scrawl
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1b89a9e203
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various fixes
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2012-04-05 15:30:55 +02:00 |
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scrawl
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f49131e1b8
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renamed setting, automatically disable MRT when unsupported
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2012-04-05 13:09:59 +02:00 |
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scrawl
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ab8b74dcac
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forgot adding a file
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2012-04-05 08:58:21 +02:00 |
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scrawl
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3f05aba76d
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got MRT working, some minor quirks to solve (black viewport background)
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2012-04-05 01:21:36 +02:00 |
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scrawl
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6442d49e16
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render queue groups, sky fix
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2012-04-04 18:53:40 +02:00 |
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scrawl
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cc4076d42a
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basic noise
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2012-04-03 21:16:43 +02:00 |
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scrawl
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fe63f2b2aa
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first reflection test; removed the refraction render (we'll have it for free using MRT and deferred water rendering)
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2012-04-03 19:10:02 +02:00 |
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scrawl
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6481cf87fc
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cleanup resources
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2012-04-03 17:07:16 +02:00 |
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scrawl
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b3a186e729
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simple water without shaders that uses original MW textures
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2012-04-03 16:37:54 +02:00 |
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scrawl
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8aea311797
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added visibility flags for everything
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2012-04-03 15:13:47 +02:00 |
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scrawl
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fd45208196
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re-added code for reflection & refraction rendering
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2012-04-03 14:23:23 +02:00 |
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scrawl
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b380e71832
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fixed underwater wireframe mode
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2012-04-02 14:32:21 +02:00 |
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scrawl
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79c2a2e465
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implemented toggleWater (twa); formatting again
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2012-03-29 18:33:08 +02:00 |
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scrawl
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f497813043
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formatting, added Water::setHeight
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2012-03-29 15:49:24 +02:00 |
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Jason Hooks
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fe9e6a732c
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Some cleanup
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2012-03-18 22:32:46 -04:00 |
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Jason Hooks
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3a1d7b7864
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Huge Water
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2012-01-22 19:24:35 -05:00 |
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Jason Hooks
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e1aba44da6
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Switching cells in exterior works
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2012-01-22 16:38:10 -05:00 |
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Jason Hooks
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ec94ecacaf
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Zinis branch merge
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2012-01-22 15:02:38 -05:00 |
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Jason Hooks
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a0838369b2
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Very basic exterior water
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2012-01-21 20:05:08 -05:00 |
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Jason Hooks
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84f45b1972
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underwater view
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2012-01-20 17:59:56 -05:00 |
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Jason Hooks
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2aad3a0bd8
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Correct water levels
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2012-01-19 23:29:07 -05:00 |
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Jason Hooks
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ff2bbc9fc5
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Transparent water
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2012-01-18 22:42:07 -05:00 |
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Jason Hooks
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8798f7dd40
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Bringing in some of Azathoth's work
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2012-01-14 18:34:14 -05:00 |
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