scrawl
8f79fa3d72
Add resource statistics panel opened with F4
8 years ago
scrawl
4aa40d16bc
Increase the importance of light radius when sorting lights (Bug #2759 )
8 years ago
scrawl
67e4a7e37b
Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
8 years ago
scrawl
839928e210
Fix light data being reset for the wrong light
8 years ago
scrawl
a46593fa74
Add PreloadItem::abort() to avoid no longer required cells from blocking the work thread
8 years ago
scrawl
c00532d82d
Add LightStateCache to avoid redundantly setting the same gl_Light
...
Normally, osg::State would do this for us (via lastAppliedAttribute), but since we're using a custom StateAttribute to apply all lights at once, we have to track ourselves.
Further reduction of GL calls in a typical scene by ~2%
8 years ago
scrawl
4d4dc1b9c1
Add specialized DisableLight state attribute for more efficient undoing of light state
...
Seems to reduce # of GL calls by 10-15% in a typical scene.
8 years ago
scrawl
a1069dce3c
Change UnrefQueue to accept osg::Referenced instead of osg::Object
8 years ago
scrawl
33e654f94d
Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
8 years ago
scrawl
767eba941f
Speed up finding of attachment node by using the cached nodeMap
8 years ago
scrawl
a76d693627
Speed up ControllerVisitor by skipping sub graphs that have no ChildrenRequiringUpdateTraversal()
8 years ago
scrawl
30b101b175
Fix build error in OSG_USE_FLOAT_MATRIX=OFF mode due to a double implicit conversion to double (pun doubly intended)
8 years ago
scrawl
84a92e665c
Improve performance in RigGeometry by optimizing for the most common case of identity geomToSkelMatrix
8 years ago
scrawl
53e4db8a8f
Add dummy serializer for CameraRelativeTransform to allow serializing content of Sky Root
8 years ago
scrawl
34deb6e7b1
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
8 years ago
scrawl
eae35af13d
Check if the bounding box changed before calling dirtyBound()
8 years ago
scrawl
cca75499ee
Clear the Skeleton's bone cache when a node is added/removed ( Fixes #3663 )
8 years ago
scrawl
c0faeea938
RigGeometry check if mesh has normals ( Fixes #3667 )
8 years ago
MiroslavR
11565b5966
Make actors with non-portable lights in inventory glow ( Closes #2042 , #3338 )
8 years ago
scrawl
513e1da8a3
Remove unneeded casts
9 years ago
Aesylwinn
5753f52b47
Move water mesh + simple state generation to components library.
9 years ago
scrawl
8f62ea2e80
Fix for "RigGeometry rendering with no skeleton" errors
9 years ago
scrawl
d5f497c47d
Pass the node path instead of the node visitor
9 years ago
scrawl
6fa95e72c5
Pass the traversal number instead of the node visitor
9 years ago
scrawl
824cd3be22
Do not set _boundingBoxComputed which is no longer used
9 years ago
Aesylwinn
b83f522ecd
Changes to color scheme, slight change to drag indicator,
...
change tooltip description.
9 years ago
Aesylwinn
1781aaaa27
Drag indicator.
9 years ago
Aesylwinn
32ba5bf8b8
Initial pathgrid editting, support for selection and movement.
9 years ago
scrawl
17a0353a85
Fix forward declaration mismatch
9 years ago
Aesylwinn
14ae232938
Remove now unnecessary factory class.
...
It was originally used for storing normals, but that functionality
was removed.
9 years ago
Aesylwinn
b11f5b2717
Make edges differently colored.
9 years ago
Aesylwinn
0eb863d8fc
Change color to blue to match the pathgrid visibility selector in the
...
editor and slightly increase the scaling.
9 years ago
Aesylwinn
7f0cc6e583
Add a color gradiant to pathgrid nodes to make them less of an eyesore.
9 years ago
Aesylwinn
3d26ff08c4
Get rid of lighting.
9 years ago
Aesylwinn
d141672b53
Pathgrid geometry creator
9 years ago
scrawl
2f8be401cc
Add the unref work items to the front of the workqueue (Bug #3273 )
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Ensures that memory still gets freed even if the workqueue is overloaded.
9 years ago
scrawl
8052225460
Remove leftover call to setTexCoordArrayList
9 years ago
scrawl
cc0afe901f
Store a pointer to tangents array to avoid potential type casting issue
9 years ago
scrawl
d1f6169889
Add special handling of RigGeometry tangents in ShaderVisitor
9 years ago
scrawl
95e80e7eff
RigGeometry: don't directly modify the primitive set list
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This is to ensure that an element buffer object will be assigned to the primitive sets if necessary.
9 years ago
scrawl
c73ec71123
Revert "Store the RigGeometry's source vertices and normals directly"
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This reverts commit 7a347e3483
.
9 years ago
scrawl
60c8c4fdda
Revert "Animate tangents in RigGeometry"
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This reverts commit 9cf963b751
.
9 years ago
scrawl
9cf963b751
Animate tangents in RigGeometry
9 years ago
scrawl
7a347e3483
Store the RigGeometry's source vertices and normals directly
9 years ago
scrawl
d986b1a48b
Add comment
9 years ago
scrawl
1abb77f8a1
Cleanup
9 years ago
scrawl
9f03982e0b
Use a dedicated VBO for RigGeometry's vertices and normals
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The VBO used by the source geometry's arrays may be unintentionally shared with other RigGeometries.
The vertices and normals are the only attributes that are modified at all, so using a dedicated VBO for these should improve performance further.
9 years ago
scrawl
50b8260a39
Disable VBOs in RigGeometry while investigating a crash possibly related to commit cda8a88f0d
9 years ago
scrawl
4eb090a8d0
Set the RigGeometry vertex buffer object usage to GL_DYNAMIC_DRAW
9 years ago
scrawl
174dd82894
Manually apply the osg::Light state
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Reduce the amount of virtual function calls. Don't use the osg::Light's lightNum. Don't set spotlight state that we're not using (yet).
9 years ago