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3721 commits

Author SHA1 Message Date
Chris Robinson
8fa1b56efc Loop the current animation if there's nothing more queued 2013-01-17 16:34:26 -08:00
Chris Robinson
00879ab20e Fix player rendering 2013-01-17 15:48:09 -08:00
Chris Robinson
fef6284f15 Only reset the animation time if a new state was set 2013-01-17 15:47:25 -08:00
Chris Robinson
fc0f9e2159 The animation state tracks the animation time for us 2013-01-17 14:49:42 -08:00
Chris Robinson
7cce44290e Handle the animation queue in mwmechanics 2013-01-17 13:18:40 -08:00
Chris Robinson
47c157303a Filter events that do not belong to the current group 2013-01-17 11:03:58 -08:00
Chris Robinson
da4f17859e Recognize soundgen animation markers 2013-01-17 10:16:36 -08:00
Marc Zinnschlag
82b790770d Merge remote-tracking branch 'potatoesmaster/dialogue-creatures' 2013-01-17 10:21:01 +01:00
Chris Robinson
82d549e22f Don't update the animation if time is the same 2013-01-16 21:39:14 -08:00
Chris Robinson
7ee389f3b2 Handle animation skipping in the character controller 2013-01-16 21:25:50 -08:00
Chris Robinson
852aa214cc Store the available animation names in the character controller 2013-01-16 21:16:22 -08:00
Chris Robinson
afbc9f3e41 Keep track of the animation group currently playing 2013-01-16 20:44:37 -08:00
Chris Robinson
4dd01b81c6 Update mTime when updating or reseting the animation, and refactor the animation loop 2013-01-16 20:14:49 -08:00
Chris Robinson
685f219560 Return a movement vector from the character controller update 2013-01-16 18:56:13 -08:00
Chris Robinson
daad8d9859 Don't update the character controller while paused 2013-01-16 18:03:39 -08:00
Chris Robinson
d2f5a886c7 Handle playgroup and skipanim through mwmechanics 2013-01-16 17:53:18 -08:00
Emanuel Guevel
4feaa66897 Do not open the dialogue window if no greeting is found 2013-01-17 01:58:44 +01:00
Chris Robinson
46fc61a4c1 Run animations from the character controller 2013-01-16 16:31:09 -08:00
Chris Robinson
46728ab27f Handle "sound:" animation events 2013-01-16 15:52:03 -08:00
Chris Robinson
3c32385e17 Avoid trying to animate things that don't have animations 2013-01-16 15:00:06 -08:00
Chris Robinson
94b93227d3 Treat activators as actors for rendering and mechanics
Kinda hacky, but it's the only way to get animated activators (flags, silt
striders, etc) to work properly.
2013-01-16 14:37:32 -08:00
Chris Robinson
d2fc3c7b33 Add a method to tell the character controller of new text keys 2013-01-16 13:09:21 -08:00
Marc Zinnschlag
7b568cbb15 Merge remote-tracking branch 'potatoesmaster/dialogue' 2013-01-16 22:03:40 +01:00
Chris Robinson
0a2f92f679 Keep track of the current text key in the animation 2013-01-16 11:57:08 -08:00
Chris Robinson
f46587c383 Store an character controller in the animation 2013-01-16 11:01:08 -08:00
Chris Robinson
3c487e6019 Play an animation when changing states 2013-01-16 10:45:18 -08:00
Chris Robinson
b378bc92a0 Store an animation object in the character controller 2013-01-16 10:16:37 -08:00
Chris Robinson
63e685ea39 Add a method to get the Animation from a Ptr 2013-01-16 09:59:19 -08:00
Chris Robinson
c1b32d6006 Remove outdated comments 2013-01-16 08:24:20 -08:00
Chris Robinson
3c02e1ccc9 Run physics right after updating the actors 2013-01-16 08:22:38 -08:00
Chris Robinson
1ce8eaf52c Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
	apps/openmw/mwrender/actors.cpp
	apps/openmw/mwrender/actors.hpp
2013-01-16 07:36:56 -08:00
Marc Zinnschlag
312f68bf9c Merge remote-tracking branch 'thoronador/fix-spelling' 2013-01-16 12:28:33 +01:00
Thoronador
3220330ce0 fix spelling in comment 2013-01-16 04:19:16 +01:00
Chris Robinson
94e30199d1 Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
	components/nifogre/ogre_nif_loader.cpp
2013-01-15 14:59:30 -08:00
Emanuel Guevel
9e00c6694f Allow only ID filtered topics for dialogue with creatures 2013-01-15 21:40:44 +01:00
Chris Robinson
8a073c113e Use const references where appropriate 2013-01-15 12:07:15 -08:00
Chris Robinson
