Commit Graph

13638 Commits (fe15f31f3e415c2a427bc43bce8bedf4558e6f97)
 

Author SHA1 Message Date
scrawl 27cfe8fb58 Crash fix 10 years ago
cc9cii cb3396643b Back to the old layout of dialoguesubview. 10 years ago
scrawl 1699759d12 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/view/render/cell.cpp
10 years ago
scrawl edc5cad79e Port Animation::addEffect 10 years ago
cc9cii 8b1ac451ac More warning fixes. 10 years ago
cc9cii dd1e4e8b69 Remove gcc/clang warnings. 10 years ago
cc9cii 7561b195ab Revert auto expansion of enums as it was interfering with row based operations. Fix default values of magic effect skill & attributes. 10 years ago
cc9cii 48a6006202 Prevent enum delegates from auto expanding when opening a dialogue subview. 10 years ago
dteviot 4607c4b581 Add Modified DateTime to plug-in tooltip. (Fixes #2479) 10 years ago
cc9cii 5e84858c0b Change the cell edit selection behaviour of the nested tables. Also auto-expand the enum delegate selections (both main table as well as nested table in the dialogue subview) 10 years ago
cc9cii f88be67556 Convert AI package type and AI wander repeat columns in the nested tables to use enum delegate 10 years ago
cc9cii e241fb0104 Convert clothing/armour part reference type column in the nested tables to use enum delegates. 10 years ago
cc9cii e00d7f72ac Convert magic effects ID and Range columns in the nested tables to use enum delegate 10 years ago
cc9cii befd6fe658 Convert magic effects Skills column in the nested tables to use enum delegates. 10 years ago
cc9cii 0aff188d8d Fix enum delegate from adding a command to the undo stack when the value has not changed. 10 years ago
scrawl 20af2b67a8 Change the triangle pattern used for terrain (Fixes #2459) 10 years ago
cc9cii d6c2cff381 Convert magic effects Attribute column in the nested tables to use enum delegates. 10 years ago
cc9cii c41b4b84a6 Cleanup post merge. 10 years ago
cc9cii 47d5eac290 Merge branch 'master' into NonTableFields
Conflicts:
	apps/opencs/model/world/columnbase.cpp
	apps/opencs/model/world/columnbase.hpp
	apps/opencs/model/world/idtable.hpp
10 years ago
cc9cii 32e73c3deb Add creature/item levelled lists (non table items) to dialogue subview. 10 years ago
scrawl 083c41c950 Environment map for enchanted objects 10 years ago
Marc Zinnschlag 38ce074a62 Merge branch 'replace' 10 years ago
Marc Zinnschlag b939fd440e added replace all button 10 years ago
Marc Zinnschlag 36ce2d61f4 consider lock mode when replacing 10 years ago
Marc Zinnschlag 4951fc477c added replace function 10 years ago
cc9cii a2d824bfa6 Changes to support dialogue only items but in a list view via QDataWidgetMapper. 10 years ago
scrawl 8f6d4fb3e0 Fix filtering bug 10 years ago
scrawl 57fd18b161 Fix frontface bug 10 years ago
scrawl c334a76a6f Fix skinning bug 10 years ago
scrawl 5b8c28f641 NpcAnimation compiles 10 years ago
scrawl 13a1ba0aab Moon rendering 10 years ago
scrawl f7da979669 Add FrameSwitch (geometry "double buffering") for efficient updates of RigGeometry & MorphGeometry 10 years ago
scrawl c516e897ee Move Controller base classes to SceneUtil, add visitor to assign ControllerSources 10 years ago
scrawl de2c85e0f8 Port nifloader to the more efficient StateSetController 10 years ago
scrawl 5dd1ab24fe More efficient StateSetController, beginnings of sky rendering 10 years ago
scrawl 8c7c89a4aa Port SoundManager 10 years ago
scrawl 246b06ca27 Forgot to add 10 years ago
cc9cii 1c7ed795c2 Add creature/item levelled lists to dialogue subview. 10 years ago
cc9cii 513c3a47cb Add clothing/armor part reference table to dialogue subview. 10 years ago
cc9cii 526b53fce0 Add AI packages table to dialogue subview. Also minor bug fixes. 10 years ago
cc9cii 60e5ff8811 Remove duplicated checks and exceptions. 10 years ago
cc9cii 221c57adee Fix template syntax and travis warnings. 10 years ago
cc9cii a976dca27b Changed over the remaining RefId adapters. Fixed issue where map entries were overwriting the same key... 10 years ago
scrawl 987e923790 LightManager optimization 10 years ago
scrawl 61aaf0cf70 Attach light lists to the object base nodes instead of each renderable
Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does.
10 years ago
scrawl c92592493e OpenMW: create a window and render the starting cell(s) 10 years ago
cc9cii 7ccf53e750 Changed over inventory adapters. Fixed a few places where modified records were not set properly. 10 years ago
cc9cii 25261a60e5 Add potion magic effects table to dialogue subview. Integration of the adapters to RefIdCollection is incomplete. 10 years ago
cc9cii ef84e553be Renamed some stuff. 10 years ago
cc9cii 41b368a759 Moved templated code around a bit. 10 years ago