dteviot
f942db2b27
Simplified code.
2015-07-05 18:08:09 +12:00
dteviot
9a02a85a24
Pulled duplicate code into function.
2015-07-05 18:07:14 +12:00
dteviot
fae93e3d82
Bugfix: was not resetting mStuckCount.
2015-07-04 19:00:27 +12:00
dteviot
46a654286b
Remove fix for #1317
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Expanding the AiWander distance for path grid nodes causes bigger problems than it solved.
2015-07-04 18:57:56 +12:00
dteviot
164994f3d3
Made PathFinder::buildPath() private.
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Now all paths are built by calling PathFinder::buildSyncedPath().
Also removed useless comment.
2015-07-04 18:47:26 +12:00
scrawl
a1432b0255
Move attackingOrSpell flag to the CharacterController
2015-07-02 19:14:28 +02:00
scrawl
1956e2c988
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
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Conflicts:
apps/opencs/CMakeLists.txt
2015-06-28 00:38:39 +02:00
scrawl
59db9664ba
Pass the CharacterController to AiPackage::execute
2015-06-26 17:47:04 +02:00
scrawl
882e359008
Move attackStrength to the CharacterController, where it should have been to begin with
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Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
2015-06-26 05:15:07 +02:00
scrawl
beb1086260
Fix attackStrength being unset for creatures with no weapons
2015-06-26 04:21:10 +02:00
scrawl
5bc6513e2d
Fix projectile hit bug where the incorrect attackStrength would be used if a new attack has been performed in the meantime
2015-06-26 02:32:41 +02:00
scrawl
6f34a0501a
Attempting to make a potion with no effects removes the ingredients ( Fixes #2722 )
2015-06-24 05:17:45 +02:00
scrawl
33a3dabc31
An alchemy effect listed more than once in the same ingredient should not automatically create a potion of that effect (Bug #2722 )
2015-06-24 05:17:45 +02:00
scrawl
a5670b5133
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
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Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/main.cpp
apps/openmw/mwworld/player.hpp
2015-06-22 20:09:02 +02:00
Marc Zinnschlag
83961e9109
Merge remote-tracking branch 'dteviot/FixRunningInCircles'
2015-06-22 15:20:58 +02:00
scrawl
2ce269c0fc
Werewolf stats compatibility with old save files
2015-06-21 18:45:49 +02:00
scrawl
44582fe3b3
Don't use separate werewolf skills/attributes for non-player werewolves
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Still need to deal with save files.
2015-06-21 17:28:18 +02:00
dteviot
c65e7a31e7
Aquatic creatures no longer try to get onto land.
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AiWander for aquatic creatures no longer uses path grid points as they're usually on land.
2015-06-21 16:23:40 +12:00
scrawl
c719b7038e
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
2015-06-18 15:00:21 +02:00
scrawl
6e5f3339ad
Make sure to play IdleSwim when the character is swimming (Bug #2696 )
2015-06-17 20:49:01 +02:00
Marc Zinnschlag
5a5c2bb5bc
Merge remote-tracking branch 'dteviot/FixRunningInCircles'
2015-06-17 15:56:01 +02:00
scrawl
3663511cdb
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
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Conflicts:
apps/opencs/CMakeLists.txt
extern/ogre-ffmpeg-videoplayer/CMakeLists.txt
2015-06-16 19:53:41 +02:00
scrawl
5347d407d8
Disallow AiWander fast-forward for water creatures
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Pathgrid nodes are usually above the water level, so appearing at a random node would have the creature break out of the water level it's supposed to be constrained to.
2015-06-15 20:13:59 +02:00
scrawl
98a77f68a3
Fix AiWander::fastForward using incorrect pathgrid coordinates when actor recently moved to a new cell
2015-06-15 20:04:36 +02:00
scrawl
f017fd6860
Reduce includes in animation.hpp
2015-06-14 23:13:26 +02:00
scrawl
cad18969e3
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
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Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/aitravel.cpp
2015-06-14 16:32:13 +02:00
dteviot
520fbd63c4
simplified pathfinding code.