8361192b64 Use typedefs for some maps and some cleanup 2013-01-15 11:10:41 -08:00
Marc Zinnschlag
3053440462 Issue #539: fixed AiWander 2013-01-15 12:40:44 +01:00
Emanuel Guevel
82287445af DialogueWindow: do not execute onFrame() when not visible 2013-01-15 00:59:48 +01:00
Emanuel Guevel
f1f9173f24 Prevent closing dialogue window when an answer is expected 2013-01-15 00:53:32 +01:00
Tom Mason
6fc64e8a4e scripts run for items added to containers, and scripted items in player inv handled correctly 2013-01-13 19:49:56 +00:00
Tom Mason
7c8b3f1239 Merge remote-tracking branch 'real/master' 2013-01-13 17:07:18 +00:00
Tom Mason
c138e00aa2 objects scripts are now stopped when they are removed from a container 2013-01-13 17:05:12 +00:00
Marc Zinnschlag
654cd3ab9b Issue #479: Use magnitude specified when adding disease 2013-01-13 14:52:55 +01:00
Tom Mason
d4ca954d47 scripts on items in containers added to script list on cell change 2013-01-12 18:31:57 +00:00
Chris Robinson
94b24f07e1 Keep track of the state in the character controller, and don't remove dead actors from the map 2013-01-12 10:10:27 -08:00
Chris Robinson
4890d901a2 Store an MWWorld::Ptr in the character controller 2013-01-12 08:49:08 -08:00
Chris Robinson
35d17fdaf6 Associate a character controller with each MWWorld::Ptr 2013-01-12 07:12:12 -08:00
Marc Zinnschlag
f4ee8e2642 Issue #479: Added additional magnitude parameter to known spells 2013-01-12 13:10:20 +01:00
scrawl
ed3c23ad9a Fixed crash on changing cell due to Utf8Encoder going out of scope 2013-01-12 01:18:36 +01:00
Marc Zinnschlag
101810d1e8 Merge remote-tracking branch 'scrawl/ingredients' 2013-01-11 11:12:07 +01:00
Nathan Jeffords
d5ebd6654d cache loaded NIF files to eliminate reloads
Created a NIF file caching mechanism to prevent the system from
reloading a NIF during a startup and cell changes.
2013-01-10 21:47:02 -08:00
Nathan Jeffords
d469415e59 factored out two function from OMW::Engine::go
The initialization code inside Engine::go is now in two function it
calls prior to running the main loop.
2013-01-10 21:32:24 -08:00
scrawl
c71656493d Ingredient effects now correctly hide until the player has discovered them 2013-01-11 01:23:24 +01:00
Chris Robinson
97f8c73d91 Remove some useless parameters
SceneNode::setVisibility merely passes the value to its attached object, of
which there are none at the point it would be called. Additionally, the method
is always called with enabled=true anyway.
2013-01-10 11:09:33 -08:00
Chris Robinson
771a5f7316 Add the beginnings of a character controller 2013-01-10 08:35:24 -08:00
Chris Robinson
e8ac3976b5 Fix some subentity assumptions 2013-01-10 06:35:06 -08:00
Chris Robinson
7f2d71554e Use the correct offset when building static geometry from an entity 2013-01-10 04:16:18 -08:00
Marc Zinnschlag
274ff530dc Merge remote-tracking branch 'wheybags/master' 2013-01-10 11:53:42 +01:00
Chris Robinson
23ac1c2de5 Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
	components/nifogre/ogre_nif_loader.cpp
2013-01-09 20:52:12 -08:00
Marc Zinnschlag
6e0b86c6f9 Merge remote-tracking branch 'potatoesmaster/getdisposition' 2013-01-10 01:29:02 +01:00
Tom Mason
8486a51535 fixed drop amounts thanks to zinnschlag 2013-01-09 22:55:28 +00:00
Tom Mason
3517635cfd added Drop and DropSoulGem functions 2013-01-09 21:16:45 +00:00
Marc Zinnschlag
4defb1a476 Merge remote-tracking branch 'trombonecot/lowerstring'
Conflicts:
	apps/openmw/mwgui/loadingscreen.cpp
2013-01-09 22:13:59 +01:00
eduard
2dc0064cc2 more string lowercase 2013-01-09 20:51:52 +01:00
Chris Robinson
a14132b5a0 Merge remote-tracking branch 'zini/master' into animation2 2013-01-09 11:12:26 -08:00
Tom Mason
5bfdb2449d allowed dropObjectOnGround to be used on npcs, not just player 2013-01-09 18:53:14 +00:00
Chris Robinson
c4c8295e0b Rename NIFLoader to Loader, and update some comments 2013-01-09 09:10:59 -08:00
Nathan Jeffords
6ca87e108f updated loading screen to use the resource managers pattern matching when finding files 2013-01-09 08:54:03 -08:00
Nathan Jeffords
44031ec3d7 fleshed out BSAArchive and DirArchive.
