Allofich
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7db31ab58a
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Correct telekinesis glow length
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2016-08-24 01:21:15 +09:00 |
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scrawl
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0fd810707e
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Remove unused stopLooping()
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2016-08-22 23:33:26 +02:00 |
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scrawl
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0c9882956a
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Add AnimState::shouldLoop()
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2016-08-22 23:25:00 +02:00 |
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scrawl
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6450c9be27
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Simplify condition
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2016-08-22 23:22:58 +02:00 |
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Allofich
|
bf9dc45b2b
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Emulate vanilla animation loops more closely
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2016-08-23 01:42:36 +09:00 |
|
Allofich
|
775162ccdf
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Rewrite spell glow implementation
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2016-08-09 22:56:53 +09:00 |
|
Allofich
|
35c14bb9bb
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Minor rewrite, make "open" spells play glow effect
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2016-08-09 22:56:53 +09:00 |
|
Allofich
|
e132b52a69
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Handle spell glows within updatecallback
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2016-08-09 22:56:53 +09:00 |
|
Allofich
|
57138b416e
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Fix spell glows to only run one at a time
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2016-08-09 22:56:53 +09:00 |
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Allofich
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3841a8fb40
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Make non-actors glow when they cast spells
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2016-08-09 22:56:53 +09:00 |
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MiroslavR
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b65f379b7f
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Save scripted animation state (Fixes #1931, #2150, #3393)
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2016-08-03 03:52:35 +02:00 |
|
scrawl
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0efbdb25ee
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Improve const-correctness in Animation
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2016-05-19 22:30:14 +02:00 |
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scrawl
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8ece1885cd
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Animation: don't create the NodeMap if we don't need it
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2016-02-09 16:39:05 +01:00 |
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scrawl
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ae031b23d4
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Do not detach NPC parts in destructor
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2016-02-09 16:10:42 +01:00 |
|
scrawl
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74c18f532e
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Fix comment
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2016-02-03 14:40:59 +01:00 |
|
scrawl
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0a723ab075
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Animation: do not assume the object root is a Group
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2015-12-17 03:48:11 +01:00 |
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scrawl
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795f6d77f2
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Cache the Animation's Skeleton
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2015-12-03 20:06:00 +01:00 |
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scrawl
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c62c1693e9
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Disable copy constructor and operator= in PartHolder
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2015-11-11 01:47:26 +01:00 |
|
scrawl
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637cd3a628
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Adjust the FirstPersonNeckController to follow the camera with a reduced factor (Fixes #1784)
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2015-11-10 01:01:41 +01:00 |
|
scrawl
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6ef139e1d7
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Implement a custom RenderBin for first person models (Fixes #1612)
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2015-10-19 22:17:04 +02:00 |
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scrawl
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f8d4bc378f
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Move setAlpha from NpcAnimation to Animation (Fixes #2917)
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2015-09-16 16:15:55 +02:00 |
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scrawl
|
126960261f
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Keep playing IdleSneak on the lower body when casting spells / using weapons
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2015-09-16 16:14:17 +02:00 |
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scrawl
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5692ef1eae
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Add convenience operator [] to AnimPriority
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2015-09-16 15:43:42 +02:00 |
|
scrawl
|
58cd2b1a84
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Remove "Tri Bip*" nodes in creature meshes (meant for debugging)? (Fixes #2148)
|
2015-08-15 19:01:21 +02:00 |
|
scrawl
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a33ca75742
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Pass AnimPriority by const reference
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2015-07-18 03:23:41 +02:00 |
|
scrawl
|
3656851750
|
Remove the now unused changeBlendMask
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2015-07-15 16:43:11 +02:00 |
|
scrawl
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50db6ed396
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Use the extended animation priority for weapon animations
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2015-07-15 14:40:36 +02:00 |
|
scrawl
|
e93a578f23
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Extend the animation priority system to one priority value per bone group / distinct blend mask
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2015-07-15 14:18:31 +02:00 |
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scrawl
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335ef97cf5
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Rename Animation::Group to Animation::BlendMask
The old naming is problematic, because the term group was being used for another feature (text key groups) already.
|
2015-07-15 13:49:16 +02:00 |
|
scrawl
|
6724585777
|
Light magic effect
Notable change compared to the old (Ogre) effect: uses the ambient instead of diffuse term (Fixes #2364)
|
2015-07-02 20:46:34 +02:00 |
|
scrawl
|
882e359008
|
Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
|
2015-06-26 05:15:07 +02:00 |
|
scrawl
|
24bfb44b13
|
Move head tracking from NpcAnimation to Animation (Bug #2720)
|
2015-06-22 21:06:27 +02:00 |
|
scrawl
|
f017fd6860
|
Reduce includes in animation.hpp
|
2015-06-14 23:13:26 +02:00 |
|
scrawl
|
30ab15e605
|
Fix -Wunused-private-field clang warnings
|
2015-06-04 20:42:05 +02:00 |
|
scrawl
|
71bafcb52b
|
Restore head tracking
|
2015-05-31 18:04:14 +02:00 |
|
scrawl
|
60f55997fd
|
Rotate first person meshes, sneak camera offset in first person
|
2015-05-31 02:26:58 +02:00 |
|
scrawl
|
a066b24303
|
Restore WeaponAnimation
|
2015-05-31 01:07:43 +02:00 |
|
scrawl
|
988a9cad58
|
getHitContact Head exception fix
|
2015-05-30 01:41:38 +02:00 |
|
scrawl
|
f4ee805e3b
|
Object animation fix
|
2015-05-28 15:44:58 +02:00 |
|
scrawl
|
2235d2978b
|
Restore animation text key handling
|
2015-05-22 04:36:33 +02:00 |
|
scrawl
|
9b8e2e9db3
|
Port MWRender::Camera
|
2015-05-22 00:29:27 +02:00 |
|
scrawl
|
0fb97bd2e7
|
Readded baseonly parameter to Animation::setObjectRoot
Fixes the first person view.
|
2015-05-21 23:24:22 +02:00 |
|
scrawl
|
72c1f37527
|
Port CharacterPreview
|
2015-05-20 02:18:20 +02:00 |
|
scrawl
|
b7258c8d23
|
Readded Objects::updatePtr
|
2015-05-14 17:34:55 +02:00 |
|
scrawl
|
4ad0b83aa5
|
Eliminate string lookups in AnimationTime
|
2015-05-14 16:33:41 +02:00 |
|
scrawl
|
ccab8cc9a1
|
Register Player in the PhysicsSystem
|
2015-05-12 17:40:42 +02:00 |
|
scrawl
|
83c6ba97c0
|
Disable skinning updates for actors beyond the AI processing distance
|
2015-04-30 00:10:24 +02:00 |
|
scrawl
|
a3417a9c49
|
CharacterController compiles
|
2015-04-25 01:20:07 +02:00 |
|
scrawl
|
6f3e920f85
|
Animation port complete
|
2015-04-23 23:30:06 +02:00 |
|
scrawl
|
86b4a610cb
|
Movement accumulation works
|
2015-04-23 22:46:07 +02:00 |
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