Chris Robinson
8fa1b56efc
Loop the current animation if there's nothing more queued
2013-01-17 16:34:26 -08:00
Chris Robinson
00879ab20e
Fix player rendering
2013-01-17 15:48:09 -08:00
Chris Robinson
fef6284f15
Only reset the animation time if a new state was set
2013-01-17 15:47:25 -08:00
Chris Robinson
fc0f9e2159
The animation state tracks the animation time for us
2013-01-17 14:49:42 -08:00
Chris Robinson
7cce44290e
Handle the animation queue in mwmechanics
2013-01-17 13:18:40 -08:00
Chris Robinson
47c157303a
Filter events that do not belong to the current group
2013-01-17 11:03:58 -08:00
Chris Robinson
da4f17859e
Recognize soundgen animation markers
2013-01-17 10:16:36 -08:00
Marc Zinnschlag
82b790770d
Merge remote-tracking branch 'potatoesmaster/dialogue-creatures'
2013-01-17 10:21:01 +01:00
Chris Robinson
82d549e22f
Don't update the animation if time is the same
2013-01-16 21:39:14 -08:00
Chris Robinson
7ee389f3b2
Handle animation skipping in the character controller
2013-01-16 21:25:50 -08:00
Chris Robinson
852aa214cc
Store the available animation names in the character controller
2013-01-16 21:16:22 -08:00
Chris Robinson
afbc9f3e41
Keep track of the animation group currently playing
2013-01-16 20:44:37 -08:00
Chris Robinson
4dd01b81c6
Update mTime when updating or reseting the animation, and refactor the animation loop
2013-01-16 20:14:49 -08:00
Chris Robinson
685f219560
Return a movement vector from the character controller update
2013-01-16 18:56:13 -08:00
Chris Robinson
daad8d9859
Don't update the character controller while paused
2013-01-16 18:03:39 -08:00
Chris Robinson
d2f5a886c7
Handle playgroup and skipanim through mwmechanics
2013-01-16 17:53:18 -08:00
Emanuel Guevel
4feaa66897
Do not open the dialogue window if no greeting is found
2013-01-17 01:58:44 +01:00
Chris Robinson
46fc61a4c1
Run animations from the character controller
2013-01-16 16:31:09 -08:00
Chris Robinson
46728ab27f
Handle "sound:" animation events
2013-01-16 15:52:03 -08:00
Chris Robinson
3c32385e17
Avoid trying to animate things that don't have animations
2013-01-16 15:00:06 -08:00
Chris Robinson
94b93227d3
Treat activators as actors for rendering and mechanics
...
Kinda hacky, but it's the only way to get animated activators (flags, silt
striders, etc) to work properly.
2013-01-16 14:37:32 -08:00
Chris Robinson
d2fc3c7b33
Add a method to tell the character controller of new text keys
2013-01-16 13:09:21 -08:00
Marc Zinnschlag
7b568cbb15
Merge remote-tracking branch 'potatoesmaster/dialogue'
2013-01-16 22:03:40 +01:00
Chris Robinson
0a2f92f679
Keep track of the current text key in the animation
2013-01-16 11:57:08 -08:00
Chris Robinson
f46587c383
Store an character controller in the animation
2013-01-16 11:01:08 -08:00
Chris Robinson
3c487e6019
Play an animation when changing states
2013-01-16 10:45:18 -08:00
Chris Robinson
b378bc92a0
Store an animation object in the character controller
2013-01-16 10:16:37 -08:00
Chris Robinson
63e685ea39
Add a method to get the Animation from a Ptr
2013-01-16 09:59:19 -08:00
Chris Robinson
c1b32d6006
Remove outdated comments
2013-01-16 08:24:20 -08:00
Chris Robinson
3c02e1ccc9
Run physics right after updating the actors
2013-01-16 08:22:38 -08:00
Chris Robinson
1ce8eaf52c
Merge remote-tracking branch 'zini/master' into animation2
...
Conflicts:
apps/openmw/mwrender/actors.cpp
apps/openmw/mwrender/actors.hpp
2013-01-16 07:36:56 -08:00
Marc Zinnschlag
312f68bf9c
Merge remote-tracking branch 'thoronador/fix-spelling'
2013-01-16 12:28:33 +01:00
Thoronador
3220330ce0
fix spelling in comment
2013-01-16 04:19:16 +01:00
Chris Robinson
94e30199d1
Merge remote-tracking branch 'zini/master' into animation2
...