Implemented both lists & finds, with pattern matching.

Conflicts:
	components/bsa/bsa_archive.cpp
2013-01-09 08:53:27 -08:00
Chris Robinson
be74859f05 Avoid some unnecessary copying when calling addPartGroup 2013-01-09 08:03:28 -08:00
Marc Zinnschlag
6567bf38f8 Merge remote-tracking branch 'wheybags/master' 2013-01-09 17:01:47 +01:00
Chris Robinson
9fedaf18d6 Make some methods private 2013-01-09 07:55:55 -08:00
Chris Robinson
625a538f03 Combine part selection into a single loop 2013-01-09 07:43:10 -08:00
Emanuel Guevel
3e41a1118a GetDisposition: return calculated disposition instead of base disposition 2013-01-09 15:14:17 +01:00
Tom Mason
375961fe5e small fix 2013-01-09 13:27:12 +00:00
Tom Mason
b035a5aa4a beast races cannot equip anything they oughtn't to be able to equip 2013-01-09 13:18:05 +00:00
Chris Robinson
1e38e381a4 Use text keys for each animation 2013-01-09 03:30:55 -08:00
Marc Zinnschlag
649ae645f3 Merge remote-tracking branch 'blunted2night/bug_495_v2' 2013-01-09 12:12:41 +01:00
Chris Robinson
bb98542c5a Build separate animations for each group 2013-01-09 01:40:38 -08:00
Chris Robinson
e44729cd43 Make the text keys lower-case when extracting them
I think it's safe to assume all text keys are treated in a case-insensitive
manner. So far the only known NiTextKeyExtraData records are for animation
keys, which effectively are.
2013-01-09 00:17:42 -08:00
Jordan Milne
857bb42297 Create a separate scenemanager for each CharacterPreview instance 2013-01-09 01:44:15 -04:00
Nathan Jeffords
719663d86e added option to override the activation distance
The command line option '--activate-dist <int>' can be used to override
the in game activation distance.
2013-01-08 20:00:06 -08:00
Tom Mason
62a2ba1cc6 beast races cannot equip shoes/boots 2013-01-09 03:03:14 +00:00
Tom Mason
135f0870f7 in actionequip, was ignoring actor param, and always using player 2013-01-09 02:16:17 +00:00
Nathan Jeffords
39d27b87c9 fixed build error with Audiere coded enabled 2013-01-08 09:14:56 -08:00
Marc Zinnschlag
d4a9236ae5 hocking up dialogue sub view to a widget mapper 2013-01-08 14:59:40 +01:00
Marc Zinnschlag
c0fb46384c Merge branch 'master' into globals 2013-01-08 11:32:53 +01:00
Chris Robinson
9675a6d04a Merge remote-tracking branch 'zini/master' into animation2 2013-01-08 02:25:37 -08:00
Marc Zinnschlag
c6ff58d5b5 Merge remote-tracking branch 'scrawl/videoplayback'
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
2013-01-08 11:17:19 +01:00
Nathan Jeffords
b3932e3dea added a separate activation distance for NPCs 2013-01-07 23:40:17 -08:00
Nathan Jeffords
b9fbd6ae4b Factored faced object lookups into MWRender::World
* Renamed MWWorld::World::getFacedHandle to getFacedObject.
 * Changed it to return an object pointer
 * Updated clients to use return object directly.
2013-01-07 23:38:08 -08:00
Nathan Jeffords
05dad29005 update MWWord::World to track distances while performing occlusion queries.
This allows checking the activation distance against what is stored in GameSettings. Experimentation suggests that a second distance is required for NPCs.
