Capostrophic
4e54ed86b3
Fix jumping mechanics framerate dependency (bug #4991 )
6 years ago
Andrei Kortunov
6832a2fa9a
Remove BOM from CPP files (allows to build OpenMW with LCC on Elbrus)
6 years ago
Andrei Kortunov
6a01e4cd8a
Fix arguments order for raytracing in the getHitContact() (bug #4990 )
6 years ago
Andrei Kortunov
d23a0ce2ae
Use C++11-style loops in the game world instead of iterators
6 years ago
elsid
43b39e8418
Use not scaled player half extents as default to find path
6 years ago
Bret Curtis
14c93b3df0
Revert "Merge pull request #2204 from elsid/fix_navigator_update"
...
This reverts commit 26fb0e7a0f
, reversing
changes made to 42b2391303
.
6 years ago
elsid
c066ee9dc5
Use not scaled player half extents as default to find path
6 years ago
Grigory Latyshev
3872d7476b
Move makeOsgVec3f() to settingsutils.hpp
...
Remove all other makeOsgVec3f() implementations
6 years ago
Andrei Kortunov
3032b177a1
Remove redundant includes
6 years ago
Capostrophic
a584aa25ab
Don't re-enable collision object for dead actors
6 years ago
Capostrophic
403db9afe3
Don't reset player jumping flag unnecessarily (bug #4775 )
6 years ago
Capostrophic
0bbcc0e787
Avoid falling height reset if onGround state didn't change (bug #4411 )
6 years ago
Andrei Kortunov
a53333c3d5
Native animated containers support (feature #4730 )
6 years ago
elsid
49d81241db
Merge branch 'master' into pathfinder_detour
6 years ago
Marc Zinnschlag
9dd0d641bc
Merged pull request #1931
6 years ago
Andrei Kortunov
e7de6b974a
Optimize actors processing
...
1. Do not update physics and animations for actors outside processing range (bug #4647 )
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
6 years ago
Andrei Kortunov
61e6e359c4
Allow creatures to use the autogenerated collision box (feature #2787 )
6 years ago
Andrei Kortunov
13bd81f896
Try to use collisions from basic actor model if an animated one has no collisions (feature #4682 )
6 years ago
elsid
fa23b590a4
Add unwalkable areas to NavMesh
6 years ago
elsid
144e1a063b
Support animated objects
6 years ago
elsid
fafba8ea0c
Use recastnavigation to find path
6 years ago
elsid
c866fdff86
Move physics object, heightfield, ptrholder into separate files
6 years ago
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
6 years ago
Andrei Kortunov
70ed8fd1a9
Use constants instead of widely used magic numbers (task #4645 )
6 years ago
Andrei Kortunov
ae1c054635
Make GetPCJumping return true only when jumping (bug #4641 )
6 years ago
Capostrophic
7ef6fa9f61
Remove deprecated GMST get* functions
6 years ago
Andrei Kortunov
c6dcfd1fce
Do not apply scale twice for animated collision nodes (bug #4607 )
6 years ago
Andrei Kortunov
5a4d0cec3a
Use new logging system for game itself
6 years ago
Andrei Kortunov
bc82dbbd1b
Do not try to find missing animated collision shape again and again
7 years ago
Bret Curtis
61c969e970
Merge branch 'master' into hitboxfix
7 years ago
Andrei Kortunov
bde1d07d4e
Use hitboxes and focused object for touch spells (bug #3374 )
7 years ago
Andrei Kortunov
f5dc9f0162
Use hitbox cone only as fallback
7 years ago
scrawl
99ffaafe30
Revert "Merge pull request #1701 from akortunov/standfix"
...
This reverts commit da47fc79f5
, reversing
changes made to 7324bd368f
.
7 years ago
Andrei Kortunov
f8655d2425
Use actor's physics position as a ray origin in tracer
7 years ago
Capostrophic
e32f38b939
Allow jumping when you're stuck on a slope ( fixes #4221 )
7 years ago
Andrei Kortunov
3636cf2015
Do not apply queue movement for standing actors
7 years ago
elsid
26df0e6ebd
Remove duplicated include
7 years ago
Bret Curtis
c3c3fbc68e
overriden -> overridden
7 years ago
Miloslav Číž
03401bb5df
remove redundant condition
7 years ago
scrawl
03554b2f4b
Fix some style issues flagged by cppcheck
7 years ago
scrawl
64d02f577e
Fix missing null check
7 years ago
Andrei Kortunov
62177ebb30
Move physics framerate from setting to environment variable
7 years ago
Andrei Kortunov
6062cd4b9c
Make physics framerate configurable
7 years ago
scrawl
fcb815f2c7
Move fall height reset into PhysicsSystem ( Fixes #4049 )
...
To avoid using onGround before it's actually set.
7 years ago
scrawl
a8005c33d9
Revert unintended change to mOnGround variable that was somehow introduced with 38a2de3c51
7 years ago
Ewan Higgs
38a2de3c51
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
8 years ago
Allofich
ff3e307059
Pass parameters by const reference
8 years ago
Allofich
e87d2aa1af
Remove unused function
8 years ago
Allofich
c655875584
Change mWaterEnabled from float to bool
8 years ago
scrawl
0fc465da59
Store the min/max height in LandData
8 years ago