Conflicts:
components/nifogre/ogre_nif_loader.cpp
2013-01-15 14:59:30 -08:00
Emanuel Guevel
9e00c6694f
Allow only ID filtered topics for dialogue with creatures
2013-01-15 21:40:44 +01:00
Chris Robinson
8a073c113e
Use const references where appropriate
2013-01-15 12:07:15 -08:00
Chris Robinson
8361192b64
Use typedefs for some maps and some cleanup
2013-01-15 11:10:41 -08:00
Marc Zinnschlag
3053440462
Issue #539 : fixed AiWander
2013-01-15 12:40:44 +01:00
Emanuel Guevel
82287445af
DialogueWindow: do not execute onFrame() when not visible
2013-01-15 00:59:48 +01:00
Emanuel Guevel
f1f9173f24
Prevent closing dialogue window when an answer is expected
2013-01-15 00:53:32 +01:00
Tom Mason
6fc64e8a4e
scripts run for items added to containers, and scripted items in player inv handled correctly
2013-01-13 19:49:56 +00:00
Tom Mason
7c8b3f1239
Merge remote-tracking branch 'real/master'
2013-01-13 17:07:18 +00:00
Tom Mason
c138e00aa2
objects scripts are now stopped when they are removed from a container
2013-01-13 17:05:12 +00:00
Marc Zinnschlag
654cd3ab9b
Issue #479 : Use magnitude specified when adding disease
2013-01-13 14:52:55 +01:00
Tom Mason
d4ca954d47
scripts on items in containers added to script list on cell change
2013-01-12 18:31:57 +00:00
Chris Robinson
94b24f07e1
Keep track of the state in the character controller, and don't remove dead actors from the map
2013-01-12 10:10:27 -08:00
Chris Robinson
4890d901a2
Store an MWWorld::Ptr in the character controller
2013-01-12 08:49:08 -08:00
Chris Robinson
35d17fdaf6
Associate a character controller with each MWWorld::Ptr
2013-01-12 07:12:12 -08:00
Marc Zinnschlag
f4ee8e2642
Issue #479 : Added additional magnitude parameter to known spells
2013-01-12 13:10:20 +01:00
scrawl
ed3c23ad9a
Fixed crash on changing cell due to Utf8Encoder going out of scope
2013-01-12 01:18:36 +01:00
Marc Zinnschlag
101810d1e8
Merge remote-tracking branch 'scrawl/ingredients'
2013-01-11 11:12:07 +01:00
Nathan Jeffords
d5ebd6654d
cache loaded NIF files to eliminate reloads
...
Created a NIF file caching mechanism to prevent the system from
reloading a NIF during a startup and cell changes.
2013-01-10 21:47:02 -08:00
Nathan Jeffords
d469415e59
factored out two function from OMW::Engine::go
...
The initialization code inside Engine::go is now in two function it
calls prior to running the main loop.
2013-01-10 21:32:24 -08:00
scrawl
c71656493d
Ingredient effects now correctly hide until the player has discovered them
2013-01-11 01:23:24 +01:00
Chris Robinson
97f8c73d91
Remove some useless parameters
...
SceneNode::setVisibility merely passes the value to its attached object, of
which there are none at the point it would be called. Additionally, the method
is always called with enabled=true anyway.
2013-01-10 11:09:33 -08:00
Chris Robinson
771a5f7316
Add the beginnings of a character controller
2013-01-10 08:35:24 -08:00
Chris Robinson
e8ac3976b5
Fix some subentity assumptions
2013-01-10 06:35:06 -08:00
Chris Robinson
7f2d71554e
Use the correct offset when building static geometry from an entity
2013-01-10 04:16:18 -08:00
Marc Zinnschlag
274ff530dc
Merge remote-tracking branch 'wheybags/master'
2013-01-10 11:53:42 +01:00
Chris Robinson
23ac1c2de5
Merge remote-tracking branch 'zini/master' into animation2
...
Conflicts:
components/nifogre/ogre_nif_loader.cpp
2013-01-09 20:52:12 -08:00
Marc Zinnschlag
6e0b86c6f9
Merge remote-tracking branch 'potatoesmaster/getdisposition'
2013-01-10 01:29:02 +01:00
Tom Mason
8486a51535
fixed drop amounts thanks to zinnschlag
2013-01-09 22:55:28 +00:00
Tom Mason
3517635cfd
added Drop and DropSoulGem functions
2013-01-09 21:16:45 +00:00
Marc Zinnschlag
4defb1a476
Merge remote-tracking branch 'trombonecot/lowerstring'
...