2013-01-07 23:11:15 -08:00
Nathan Jeffords
0108be2e4f updated MWWorld::PhysicsSystem::getFacedXXX functions
* changed the names and return values to be consistent
 * made the distance to search a parameter
 * change the distance returned to world units instead of percentage of query distance
2013-01-07 23:00:00 -08:00
Nathan Jeffords
86f691d3d5 split MWWord::World::update into multiple functions 2013-01-07 22:48:24 -08:00
Chris Robinson
2a9dc5ad94 Ensure mCurGroup always has valid iterators, and only get the animation state when animation keys exist 2013-01-07 21:00:21 -08:00
Tom Mason
9ee823d8f8 fixed typo in vmformat.txt 2013-01-07 21:09:03 +00:00
Tom Mason
4c5ed43cc9 added removesoulgem, and fixed addsoulgem 2013-01-07 21:08:04 +00:00
Tom Mason
c2901fe6cc added addsoulgem scripting function 2013-01-07 18:16:50 +00:00
Chris Robinson
d8dbd5e206 Store text key iterators for the start and stop times 2013-01-07 05:56:03 -08:00
Chris Robinson
d3e949f5c6 Make the animation text keys lower case to help lookup 2013-01-07 05:23:44 -08:00
Chris Robinson
05dfafa777 Avoid an unnecessary lookup when moving the scene node 2013-01-07 05:09:15 -08:00
Chris Robinson
5f668976a8 Improve resetting the animation position 2013-01-07 04:48:59 -08:00
scrawl
f1b138d0a8 Merge branch 'master' into videoplayback
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
2013-01-07 13:25:15 +01:00
scrawl
c2b75e28e9 Merge branch 'videoplayback' of github.com:scrawl/openmw into videoplayback 2013-01-07 13:20:50 +01:00
scrawl
282601d6e9 support the allowSkipping extra parameter for playBink command. 2013-01-07 13:19:52 +01:00
scrawl
35f4d09288 swscale handled better (cmake) 2013-01-07 13:06:16 +01:00
Marc Zinnschlag
2557ef4d7d post merge fixes and some misc clean up 2013-01-07 12:17:46 +01:00
Marc Zinnschlag
41767f8dfa Merge remote-tracking branch 'blunted2night/better_flicker' 2013-01-07 12:06:21 +01:00
Chris Robinson
648e3331f5 Don't try to move objects that aren't in a cell 2013-01-06 23:20:20 -08:00
Chris Robinson
921ae76ea9 Merge remote-tracking branch 'zini/master' into animation2 2013-01-06 21:20:49 -08:00
Chris Robinson
5b3a20ef69 Update the object position as the animation moves 2013-01-06 21:18:48 -08:00
Chris Robinson
910619eb21 Store the NonAccum animation root from the skeleton instance
Currently this is assumed to be the node with the animation text keys.
2013-01-06 17:31:53 -08:00
Chris Robinson
b96a979719 Store an MWWorld::Ptr with the Animation 2013-01-06 17:05:48 -08:00
Nathan Jeffords
0f3712f284 change flickering light's brightness pattern 2013-01-06 14:29:22 -08:00
Chris Robinson
2b1fe7dc44 Add part info for weapons and shields 2013-01-06 05:39:39 -08:00
Marc Zinnschlag
25815ab8f7 Merge remote-tracking branch 'potatoesmaster/to_utf8-rewrite' 2013-01-06 13:31:01 +01:00
Chris Robinson
976b042cca Use a list to reduce some repeating code 2013-01-06 02:14:19 -08:00
Chris Robinson
99769879e3 Fix some createEntities calls 2013-01-06 00:32:38 -08:00
Chris Robinson
efca5ded47 Clean up some header includes to reduce nesting 2013-01-05 21:12:08 -08:00
Emanuel Guevel
63f09462fd to_utf8, Utf8Encoder: pass encoding as constructor parameter
Edit other files accordingly.