...
remove mIsPathConstructed. Instead call !mPath.empty().
2015-06-14 15:14:02 +12:00
dteviot
bfff84ba8f
replaced #include with forward class declaration, as suggested by slaugherfish.
2015-06-14 10:30:55 +12:00
scrawl
d4c45efb2b
Remove useless #undef's for windows now that we have NOMINMAX flag
2015-06-12 04:39:44 +02:00
dteviot
cb8ca2f03a
Moved logic for building a Sync'ed path from AiCombat to PathFinding.
...
Is now used by AiFollow, which should fix "running in circles" bug caused when recalc a path and closest way point is the one NPC has just passed.
2015-06-11 18:31:35 +12:00
dteviot
6d7e6cd30c
AiTravel logic merged into AiPackage.
2015-06-11 18:28:31 +12:00
scrawl
4c09ecef72
Normalize fixes
2015-06-05 03:41:10 +02:00
scrawl
a0b0ae9bd1
Remove an unused variable
2015-06-04 21:51:24 +02:00
scrawl
78ac37b52a
Remove BOOST_STATIC_ASSERT to fix clang warnings
2015-06-04 20:11:40 +02:00
scrawl
4bb3cbf0fb
Remove last remains of Ogre
2015-06-03 23:04:35 +02:00
scrawl
b70383d127
Remove last remains of Ogre math
2015-06-03 21:37:21 +02:00
scrawl
2eec0caca0
Remove dependency on Ogre::StringConverter
2015-06-03 19:59:54 +02:00
scrawl
7bacb9418d
Various math code ported to osg
2015-06-03 19:41:19 +02:00
scrawl
974fda5bde
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
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Conflicts:
extern/sdl4ogre/sdlwindowhelper.cpp
2015-06-03 03:18:29 +02:00
scrawl
58ebf57154
Apply a comment that got lost in the endless depths of my git stash
2015-06-02 17:13:30 +02:00
scrawl
de8e5f0db1
Restore projectiles
2015-06-01 21:41:13 +02:00
scrawl
ccd95419e5
Restore various raycasting
2015-06-01 01:57:15 +02:00
scrawl
71bafcb52b
Restore head tracking
2015-05-31 18:04:14 +02:00
Marc Zinnschlag
9f0ccdc37a
Merge remote-tracking branch 'scrawl/master'
2015-05-31 11:05:43 +02:00
scrawl
a066b24303
Restore WeaponAnimation
2015-05-31 01:07:43 +02:00
scrawl
988a9cad58
getHitContact Head exception fix
2015-05-30 01:41:38 +02:00
scrawl
fd50be0fb8
Restore various gameplay
2015-05-30 01:00:24 +02:00
scrawl
af2f26d04d
Particle fixes
2015-05-29 20:45:27 +02:00
scrawl
f4ee805e3b
Object animation fix
2015-05-28 15:44:58 +02:00
scrawl
22f01b1232
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
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Conflicts:
apps/launcher/graphicspage.cpp
apps/opencs/editor.cpp
apps/opencs/model/doc/document.cpp
apps/opencs/view/render/cell.cpp
apps/opencs/view/render/mousestate.cpp
apps/opencs/view/render/textoverlay.cpp
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/mwclass/creature.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwgui/inventorywindow.cpp
apps/openmw/mwgui/loadingscreen.cpp
apps/openmw/mwgui/mapwindow.cpp
apps/openmw/mwgui/pickpocketitemmodel.cpp
apps/openmw/mwgui/waitdialog.cpp
apps/openmw/mwmechanics/combat.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwrender/globalmap.cpp
apps/openmw/mwworld/physicssystem.cpp
apps/openmw/mwworld/refdata.cpp
apps/openmw/mwworld/scene.cpp
apps/openmw/mwworld/worldimp.cpp
components/sdlutil/sdlinputwrapper.cpp
extern/shiny/Main/Factory.cpp
extern/shiny/Main/MaterialInstance.cpp
extern/shiny/Main/Platform.cpp
extern/shiny/Main/ShaderSet.cpp
2015-05-23 20:33:44 +02:00