Conflicts:
apps/openmw/mwgui/loadingscreen.cpp
2013-01-09 22:13:59 +01:00
eduard
2dc0064cc2
more string lowercase
2013-01-09 20:51:52 +01:00
Chris Robinson
a14132b5a0
Merge remote-tracking branch 'zini/master' into animation2
2013-01-09 11:12:26 -08:00
Tom Mason
5bfdb2449d
allowed dropObjectOnGround to be used on npcs, not just player
2013-01-09 18:53:14 +00:00
Chris Robinson
c4c8295e0b
Rename NIFLoader to Loader, and update some comments
2013-01-09 09:10:59 -08:00
Nathan Jeffords
6ca87e108f
updated loading screen to use the resource managers pattern matching when finding files
2013-01-09 08:54:03 -08:00
Nathan Jeffords
44031ec3d7
fleshed out BSAArchive and DirArchive.
...
Implemented both lists & finds, with pattern matching.
Conflicts:
components/bsa/bsa_archive.cpp
2013-01-09 08:53:27 -08:00
Chris Robinson
be74859f05
Avoid some unnecessary copying when calling addPartGroup
2013-01-09 08:03:28 -08:00
Marc Zinnschlag
6567bf38f8
Merge remote-tracking branch 'wheybags/master'
2013-01-09 17:01:47 +01:00
Chris Robinson
9fedaf18d6
Make some methods private
2013-01-09 07:55:55 -08:00
Chris Robinson
625a538f03
Combine part selection into a single loop
2013-01-09 07:43:10 -08:00
Emanuel Guevel
3e41a1118a
GetDisposition: return calculated disposition instead of base disposition
2013-01-09 15:14:17 +01:00
Tom Mason
375961fe5e
small fix
2013-01-09 13:27:12 +00:00
Tom Mason
b035a5aa4a
beast races cannot equip anything they oughtn't to be able to equip
2013-01-09 13:18:05 +00:00
Chris Robinson
1e38e381a4
Use text keys for each animation
2013-01-09 03:30:55 -08:00
Marc Zinnschlag
649ae645f3
Merge remote-tracking branch 'blunted2night/bug_495_v2'
2013-01-09 12:12:41 +01:00
Chris Robinson
bb98542c5a
Build separate animations for each group
2013-01-09 01:40:38 -08:00
Chris Robinson
e44729cd43
Make the text keys lower-case when extracting them
...
I think it's safe to assume all text keys are treated in a case-insensitive
manner. So far the only known NiTextKeyExtraData records are for animation
keys, which effectively are.
2013-01-09 00:17:42 -08:00
Jordan Milne
857bb42297
Create a separate scenemanager for each CharacterPreview instance
2013-01-09 01:44:15 -04:00
Nathan Jeffords
719663d86e
added option to override the activation distance
...
The command line option '--activate-dist <int>' can be used to override
the in game activation distance.
2013-01-08 20:00:06 -08:00
Tom Mason
62a2ba1cc6
beast races cannot equip shoes/boots
2013-01-09 03:03:14 +00:00
Tom Mason
135f0870f7
in actionequip, was ignoring actor param, and always using player
2013-01-09 02:16:17 +00:00
Nathan Jeffords
39d27b87c9
fixed build error with Audiere coded enabled
2013-01-08 09:14:56 -08:00
Marc Zinnschlag
d4a9236ae5
hocking up dialogue sub view to a widget mapper
2013-01-08 14:59:40 +01:00
Marc Zinnschlag
c0fb46384c
Merge branch 'master' into globals
2013-01-08 11:32:53 +01:00
Chris Robinson
9675a6d04a
Merge remote-tracking branch 'zini/master' into animation2
2013-01-08 02:25:37 -08:00
Marc Zinnschlag
c6ff58d5b5
Merge remote-tracking branch 'scrawl/videoplayback'
...
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
2013-01-08 11:17:19 +01:00
Nathan Jeffords
b3932e3dea
added a separate activation distance for NPCs
2013-01-07 23:40:17 -08:00
Nathan Jeffords
b9fbd6ae4b
Factored faced object lookups into MWRender::World
...
* Renamed MWWorld::World::getFacedHandle to getFacedObject.
* Changed it to return an object pointer
* Updated clients to use return object directly.
2013-01-07 23:38:08 -08:00
Nathan Jeffords
05dad29005
update MWWord::World to track distances while performing occlusion queries.
...
