scrawl
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27cfe8fb58
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Crash fix
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10 years ago |
cc9cii
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cb3396643b
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Back to the old layout of dialoguesubview.
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10 years ago |
scrawl
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1699759d12
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Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
apps/opencs/view/render/cell.cpp
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10 years ago |
scrawl
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edc5cad79e
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Port Animation::addEffect
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10 years ago |
cc9cii
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8b1ac451ac
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More warning fixes.
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10 years ago |
cc9cii
|
dd1e4e8b69
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Remove gcc/clang warnings.
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10 years ago |
cc9cii
|
7561b195ab
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Revert auto expansion of enums as it was interfering with row based operations. Fix default values of magic effect skill & attributes.
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10 years ago |
cc9cii
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48a6006202
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Prevent enum delegates from auto expanding when opening a dialogue subview.
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10 years ago |
dteviot
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4607c4b581
|
Add Modified DateTime to plug-in tooltip. (Fixes #2479)
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10 years ago |
cc9cii
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5e84858c0b
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Change the cell edit selection behaviour of the nested tables. Also auto-expand the enum delegate selections (both main table as well as nested table in the dialogue subview)
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10 years ago |
cc9cii
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f88be67556
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Convert AI package type and AI wander repeat columns in the nested tables to use enum delegate
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10 years ago |
cc9cii
|
e241fb0104
|
Convert clothing/armour part reference type column in the nested tables to use enum delegates.
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10 years ago |
cc9cii
|
e00d7f72ac
|
Convert magic effects ID and Range columns in the nested tables to use enum delegate
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10 years ago |
cc9cii
|
befd6fe658
|
Convert magic effects Skills column in the nested tables to use enum delegates.
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10 years ago |
cc9cii
|
0aff188d8d
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Fix enum delegate from adding a command to the undo stack when the value has not changed.
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10 years ago |
scrawl
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20af2b67a8
|
Change the triangle pattern used for terrain (Fixes #2459)
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10 years ago |
cc9cii
|
d6c2cff381
|
Convert magic effects Attribute column in the nested tables to use enum delegates.
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10 years ago |
cc9cii
|
c41b4b84a6
|
Cleanup post merge.
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10 years ago |
cc9cii
|
47d5eac290
|
Merge branch 'master' into NonTableFields
Conflicts:
apps/opencs/model/world/columnbase.cpp
apps/opencs/model/world/columnbase.hpp
apps/opencs/model/world/idtable.hpp
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10 years ago |
cc9cii
|
32e73c3deb
|
Add creature/item levelled lists (non table items) to dialogue subview.
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10 years ago |
scrawl
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083c41c950
|
Environment map for enchanted objects
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10 years ago |
Marc Zinnschlag
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38ce074a62
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Merge branch 'replace'
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10 years ago |
Marc Zinnschlag
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b939fd440e
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added replace all button
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10 years ago |
Marc Zinnschlag
|
36ce2d61f4
|
consider lock mode when replacing
|
10 years ago |
Marc Zinnschlag
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4951fc477c
|
added replace function
|
10 years ago |
cc9cii
|
a2d824bfa6
|
Changes to support dialogue only items but in a list view via QDataWidgetMapper.
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10 years ago |
scrawl
|
8f6d4fb3e0
|
Fix filtering bug
|
10 years ago |
scrawl
|
57fd18b161
|
Fix frontface bug
|
10 years ago |
scrawl
|
c334a76a6f
|
Fix skinning bug
|
10 years ago |
scrawl
|
5b8c28f641
|
NpcAnimation compiles
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10 years ago |
scrawl
|
13a1ba0aab
|
Moon rendering
|
10 years ago |
scrawl
|
f7da979669
|
Add FrameSwitch (geometry "double buffering") for efficient updates of RigGeometry & MorphGeometry
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10 years ago |
scrawl
|
c516e897ee
|
Move Controller base classes to SceneUtil, add visitor to assign ControllerSources
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10 years ago |
scrawl
|
de2c85e0f8
|
Port nifloader to the more efficient StateSetController
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10 years ago |
scrawl
|
5dd1ab24fe
|
More efficient StateSetController, beginnings of sky rendering
|
10 years ago |
scrawl
|
8c7c89a4aa
|
Port SoundManager
|
10 years ago |
scrawl
|
246b06ca27
|
Forgot to add
|
10 years ago |
cc9cii
|
1c7ed795c2
|
Add creature/item levelled lists to dialogue subview.
|
10 years ago |
cc9cii
|
513c3a47cb
|
Add clothing/armor part reference table to dialogue subview.
|
10 years ago |
cc9cii
|
526b53fce0
|
Add AI packages table to dialogue subview. Also minor bug fixes.
|
10 years ago |
cc9cii
|
60e5ff8811
|
Remove duplicated checks and exceptions.
|
10 years ago |
cc9cii
|
221c57adee
|
Fix template syntax and travis warnings.
|
10 years ago |
cc9cii
|
a976dca27b
|
Changed over the remaining RefId adapters. Fixed issue where map entries were overwriting the same key...
|
10 years ago |
scrawl
|
987e923790
|
LightManager optimization
|
10 years ago |
scrawl
|
61aaf0cf70
|
Attach light lists to the object base nodes instead of each renderable
Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does.
|
10 years ago |
scrawl
|
c92592493e
|
OpenMW: create a window and render the starting cell(s)
|
10 years ago |
cc9cii
|
7ccf53e750
|
Changed over inventory adapters. Fixed a few places where modified records were not set properly.
|
10 years ago |
cc9cii
|
25261a60e5
|
Add potion magic effects table to dialogue subview. Integration of the adapters to RefIdCollection is incomplete.
|
10 years ago |
cc9cii
|
ef84e553be
|
Renamed some stuff.
|
10 years ago |
cc9cii
|
41b368a759
|
Moved templated code around a bit.
|
10 years ago |