03 +03:00
Marc Zinnschlag
c280a71b33 Merged pull request #1897 2018-08-29 12:15:05 +02:00
Marc Zinnschlag
21d414187f Merged pull request #1896 2018-08-29 12:05:50 +02:00
Marc Zinnschlag
24ce8cce72 Merged pull request #1898 2018-08-29 12:04:52 +02:00
Marc Zinnschlag
e4e18d6642 Merged pull request #1869 2018-08-29 12:02:56 +02:00
Capostrophic
079b60c1ea Don't allow actors to use sneaking while flying (bug #4618) 2018-08-28 14:32:03 +03:00
Andrei Kortunov
c677f7ca27 Rework pulsing light sources (bug #4615) 2018-08-28 14:57:08 +04:00
Capostrophic
2564fcc37e Apply sneaking offset to camera while the character is in air (bug #4617) 2018-08-28 03:35:42 +03:00
Andrei Kortunov
8fa6c6f726 Update pinned windows in-game (bug #4560) 2018-08-27 09:44:04 +04:00
Sophie Kirschner
a1e076a37e Merge branch 'master' into pineapple/fix-video-incomplete-type-2
Resolve merge issues related to CHANGELOG.md

* master:
  Optimize skinning (task #4605)
  Update changelog
  Update some comments
  Set the OpenAL source offset after setting the buffer
  Make Move and MoveWorld console commands move actors standing on moving object (bug #2274)
  Adding Changelog entry
  Allow messageboxes arguments to have newline characters (bug #3836)
  Check for impact immediately when launch a projectile (bug #3059)
  Fix gold count calculation in pickupObject (bug #4604)
  Correct special case soundgen comparisons
  Move "land" check earlier
  Fixes #3681
  Play landing sound manually and ignore land soundgen textkeys (bug #2256)
  Make some more optimizations to actor processing loops
  Fix freeze in getActorsSidingWith
  Addiong missing "to" word
  Adding common problems that were previous on the site FAQ
  Treat <> and << operators as < and  >< and >> as > in scripts
  stage1: priorities for event music and other minor improvements to the music system

# Conflicts:
#	CHANGELOG.md
2018-08-26 12:05:02 +03:00
Sophie Kirschner
9e253f6a46 Add issue #4613 to changelog 2018-08-26 12:02:49 +03:00
Marc Zinnschlag
327f36b081 Merged pull request #1876 2018-08-26 09:15:38 +02:00
Marc Zinnschlag
fe38b806e7 Merged pull request #1882 2018-08-26 09:12:25 +02:00
Andrei Kortunov
ff241fb787 Optimize skinning (task #4605) 2018-08-25 20:45:59 +04:00
Andrei Kortunov
c6dcfd1fce Do not apply scale twice for animated collision nodes (bug #4607) 2018-08-25 17:26:17 +04:00
Chris Robinson
77bdd0ea66 Update changelog 2018-08-25 01:24:35 -07:00
Marc Zinnschlag
c2c595407c Merged pull request #1883 2018-08-25 10:07:56 +02:00
Marc Zinnschlag
f25a9a6fb3 Merged pull request #1885 2018-08-25 10:00:22 +02:00