This allows checking the activation distance against what is stored in GameSettings. Experimentation suggests that a second distance is required for NPCs.
2013-01-07 23:11:15 -08:00
Nathan Jeffords
0108be2e4f
updated MWWorld::PhysicsSystem::getFacedXXX functions
...
* changed the names and return values to be consistent
* made the distance to search a parameter
* change the distance returned to world units instead of percentage of query distance
2013-01-07 23:00:00 -08:00
Nathan Jeffords
86f691d3d5
split MWWord::World::update into multiple functions
2013-01-07 22:48:24 -08:00
Chris Robinson
2a9dc5ad94
Ensure mCurGroup always has valid iterators, and only get the animation state when animation keys exist
2013-01-07 21:00:21 -08:00
Tom Mason
9ee823d8f8
fixed typo in vmformat.txt
2013-01-07 21:09:03 +00:00
Tom Mason
4c5ed43cc9
added removesoulgem, and fixed addsoulgem
2013-01-07 21:08:04 +00:00
Tom Mason
c2901fe6cc
added addsoulgem scripting function
2013-01-07 18:16:50 +00:00
Chris Robinson
d8dbd5e206
Store text key iterators for the start and stop times
2013-01-07 05:56:03 -08:00
Chris Robinson
d3e949f5c6
Make the animation text keys lower case to help lookup
2013-01-07 05:23:44 -08:00
Chris Robinson
05dfafa777
Avoid an unnecessary lookup when moving the scene node
2013-01-07 05:09:15 -08:00
Chris Robinson
5f668976a8
Improve resetting the animation position
2013-01-07 04:48:59 -08:00
scrawl
f1b138d0a8
Merge branch 'master' into videoplayback
...
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
2013-01-07 13:25:15 +01:00
scrawl
c2b75e28e9
Merge branch 'videoplayback' of github.com:scrawl/openmw into videoplayback
2013-01-07 13:20:50 +01:00
scrawl
282601d6e9
support the allowSkipping extra parameter for playBink command.
2013-01-07 13:19:52 +01:00
scrawl
35f4d09288
swscale handled better (cmake)
2013-01-07 13:06:16 +01:00
Marc Zinnschlag
2557ef4d7d
post merge fixes and some misc clean up
2013-01-07 12:17:46 +01:00
Marc Zinnschlag
41767f8dfa
Merge remote-tracking branch 'blunted2night/better_flicker'
2013-01-07 12:06:21 +01:00
Chris Robinson
648e3331f5
Don't try to move objects that aren't in a cell
2013-01-06 23:20:20 -08:00
Chris Robinson
921ae76ea9
Merge remote-tracking branch 'zini/master' into animation2
2013-01-06 21:20:49 -08:00
Chris Robinson
5b3a20ef69
Update the object position as the animation moves
2013-01-06 21:18:48 -08:00
Chris Robinson
910619eb21
Store the NonAccum animation root from the skeleton instance
...
Currently this is assumed to be the node with the animation text keys.
2013-01-06 17:31:53 -08:00
Chris Robinson
b96a979719
Store an MWWorld::Ptr with the Animation
2013-01-06 17:05:48 -08:00
Nathan Jeffords
0f3712f284
change flickering light's brightness pattern
2013-01-06 14:29:22 -08:00
Chris Robinson
2b1fe7dc44
Add part info for weapons and shields
2013-01-06 05:39:39 -08:00
Marc Zinnschlag
25815ab8f7
Merge remote-tracking branch 'potatoesmaster/to_utf8-rewrite'
2013-01-06 13:31:01 +01:00
Chris Robinson
976b042cca
Use a list to reduce some repeating code
2013-01-06 02:14:19 -08:00
Chris Robinson
99769879e3
Fix some createEntities calls
2013-01-06 00:32:38 -08:00
Chris Robinson
efca5ded47
Clean up some header includes to reduce nesting
2013-01-05 21:12:08 -08:00
Emanuel Guevel
63f09462fd
to_utf8, Utf8Encoder: pass encoding as constructor parameter
...
Edit other files accordingly.
2013-01-06 01:37:58 +01:00
Chris Robinson
58d35dbfcf
Have createEntities' caller retrieve the text keys as needed
2013-01-05 04:01:11 -08:00
Chris Robinson
818a24cdd6
Hold on to the AnimationState being used for animating
2013-01-05 00:03:14 -08:00
Chris Robinson
6e84d4bcdd
Add a helper method to load entity objects
2013-01-04 23:19:48 -08:00
Marc Zinnschlag
fbb59302d9
Merge remote-tracking branch 'blunted2night/loading_screen_fix'
2013-01-04 10:50:59 +01:00
Emanuel Guevel
67273fc177
mwiniimporter: use Utf8Encoder
2013-01-04 01:52:02 +01:00
Nathan Jeffords
9afe4467d8
cache results of query for spash screen names
...