2013-01-06 01:37:58 +01:00
Chris Robinson
58d35dbfcf Have createEntities' caller retrieve the text keys as needed 2013-01-05 04:01:11 -08:00
Chris Robinson
818a24cdd6 Hold on to the AnimationState being used for animating 2013-01-05 00:03:14 -08:00
Chris Robinson
6e84d4bcdd Add a helper method to load entity objects 2013-01-04 23:19:48 -08:00
Marc Zinnschlag
fbb59302d9 Merge remote-tracking branch 'blunted2night/loading_screen_fix' 2013-01-04 10:50:59 +01:00
Emanuel Guevel
67273fc177 mwiniimporter: use Utf8Encoder 2013-01-04 01:52:02 +01:00
Nathan Jeffords
9afe4467d8 cache results of query for spash screen names
ResourceGroupManager::listResourceNames returns a list of all resource
accessable which is expensive, this change caches the result of the
processed query so additional splash screen changes are quicker.
2013-01-03 15:45:09 -08:00
Marc Zinnschlag
b7b51f24d6 added new Role for table headers (Role_Display) 2013-01-03 11:20:25 +01:00
Marc Zinnschlag
0af7a2888a Merge remote-tracking branch 'scrawl/ai_script' 2013-01-03 09:56:36 +01:00
Marc Zinnschlag
25d9918765 post merge fix: bringing code more in line with our naming standards and fixing an invalid name (names starting with double underscore are reserved in C++) 2013-01-03 09:55:48 +01:00
Marc Zinnschlag
c0260697c2 Merge remote-tracking branch 'scrawl/master' 2013-01-03 09:52:46 +01:00
Marc Zinnschlag
ce5d27b07b Merge remote-tracking branch 'scrawl/button_fixes' 2013-01-03 09:50:24 +01:00
scrawl
42e0501c67 fix typo 2013-01-03 02:40:21 +01:00
scrawl
a5ef669eb6 Merge branch 'master' of git://github.com/zinnschlag/openmw into HEAD
Conflicts:
	apps/openmw/mwscript/aiextensions.cpp
	apps/openmw/mwscript/docs/vmformat.txt
2013-01-03 02:34:31 +01:00
scrawl
ba7086cadf Use race/class names (instead of ID) in replaced escape sequences 2013-01-03 02:05:05 +01:00
scrawl
1718d735b5 Fix menu/journal/book/scroll buttons when using localised MW-installations
This patch implements a custom widget that can switch its texture on-the-fly, making it obsolete having to use an atlas to get a hover animation. This also removes the predefined size restriction and should now work with all button texture sizes.
2013-01-03 01:09:03 +01:00
scrawl
ddbe13e569 Workaround for http://bugs.openmw.org/issues/475 2013-01-03 01:07:17 +01:00
Marc Zinnschlag
ff74f687fb Merge remote-tracking branch 'lazydev/master' 2013-01-02 16:04:44 +01:00
lazydev
04cca2a1ce fix for http://bugs.openmw.org/issues/517 2013-01-02 18:58:52 +04:00
Marc Zinnschlag
83fe128e87 Merge remote-tracking branch 'potatoesmaster/ini_fallback_values-draft' 2013-01-02 10:05:27 +01:00
scrawl
86f30992d7 fix message boxes not appearing properly when e.g. trading 2013-01-01 22:00:14 +01:00
Emanuel Guevel
2a7336c310 mwiniimporter: handle ini file encodings
Use components/to_utf8 to handle encodings.
Add an --encoding option for choosing between win1250, win1251 and
win1252 encodings for the imported ini file.
2013-01-01 21:59:30 +01:00
Marc Zinnschlag
4a8bf40a83 Merge remote-tracking branch 'lazydev/master' 2013-01-01 20:45:09 +01:00
lazydev
7cd1e87fe8 Merge branch 'master' of git://github.com/zinnschlag/openmw
Conflicts:
	apps/openmw/mwdialogue/dialoguemanagerimp.cpp
2013-01-01 22:18:21 +04:00
Emanuel Guevel
e9a464c9f7 mwiniimporter: remove fallback values for Cursors 2012-12-31 16:45:24 +01:00
Emanuel Guevel
e2b348de96 mwiniimporter: fix line ending problem 2012-12-31 16:44:22 +01:00
Marc Zinnschlag
65c7c7f60e Merge remote-tracking branch 'potatoesmaster/ini_fallback_values-draft' 2012-12-31 14:47:05 +01:00
greye
7e0713f6c4 fix string case update 2012-12-31 11:22:40 +04:00
lazydev
cd5d95ed22 1. Dialogs in Russian version now works.
2. Destination names it travel window are now translated
2012-12-31 04:15:47 +04:00
Marc Zinnschlag
8b2785400b Merge remote-tracking branch 'trombonecot/comparestring' 2012-12-30 20:11:18 +01:00