ResourceGroupManager::listResourceNames returns a list of all resource
accessable which is expensive, this change caches the result of the
processed query so additional splash screen changes are quicker.
2013-01-03 15:45:09 -08:00
Marc Zinnschlag
b7b51f24d6
added new Role for table headers (Role_Display)
2013-01-03 11:20:25 +01:00
Marc Zinnschlag
0af7a2888a
Merge remote-tracking branch 'scrawl/ai_script'
2013-01-03 09:56:36 +01:00
Marc Zinnschlag
25d9918765
post merge fix: bringing code more in line with our naming standards and fixing an invalid name (names starting with double underscore are reserved in C++)
2013-01-03 09:55:48 +01:00
Marc Zinnschlag
c0260697c2
Merge remote-tracking branch 'scrawl/master'
2013-01-03 09:52:46 +01:00
Marc Zinnschlag
ce5d27b07b
Merge remote-tracking branch 'scrawl/button_fixes'
2013-01-03 09:50:24 +01:00
scrawl
42e0501c67
fix typo
2013-01-03 02:40:21 +01:00
scrawl
a5ef669eb6
Merge branch 'master' of git://github.com/zinnschlag/openmw into HEAD
...
Conflicts:
apps/openmw/mwscript/aiextensions.cpp
apps/openmw/mwscript/docs/vmformat.txt
2013-01-03 02:34:31 +01:00
scrawl
ba7086cadf
Use race/class names (instead of ID) in replaced escape sequences
2013-01-03 02:05:05 +01:00
scrawl
1718d735b5
Fix menu/journal/book/scroll buttons when using localised MW-installations
...
This patch implements a custom widget that can switch its texture on-the-fly, making it obsolete having to use an atlas to get a hover animation. This also removes the predefined size restriction and should now work with all button texture sizes.
2013-01-03 01:09:03 +01:00
scrawl
ddbe13e569
Workaround for http://bugs.openmw.org/issues/475
2013-01-03 01:07:17 +01:00
Marc Zinnschlag
ff74f687fb
Merge remote-tracking branch 'lazydev/master'
2013-01-02 16:04:44 +01:00
lazydev
04cca2a1ce
fix for http://bugs.openmw.org/issues/517
2013-01-02 18:58:52 +04:00
Marc Zinnschlag
83fe128e87
Merge remote-tracking branch 'potatoesmaster/ini_fallback_values-draft'
2013-01-02 10:05:27 +01:00
scrawl
86f30992d7
fix message boxes not appearing properly when e.g. trading
2013-01-01 22:00:14 +01:00
Emanuel Guevel
2a7336c310
mwiniimporter: handle ini file encodings
...
Use components/to_utf8 to handle encodings.
Add an --encoding option for choosing between win1250, win1251 and
win1252 encodings for the imported ini file.
2013-01-01 21:59:30 +01:00
Marc Zinnschlag
4a8bf40a83
Merge remote-tracking branch 'lazydev/master'
2013-01-01 20:45:09 +01:00
lazydev
7cd1e87fe8
Merge branch 'master' of git://github.com/zinnschlag/openmw
...
Conflicts:
apps/openmw/mwdialogue/dialoguemanagerimp.cpp
2013-01-01 22:18:21 +04:00
Emanuel Guevel
e9a464c9f7
mwiniimporter: remove fallback values for Cursors
2012-12-31 16:45:24 +01:00
Emanuel Guevel
e2b348de96
mwiniimporter: fix line ending problem
2012-12-31 16:44:22 +01:00
Marc Zinnschlag
65c7c7f60e
Merge remote-tracking branch 'potatoesmaster/ini_fallback_values-draft'
2012-12-31 14:47:05 +01:00
greye
7e0713f6c4
fix string case update
2012-12-31 11:22:40 +04:00
lazydev
cd5d95ed22
1. Dialogs in Russian version now works.
...
2. Destination names it travel window are now translated
2012-12-31 04:15:47 +04:00
Marc Zinnschlag
8b2785400b
Merge remote-tracking branch 'trombonecot/comparestring'
2012-12-30 20:11:18 +01:00